v0.7.2b: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="335"
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android:versionCode="338"
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android:versionName="0.7.2a"
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android:versionName="0.7.2b"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-feature
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<uses-feature
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@ -150,10 +150,40 @@ public class ChangesScene extends PixelScene {
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.7.2b", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.LONGSWORD, new ItemSprite.Glowing(0xFF4400)), "Enchantment Buffs",
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"_-_ Blazing now deals a small amount of bonus damage if the enemy is already on fire.\n\n" +
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"_-_ Blooming now has a chance to spawn 2 tall grasses, scaling with weapon level.\n\n" +
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"_-_ Blocking base duration increased to 2 from 1.\n\n" +
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"_-_ Swift buff duration increased to 5 from 2.\n\n" +
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"_-_ Vampiric healing increased to 2.5%-15% of damage dealt, from 0-10%.\n\n" +
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"_-_ Lucky base chance to generate an item increased to 10% from 5%.\n\n" +
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"_-_ Grim chance to finish an enemy at low health increased, especially at higher levels."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"Major internal improvements to service integrations for Google Play version of the game:\n" +
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"_-_ 'Share Gameplay Data' now uses Google Firebase Analytics instead of older Google Analytics. Data collected is unchanged.\n" +
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"_-_ Many internal improvements to Google Play Games sync and Google Payment integration.\n" +
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"_-_ Item renaming donation perk now applies to wands.\n\n" +
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"_-_ Shocking enchantment no longer visually arcs lightning to the hero."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.7.2):\n" +
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"_-_ Cloak of Shadows not able to be turned off at 0 charges\n" +
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"_-_ Scroll of transmutation incorrectly usable on alchemical catalysts\n\n" +
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"Fixed (existed before 0.7.2):\n" +
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"_-_ Multiplicity curse spawning rats on floor 5\n" +
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"_-_ Dried rose rarely being usable before completing ghost quest\n" +
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"_-_ Corrupted thieves being able to steal from the hero\n" +
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"_-_ Rare crashes involving rankings windows\n" +
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"_-_ Crashes and other odd behaviour when a berserking hero is affected by shielding buffs"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.7.2a", false, null);
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changes = new ChangeInfo("v0.7.2a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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@ -144,7 +144,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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