v0.3.0: reworked Lloyd's beacon, now an artifact

This commit is contained in:
Evan Debenham 2015-05-20 23:57:25 -04:00
parent 716b7ed8fd
commit 624277ef97
7 changed files with 171 additions and 26 deletions

View File

@ -21,6 +21,7 @@ import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -133,6 +134,12 @@ public class DM300 extends Mob {
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
Badges.validateBossSlain();
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
if (beacon != null) {
beacon.upgrade();
GLog.p("Your beacon grows stronger!");
}
yell( "Mission failed. Shutting down." );
}

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@ -54,7 +54,7 @@ public class Goo extends Mob {
defenseSkill = 12;
spriteClass = GooSprite.class;
loot = new LloydsBeacon();
loot = new LloydsBeacon().identify();
lootChance = 0.333f;
}

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@ -20,6 +20,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
@ -143,6 +145,12 @@ public class King extends Mob {
super.die( cause );
Badges.validateBossSlain();
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
if (beacon != null) {
beacon.upgrade();
GLog.p("Your beacon grows stronger!");
}
yell( "You cannot kill me, " + Dungeon.hero.givenName() + "... I am... immortal..." );
}

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@ -19,6 +19,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
@ -99,6 +101,12 @@ public class Tengu extends Mob {
super.die( cause );
Badges.validateBossSlain();
LloydsBeacon beacon = Dungeon.hero.belongings.getItem(LloydsBeacon.class);
if (beacon != null) {
beacon.upgrade();
GLog.p("Your beacon grows stronger!");
}
yell( "Free at last..." );
}

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@ -274,7 +274,7 @@ public class Artifact extends KindofMisc {
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
image = bundle.getInt( IMAGE );
if (bundle.contains( IMAGE )) image = bundle.getInt( IMAGE );
exp = bundle.getInt( EXP );
charge = bundle.getInt( CHARGE );
partialCharge = bundle.getFloat( PARTIALCHARGE );

View File

@ -21,12 +21,19 @@ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@ -35,10 +42,11 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import java.util.ArrayList;
public class LloydsBeacon extends Item {
public class LloydsBeacon extends Artifact {
private static final String TXT_PREVENTING =
"Strong magic aura of this place prevents you from using the lloyd's beacon!";
@ -50,13 +58,17 @@ public class LloydsBeacon extends Item {
"The lloyd's beacon is successfully set at your current location, now you can return here anytime.";
private static final String TXT_INFO =
"Lloyd's beacon is an intricate magic device, that allows you to return to a place you have already been.";
"Lloyd's beacon is an intricate magic device, which grants the user control of teleportation magics.\n" +
"\n" +
"The beacon can be used to return to a set location, but can also expel bursts of random teleportation " +
"magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.";
private static final String TXT_SET =
"\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon.";
public static final float TIME_TO_USE = 1;
public static final String AC_ZAP = "ZAP";
public static final String AC_SET = "SET";
public static final String AC_RETURN = "RETURN";
@ -66,8 +78,14 @@ public class LloydsBeacon extends Item {
{
name = "lloyd's beacon";
image = ItemSpriteSheet.ARTIFACT_BEACON;
unique = true;
level = 0;
levelCap = 3;
charge = 0;
chargeCap = 3+level;
defaultAction = AC_ZAP;
}
private static final String DEPTH = "depth";
@ -92,6 +110,7 @@ public class LloydsBeacon extends Item {
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_ZAP );
actions.add( AC_SET );
if (returnDepth != -1) {
actions.add( AC_RETURN );
@ -101,7 +120,7 @@ public class LloydsBeacon extends Item {
@Override
public void execute( Hero hero, String action ) {
if (action == AC_SET || action == AC_RETURN) {
if (Dungeon.bossLevel()) {
@ -117,8 +136,19 @@ public class LloydsBeacon extends Item {
}
}
}
if (action == AC_SET) {
if (action == AC_ZAP ){
curUser = hero;
int chargesToUse = Dungeon.depth > 20 ? 2 : 1;
if (!isEquipped( hero )) GLog.i("You need to equip the beacon to do that.");
else if (charge < chargesToUse) GLog.i("Your beacon does not have enough energy right now.");
else {
GameScene.selectCell(zapper);
}
} else if (action == AC_SET) {
returnDepth = Dungeon.depth;
returnPos = hero.pos;
@ -158,30 +188,122 @@ public class LloydsBeacon extends Item {
}
}
protected CellSelector.Listener zapper = new CellSelector.Listener() {
@Override
public void onSelect(Integer target) {
if (target == null) return;
Invisibility.dispel();
charge -= Dungeon.depth > 20 ? 2 : 1;
updateQuickslot();
if (Actor.findChar(target) == curUser){
ScrollOfTeleportation.teleportHero(curUser);
curUser.spendAndNext(1f);
} else {
final Ballistica bolt = new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT );
final Char ch = Actor.findChar(bolt.collisionPos);
if (ch == curUser){
ScrollOfTeleportation.teleportHero(curUser);
curUser.spendAndNext( 1f );
} else {
curUser.sprite.zap(bolt.collisionPos);
curUser.busy();
MagicMissile.force(curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, new Callback() {
@Override
public void call() {
if (ch != null) {
int count = 10;
int pos;
do {
pos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (pos == -1);
if (pos == -1) {
GLog.w(ScrollOfTeleportation.TXT_NO_TELEPORT);
} else {
ch.pos = pos;
ch.sprite.place(ch.pos);
ch.sprite.visible = Dungeon.visible[pos];
}
}
curUser.spendAndNext(1f);
}
});
}
}
}
@Override
public String prompt() {
return "Choose a location to zap.";
}
};
@Override
protected ArtifactBuff passiveBuff() {
return new beaconRecharge();
}
@Override
public Item upgrade() {
chargeCap ++;
return super.upgrade();
}
@Override
public String desc() {
return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
}
public void reset() {
returnDepth = -1;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
private static final Glowing WHITE = new Glowing( 0xFFFFFF );
@Override
public Glowing glowing() {
return returnDepth != -1 ? WHITE : null;
}
@Override
public String info() {
return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) );
public class beaconRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
partialCharge += 1 / (100f - (chargeCap - charge)*10f);
if (partialCharge >= 1) {
partialCharge --;
charge ++;
if (charge == chargeCap){
partialCharge = 0;
}
}
}
updateQuickslot();
spend( TICK );
return true;
}
}
}

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@ -353,7 +353,7 @@ public abstract class Wand extends Item {
@Override
public String prompt() {
return "Choose direction to zap";
return "Choose a location to zap";
}
};