v0.9.2: removed duplicated code in Dungeon.init()
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@ -200,8 +200,7 @@ public class Dungeon {
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droppedItems = new SparseArray<>();
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droppedItems = new SparseArray<>();
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portedItems = new SparseArray<>();
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portedItems = new SparseArray<>();
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for (LimitedDrops a : LimitedDrops.values())
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LimitedDrops.reset();
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a.count = 0;
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chapters = new HashSet<>();
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chapters = new HashSet<>();
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@ -382,7 +381,7 @@ public class Dungeon {
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}
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}
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Light light = hero.buff( Light.class );
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Light light = hero.buff( Light.class );
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hero.viewDistance = light == null ? level.viewDistance : Math.max( Light.DISTANCE, level.viewDistance );
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hero.viewDistance = 2;
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hero.curAction = hero.lastAction = null;
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hero.curAction = hero.lastAction = null;
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