v0.8.2c: fixed sniper shot incorrectly capping at 2.5x dmg

This commit is contained in:
Evan Debenham 2020-08-27 14:09:01 -04:00
parent 8806807b0a
commit 61e7ccd40e

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@ -169,7 +169,7 @@ public class SpiritBow extends Weapon {
//as distance increases so does damage, capping at 3x:
//1.20x|1.35x|1.52x|1.71x|1.92x|2.16x|2.43x|2.74x|3.00x
int distance = Dungeon.level.distance(owner.pos, targetPos) - 1;
float multiplier = Math.min(2.5f, 1.2f * (float)Math.pow(1.125f, distance));
float multiplier = Math.min(3f, 1.2f * (float)Math.pow(1.125f, distance));
damage = Math.round(damage * multiplier);
break;
}