v1.2.0: fixed music resuming during silent moments
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@ -183,8 +183,9 @@ public enum Music {
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}
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}
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public synchronized void mute() {
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public synchronized void end() {
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lastPlayed = null;
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trackList = null;
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stop();
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}
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@ -228,7 +229,7 @@ public enum Music {
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if (!isPlaying() && value) {
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if (trackList != null){
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playTracks(trackList, trackChances, shuffle);
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} else {
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} else if (lastPlayed != null) {
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play(lastPlayed, looping);
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}
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}
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@ -77,7 +77,7 @@ public class CavesBossLevel extends Level {
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Music.INSTANCE.play(Assets.Music.CAVES_BOSS, true);
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//if wall isn't broken
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} else if (map[14 + 13*width()] == Terrain.SIGN){
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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} else {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.CAVES_1, Assets.Music.CAVES_2, Assets.Music.CAVES_2},
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@ -316,7 +316,7 @@ public class CavesBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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}
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});
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@ -89,7 +89,7 @@ public class CityBossLevel extends Level {
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Music.INSTANCE.play(Assets.Music.CITY_BOSS, true);
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//if top door isn't unlocked
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} else if (map[topDoor] == Terrain.LOCKED_DOOR){
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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} else {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.CITY_1, Assets.Music.CITY_2, Assets.Music.CITY_2},
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@ -335,7 +335,7 @@ public class CityBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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}
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});
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}
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@ -69,7 +69,7 @@ public class HallsBossLevel extends Level {
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Music.INSTANCE.play(Assets.Music.HALLS_BOSS, true);
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//if exit isn't unlocked
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} else if (map[exit] != Terrain.EXIT){
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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} else {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.HALLS_1, Assets.Music.HALLS_2, Assets.Music.HALLS_2},
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@ -252,7 +252,7 @@ public class HallsBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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}
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});
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}
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@ -89,7 +89,7 @@ public class PrisonBossLevel extends Level {
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@Override
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public void playLevelMusic() {
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if (state == State.START){
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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} else if (state == State.WON) {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.PRISON_1, Assets.Music.PRISON_2, Assets.Music.PRISON_2},
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@ -512,7 +512,7 @@ public class PrisonBossLevel extends Level {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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}
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});
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break;
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@ -40,7 +40,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.sewerboss.SewerBoss
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.sewerboss.SewerBossExitRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.audio.Music;
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@ -75,7 +74,7 @@ public class SewerBossLevel extends SewerLevel {
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}
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if (gooAlive){
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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} else {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.SEWERS_1, Assets.Music.SEWERS_2, Assets.Music.SEWERS_2},
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@ -201,7 +200,7 @@ public class SewerBossLevel extends SewerLevel {
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.stop();
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Music.INSTANCE.end();
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}
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});
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}
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