v0.3.0: removed wand of flock (moved sheed to npcs package)

This commit is contained in:
Evan Debenham 2015-05-25 09:19:49 -04:00 committed by Evan Debenham
parent 0b15d8caac
commit 60ff641bc5
3 changed files with 51 additions and 87 deletions

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@ -0,0 +1,49 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
import com.watabou.utils.Random;
public class Sheep extends NPC {
private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
{
name = "sheep";
spriteClass = SheepSprite.class;
}
public float lifespan;
private boolean initialized = false;
@Override
protected boolean act() {
if (initialized) {
HP = 0;
destroy();
sprite.die();
} else {
initialized = true;
spend( lifespan + Random.Float(2) );
}
return true;
}
@Override
public void damage( int dmg, Object src ) {
}
@Override
public String description() {
return
"This is a magic sheep. What's so magical about it? You can't kill it. " +
"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
}
@Override
public void interact() {
yell( Random.element( QUOTES ) );
}
}

View File

@ -17,6 +17,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Sheep;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare; import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
@ -265,7 +266,7 @@ public class CursedWand {
public void call() { public void call() {
Char ch = Actor.findChar( bolt.collisionPos ); Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null && ch != user){ if (ch != null && ch != user){
WandOfFlock.Sheep sheep = new WandOfFlock.Sheep(); Sheep sheep = new Sheep();
sheep.lifespan = 10; sheep.lifespan = 10;
sheep.pos = ch.pos; sheep.pos = ch.pos;
ch.sprite.killAndErase(); ch.sprite.killAndErase();

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@ -1,86 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.watabou.utils.Callback;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
//TODO: pull sheep out of here, and delete
public abstract class WandOfFlock extends Wand {
public static class Sheep extends NPC {
private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
{
name = "sheep";
spriteClass = SheepSprite.class;
}
public float lifespan;
private boolean initialized = false;
@Override
protected boolean act() {
if (initialized) {
HP = 0;
destroy();
sprite.die();
} else {
initialized = true;
spend( lifespan + Random.Float( 2 ) );
}
return true;
}
@Override
public void damage( int dmg, Object src ) {
}
@Override
public String description() {
return
"This is a magic sheep. What's so magical about it? You can't kill it. " +
"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
}
@Override
public void interact() {
yell( Random.element( QUOTES ) );
}
}
}