v0.6.1b: fixed extremely rare crash caused by cursed wands
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25c0449bb0
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5dcb6b5ef4
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@ -377,16 +377,20 @@ public class CursedWand {
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cursedFX(user, bolt, new Callback() {
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cursedFX(user, bolt, new Callback() {
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public void call() {
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public void call() {
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Mimic mimic = Mimic.spawnAt(bolt.collisionPos, new ArrayList<Item>());
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Mimic mimic = Mimic.spawnAt(bolt.collisionPos, new ArrayList<Item>());
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mimic.adjustStats(Dungeon.depth + 10);
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if (mimic != null) {
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mimic.HP = mimic.HT;
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mimic.adjustStats(Dungeon.depth + 10);
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Item reward;
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mimic.HP = mimic.HT;
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do {
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Item reward;
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reward = Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR,
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do {
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Generator.Category.RING, Generator.Category.WAND));
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reward = Generator.random(Random.oneOf(Generator.Category.WEAPON, Generator.Category.ARMOR,
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} while (reward.level() < 2 && !(reward instanceof MissileWeapon));
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Generator.Category.RING, Generator.Category.WAND));
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Sample.INSTANCE.play(Assets.SND_MIMIC, 1, 1, 0.5f);
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} while (reward.level() < 2 && !(reward instanceof MissileWeapon));
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mimic.items.clear();
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Sample.INSTANCE.play(Assets.SND_MIMIC, 1, 1, 0.5f);
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mimic.items.add(reward);
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mimic.items.clear();
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mimic.items.add(reward);
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} else {
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GLog.i(Messages.get(CursedWand.class, "nothing"));
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}
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wand.wandUsed();
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wand.wandUsed();
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}
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}
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