v0.5.0: fixed raised walls stitching in the reverse order

This commit is contained in:
Evan Debenham 2016-12-12 02:19:58 -05:00
parent 9472cd2953
commit 5d7ffe4203

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@ -176,7 +176,7 @@ public class DungeonTileSheet {
**********************************************************************/ **********************************************************************/
private static final int RAISED_WALLS = xy(1, 8); //32 slots private static final int RAISED_WALLS = xy(1, 8); //32 slots
//+1 for walls to the right, +2 for walls to the left //+1 for open to the right, +2 for open to the left
public static final int RAISED_WALL = RAISED_WALLS+0; public static final int RAISED_WALL = RAISED_WALLS+0;
public static final int RAISED_WALL_DECO = RAISED_WALLS+4; public static final int RAISED_WALL_DECO = RAISED_WALLS+4;
//wall that appears behind a top/bottom doorway //wall that appears behind a top/bottom doorway
@ -200,8 +200,8 @@ public class DungeonTileSheet {
result = getVisualWithAlts(result, pos); result = getVisualWithAlts(result, pos);
if (wallStitcheable.contains(right)) result += 1; if (!wallStitcheable.contains(right)) result += 1;
if (wallStitcheable.contains(left)) result += 2; if (!wallStitcheable.contains(left)) result += 2;
return result; return result;
} }