v0.5.0: fixed raised walls stitching in the reverse order
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@ -176,7 +176,7 @@ public class DungeonTileSheet {
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**********************************************************************/
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**********************************************************************/
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private static final int RAISED_WALLS = xy(1, 8); //32 slots
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private static final int RAISED_WALLS = xy(1, 8); //32 slots
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//+1 for walls to the right, +2 for walls to the left
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//+1 for open to the right, +2 for open to the left
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public static final int RAISED_WALL = RAISED_WALLS+0;
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public static final int RAISED_WALL = RAISED_WALLS+0;
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public static final int RAISED_WALL_DECO = RAISED_WALLS+4;
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public static final int RAISED_WALL_DECO = RAISED_WALLS+4;
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//wall that appears behind a top/bottom doorway
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//wall that appears behind a top/bottom doorway
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@ -200,8 +200,8 @@ public class DungeonTileSheet {
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result = getVisualWithAlts(result, pos);
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result = getVisualWithAlts(result, pos);
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if (wallStitcheable.contains(right)) result += 1;
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if (!wallStitcheable.contains(right)) result += 1;
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if (wallStitcheable.contains(left)) result += 2;
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if (!wallStitcheable.contains(left)) result += 2;
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return result;
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return result;
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}
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}
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