v0.6.1b: Levels no longer set Dungeon.visible
This commit is contained in:
parent
55151aa0a9
commit
5d1669431d
|
@ -261,7 +261,6 @@ public abstract class Level implements Bundlable {
|
|||
|
||||
visited = new boolean[length];
|
||||
mapped = new boolean[length];
|
||||
Dungeon.visible = new boolean[length];
|
||||
|
||||
fieldOfView = new boolean[length()];
|
||||
|
||||
|
@ -527,7 +526,9 @@ public abstract class Level implements Bundlable {
|
|||
int cell;
|
||||
do {
|
||||
cell = Random.Int( length() );
|
||||
} while (!passable[cell] || Dungeon.visible[cell] || Actor.findChar( cell ) != null);
|
||||
} while ((Dungeon.level == this && Dungeon.visible[cell])
|
||||
|| !passable[cell]
|
||||
|| Actor.findChar( cell ) != null);
|
||||
return cell;
|
||||
}
|
||||
|
||||
|
@ -668,7 +669,7 @@ public abstract class Level implements Bundlable {
|
|||
if (heap == null) {
|
||||
|
||||
heap = new Heap();
|
||||
heap.seen = Dungeon.visible[cell];
|
||||
heap.seen = Dungeon.level == this && Dungeon.visible[cell];
|
||||
heap.pos = cell;
|
||||
if (map[cell] == Terrain.CHASM || (Dungeon.level != null && pit[cell])) {
|
||||
Dungeon.dropToChasm( item );
|
||||
|
|
|
@ -254,7 +254,7 @@ public abstract class RegularLevel extends Level {
|
|||
}
|
||||
|
||||
cell = pointToCell(room.random(1));
|
||||
if (!Dungeon.visible[cell]
|
||||
if ((Dungeon.level != this || !Dungeon.visible[cell])
|
||||
&& Actor.findChar( cell ) == null
|
||||
&& Level.passable[cell]
|
||||
&& cell != exit) {
|
||||
|
|
|
@ -85,6 +85,8 @@ public class InterlevelScene extends PixelScene {
|
|||
phase = Phase.FADE_IN;
|
||||
timeLeft = TIME_TO_FADE;
|
||||
|
||||
Dungeon.visible = null;
|
||||
|
||||
thread = new Thread() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
|
Loading…
Reference in New Issue
Block a user