v0.3.1d: added a health bar for bosses

This commit is contained in:
Evan Debenham 2015-09-13 04:52:43 -04:00
parent f09e96651b
commit 5cff3a6191
11 changed files with 170 additions and 8 deletions

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@ -36,7 +36,8 @@ public class Assets {
public static final String HP_BAR = "hp_bar.png";
public static final String XP_BAR = "exp_bar.png";
public static final String TOOLBAR = "toolbar.png";
public static final String SHADOW = "shadow.png";
public static final String SHADOW = "shadow.png";
public static final String BOSSHP = "boss_hp.png";
public static final String WARRIOR = "warrior.png";
public static final String MAGE = "mage.png";

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@ -25,6 +25,7 @@ import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -47,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class DM300 extends Mob {
@ -150,6 +152,7 @@ public class DM300 extends Mob {
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "Unauthorised personnel detected." );
}
@ -182,4 +185,10 @@ public class DM300 extends Mob {
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
BossHealthBar.assignBoss(this);
}
}

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@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -159,8 +160,9 @@ public class Goo extends Mob {
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
int j = pos + Level.NEIGHBOURS9[i];
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
if (Level.passable[j]) {
GameScene.add(Blob.seed(j, 2, GooWarn.class));
}
}
if (Dungeon.visible[pos]) {
@ -211,6 +213,7 @@ public class Goo extends Mob {
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "GLURP-GLURP!" );
}
@ -240,6 +243,7 @@ public class Goo extends Mob {
super.restoreFromBundle( bundle );
pumpedUp = bundle.getInt( PUMPEDUP );
if (state != SLEEPING) BossHealthBar.assignBoss(this);
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();

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@ -25,6 +25,7 @@ import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -80,6 +81,7 @@ public class King extends Mob {
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
nextPedestal = bundle.getBoolean( PEDESTAL );
BossHealthBar.assignBoss(this);
}
@Override
@ -218,6 +220,7 @@ public class King extends Mob {
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "How dare you!" );
}

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@ -24,6 +24,7 @@ import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.PoisonTrap;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -46,6 +47,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TenguSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Tengu extends Mob {
@ -180,7 +182,8 @@ public class Tengu extends Mob {
@Override
public void notice() {
super.notice();
yell( "Gotcha, " + Dungeon.hero.givenName() + "!" );
BossHealthBar.assignBoss(this);
yell("Gotcha, " + Dungeon.hero.givenName() + "!");
}
@Override
@ -202,4 +205,10 @@ public class Tengu extends Mob {
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
BossHealthBar.assignBoss(this);
}
}

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@ -52,8 +52,10 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RottingFistSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Yog extends Mob {
@ -89,6 +91,8 @@ public class Yog extends Mob {
GameScene.add( fist1 );
GameScene.add( fist2 );
notice();
}
@Override
@ -169,6 +173,7 @@ public class Yog extends Mob {
@Override
public void notice() {
super.notice();
BossHealthBar.assignBoss(this);
yell( "Hope is an illusion..." );
}
@ -196,7 +201,13 @@ public class Yog extends Mob {
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
BossHealthBar.assignBoss(this);
}
public static class RottingFist extends Mob {
private static final int REGENERATION = 4;

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@ -233,7 +233,7 @@ public class CavesBossLevel extends Level {
seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
boss.state = boss.WANDERING;
do {
boss.pos = Random.Int( LENGTH );
} while (

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@ -187,7 +187,7 @@ public class CityBossLevel extends Level {
seal();
Mob boss = Bestiary.mob( Dungeon.depth );
boss.state = boss.HUNTING;
boss.state = boss.WANDERING;
int count = 0;
do {
boss.pos = Random.Int( LENGTH );

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@ -0,0 +1,118 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BloodParticle;
import com.watabou.noosa.Image;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.ui.Component;
public class BossHealthBar extends Component {
private Image bar;
private Image hp;
private static Mob boss;
private Image skull;
private Emitter blood;
private static String asset = Assets.BOSSHP;
private static BossHealthBar instance;
private static boolean bleeding;
BossHealthBar() {
super();
visible = active = (boss != null);
instance = this;
}
@Override
protected void createChildren() {
bar = new Image(asset, 0, 0, 64, 16);
add(bar);
width = bar.width;
height = bar.height;
hp = new Image(asset, 15, 19, 47, 4);
add(hp);
skull = new Image(asset, 5, 18, 6, 6);
add(skull);
blood = new Emitter();
blood.pos(skull);
blood.pour(BloodParticle.FACTORY, 0.3f);
blood.autoKill = false;
blood.on = false;
add( blood );
}
@Override
protected void layout() {
bar.x = x;
bar.y = y;
hp.x = bar.x+15;
hp.y = bar.y+6;
skull.x = bar.x+5;
skull.y = bar.y+5;
}
@Override
public void update() {
super.update();
if (boss != null){
if (!boss.isAlive() || !Dungeon.level.mobs.contains(boss)){
boss = null;
visible = active = false;
} else {
hp.scale.x = (float)boss.HP/boss.HT;
if (hp.scale.x < 0.25f) bleed( true );
if (bleeding != blood.on){
if (bleeding) skull.tint( 0xcc0000, 0.6f );
else skull.resetColor();
blood.on = bleeding;
}
}
}
}
public static void assignBoss(Mob boss){
BossHealthBar.boss = boss;
bleed(false);
if (instance != null) {
instance.visible = instance.active = true;
}
}
public static void bleed(boolean value){
bleeding = value;
}
}

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@ -52,6 +52,8 @@ public class StatusPane extends Component {
private Image hp;
private Image exp;
private BossHealthBar bossHP;
private int lastLvl = -1;
private int lastKeys = -1;
@ -104,6 +106,9 @@ public class StatusPane extends Component {
exp = new Image( Assets.XP_BAR );
add( exp );
bossHP = new BossHealthBar();
add( bossHP );
level = new BitmapText( PixelScene.pixelFont);
level.hardlight( 0xFFEBA4 );
add( level );
@ -141,12 +146,14 @@ public class StatusPane extends Component {
hp.x = 30;
hp.y = 3;
bossHP.setPos( 6 + (width - bossHP.width())/2, 20);
depth.x = width - 24 - depth.width() - 18;
depth.y = 6;
keys.y = 6;
danger.setPos( width - danger.width(), 18 );
danger.setPos( width - danger.width(), 20 );
buffs.setPos( 31, 9 );