v0.6.0: reduced the number of traps on later floors
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@ -154,7 +154,7 @@ public abstract class RegularLevel extends Level {
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}
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protected int nTraps() {
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return Random.NormalIntRange( 1, 4+(Dungeon.depth/2) );
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return Random.NormalIntRange( 1, 3+(Dungeon.depth/3) );
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}
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protected Class<?>[] trapClasses(){
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