v0.9.2a: removed a leftover TODO from combo
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771a028419
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@ -184,7 +184,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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SLAM (4, 0xFFCCFF00),
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SLAM (4, 0xFFCCFF00),
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PARRY (6, 0xFFFFFF00),
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PARRY (6, 0xFFFFFF00),
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CRUSH (8, 0xFFFFCC00),
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CRUSH (8, 0xFFFFCC00),
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FURY (10, 0xFFFF0000); //TODO can currently input other actions while attacking with fury
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FURY (10, 0xFFFF0000);
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public int comboReq, tintColor;
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public int comboReq, tintColor;
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@ -404,7 +404,8 @@ public class Combo extends Buff implements ActionIndicator.Action {
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case FURY:
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case FURY:
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count--;
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count--;
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//fury attacks as many times as you have combo count
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//fury attacks as many times as you have combo count
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if (count > 0 && enemy.isAlive() && (wasAlly || enemy.alignment != target.alignment)){
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if (count > 0 && enemy.isAlive() && hero.canAttack(enemy) &&
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(wasAlly || enemy.alignment != target.alignment)){
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target.sprite.attack(enemy.pos, new Callback() {
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target.sprite.attack(enemy.pos, new Callback() {
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@Override
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@Override
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public void call() {
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public void call() {
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