v0.9.3b: fixed no killing badge not appearing if hero fell

This commit is contained in:
Evan Debenham 2021-06-16 21:11:39 -04:00
parent 62de2e90e2
commit 5a733d72e8

View File

@ -368,6 +368,7 @@ public class GameScene extends PixelScene {
ScrollOfTeleportation.appear( Dungeon.hero, Dungeon.hero.pos );
break;
case DESCEND:
case FALL:
switch (Dungeon.depth) {
case 1:
WndStory.showChapter( WndStory.ID_SEWERS );
@ -389,7 +390,6 @@ public class GameScene extends PixelScene {
Badges.validateNoKilling();
}
break;
default:
}
ArrayList<Item> dropped = Dungeon.droppedItems.get( Dungeon.depth );