v0.7.5e: balance tweaks to snakes

This commit is contained in:
Evan Debenham 2019-10-24 12:47:29 -04:00
parent dd34a07759
commit 58ee7a1995

View File

@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.sprites.SnakeSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.SnakeSprite;
import com.watabou.utils.Random; import com.watabou.utils.Random;
@ -30,13 +31,14 @@ public class Snake extends Mob {
{ {
spriteClass = SnakeSprite.class; spriteClass = SnakeSprite.class;
HP = HT = 6; HP = HT = 4;
defenseSkill = 20; defenseSkill = 25;
EXP = 2; EXP = 2;
maxLvl = 7; maxLvl = 7;
//TODO loot? loot = Generator.Category.SEED;
lootChance = 0.25f;
} }
@Override @Override