v0.9.0b: added champ desc to mob desc and tweaked growing champ desc
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@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and h
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actors.buffs.championenemy$blessed.name=blessed champion
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actors.buffs.championenemy$blessed.name=blessed champion
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actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
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actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
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actors.buffs.championenemy$growing.name=growing champion
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actors.buffs.championenemy$growing.name=growing champion
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actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
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actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
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actors.buffs.charm.name=Charmed
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actors.buffs.charm.name=Charmed
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actors.buffs.charm.heromsg=You are charmed!
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actors.buffs.charm.heromsg=You are charmed!
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@ -754,6 +754,16 @@ public abstract class Mob extends Char {
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public String description() {
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public String description() {
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return Messages.get(this, "desc");
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return Messages.get(this, "desc");
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}
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}
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public String info(){
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String desc = description();
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for (Buff b : buffs(ChampionEnemy.class)){
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desc += "\n\n_" + Messages.titleCase(b.toString()) + "_\n" + b.desc();
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}
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return desc;
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}
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public void notice() {
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public void notice() {
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sprite.showAlert();
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sprite.showAlert();
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@ -33,8 +33,8 @@ import com.watabou.noosa.ui.Component;
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public class WndInfoMob extends WndTitledMessage {
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public class WndInfoMob extends WndTitledMessage {
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public WndInfoMob( Mob mob ) {
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public WndInfoMob( Mob mob ) {
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super( new MobTitle( mob ), mob.description() );
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super( new MobTitle( mob ), mob.info() );
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}
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}
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