v0.3.0: made rounding a bit more precise for Wand of Disintegration
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@ -90,7 +90,7 @@ public class WandOfDisintegration extends Wand {
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int lvl = level + chars.size() + terrainBonus;
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int lvl = level + chars.size() + terrainBonus;
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int dmgMin = lvl;
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int dmgMin = lvl;
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int dmgMax = 8 + lvl * lvl / 3;
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int dmgMax = (int) (8 + lvl * lvl / 3f);
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for (Char ch : chars) {
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for (Char ch : chars) {
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ch.damage( Random.NormalIntRange( dmgMin, dmgMax ), this );
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ch.damage( Random.NormalIntRange( dmgMin, dmgMax ), this );
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ch.sprite.centerEmitter().burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
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ch.sprite.centerEmitter().burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
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