diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java new file mode 100644 index 000000000..8cd982a53 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java @@ -0,0 +1,113 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2020 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Point; +import com.watabou.utils.Random; +import com.watabou.utils.Rect; + +//FIXME some copypasta from segmented room with changed constants in here, might want to externalize +public class SegmentedLibraryRoom extends StandardRoom { + + { + joinable = false; + } + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 3, 1}; + } + + @Override + public void paint( Level level ) { + Painter.fill( level, this, Terrain.WALL ); + Painter.fill( level, this, 1 , Terrain.BOOKSHELF ); + Painter.fill( level, this, 2 , Terrain.EMPTY_SP ); + + for (Door door : connected.values()) { + door.set( Door.Type.REGULAR ); + //set door areas to be empty to help with create walls logic + Painter.drawInside(level, this, door, 2, Terrain.EMPTY_SP); + } + + createWalls( level, new Rect(left+2, top+2, right-2, bottom-2)); + } + + private void createWalls( Level level, Rect area ){ + if (Math.max(area.width()+1, area.height()+1) < 4 + || Math.min(area.width()+1, area.height()+1) < 3){ + return; + } + + int tries = 10; + + //splitting top/bottom + if (area.width() > area.height() || (area.width() == area.height() && Random.Int(2) == 0)){ + + do{ + int splitX = Random.IntRange(area.left+2, area.right-2); + + if (level.map[splitX + level.width()*(area.top-1)] == Terrain.BOOKSHELF + && level.map[splitX + level.width()*(area.bottom+1)] == Terrain.BOOKSHELF){ + tries = 0; + + Painter.drawLine(level, new Point(splitX, area.top), new Point(splitX, area.bottom), Terrain.BOOKSHELF); + + int spaceTop = Random.IntRange(area.top, area.bottom-1); + Painter.set(level, splitX, spaceTop, Terrain.EMPTY_SP); + //Painter.set(level, splitX, spaceTop+1, Terrain.EMPTY); + + createWalls(level, new Rect(area.left, area.top, splitX-1, area.bottom)); + createWalls(level, new Rect(splitX+1, area.top, area.right, area.bottom)); + } + + } while (--tries > 0); + + //splitting left/right + } else { + + do{ + int splitY = Random.IntRange(area.top+2, area.bottom-2); + + if (level.map[area.left-1 + level.width()*splitY] == Terrain.BOOKSHELF + && level.map[area.right+1 + level.width()*splitY] == Terrain.BOOKSHELF){ + tries = 0; + + Painter.drawLine(level, new Point(area.left, splitY), new Point(area.right, splitY), Terrain.BOOKSHELF); + + int spaceLeft = Random.IntRange(area.left, area.right-1); + Painter.set(level, spaceLeft, splitY, Terrain.EMPTY_SP); + //Painter.set(level, spaceLeft+1, splitY, Terrain.EMPTY); + + createWalls(level, new Rect(area.left, area.top, area.right, splitY-1)); + createWalls(level, new Rect(area.left, splitY+1, area.right, area.bottom)); + } + + } while (--tries > 0); + + } + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index afb060a83..1ec785f96 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -120,6 +120,7 @@ public abstract class StandardRoom extends Room { rooms.add(HallwayRoom.class); rooms.add(PillarsRoom.class); + rooms.add(SegmentedLibraryRoom.class); rooms.add(RuinsRoom.class); rooms.add(SkullsRoom.class); @@ -139,21 +140,21 @@ public abstract class StandardRoom extends Room { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0, 0,0, 1,0,1,0,1,0,1,1,0,0}; - chances[2] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[1] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0,0, 0,0, 1,0,1,0,1,0,1,1,0,0}; + chances[2] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; chances[4] = chances[3] = chances[2]; - chances[5] = new float[]{15, 10,10,0, 0,0, 0,0, 0,0, 0,0, 0,0,0,0,0,0,0,0,0,0}; + chances[5] = new float[]{15, 10,10,0, 0,0, 0,0, 0,0,0, 0,0, 0,0,0,0,0,0,0,0,0,0}; - chances[6] = new float[]{20, 0,0,0, 15,5, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[6] = new float[]{20, 0,0,0, 15,5, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{20, 0,0,0, 0,0, 15,5, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[11] = new float[]{20, 0,0,0, 0,0, 15,5, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{20, 0,0,0, 0,0, 0,0, 15,5, 0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[16] = new float[]{15, 0,0,0, 0,0, 0,0, 10,10,5, 0,0, 1,1,1,1,1,1,1,1,1,1}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{20, 0,0,0, 0,0, 0,0, 0,0, 15,5, 1,1,1,1,1,1,1,1,1,1}; + chances[21] = new float[]{20, 0,0,0, 0,0, 0,0, 0,0,0, 15,5, 1,1,1,1,1,1,1,1,1,1}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; }