V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).

This commit is contained in:
Evan Debenham 2014-08-22 02:21:38 -04:00
parent 5e4108510a
commit 56f9333c5c
2 changed files with 20 additions and 13 deletions

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@ -39,8 +39,8 @@ public class ItemSpriteSheet {
//Row One: Items which can't be obtained //Row One: Items which can't be obtained
//null warning occupies space 0, should only show up if there's a bug. //null warning occupies space 0, should only show up if there's a bug.
public static final int NULLWARN = ROW1+0; public static final int NULLWARN = ROW1+0;
public static final int DEWDROP = ROW1+1; public static final int DEWDROP = ROW1+1;
// Heaps (containers) // Heaps (containers)
public static final int BONES = ROW1+2; public static final int BONES = ROW1+2;
public static final int TOMB = ROW1+3; public static final int TOMB = ROW1+3;
@ -58,17 +58,18 @@ public class ItemSpriteSheet {
public static final int TORCH = ROW2+1; public static final int TORCH = ROW2+1;
public static final int STYLUS = ROW2+2; public static final int STYLUS = ROW2+2;
public static final int ANKH = ROW2+3; public static final int ANKH = ROW2+3;
public static final int BEACON = ROW2+4;
public static final int MASTERY = ROW2+5;
public static final int KIT = ROW2+6;
public static final int AMULET = ROW2+7;
// Keys // Keys
public static final int IRON_KEY = ROW2+8; public static final int IRON_KEY = ROW2+4;
public static final int GOLDEN_KEY = ROW2+9; public static final int GOLDEN_KEY = ROW2+5;
public static final int SKELETON_KEY = ROW2+10; public static final int SKELETON_KEY = ROW2+6;
//Boss Rewards
public static final int BEACON = ROW2+7;
public static final int MASTERY = ROW2+8;
public static final int KIT = ROW2+9;
public static final int AMULET = ROW2+10;
//Row Three: Melee weapons //Row Three: Melee weapons
public static final int KNUCKLEDUSTER = ROW3+0; public static final int KNUCKLEDUSTER = ROW8+1;
public static final int DAGGER = ROW3+1; public static final int DAGGER = ROW3+1;
public static final int SHORT_SWORD = ROW3+2; public static final int SHORT_SWORD = ROW3+2;
public static final int QUARTERSTAFF = ROW3+3; public static final int QUARTERSTAFF = ROW3+3;
@ -129,9 +130,15 @@ public class ItemSpriteSheet {
public static final int RING_AGATE = ROW7+10; public static final int RING_AGATE = ROW7+10;
public static final int RING_DIAMOND = ROW7+11; public static final int RING_DIAMOND = ROW7+11;
//Row Eight: Trinkets //Row Eight: Artifacts
public static final int TRINKET_CLOAK = ROW8+0; //ssssshhh....
public static final int TRINKET_HORN = ROW8+1; public static final int ARTIFACT_CLOAK = ROW8+0;
public static final int ARTIFACT_HORN = ROW8+1;
public static final int ARTIFACT_CHALICE = 0;
public static final int ARTIFACT_SANDALS = 0;
public static final int ARTIFACT_ARMBAND = 0;
public static final int ARTIFACT_CAPE = 0;
public static final int ARTIFACT_TALISMAN = 0;
//Row Nine: Scrolls //Row Nine: Scrolls
public static final int SCROLL_KAUNAN = ROW9+0; public static final int SCROLL_KAUNAN = ROW9+0;