v0.4.0: updated the behaviour of arcane stylii
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@ -80,6 +80,14 @@ public class Stylus extends Item {
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private void inscribe( Armor armor ) {
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private void inscribe( Armor armor ) {
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if (!armor.isIdentified() ){
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GLog.w( Messages.get(this, "identify"));
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return;
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} else if (armor.cursed || (armor.glyph != null && armor.glyph.curse())){
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GLog.w( Messages.get(this, "cursed"));
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return;
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}
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detach(curUser.belongings.backpack);
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detach(curUser.belongings.backpack);
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GLog.w( Messages.get(this, "inscribed"));
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GLog.w( Messages.get(this, "inscribed"));
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@ -999,6 +999,8 @@ items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to co
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items.stylus.name=arcane stylus
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items.stylus.name=arcane stylus
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items.stylus.ac_inscribe=INSCRIBE
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items.stylus.ac_inscribe=INSCRIBE
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items.stylus.prompt=Select an armor to inscribe
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items.stylus.prompt=Select an armor to inscribe
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items.stylus.identify=You must identify that armor first.
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items.stylus.cursed=The stylus's magic will not work on cursed armor.
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items.stylus.inscribed=You inscribed your armor with the stylus
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items.stylus.inscribed=You inscribed your armor with the stylus
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items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
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items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
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