v0.3.0c: changes the order of removal vs activation on plants and traps

This commit is contained in:
Evan Debenham 2015-06-07 02:44:57 -04:00
parent 929d9a85dd
commit 54b068ea78
2 changed files with 2 additions and 2 deletions

View File

@ -47,8 +47,8 @@ public abstract class Trap implements Bundlable {
if (Dungeon.visible[pos]){
Sample.INSTANCE.play(Assets.SND_TRAP);
}
activate();
disarm();
activate();
}
public abstract void activate();

View File

@ -59,8 +59,8 @@ public abstract class Plant implements Bundlable {
Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 );
}
activate();
wither();
activate();
}
public abstract void activate();