v0.6.1: fixed fog of war updating unnecessarily while resting

This commit is contained in:
Evan Debenham 2017-08-04 15:17:56 -04:00
parent 024405b9be
commit 54749a5eb5

View File

@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Awareness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Berserk;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless;
@ -38,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MindVision;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SnipersMark;
@ -478,7 +480,9 @@ public class Hero extends Char {
search( false );
checkVisibleMobs();
if (!resting || buff(MindVision.class) != null || buff(Awareness.class) != null) {
Dungeon.observe();
}
if (curAction == null) {