diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties index dec9788ee..e75e01c8e 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties @@ -12,6 +12,7 @@ actors.blobs.paralyticgas.desc=EIne Wolke aus Lähmungsgas wirbelt hier rum. actors.blobs.stenchgas.desc=EIne übelriechende Wolke wirbelt hier rum. actors.blobs.toxicgas.desc=Eine grünliche Wolke aus toxischen Gasen wirbelt hier rum. +# actors.blobs.toxicgas.rankings_desc=Suffocated actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... actors.blobs.venomgas.desc=Eine Wolke aus verfaulten-säurehaltigen Gift wirbelt hier rum. @@ -38,6 +39,7 @@ actors.buffs.barkskin.desc=Deine Haut verhärtet sich und fühlt sich rau und fe actors.buffs.bleeding.name=Blutung actors.buffs.bleeding.ondeath=Du bist verblutet... actors.buffs.bleeding.heromsg=Du blutest\! +# actors.buffs.bleeding.rankings_desc=Bled to Death actors.buffs.bleeding.desc=Aus dieser Wunde tritt eine besorgniseregende Menge Blut aus. \n\nBlutung richtet jede Runde Schaden an. Dieser Schaden verringert sich jede Runde um einen zufälligen Wert bis die Blutung von selbst stoppt.\n\nDiese Blutung richtet im Moment bis zu %d Schaden an. actors.buffs.bless.name=Gesegnet @@ -51,6 +53,7 @@ actors.buffs.burning.name=Brennen actors.buffs.burning.heromsg=Du hast Feuer gefangen\! actors.buffs.burning.burnsup=%s verbrennt\! # actors.buffs.burning.ondeath=You burned to death... +# actors.buffs.burning.rankings_desc=Burned to Ash actors.buffs.burning.desc=Nur wenige DInge sind besorgniserregender als die Tatsache, dass man von Flammen verschlungen wird. \n\nFeuer richtet jede Runde Schaden an, bis es durch Wasser gelöscht wird. Auch das Zerschmettern eines Trankes in unmittelbarer Nähe kann Feuer löschen.\n\nSolange man brennt, besteht die Gefahr, entflammbare Gegenstände oder Terrain zu entzünden, sobald Kontakt mit diesen Herstellt wird.\n\nDu brennst noch für %s Runden. actors.buffs.charm.name=Umgarnt @@ -100,6 +103,7 @@ actors.buffs.hunger.onhungry=Du hast Hunger. actors.buffs.hunger.onstarving=Du verhungerst. actors.buffs.hunger.ondeath=Du bist verhungert... actors.buffs.hunger.cursedhorn=Das verfluchte Horn stiehlt dem Essen einen Teil seiner Energie, als du anfängst zu essen. +# actors.buffs.hunger.rankings_desc=Starved to Death actors.buffs.hunger.desc_intro_hungry=Du fühlst das dein Bauch etwas zu Essen verlangt, aber es lässt sich aushalten. actors.buffs.hunger.desc_intro_starving=Du bist so hunrig, dass es weh tut. actors.buffs.hunger.desc=\n\nDein Hunger erhöht sich mit der Zeit, die du im Dungeon verbringst. Irgendwann beginnst du, zu verhungern. Während du verhungerst wirst du Lebensenergie verlieren, anstatt Sie zu regenerieren.\n\nRationieren ist Wichtig\! Wenn du über genug Lebensenergie verfügst, kann verhungern eine gute Option sein, damit du später mehr Nahrung besitzt. Effektive Rationierung ist der Schlüssel zum Erfolg\! @@ -128,69 +132,71 @@ actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene actors.buffs.ooze.name=Ätzender Schlamm actors.buffs.ooze.heromsg=Ätzender Schlamm frisst sich durch dein Fleisch\! Wasch Ihn ab\! actors.buffs.ooze.ondeath=Du schmilzt dahin... +# actors.buffs.ooze.rankings_desc=Dissolved actors.buffs.ooze.desc=Diese klebrige Säure haftet sich an Fleisch und schmilzt es langsam dahin.\n\nSchlamm wird dir solange konstanten Schaden zufügen, bis du Ihn mit Wasser abwäscht.\n\nSchlamm entfernt sich nicht von selbst und muss mit Wasser entfernt werden. actors.buffs.paralysis.name=Gelähmt actors.buffs.paralysis.heromsg=Du bist gelähmt\! -# actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can also cause characters to snap out of paralysis.\n\nTurns of paralysis remaining\: %s. +actors.buffs.paralysis.desc=Das Schlimmste, was man machen kann, ist absolut nichts zu machen.\n\nParalyse verhindert das Ausüben sämtlicher Aktionen, was das Opfer zwingt solange zu verharren, bis der Effekt abklingt oder das Opfer Schaden erleidet und so aus der Paralyse befreit wird.\n\nDie Paralyse verbleibt noch für %s Runden. actors.buffs.poison.name=Vergiftet actors.buffs.poison.heromsg=Du bist vergiftet\! actors.buffs.poison.ondeath=Du bist an der Vergiftung gestorben... -# actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s. +# actors.buffs.poison.rankings_desc=Succumbed to Poison +actors.buffs.poison.desc=Gift arbeitet sich durch den gesamten Körper und beeinträchtigt diesen nach und nach.\n\nGift richtet jede Runde Schaden an, bis es abklingt. Die Menge des Schadens hängt von der Dauer der Vergiftung ab,\n\nDie Vergiftung hält noch %s Runden. actors.buffs.recharging.name=Aufladend -# actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nTurns of recharging remaining\: %s. +actors.buffs.recharging.desc=Energie fließt durch deinen Körper, was die Aufladerate deiner Zauberstäbe verbessert.\n\nDie Aufladung wird jeden Zug um ein Viertel erhöht, zusätzlich zur seiner Standardaufladung. \n\nDie verbesserte Aufladerate hält noch %s Runden. actors.buffs.roots.name=Verwurzelt actors.buffs.roots.heromsg=Du kannst dich nicht bewegen\! -# actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nTurns of root remaining\: %s. +actors.buffs.roots.desc=Wurzeln (magisch oder natürlich) schlingen sich um Füße und halten Ihre Opfer am Boden. \n\nWurzeln fesseln das Opfer und zwingen es zur Bewegungslosigkeit. Andere Aktionen können weiterhin durchgeführt werden. \n\nDie Wurzeln halten noch %s. actors.buffs.shadows.name=Mit den Schatten verschmolzen actors.buffs.shadows.desc=Du bist mit den Schatten verschmolzen, was dir Unsichtbarkeit gewährt und deinen Stoffwechsel verlangsamt.\n\nWährend du unsichtbar bist können Gegenr dich weder angreifen, noch dir folgen. Die meisten Angriffe deinerseits werden die unsichtbarkeit sofort. Außerdem ist deine Steigungsrate des Hungers gesenkt, während du unsichtbar bist.\n\nDu bist solange mit den Schatten verschmolzen bis du die Schatten verlässt oder in Kontakt mit einem Gegner kommst. actors.buffs.slow.name=Verlangsamt -# actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining\: %s. +actors.buffs.slow.desc=Verlangsamungsmagie beeinflusst die Zeit seiner Opfer. Für Sie bewegt sich alles ungewöhnlich schnell.\n\nEin verlangsamter Charakter benötigt für alles seine Aktionen die doppelte Zeit als gewöhnlich. \n\nDie Verlangsamung hält noch %s. actors.buffs.snipersmark.name=Markierung der Scharfschützin actors.buffs.snipersmark.desc=Die Scharfschützin konzentriert sich auf ein Ziel, was ihre Angriffsgeschwindigkeit und Rüstungsdurchdringung erhöht, sollte sie das Ziel angreifen.\n\nDie Scharfschützin bleibt konzentriert bis sie ihr Ziel wechselt, aufhört anzugreifen oder ihr Ziel stirbt. actors.buffs.soulmark.name=Seele markiert -# actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nTurns of soul mark remaining\: %s. +actors.buffs.soulmark.desc=Der Hexenmeister hat die Seele dieser Kreatur angezapft. Er heilt sich und sättigt sich während die Kreatur physischen Schaden nimmt. \n\nDie Seelenmakierung hält noch %s Runden an. actors.buffs.terror.name=Verängstigt -# actors.buffs.terror.desc=Terror is manipulative magic which forces its target into an uncontrollable panic.\n\nTerrified characters are forced to run away from their opponent, trying to put as many doors and walls between them as possible. The shock of pain is enough to break this effect, however.\n\nTurns of terror remaining\: %s. +actors.buffs.terror.desc=Terror ist manipulative Magie, welche das Ziel in eine unkontrollierbare Panik versetzt. \n\nVerängstigte Charaktere sind dazu gezwungen, vor Ihrem Feind zu fliehen und soviel Abstand wie nur möglich zu gewinnen. Durch das Erleiden von Schmerzen kann dieser Effekt gebrochen werden.\n\nDieser Terror verbleibt für %s Runden. actors.buffs.toxicimbue.name=Erfüllt von Toxivität -# actors.buffs.toxicimbue.desc=You are imbued with poisonous energy\!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining\: %s. +actors.buffs.toxicimbue.desc=Du bist mit giftiger Energie erfüllt\! Du bist eins mit dem Gift.\n\nImmer wenn du dich bewegst, bricht ein Schwall von giften Gasen hervor, welche deinen Gegnern schadet. Solange du diesen Effekt besitzt, bist du gegen die Auswirkungen von Giften immun.\n\nDu bist Eins mit dem Gift für %s Runden. actors.buffs.venom.name=Vergiftet -# actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining\: %s.\nCurrent venom damage\: %d. +actors.buffs.venom.desc=Toxin ist ein extrem ätzendes und gefährliches Gift. \n\nToxin verhält sich wie Gift, richtet aber wesentlich mehr Schaden an. Die Dauer dieses Effekts bestimmt über den Schaden, den Toxin anrichtet.\n\nVerbleibende Toxin-Runden\: %s.\nAktueller Toxin-Schaden\: %d. actors.buffs.vertigo.name=schwindelig -# actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining\: %s. +actors.buffs.vertigo.desc=In einer geraden Linie zu laufen kann schwierig sein, wenn sich dabei die ganze Welt dreht. \n\nSolange man unter Schwindel leidet, bewegt man sich in eine zufällige Richtung anstatt in die gewünschte Richtung.\n\nVerbleibende Schwindel-Runden\: %s. actors.buffs.weakness.name=Geschwächt actors.buffs.weakness.heromsg=Du fühlst dich geschwächt\! -# actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nTurns of weakness remaining\: %s. +actors.buffs.weakness.desc=Deine Ausrüstung fühlt sich plötzlich viel schwerer an als sonst.\n\nSchwäche-Magie beeinflusst dich und verringert deine effektive Stärke um 2 Punkte. \n\nVerbleibende Schwäche-Runden\: %s. #hero actors.hero.hero.name=du actors.hero.hero.leave=Niemand verlässt so einfach den Pixel Dungeon. -# actors.hero.hero.level_up=Level up\! +actors.hero.hero.level_up=Level Up\! actors.hero.hero.new_level=Willkommen auf Ebene %d\! Nun bist du gesünder und fokussierter. Deine Feinde zu treffen und deren Angriffen auszuweichen fällt dir leichter. actors.hero.hero.level_cap=Du kannst nicht stärker werden, aber deine Ehrfahrungen geben dir einen Anstieg an macht\! -# actors.hero.hero.you_now_have=You now have %s. -# actors.hero.hero.something_else=There is something else here. +actors.hero.hero.you_now_have=Hier liegt\: %s. +actors.hero.hero.something_else=Hier liegt noch etwas. actors.hero.hero.locked_chest=Diese Truhe ist abgeschlossen und du besitzt keinen passenden Schlüssel -# actors.hero.hero.locked_door=You don't have a matching key. -# actors.hero.hero.noticed_smth=You noticed something. +actors.hero.hero.locked_door=Du besitzt keinen passenden Schlüssel. +actors.hero.hero.noticed_smth=Du bemerkst etwas. actors.hero.hero.wait=... actors.hero.hero.search=suchen -# actors.hero.hero.search_distracted=You can't concentrate, searching takes a while. -# actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep. +actors.hero.hero.search_distracted=Du kannst dich nicht konzentrieren, daher dauert deine Suche länger als normal. +actors.hero.hero.pain_resist=Die Schmerzen helfen dir dem Drang nach Schlaf zu widerstehen. actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie\! actors.hero.heroclass.warrior=Krieger @@ -243,7 +249,7 @@ actors.hero.herosubclass.warden_desc=Aufgrund einer starken Verbindung zu den Kr ###npcs actors.mobs.npcs.blacksmith.name=Trollschmied -# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around. +actors.mobs.npcs.blacksmith.gold_1=Hey Mensch\! Willst´ nützlich sein, Huh? Nimm´ die Spitzhacke und hol´ mir was _Dunkelgold-Erz_. _15 Stück_ sollten genug sein. Was? Du willst bezahlt werden? Du gieriges ... \n\nOkay, Okay, Ich hab zwar kein Geld, um dich zu bezahlen, aber ich kann was für dich anfertign´. Schätze dich glücklich, ich bin der einzige Schmied in dieser Gegend. actors.mobs.npcs.blacksmith.blood_1=Hey Mensch\! Willst´nützlich sein, Huh? Nimm´diese Spitzhacke und töte n´ Fledermaus damit. Was? Du willst bezahlt werden? Du gieriges ...\nOkay, Okay, Ich hab zwar kein Geld, um dich zu bezahlen, aber ich kann was für dich anfertign´. Schätze dich glücklich, ich bin der einzige Schmied in dieser Gegend. actors.mobs.npcs.blacksmith.lost_pick=Ist das dein Ernst? Wo ist meine Spitzhacke?\! actors.mobs.npcs.blacksmith.gold_2=Dunkelgold-Erz. 15 Stück. Ernsthaft, is´ dat´ so schwer? @@ -259,11 +265,11 @@ actors.mobs.npcs.blacksmith.cant_reforge=Ich kann diese Gegenstände nicht umsch actors.mobs.npcs.blacksmith.desc=Der Trollschmied sieht wie alle anderen Trolle aus\: Er ist groß und mager, seine Haut ähnelt Stein durch Farbe und Konsistenz. Der Trollschmied bastelt mit unproportional kleinen Werkzeugen herum. actors.mobs.npcs.ghost.name=Trauriger Geist -# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ +actors.mobs.npcs.ghost.rat_1=Seid gegrüßt %s... Ich war einst wie du - Stark und zuversichtlich... doch dann wurde ich von einem widerwärtigen Wesen getötet... Ich kann diesen Ort nicht verlassen... Nicht solange bis ich meine Rache erhalten habe... Töte die _Stinkende Ratte_, die mir das Leben genommen hat... \n\nEs wandert auf dieser Ebene. Verteilt seinen Geruch überall... _Sei Vorsichtig. Achte auf Ihren wiederwärtiger Geruch und zersetzenden Bisse, Ihr Gift löst sich im Wasser auf..._ actors.mobs.npcs.ghost.rat_2=Bitte... Helft mir... Erschlagt die Abscheulichkeit...\n\n_Bekämpft sie nah am Wasser... Meidet den Gestank..._ -# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._ +actors.mobs.npcs.ghost.gnoll_1=Seid gegrüßt %s... Ich war einst wie du - Stark und zuversichtlich... doch dann wurde ich von einem verschlagenen Wesen getötet... Ich kann diesen Ort nicht verlassen... Nicht solange bis ich meine Rache erhalten habe... Töte den _Gnoll-Trickser_, welcher mir das Leben genommen hat... \n\nEr verhält sich nicht wie normale Gnolle... Er versteckt sich und verwendet Wurfwaffen... _Sei Vorsichtig. Achte auf seine Gift- und Brandpfeile und meide den Distanzkampf mit Ihm..._ actors.mobs.npcs.ghost.gnoll_2=Bitte... Helft mir... Erschlagt den Gauner...\n\n_Lasst euch nicht treffen... Geht nah an ihn ran..._ -# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._ +actors.mobs.npcs.ghost.crab_1=Seid gegrüßt %s... Ich war einst wie du - Stark und zuversichtlich... doch dann wurde ich von einem uralten Kreatur getötet... Ich kann diesen Ort nicht verlassen... Nicht solange bis ich meine Rache erhalten habe... Töte die _gigantische Krabbe_, welcher mir das Leben genommen hat... \n\nDie Krabbe ist unnatürlich alt... Sie hat eine massive Schere und eine dicke Schale... _Sei Vorsichtig. Er pariert viele Angriffe mit seiner Schere. Du musst Ihn überraschen, andernfalls wird er ein schwerer Gegner..._ actors.mobs.npcs.ghost.crab_2=Bitte... Helft mir... Erschlagt das Krustentier...\n\n_Es wird immer blocken... Wenn es euch kommen sieht..._ actors.mobs.npcs.ghost.def_verb=ausgewiechen actors.mobs.npcs.ghost.find_me=Vielen Dank... findet mich... @@ -311,9 +317,9 @@ actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt\! actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s\! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame\! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier um ein seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss bald diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen diesen Ort mit leeren Händen den Rücken zu kehren. -# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you. +actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub_. Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise in Orten wie diese zu finden sind. Sie sollten sich irgendwo in einen verbarrikadierten Raum hier in der Nähe befinden, ich bin mir sicher das dort etwas Staub gefunden werden kann. Sei aber vorsichtig, der Fluch dieses Staubes ist ziemlich mächtig, _komm so schnell zurück wie möglich_, damit ich den Staub reinigen kann. actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischen Asche_ eines neugeborenen Feuerelementars. Elementare erscheinen normalerweise wenn ein Beschwörungsritual nicht korrekt ausgeführt wird, also suche einige Kerzen und ein Ritualplatz und ich bin mir sicher, dass du solch ein Elementar auftauchen lassen kannst. Du solltest _etwas in der Hinterhand halten, dass Frost erzeugen kann_, da Elementare sehr mächtige Wesen sind, aber Frost kann Sie ziemlich schnell vernichten. -# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds. +actors.mobs.npcs.wandmaker.intro_berry=Der alte Wächter dieses Gefängnis züchtete hier eine _Fäulnispflanze_ und ich brauche die Samen dieser Pflanze. Die Pflanze muss inzwischen außer Rand und Band sein, daher benötigt diese Aufgabe etwas Fingerspitzengefühl. Der Garten sollte sich hier irgendwo in der Nähe befinden. Versuche _Abstand von den Ranken zu gewinnen_, wenn du nicht in kleine Stückchen geschnitten werden möchtest. Alles in Brand zu setzen wirkt verlockend, aber ich bitte dich das zu vermeiden, da es die gesamte Pflanze und Ihre Samen vernichtet. actors.mobs.npcs.wandmaker.intro_2=\n\nWenn du mir das besorgen kannst, werde ich dich mit einer meiner ausgezeichneten Zauberstäben belohnen. Ich habe zwei mitgebracht, daher darfst du dir einen aussuchen und behalten. actors.mobs.npcs.wandmaker.reminder_dust=Hast du Leichenstaub gefunden, %s? Suche nach verbarrikadierten Räumen. actors.mobs.npcs.wandmaker.reminder_ember=Hast du diese Asche gefunden, %s? Du brauchst vier Kerzen und einen Ritualplatz. @@ -351,6 +357,7 @@ actors.mobs.dm300.name=DM-300 # actors.mobs.dm300.notice=Unauthorised personnel detected. # actors.mobs.dm300.defeated=Mission failed. Shutting down. # actors.mobs.dm300.repair=DM-300 repairs itself\! +# actors.mobs.dm300.rankings_desc=Crushed by the DM-300 # actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense. actors.mobs.elemental.name=Feuerelementar @@ -381,6 +388,7 @@ actors.mobs.goo.!!!=\!\!\! actors.mobs.goo.enraged=Wütend # actors.mobs.goo.enraged_text=Goo Becomes Enraged\!\! # actors.mobs.goo.gluuurp=GLUUUURP\! +# actors.mobs.goo.rankings_desc=Absorbed by the Goo # actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long. actors.mobs.greatcrab.name=Große Krabbe @@ -398,9 +406,11 @@ actors.mobs.king.notice=Wie kannst du es wagen\! actors.mobs.king.defeated=Du kannst mich nicht töten, %s... ich bin... unsterblich... actors.mobs.king.def_verb=pariert actors.mobs.king.arise=Erhebt euch, Sklaven\! +# actors.mobs.king.rankings_desc=Fell Before the King of Dwarves # actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus. actors.mobs.king$undead.name=untoter Zwerg actors.mobs.king$undead.def_verb=blockiert +# actors.mobs.king$undead.rankings_desc=Fell Before the King of Dwarves # actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair. actors.mobs.mimic.name=Mimik @@ -409,6 +419,7 @@ actors.mobs.mimic.name=Mimik # actors.mobs.mob.died=You hear something died in the distance. actors.mobs.mob.rage=\#$%^ actors.mobs.mob.exp=%+dEXP +# actors.mobs.mob.rankings_desc=Slain by\: %s actors.mobs.mob$sleeping.status=Dieser %s schläft. actors.mobs.mob$wandering.status=Dieser %s wandert umher. # actors.mobs.mob$hunting.status=This %s is hunting. @@ -471,6 +482,7 @@ actors.mobs.tengu.notice_mine=Du gehörst mir, %s\! # actors.mobs.tengu.notice_face=Face me, %s\! actors.mobs.tengu.interesting=Machen wir das Ganze interessanter... actors.mobs.tengu.defeated=Endlich frei... +# actors.mobs.tengu.rankings_desc=Assassinated by the Tengu # actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape\: you. actors.mobs.thief.name=verrückter Dieb @@ -490,12 +502,16 @@ actors.mobs.wraith.def_verb=ausgewiechen actors.mobs.yog.name=Yog-Dzewa actors.mobs.yog.notice=Hoffnung ist eine Illusion... actors.mobs.yog.defeated=... +# actors.mobs.yog.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$rottingfist.name=rotting fist +# actors.mobs.yog$rottingfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$burningfist.name=burning fist +# actors.mobs.yog$burningfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$larva.name=god's larva +# actors.mobs.yog$larva.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties index 6dbd6a6fa..4b1dedec9 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties @@ -12,6 +12,7 @@ actors.blobs.paralyticgas.desc=여기에 마비 가스 구름이 소용돌이치 actors.blobs.stenchgas.desc=여기에 악취나는 구름이 소용돌이치고 있다. actors.blobs.toxicgas.desc=여기에 초록색 유독성 가스 구름이 소용돌이치고 있다. +# actors.blobs.toxicgas.rankings_desc=Suffocated actors.blobs.toxicgas.ondeath=당신은 유독 가스 때문에 죽었다... actors.blobs.venomgas.desc=여기에 역겨운 산성 맹독 구름이 소용돌이치고 있다. @@ -38,6 +39,7 @@ actors.buffs.barkskin.desc=당신의 피부는 단단해져 마치 나무껍질 actors.buffs.bleeding.name=출혈 actors.buffs.bleeding.ondeath=당신은 과다출혈로 죽었다... actors.buffs.bleeding.heromsg=당신은 피를 흘린다\! +# actors.buffs.bleeding.rankings_desc=Bled to Death actors.buffs.bleeding.desc=당신은 상처에서 상당한 양의 피를 흘립니다.\n\n출혈은 당신이 매 턴마다 피해를 입게 합니다. 매 턴 입는 피해는 출혈이 끝날 때 까지 무작위로 줄어듭니다. \n\n출혈은 현재 %d의 최대 피해를 입힙니다. actors.buffs.bless.name=축복 @@ -51,6 +53,7 @@ actors.buffs.burning.name=연소 actors.buffs.burning.heromsg=당신에게 불이 붙었다\! # actors.buffs.burning.burnsup=%s burns up\! # actors.buffs.burning.ondeath=You burned to death... +# actors.buffs.burning.rankings_desc=Burned to Ash actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 얼마 없습니다.\n\n 불이 붙으면 물에 들어가거나 꺼질 때 까지 매 턴 지속적으로 피해를 입힙니다. 물에 들어가거나 포션을 깨트리면 끌 수 잇습니다. 또한, 불이 붙은 상태에서 다른 지형이나 아이템에 불을 옮길 수도 있습니다. \n\n불이 스스로 꺼지기까지 %s만큼 남았습니다. actors.buffs.charm.name=매혹 @@ -78,34 +81,35 @@ actors.buffs.drowsy.name=졸림 actors.buffs.drowsy.desc=마법의 힘이 정신을 차리는것을 힘들게 합니다.\n\n피해를 받거나 완전한 체력으로 있음으로써 졸음에 대항할 수 있습니다.\n\n몇턴 후, 대상은 깊은 마법의 잠 속으로 빠지게 됩니다. actors.buffs.earthimbue.name=대지와 동화함 -# actors.buffs.earthimbue.desc=You are imbued with the power of earth\!\n\nAll physical attacks will command roots to lock the enemy in place while the effect lasts.\n\nTurns of earth imbue remaining\: %s. +actors.buffs.earthimbue.desc=당신은 대지의 힘과 하나가 되었습니다\!\n\n적에게 가하는 모든 물리 공격은 지속시간 동안 적들을 묶이게 만듭니다.\n\n대지와 동화함 효과는 %s동안 지속됩니다. -# actors.buffs.fireimbue.name=Imbued with Fire -# actors.buffs.fireimbue.desc=You are imbued with the power of fire\!\n\nAll physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.\n\nTurns of fire imbue remaining\: %s. +actors.buffs.fireimbue.name=화염과 동화함 +actors.buffs.fireimbue.desc=당신은 불의 힘과 하나가 되었습니다\!\n\n적에게 가하는 모든 물리 공격은 지속시간 동안 적들을 불타오르게 만들며, 당신은 불에 면역이 됩니다.\n\n화염과 동화함 효과는 %s동안 지속됩니다. actors.buffs.frost.name=빙결 # actors.buffs.frost.freezes=%s freezes\! -# actors.buffs.frost.desc=Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n\nFreezing acts similarly to paralysis, making it impossible for the target to act. Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n\nTurns of freeze remaining\: %s. +actors.buffs.frost.desc=꽁꽁 얼리는 것은 아니지만, 그래도 빙결은 상대를 얼음 안에 가둘 뿐입니다.\n\n빙결은 마비와 비슷하게 대상의 움직임을 봉쇄합니다. 하지만 대상이 피해를 입으면 얼음이 깨져 효과가 중단됩니다.\n\n빙결이 끝날 때 까지 %s 남았습니다. -# actors.buffs.fury.name=Furious -# actors.buffs.fury.heromsg=You become furious\! -# actors.buffs.fury.desc=You are angry, enemies won't like you when you're angry.\n\nA great rage burns within you, increasing the damage you deal with physical attacks by 50%%.\n\nThis rage will last as long as you are injured below 50%% health. +actors.buffs.fury.name=분노 +actors.buffs.fury.heromsg=당신은 분노로 휩싸였다\! +actors.buffs.fury.desc=당신은 화났습니다. 그리고 적들은 화난 당신을 피해야 할 것입니다.\n\n거대한 분노가 당신 속에서 타오르며, 당신이 가하는 물리 공격력을 50%% 증가시킵니다.\n\n분노 효과는 당신의 체력이 50%% 이하로 떨어지면 항상 발동됩니다. actors.buffs.gasesimmunity.name=가스 면역 -# actors.buffs.gasesimmunity.desc=Some strange force is filtering out the air around you, it's not causing you any harm, but it blocks out everything but air so effectively you can't even smell anything\!\n\nYou are immune to the effects of all gasses while this buff lasts.\n\nTurns of gas immunity remaining\: %s. +actors.buffs.gasesimmunity.desc=이상한 힘이 당신 주변을 걸러내고 있어, 순수한 공기를 제외한 모든 것을 막아 아무런 냄새도 맡을 수 없게 되었습니다.\n\n이 효과가 지속되는 동안 모든 가스의 효과를 받지 않습니다.\n\n가스 면역은 %s 동안 지속됩니다. actors.buffs.hunger.hungry=배고픔 actors.buffs.hunger.starving=굶주림 actors.buffs.hunger.onhungry=당신은 배고프다. actors.buffs.hunger.onstarving=당신은 굶고 있다\! -actors.buffs.hunger.ondeath=당신은 굶어죽었다... +actors.buffs.hunger.ondeath=당신은 굶어 죽었다... actors.buffs.hunger.cursedhorn=저주받은 뿔은 당신이 먹고있는 음식의 영양분을 빼앗아간다. +# actors.buffs.hunger.rankings_desc=Starved to Death actors.buffs.hunger.desc_intro_hungry=당신은 배가 살짝 고프지만 아직 그렇게 급하지는 않다. actors.buffs.hunger.desc_intro_starving=당신은 너무 배고파서 체력이 줄어들었다. actors.buffs.hunger.desc=\n던전에서 시간을 보내는 동안 배고픔이 천천히 증가하여 결국 굶주리게 됩니다. 굶주리는 동안에는 체력이 회복되지 않고 천천히 감소합니다.\n\n식량 조절은 중요합니다\! 남는 체력이 있다면 나중에 더 많은 식량을 위해 굶주리는것도 나쁘지 않은 생각 입니다. 효과적인 식량 조절이 음식을 훨씬 오래 가게 합니다\! actors.buffs.invisibility.name=투명화 -# actors.buffs.invisibility.desc=You are completely blended into the surrounding terrain, making you impossible to see.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nTurns of invisibility remaining\: %s. +actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n 투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나 주문서 혹은 마법 막대 같은 마법 효과는 투명화를 즉시 중단시킵니다.\n\n 투명화는 %s동안 지속됩니다. actors.buffs.levitation.name=부유 # actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nWhile levitating you ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss you, and you will hover right over pits. Be careful, as all these things can come into effect the second the levitation ends\!\n\nTurns of levitation remaining\: %s. @@ -128,6 +132,7 @@ actors.buffs.mindvision.name=심안 actors.buffs.ooze.name=악취 덩어리 actors.buffs.ooze.heromsg=악취 덩어리가 살점을 삼킨다. 씻어내야 한다\! actors.buffs.ooze.ondeath=당신은 녹아버렸다.... +# actors.buffs.ooze.rankings_desc=Dissolved # actors.buffs.ooze.desc=This sticky acid clings to flesh, slowly melting it away.\n\nOoze will deal consistent damage until it is washed off in water.\n\nOoze does not expire on its own and must be removed with water. actors.buffs.paralysis.name=마비 @@ -137,10 +142,11 @@ actors.buffs.paralysis.heromsg=당신은 마비되었다\! actors.buffs.poison.name=중독됨 actors.buffs.poison.heromsg=당신은 중독되었다\! actors.buffs.poison.ondeath=당신은 중독사하였다... +# actors.buffs.poison.rankings_desc=Succumbed to Poison # actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s. actors.buffs.recharging.name=충전 -# actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nTurns of recharging remaining\: %s. +actors.buffs.recharging.desc=에너지가 당신을 지나가며 완드와 스태프가 충전되는 속도를 향상시키고 있습니다.\n\n이 버프는 일반적인 충전 속도에 더해 충전 속도를 1/4 증가시킵니다.\n\n남아있는 충전 턴\: %s actors.buffs.roots.name=속박됨 actors.buffs.roots.heromsg=당신은 움직일 수 없다\! @@ -164,14 +170,14 @@ actors.buffs.slow.name=느려짐 # actors.buffs.toxicimbue.name=Imbued with Toxicity # actors.buffs.toxicimbue.desc=You are imbued with poisonous energy\!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining\: %s. -# actors.buffs.venom.name=Venomed -# actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining\: %s.\nCurrent venom damage\: %d. +actors.buffs.venom.name=맹독 +actors.buffs.venom.desc=맹독은 극히 부식적이고 위험한 독입니다.\n\n시간이 지날 수록 데미지가 감소하는 독과 달리, 맹독은 대상에 오래 머무를수록 데미지가 증가합니다.\n\n남아있는 맹독 턴 수\: %s\n현재 맹독 데미지\: %d -# actors.buffs.vertigo.name=Vertigo -# actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining\: %s. +actors.buffs.vertigo.name=현기증 +actors.buffs.vertigo.desc=온 세상이 회전할 때엔 일직선으로 걷는 것이 힘들 수 있습니다.\n\n현기증 효과를 받는 동안 움직이려는 캐릭터는 의도한 방향 대신 랜덤한 방향으로 움직이게 됩니다.\n\n남아있는 현기증 턴\: %s -# actors.buffs.weakness.name=Weakened -# actors.buffs.weakness.heromsg=You feel weakened\! +actors.buffs.weakness.name=약화 +actors.buffs.weakness.heromsg=당신은 약해진 기분이 든다\! # actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nTurns of weakness remaining\: %s. @@ -180,25 +186,25 @@ actors.buffs.slow.name=느려짐 actors.hero.hero.name=당신 actors.hero.hero.leave=벌써 픽셀 던전을 나가시려고요? # actors.hero.hero.level_up=Level up\! -# actors.hero.hero.new_level=Welcome to level %d\! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks. +actors.hero.hero.new_level=%d 레벨이 된 것을 환영합니다\! 당신은 더욱 건강해지고 더욱 집중하게 되었습니다. 적들을 공격하고 그들의 공격을 회피하는것이 쉬워졌습니다. # actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power\! actors.hero.hero.you_now_have=%s을/를 얻었다. actors.hero.hero.something_else=여기에 다른 무언가가 있다. actors.hero.hero.locked_chest=이 상자는 잠겨있고 당신은 상자를 열 수 있는 열쇠가 없다. -# actors.hero.hero.locked_door=You don't have a matching key. -# actors.hero.hero.noticed_smth=You noticed something. +actors.hero.hero.locked_door=맞는 열쇠를 갖고 있지 않다. +actors.hero.hero.noticed_smth=당신은 무언가 눈치챘다. actors.hero.hero.wait=... actors.hero.hero.search=탐색 -# actors.hero.hero.search_distracted=You can't concentrate, searching takes a while. +actors.hero.hero.search_distracted=집중할 수 없어 탐색에 약간 시간이 걸린다. actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저항했다. # actors.hero.hero.revive=The ankh explodes with life-giving energy\! actors.hero.heroclass.warrior=전사 -# actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength. -# actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon. -# actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons. -# actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten. -# actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning. +actors.hero.heroclass.warrior_perk1=전사는 11포인트의 힘을 가지고 시작합니다. +actors.hero.heroclass.warrior_perk2=전사는 특별한 소검을 가지고 시작합니다. 이 소검은 나중에 다른 근접 무기를 강화하기 위해 재련될 수 있습니다. +actors.hero.heroclass.warrior_perk3=전사는 투척 무기를 다루는데 능숙하지 못합니다. +actors.hero.heroclass.warrior_perk4=모든 음식은 먹었을 때 약간의 체력을 회복시킵니다. +actors.hero.heroclass.warrior_perk5=힘의 물약이 처음부터 확인되어 있습니다. # actors.hero.heroclass.mage=mage # actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand. @@ -258,14 +264,14 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items\! # actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look\: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools. -# actors.mobs.npcs.ghost.name=sad ghost +actors.mobs.npcs.ghost.name=슬픈 유령 # actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._ # actors.mobs.npcs.ghost.rat_2=Please... Help me... Slay the abomination...\n\n_Fight it near water... Avoid the stench..._ # actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._ # actors.mobs.npcs.ghost.gnoll_2=Please... Help me... Slay the trickster...\n\n_Don't let it hit you... Get near to it..._ # actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._ # actors.mobs.npcs.ghost.crab_2=Please... Help me... Slay the Crustacean...\n\n_It will always block... When it sees you coming..._ -# actors.mobs.npcs.ghost.def_verb=evaded +actors.mobs.npcs.ghost.def_verb=회피 # actors.mobs.npcs.ghost.find_me=Thank you... come find me... # actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face. @@ -276,7 +282,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.npcs.imp.monks_2=Oh, you are still alive\! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens. # actors.mobs.npcs.imp.cya=See you, %s\! # actors.mobs.npcs.imp.hey=Psst, %s\! -# actors.mobs.npcs.imp.def_verb=evaded +actors.mobs.npcs.imp.def_verb=회피 # actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons. # actors.mobs.npcs.impshopkeeper.name=ambitious imp @@ -332,7 +338,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.bandit.name=crazy bandit # actors.mobs.bat.name=vampire bat -# actors.mobs.bat.def_verb=evaded +actors.mobs.bat.def_verb=회피 # actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack. # actors.mobs.bee.name=golden bee @@ -351,6 +357,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.dm300.notice=Unauthorised personnel detected. # actors.mobs.dm300.defeated=Mission failed. Shutting down. # actors.mobs.dm300.repair=DM-300 repairs itself\! +# actors.mobs.dm300.rankings_desc=Crushed by the DM-300 # actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense. # actors.mobs.elemental.name=fire elemental @@ -381,6 +388,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.goo.enraged=enraged # actors.mobs.goo.enraged_text=Goo Becomes Enraged\!\! # actors.mobs.goo.gluuurp=GLUUUURP\! +# actors.mobs.goo.rankings_desc=Absorbed by the Goo # actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long. # actors.mobs.greatcrab.name=great crab @@ -398,9 +406,11 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.king.defeated=You cannot kill me, %s... I am... immortal... # actors.mobs.king.def_verb=parried # actors.mobs.king.arise=Arise, slaves\! +# actors.mobs.king.rankings_desc=Fell Before the King of Dwarves # actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus. # actors.mobs.king$undead.name=undead dwarf # actors.mobs.king$undead.def_verb=blocked +# actors.mobs.king$undead.rankings_desc=Fell Before the King of Dwarves # actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair. # actors.mobs.mimic.name=mimic @@ -409,6 +419,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.mob.died=You hear something died in the distance. # actors.mobs.mob.rage=\#$%^ # actors.mobs.mob.exp=%+dEXP +# actors.mobs.mob.rankings_desc=Slain by\: %s # actors.mobs.mob$sleeping.status=This %s is sleeping. # actors.mobs.mob$wandering.status=This %s is wandering. # actors.mobs.mob$hunting.status=This %s is hunting. @@ -463,7 +474,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.succubus.desc=The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off. # actors.mobs.swarm.name=swarm of flies -# actors.mobs.swarm.def_verb=evaded +actors.mobs.swarm.def_verb=회피 # actors.mobs.swarm.desc=The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms. # actors.mobs.tengu.name=Tengu @@ -471,6 +482,7 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.tengu.notice_face=Face me, %s\! # actors.mobs.tengu.interesting=Let's make this interesting... # actors.mobs.tengu.defeated=Free at last... +# actors.mobs.tengu.rankings_desc=Assassinated by the Tengu # actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape\: you. # actors.mobs.thief.name=crazy thief @@ -484,18 +496,22 @@ actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 # actors.mobs.warlock.desc=When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy. # actors.mobs.wraith.name=wraith -# actors.mobs.wraith.def_verb=evaded +actors.mobs.wraith.def_verb=회피 # actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon. # actors.mobs.yog.name=Yog-Dzewa # actors.mobs.yog.notice=Hope is an illusion... actors.mobs.yog.defeated=... +# actors.mobs.yog.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$rottingfist.name=rotting fist +# actors.mobs.yog$rottingfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$burningfist.name=burning fist +# actors.mobs.yog$burningfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$larva.name=god's larva +# actors.mobs.yog$larva.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties index fadc98929..f212cd988 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties @@ -12,6 +12,7 @@ actors.blobs.paralyticgas.desc=Chmura paraliżującego gazu unosi się w tym mie actors.blobs.stenchgas.desc=Chmura obrzydliwego smrodu unosi się w tym miejscu. actors.blobs.toxicgas.desc=Zielonkawa chmura toksycznego gazu unosi się w tym miejscu. +# actors.blobs.toxicgas.rankings_desc=Suffocated actors.blobs.toxicgas.ondeath=Zginąłeś od toksycznego gazu... actors.blobs.venomgas.desc=Chmura żrącego gazu unosi się w tym miejscu. @@ -38,6 +39,7 @@ actors.buffs.barkskin.name=Skóra z kory actors.buffs.bleeding.name=Krwawienie actors.buffs.bleeding.ondeath=Wykrwawiłeś się na śmierć... actors.buffs.bleeding.heromsg=Krwawisz\! +# actors.buffs.bleeding.rankings_desc=Bled to Death # actors.buffs.bleeding.desc=That wound is leaking a worrisome amount of blood.\n\nBleeding causes damage every turn. Each turn the damage decreases by a random amount, until the bleeding eventually stops.\n\nCurrent bleed damage\: %d. actors.buffs.bless.name=Błogosławieństwo @@ -51,6 +53,7 @@ actors.buffs.burning.name=Palisz się actors.buffs.burning.heromsg=Zapaliłeś się\! actors.buffs.burning.burnsup=%s spłonął\! # actors.buffs.burning.ondeath=You burned to death... +# actors.buffs.burning.rankings_desc=Burned to Ash # actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water or it expires. Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nTurns of burning remaining\: %s. actors.buffs.charm.name=Zauroczenie @@ -100,6 +103,7 @@ actors.buffs.hunger.onhungry=Jesteś głodny. actors.buffs.hunger.onstarving=Jesteś wygłodzony\! actors.buffs.hunger.ondeath=Umarłeś z głodu... actors.buffs.hunger.cursedhorn=Róg obarczony przekleństwem odbiera pożywieniu część jego energii. +# actors.buffs.hunger.rankings_desc=Starved to Death actors.buffs.hunger.desc_intro_hungry=Czujesz, jak burczy Ci w brzuchu, jednak potrzeba nie jest pilna. # actors.buffs.hunger.desc_intro_starving=You're so hungry it hurts. # actors.buffs.hunger.desc=\n\nHunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. While starving you will slowly lose health instead of regenerating it.\n\nRationing is important\! If you have health to spare starving isn't a bad idea if it means there will be more food later. Effective rationing can make food last a lot longer\! @@ -128,6 +132,7 @@ actors.buffs.magicalsleep.wakeup=Budzisz się rześki i zdrowy. actors.buffs.ooze.name=Żrący szlam actors.buffs.ooze.heromsg=Żrący szlam przeżera się przez Twoje ciało. Zmyj go jak najszybciej\! actors.buffs.ooze.ondeath=Rozpuściłeś się... +# actors.buffs.ooze.rankings_desc=Dissolved actors.buffs.ooze.desc=Lepka, żrąca substancja przywiera do ciała, powoli je rozpuszczając.\n\nSzlam będzie zadawał obrażenia, dopóki nie zostanie rozpuszczony w wodzie. actors.buffs.paralysis.name=Paraliż @@ -137,6 +142,7 @@ actors.buffs.paralysis.heromsg=Jesteś sparaliżowany\! actors.buffs.poison.name=Zatrucie actors.buffs.poison.heromsg=Jesteś otruty\! actors.buffs.poison.ondeath=Zginąłeś od trucizny... +# actors.buffs.poison.rankings_desc=Succumbed to Poison # actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s. # actors.buffs.recharging.name=Recharging @@ -351,6 +357,7 @@ actors.mobs.dm300.name=DM-320 # actors.mobs.dm300.notice=Unauthorised personnel detected. # actors.mobs.dm300.defeated=Mission failed. Shutting down. # actors.mobs.dm300.repair=DM-300 repairs itself\! +# actors.mobs.dm300.rankings_desc=Crushed by the DM-300 actors.mobs.dm300.desc=Jest to jedna z maszyn, stworzonych przez krasnoludy kilka wieków temu, jeszcze zanim zaczęły one wymieniać je na golemy, żywioły i demony. Ostatecznie to stało się powodem upadku ich cywilizacji. DM-320 i tego typu maszyny były na ogół używane do budowania i górnictwa, i - od czasu do czasu - do obrony miast. # actors.mobs.elemental.name=fire elemental @@ -381,6 +388,7 @@ actors.mobs.goo.!!!=\!\!\! # actors.mobs.goo.enraged=enraged # actors.mobs.goo.enraged_text=Goo Becomes Enraged\!\! actors.mobs.goo.gluuurp=GLUUUUUUP\! +# actors.mobs.goo.rankings_desc=Absorbed by the Goo actors.mobs.goo.desc=Niewiele wiadomo o Mazi. Jest całkiem możliwe, że to nawet nie jest żywe stworzenie, tylko zlepek śmieci i śluzu ze ścieków, który dziwnym trafem zyskał prymitywną inteligencję. Tak czy siak, tylko mroczna magia pozwala istnieć czemuś takiemu.\n\nJej galaretowaty charakter pozwala jej na wchłanianie mrocznej energii, nawet z tej odległości czujesz jej chłodny powiew. Jeśli Maź będzie w stanie zaatakować z taką energią, marny Twój los. actors.mobs.greatcrab.name=Wielki Krab @@ -398,9 +406,11 @@ actors.mobs.king.notice=Jak śmiesz\! actors.mobs.king.defeated=Nie możesz mnie zabić, %s... Jestem... nieśmiertelny... actors.mobs.king.def_verb=parada actors.mobs.king.arise=Powstańcie, niewolnicy\! +# actors.mobs.king.rankings_desc=Fell Before the King of Dwarves # actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus. actors.mobs.king$undead.name=Nieumarły krasnolud actors.mobs.king$undead.def_verb=blok +# actors.mobs.king$undead.rankings_desc=Fell Before the King of Dwarves actors.mobs.king$undead.desc=Nieumarłe krasnoludy wskrzeszone przez Władcę Krasnoludów były dawniej członkami jego świty. Teraz powróciły jak szkielety z pokaźnymi brodami. # actors.mobs.mimic.name=mimic @@ -409,6 +419,7 @@ actors.mobs.king$undead.desc=Nieumarłe krasnoludy wskrzeszone przez Władcę Kr # actors.mobs.mob.died=You hear something died in the distance. actors.mobs.mob.rage=\#$%^ actors.mobs.mob.exp=%+dEXP +# actors.mobs.mob.rankings_desc=Slain by\: %s actors.mobs.mob$sleeping.status=Ten %s śpi. actors.mobs.mob$wandering.status=Ten %s włóczy się. actors.mobs.mob$hunting.status=Ten %s poluje. @@ -471,6 +482,7 @@ actors.mobs.tengu.notice_mine=Już po tobie\! actors.mobs.tengu.notice_face=Niech %s stawi mi czoła\! actors.mobs.tengu.interesting=Zabawmy się... actors.mobs.tengu.defeated=Nareszcie wolny... +# actors.mobs.tengu.rankings_desc=Assassinated by the Tengu # actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape\: you. # actors.mobs.thief.name=crazy thief @@ -490,12 +502,16 @@ actors.mobs.wraith.desc=Widmo to mściwa zjawa grzesznika, którego grób zosta actors.mobs.yog.name=Yog-Dzewa actors.mobs.yog.notice=Oby to było złudzenie... actors.mobs.yog.defeated=... +# actors.mobs.yog.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$rottingfist.name=rotting fist +# actors.mobs.yog$rottingfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$burningfist.name=burning fist +# actors.mobs.yog$burningfist.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. # actors.mobs.yog$larva.name=god's larva +# actors.mobs.yog$larva.rankings_desc=Devoured by Yog-Dzewa # actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties index de040a0bf..2a37846e7 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties @@ -12,6 +12,7 @@ actors.blobs.paralyticgas.desc=uma nuvem de gás paralítico está rodando aquí actors.blobs.stenchgas.desc=uma nuvem de fumaça fedida está rodando aquí actors.blobs.toxicgas.desc=uma nuvem esverdeada de gás tóxico está rodando aquí +actors.blobs.toxicgas.rankings_desc=Sufocado actors.blobs.toxicgas.ondeath=você sufocou no gás tóxico actors.blobs.venomgas.desc=uma nuvem de veneno ácido está rodando aquí @@ -38,6 +39,7 @@ actors.buffs.barkskin.desc=Sua pele está endurecida ,ela parece áspera e sóli actors.buffs.bleeding.name=sangramento actors.buffs.bleeding.ondeath=você sangrou até a morte actors.buffs.bleeding.heromsg=você está sangrando\! +actors.buffs.bleeding.rankings_desc=Sangrou até a Morte actors.buffs.bleeding.desc=Essa ferida está vazando uma quantidade preocupante de sangue\n\nsangramento causar dano a cada turno. Cada turno o dano diminui por um valor aleatório, até que o sangramento eventualmente para\n\ndano de sangramento atual\: %d actors.buffs.bless.name=abençoado @@ -51,6 +53,7 @@ actors.buffs.burning.name=em chamas actors.buffs.burning.heromsg=você pegou fogo\! actors.buffs.burning.burnsup=%s queimou actors.buffs.burning.ondeath=você queimou até a morte. +actors.buffs.burning.rankings_desc=Queimado às Cinzas actors.buffs.burning.desc=Poucas coisas são mais angustiante do que estar sendo envolvido em chamas.\n\nO fogo pode causar dano a cada turno até que seja posto para fora por água ou que ele expire . O fogo pode ser apagado por pisar em água, ou a partir do respingo de uma poção estilhaçada\n\nAlém disso, o fogo pode inflamar terreno inflamáveis ​​ou itens que ele entra em contato.\n\nturnos de queima restante \:%s . actors.buffs.charm.name=encantado @@ -100,6 +103,7 @@ actors.buffs.hunger.onhungry=você está com fome actors.buffs.hunger.onstarving=você está morrendo de fome actors.buffs.hunger.ondeath=você morreu de fome... actors.buffs.hunger.cursedhorn=o chifre amaldiçoado rouba parte da energia da comida que você come +actors.buffs.hunger.rankings_desc=Morreu de fome actors.buffs.hunger.desc_intro_hungry=você sente seu estomago roncando.mas não é urgente ainda. actors.buffs.hunger.desc_intro_starving=você está com tanta fome que dói actors.buffs.hunger.desc=\n\na fome aumenta conforme você gasta tempo na masmorra,eventualmente você irá começar a morrer de fome.enquanto estiver morrendo de fome você ira começar a lentamente perder vida ao invés de regenere-la.\n\nracionamento é importante\!se você tiver muita vida,permanecer morrendo de fome não é uma má idéia se isso significa que você terá mais comida mais tarde.racionamento efetivo pode fazer a comida durar muito mais @@ -128,6 +132,7 @@ actors.buffs.mindvision.desc=de alguma forma você pode ver todas as criaturas n actors.buffs.ooze.name=lodo cáustico actors.buffs.ooze.heromsg=o lodo cáustico está devorando a sua carne\! lave-o na água\! actors.buffs.ooze.ondeath=você derreteu... +actors.buffs.ooze.rankings_desc=Dissolveu actors.buffs.ooze.desc=esse ácido grudento prende-se a carne,lentamente derretendo-a.\n\no lodo ira causar dano constante até ser lavado na água.\n\no lodo não expira-se e só ira parar ao ser removido na água actors.buffs.paralysis.name=paralisado @@ -137,6 +142,7 @@ actors.buffs.paralysis.desc=algumas vezes,a pior coisa a se fazer é nada.\n\na actors.buffs.poison.name=envenenado actors.buffs.poison.heromsg=você foi envenenado\! actors.buffs.poison.ondeath=você morreu envenenado... +actors.buffs.poison.rankings_desc=Sucumbiu ao Veneno actors.buffs.poison.desc=o veneno trabalha dentro do corpo,lentamente parando seu funcionamento interno.\n\no veneno causa dano proporcional a quanto tempo leva para ele expirar.\n\nturnos de veneno restantes\: %s actors.buffs.recharging.name=recarga @@ -351,6 +357,7 @@ actors.mobs.dm300.name=DM-300 actors.mobs.dm300.notice=Detectads pessoal não autorizado actors.mobs.dm300.defeated=Missão falhada. Desligando. actors.mobs.dm300.repair=DM-300 se auto repara\! +actors.mobs.dm300.rankings_desc=você foi esmagado por DM-300 actors.mobs.dm300.desc=Esta máquina foi criada pelos anões vários séculos atrás. Mais tarde, Anões começaram a substituir as máquinas com golems , elementais e até mesmo demônios. Eventualmente, isso levou sua civilização para o declínio . O DM-300 e máquinas semelhantes foram tipicamente utilizadas para a construção e mineração e, em alguns casos , para a defesa da cidade . actors.mobs.elemental.name=elemental de fogo @@ -381,6 +388,7 @@ actors.mobs.goo.pumpup=O Goo bombeando-se para cima\! actors.mobs.goo.enraged=enraivecido actors.mobs.goo.enraged_text=O Goo está enraivecido\!\! actors.mobs.goo.gluuurp=GLUUUURP\! +actors.mobs.goo.rankings_desc=Absorvido pelo Goo actors.mobs.goo.desc=pouco se sabe sobre o goo.É possivel que ele nem seja uma criatura,mas um aglomerado se substancias provenientes dos esgotos que desenvolveram inteligencia basica.Porém,certamente a magia negra ajudou o goo a existir.\n\nSua forma gelatinosa absorveu muita magia negra,você sente um frio ao até ao ficar perto dele.Se o Goo conseguir atacar com essa magia você não vai viver muito tempo. actors.mobs.greatcrab.name=grande caranguejo @@ -398,9 +406,11 @@ actors.mobs.king.notice=como ousa\! actors.mobs.king.defeated=você não pode me matar, %s... eu sou... imortal..... actors.mobs.king.def_verb=defendeu actors.mobs.king.arise=Avante escravos\! +actors.mobs.king.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.king.desc=o ultimo rei dos anões era conhecido pelos seu profundos conhecimentos dos processos da vida e da morte.eles persuadiram os membros de sua corte a participar de um ritual,dizendo a eles que eles teriam vida eterna.no final ele foi unico que teve isso,e uma armada de mortos vivos como bonus. actors.mobs.king$undead.name=anão morto vivo actors.mobs.king$undead.def_verb=bloqueou +actors.mobs.king$undead.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.king$undead.desc=esses anões mortos vivos,reerguidos pela vontade do rei dos anões já foram membros de sua corte,agora são esqueletos com uma grande quantidade de pelo facial actors.mobs.mimic.name=mimico @@ -409,6 +419,7 @@ actors.mobs.mimic.desc=mimicos são criaturas magicas que podem tomar qualquer f actors.mobs.mob.died=você ouviu algo morrer actors.mobs.mob.rage=\#$&\! actors.mobs.mob.exp=%+dEXP +actors.mobs.mob.rankings_desc=Morto por\: %s actors.mobs.mob$sleeping.status=esse %s esta dormindo actors.mobs.mob$wandering.status=esse %s esta caminhando actors.mobs.mob$hunting.status=esse %s esta caçando @@ -471,6 +482,7 @@ actors.mobs.tengu.notice_mine=você é meu, %s\! actors.mobs.tengu.notice_face=me encare,%s\! actors.mobs.tengu.interesting=vamos deixar as coisas interessantes... actors.mobs.tengu.defeated=livre afinal... +actors.mobs.tengu.rankings_desc=Assassinado pelo Tengu actors.mobs.tengu.desc=um famoso e enigmatico assassino,nomeado pela mascára transplantada em seu rosto.\n\ntengu esta um pouco segurado com largos grampos de metal em seu joelhos e pulsos,mas parece que esse se livrou se suas correntes a muito tempo\n\nEle tentara usar armadilhas,magia enganadora e ataques precisos para eliminar a unica coisa parando a sua fuga\:Você. actors.mobs.thief.name=ladrão louco @@ -490,12 +502,16 @@ actors.mobs.wraith.desc=um espectro é um espirito atormentado de um pecador,qua actors.mobs.yog.name=yog-dzewa actors.mobs.yog.notice=as esperança é uma ilusão... actors.mobs.yog.defeated=... +actors.mobs.yog.rankings_desc=Devorado pelo Yog-Dzewa actors.mobs.yog.desc=yog-dzewa é um demônio antigo,uma poderosa entidade dos reinos do caos.um seculo atras,os anões ancestrais venceram a guerra contra a sua armada de demônios,mas foram incapazes de matar-lo,então eles o aprisionaram nos salões abaixo de sua cidade,acreditando que ele seria fraco demais para subir cada vez mais. actors.mobs.yog$rottingfist.name=punho podre +actors.mobs.yog$rottingfist.rankings_desc=Devorado pelo Yog-Dzewa actors.mobs.yog$rottingfist.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais. actors.mobs.yog$burningfist.name=punho em chamas +actors.mobs.yog$burningfist.rankings_desc=Devorado pelo Yog-Dzewa actors.mobs.yog$burningfist.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais. actors.mobs.yog$larva.name=larva divina +actors.mobs.yog$larva.rankings_desc=Devorado pelo Yog-Dzewa actors.mobs.yog$larva.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties index 0528afa14..2142780ad 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties @@ -5,13 +5,14 @@ actors.blobs.fire.desc=Здесь бушует пламя. actors.blobs.foliage.desc=Потоки света пронзают мрак подземного сада. -actors.blobs.goowarn.desc=Здесь кружатся частицы темной энергии\! +actors.blobs.goowarn.desc=Здесь кружатся частицы тёмной энергии\! actors.blobs.paralyticgas.desc=Здесь клубится парализующий газ. actors.blobs.stenchgas.desc=Здесь клубится облако жуткой вони. actors.blobs.toxicgas.desc=Здесь клубится зеленоватый отравляющий газ. +actors.blobs.toxicgas.rankings_desc=Задохнулся actors.blobs.toxicgas.ondeath=Вы умерли от отравляющего газа... actors.blobs.venomgas.desc=Здесь клубится облако едкой кислоты @@ -38,6 +39,7 @@ actors.buffs.barkskin.desc=Ваша кожа затвердела и стала actors.buffs.bleeding.name=Кровотечение actors.buffs.bleeding.ondeath=Вы умерли от потери крови... actors.buffs.bleeding.heromsg=У вас кровотечение\! +actors.buffs.bleeding.rankings_desc=Умер от потери крови actors.buffs.bleeding.desc=Из раны струится слишком много крови.\n\nКровотечение наносит урон каждый ход. С каждым ходом урон уменьшается на случайную величину, пока не иссякнет.\n\nТекущий урон кровотечения\: %d. actors.buffs.bless.name=Вдохновение @@ -51,6 +53,7 @@ actors.buffs.burning.name=Горение actors.buffs.burning.heromsg=Вы загорелись\! actors.buffs.burning.burnsup=%s сгорает\! actors.buffs.burning.ondeath=Вы сгорели заживо... +actors.buffs.burning.rankings_desc=Сгорел actors.buffs.burning.desc=Когда ты в огне, вряд ли тебя будет волновать что-то другое.\n\nОгонь наносит урон каждый ход, пока его не потушат в воде или он не потухнет сам. Огонь можно потушить, встав в воду или разбив зелье. Кроме того, огонь может поджечь воспламеняемую местность или предметы, с которыми вступает в контакт.\n\nХодов осталось\: %s. actors.buffs.charm.name=Очарован @@ -58,7 +61,7 @@ actors.buffs.charm.heromsg=Вы очарованы\! actors.buffs.charm.desc=Очарование - контролирующая магия, заставляющая врагов влюбляться друг в друга.\n\nВ этом состоянии персонажи не могут прямо атаковать друг друга. Однако другие цели можно атаковать.\n\nХодов осталось\: %s. actors.buffs.chill.name=Окоченение -actors.buffs.chill.freezes=%s окоченевает\! +actors.buffs.chill.freezes=%s замерзает\! actors.buffs.chill.desc=Очень холодно, но пока не заморожен.\n\nОкоченевшая цель действует медленнее, в зависимости от оставшегося времени действия эффекта. В худшем случае, это как быть замедленным.\n\nХодов осталось\: %s.\nСнижение скорости\: %s%% actors.buffs.combo.name=Комбо @@ -84,7 +87,7 @@ actors.buffs.fireimbue.name=Усиление Огнем actors.buffs.fireimbue.desc=Вы наделены силой огня\!\n\nВсе физические атаки имеют шанс поджечь врагов. К тому же, вы абсолютно невосприимчивы к огню.\n\nХодов осталось\: %s. actors.buffs.frost.name=Заморожен -actors.buffs.frost.freezes=%s окоченевает\! +actors.buffs.frost.freezes=%s замерзает\! actors.buffs.frost.desc=Не перепутайте с тотальной заморозкой всего тела, цель скорее просто покрыта льдом.\n\nЗаморозка действует как паралич, не позволяя жертве действовать. В отличие от паралича, заморозка мгновенно завершится, если цель получит урон, так как лёд расколется.\n\nХодов осталось\: %s. actors.buffs.fury.name=Ярость @@ -100,6 +103,7 @@ actors.buffs.hunger.onhungry=Вы слегка голодны. actors.buffs.hunger.onstarving=Вы очень голодны\! actors.buffs.hunger.ondeath=Вы умерли от голода... actors.buffs.hunger.cursedhorn=Проклятый рог крадет часть энергии у еды, которую вы едите. +actors.buffs.hunger.rankings_desc=Умер от голода actors.buffs.hunger.desc_intro_hungry=Вы слышите, как от голода урчит живот, но пока не сильно. actors.buffs.hunger.desc_intro_starving=Вы очень голодны, и это больно. actors.buffs.hunger.desc=\n\nГолод постепенно усиливается, пока вы находитесь в подземелье, со временем вы начнете сильно голодать. В этом состоянии вы начнете терять здоровье, а не восстанавливать его.\n\nПравильное питание - это важно\! Если есть лишнее здоровье, то можно немного поголодать, чтобы сохранить еду. Правильное питание позволит сохранить еду на больший срок. @@ -128,6 +132,7 @@ actors.buffs.mindvision.desc=Каким-то образом вы видите в actors.buffs.ooze.name=Ядовитая слизь actors.buffs.ooze.heromsg=Ядовитая слизь разъедает вашу плоть. Надо ее смыть\! actors.buffs.ooze.ondeath=Вы растаяли... +actors.buffs.ooze.rankings_desc=Растворился actors.buffs.ooze.desc=Этот липкий яд въедается в кожу, медленно растворяя ее.\n\nСлизь наносит постоянный урон, пока ее не смоют.\n\nСлизь не пропадет сама, ее надо смыть водой. actors.buffs.paralysis.name=Паралич @@ -137,6 +142,7 @@ actors.buffs.paralysis.desc=Сложнее всего, когда приходи actors.buffs.poison.name=Отравление actors.buffs.poison.heromsg=Вы отравлены\! actors.buffs.poison.ondeath=Вы умерли от отравления... +actors.buffs.poison.rankings_desc=Умер от яда actors.buffs.poison.desc=Отравляющие вещества попали в ваш организм, медленно нарушая его функционирование.\n\nОтрава наносит урон в зависимости от оставшегося времени действия.\n\nХодов осталось\: %s. actors.buffs.recharging.name=Перезарядка @@ -307,13 +313,13 @@ actors.mobs.npcs.shopkeeper.desc=Этот полный парень лучше actors.mobs.npcs.wandmaker.name=старый чародей actors.mobs.npcs.wandmaker.intro_warrior=О, как приятно лицезреть героя в столь гнетущем месте\! Если ты не против помочь пожилому человеку, у меня есть для тебя задание. -actors.mobs.npcs.wandmaker.intro_rogue=О Богиня, ты меня напугал\! В этих местах я не встречал бандита, сохранившего свой разум, так что ты, видать, с поверхности\! Если ты не прочь помочь незнакомцу, у меня есть для тебя задание. -actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй %s\! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание. -actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуйте, мисс\! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание. +actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал\! В этих местах я не встречал бандита, сохранившего свой разум, так что ты, видать, с поверхности\! Если ты не прочь помочь незнакомцу, у меня есть для тебя задание. +actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s\! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание. +actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс\! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для жезла, но заблудился, а мой магический щит слабеет. Вскоре мне придется уйти, но я не должен уходить без того, за чем пришел. actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца_. Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его. actors.mobs.npcs.wandmaker.intro_ember=Я ищу _пепел элементаля_,который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и точку призыва, я уверен, у тебя получится одного встретить. Ты, возможно, захочешь _иметь при себе что-нибудь замораживающее_, элементали очень сильны, но лёд быстро остудит их пыл. -actors.mobs.npcs.wandmaker.intro_berry=Старый надзиратель этой тюрьмы выращивал _гнилоягоду_, и я ищу её семена. Растение, скорее всего, совсем одичало, так что достать семена может оказаться сложнее. Сад должен быть где-то здесь. Постарайся _держаться подальше от его плёточников_, если не хочешь потерять голову. Огонь может показаться хорошим решением, но не делай этого, так ты уничтожишь семена. +actors.mobs.npcs.wandmaker.intro_berry=Старый надзиратель этой тюрьмы выращивал _гнилоягоду_, и я ищу её семена. Растение, скорее всего, совсем одичало, так что достать семена может оказаться сложнее. Сад должен быть где-то здесь. Постарайся _держаться подальше от его плёточников_, если не хочешь потерять голову. Возможно, тебе захочется поджечь сад, но, прошу, не делай этого - так ты уничтожишь семена. actors.mobs.npcs.wandmaker.intro_2=\n\nЕсли ты справишься, я буду рад отблагодарить тебя одним из своих замечательных жезлов\! У меня есть два с собой, выберешь, какой тебе по душе. actors.mobs.npcs.wandmaker.reminder_dust=Как успехи с прахом, %s? Ищи забаррикадированные проходы, она должна быть где-то там. actors.mobs.npcs.wandmaker.reminder_ember=Как успехи с пеплом, %s? Тебе надо найти свечи и точку призыва. @@ -327,11 +333,11 @@ actors.mobs.npcs.wandmaker.desc=Этот пожилой мужчина в рас actors.mobs.acidic.name=кислотный скорп actors.mobs.albino.name=крыса-альбинос -actors.mobs.albino.desc=Это редкая разновидность сумчатой крысы, с абсолютно белым мехом и зазубренными зубами. +actors.mobs.albino.desc=Это редкая разновидность сумчатой крысы с абсолютно белым мехом и зазубренными зубами. actors.mobs.bandit.name=безумный бандит -actors.mobs.bat.name=летучая мышь вампир +actors.mobs.bat.name=летучая мышь-вампир actors.mobs.bat.def_verb=избегает actors.mobs.bat.desc=Эти шустрые и выносливые обитатели пещер могут победить куда более крупных существ, восстанавливая свое здоровье с каждой успешной атакой. @@ -351,6 +357,7 @@ actors.mobs.dm300.name=DM-300 actors.mobs.dm300.notice=Обнаружено присутствие посторонних. actors.mobs.dm300.defeated=Миссия провалена. Завершение работы. actors.mobs.dm300.repair=DM-300 чинит сам себя\! +actors.mobs.dm300.rankings_desc=Раздавлен DM-300 actors.mobs.dm300.desc=Эта машина была создана Дворфами несколько веков назад. Позже, Дворфы стали заменять машины големами, элементалями и даже демонами, что привело к распаду их цивилизации. DM-300 и ему подобные машины обычно использовали для строительства и копания, а иногда и для защиты городов. actors.mobs.elemental.name=огненный элементаль @@ -366,21 +373,22 @@ actors.mobs.fetidrat.desc=Что-то определенно не так с эт actors.mobs.gnoll.name=Гнолл-разведчик actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы. -actors.mobs.gnolltrickster.name=Гнолл-трикстер -actors.mobs.gnolltrickster.desc=Очень странное существо, даже для гнолла. Он склонился вперед с дикой ухмылкой, чуть не укачивая перекинутую через плечо сумку. Его глаза полны странной смеси страха и наслаждения.\n\nВ его сумке внушительная коллекция самодельных дротиков, явно покрытых какой-то гадостью. +actors.mobs.gnolltrickster.name=Гнолл-ловкач +actors.mobs.gnolltrickster.desc=Даже для гнолла этот кажется странным. Он склонился вперед с дикой ухмылкой, чуть ли не баюкая перекинутую через плечо сумку. Его глаза полны странной смеси страха и наслаждения.\n\nВ его сумке внушительная коллекция самодельных дротиков, явно покрытых какой-то гадостью. actors.mobs.golem.name=голем -actors.mobs.golem.def_verb=заблокировал -actors.mobs.golem.desc=Дворфы пытались совместить свои знания механизмов с новоприобретённым опытом управления элементалями. Они использовали духов земли как "душу" механического тела голема, так как они считались наиболее легко контролируемыми. Однако, малейшая ошибка в ритуале приводила к выходу голема из под контроля. +actors.mobs.golem.def_verb=блокирует +actors.mobs.golem.desc=Дворфы пытались совместить свои знания механизмов с новоприобретённым опытом управления элементалями. Они использовали духов земли как "душу" механического тела голема, так как они считались наиболее легко контролируемыми. Однако малейшая ошибка в ритуале приводила к выходу голема из под контроля. actors.mobs.goo.name=Слизень actors.mobs.goo.notice=БУЛЬК-БУЛЬК\! actors.mobs.goo.defeated=бульк... бульк... actors.mobs.goo.!!!=\!\!\! -actors.mobs.goo.pumpup=Слизень накачивает себя\! +actors.mobs.goo.pumpup=Слизень накачивается жижей\! actors.mobs.goo.enraged=в ярости -actors.mobs.goo.enraged_text=Слизень впадет в ярость\! +actors.mobs.goo.enraged_text=Слизень впадает в ярость\! actors.mobs.goo.gluuurp=БУУУУЛЬК\! +actors.mobs.goo.rankings_desc=Поглощён Слизнем actors.mobs.goo.desc=Мало что известно о Слизне. Возможно, это даже не существо, а сборище мерзких субстанций из канализации, каким-то образом развивших примитивный интеллект. В любом случае, темная магия - вот причина существования Слизня.\n\nЕго желейная субстанция позволяет ему поглощать огромное количество темной энергии, вы чувствуете озноб, просто находясь рядом. Если Слизень атакует вас этой энергией, долго вам не прожить. actors.mobs.greatcrab.name=древний краб @@ -398,17 +406,20 @@ actors.mobs.king.notice=Как ты посмел\! actors.mobs.king.defeated=Ты не можешь убить меня, %s... я... бессмертен... actors.mobs.king.def_verb=парирует actors.mobs.king.arise=Восстаньте, слуги\! +actors.mobs.king.rankings_desc=Пал от меча Короля Дворфов actors.mobs.king.desc=Последний король дворфов был известен своим глубоким пониманием сути жизни и смерти. Он убедил своих советников принять участие в ритуале, который должен был дать им всем вечную молодость. В итоге только он получил её - и армию нежити в придачу. actors.mobs.king$undead.name=дворф-нежить actors.mobs.king$undead.def_verb=заблокировал +actors.mobs.king$undead.rankings_desc=Пал от меча Короля Дворфов actors.mobs.king$undead.desc=Эти дворфы-нежить, поднятые волей Короля Дворфов, были его советниками. Они выглядят как скелеты с невероятно большими бородами. actors.mobs.mimic.name=мимик -actors.mobs.mimic.desc=Мимики - волшебные существа, способные принимать облик любого предмета. В подземельях они часто принимают облик сундуков, зная, что любят искатели приключений. +actors.mobs.mimic.desc=Мимики - волшебные существа, способные принимать облик любого предмета. В подземельях они часто принимают облик сундуков, зная, как привлечь искателей приключений. actors.mobs.mob.died=Вы слышите, что вдали кто-то умер. actors.mobs.mob.rage=\#$%^ actors.mobs.mob.exp=%+dEXP +actors.mobs.mob.rankings_desc=Убит (убийца - %s) actors.mobs.mob$sleeping.status=Этот %s спит. actors.mobs.mob$wandering.status=Этот %s бродит. actors.mobs.mob$hunting.status=Этот %s охотится. @@ -417,10 +428,10 @@ actors.mobs.mob$passive.status=Этот %s ничего не делает. actors.mobs.monk.name=дворф-монах actors.mobs.monk.disarm=Монах выбил %s из ваших рук\! -actors.mobs.monk.def_verb=парирование +actors.mobs.monk.def_verb=парировал actors.mobs.monk.desc=Эти монахи - фанатики, посвятившие себя защите секретов города от незваных гостей. Они не используют броню и оружие, рассчитывая только на искусство рукопашного боя. -actors.mobs.newbornelemental.name=молодой огненных элементаль +actors.mobs.newbornelemental.name=молодой огненный элементаль actors.mobs.newbornelemental.desc=Огненные элементали - пробочный продукт призыва более крупных сущностей. Их природа слишком хаотична, и даже самые сильные демонологи не способны контролировать их.\n\nЭтого огненного элементаля недавно призвали, поэтому он еще слаб. В таком состоянии он особенно уязвим к холоду. Однако его атакующие способности достаточно опасны, надо быть осторожнее. actors.mobs.piranha.name=гигантская пиранья @@ -446,38 +457,39 @@ actors.mobs.shaman.zap_kill=Вас убила молния... actors.mobs.shaman.desc=Наиболее умные гноллы могут овладеть шаманизмом. Гноллы-шаманы используют в бою заклинания, компенсируя недостаток силы, не стесняясь использовать их против тех, кто не верит в их силу. actors.mobs.shielded.name=бронированный громила -actors.mobs.shielded.def_verb=заблокировал +actors.mobs.shielded.def_verb=блокирует actors.mobs.skeleton.name=скелет actors.mobs.skeleton.explo_kill=Вас убило костяными осколками... -actors.mobs.skeleton.def_verb=заблокировал +actors.mobs.skeleton.def_verb=блокирует actors.mobs.skeleton.desc=Скелеты состоят из костей неудачливых путешественников и жителей подземелий, оживленные влиянием темной магии из глубин. Получив достаточное количество урона, они взрываются костяными осколками. actors.mobs.spinner.name=пещерный прядильщик actors.mobs.spinner.desc=Эти зеленые и мохнатые пещерные пауки избегают прямой схватки, ожидая, пока жертва запутается в их паутине, медленно умирая от их ядовитого укуса. actors.mobs.statue.name=живая статуя -actors.mobs.statue.desc=На первый взгляд, это одна из уродливых статуй этого подземелья, но красные светящиеся глаза выдают её.\n\nХотя сама статуя сделана из камня, её %s выглядит настоящим. +actors.mobs.statue.desc=На первый взгляд это всего лишь одна из уродливых статуй этого подземелья, но её выдают красные светящиеся глаза.\n\nХотя сама статуя сделана из камня, её %s выглядит настоящим оружием. actors.mobs.succubus.name=суккуб actors.mobs.succubus.desc=Суккубы - демоны, имеющие облик соблазнительных (и немного готичных) девиц. Используя свою магию, они очаровывают героя, и он не может никого атаковать, пока чары не спадут. actors.mobs.swarm.name=рой мух -actors.mobs.swarm.def_verb=избежал +actors.mobs.swarm.def_verb=избегает actors.mobs.swarm.desc=Смертоносный рой жужжащих мух. Любая немагическая атака разделит его на два не менее опасных роя поменьше. actors.mobs.tengu.name=Тенгу actors.mobs.tengu.notice_mine=Ты мой, %s\! actors.mobs.tengu.notice_face=Найди меня, %s\! actors.mobs.tengu.interesting=Давай сделаем поинтереснее... -actors.mobs.tengu.defeated=Свободен, в конце... +actors.mobs.tengu.defeated=Наконец-то свобода... +actors.mobs.tengu.rankings_desc=Убит Тенгу actors.mobs.tengu.desc=Знаменитый и загадочный убийца, названный по имени своей маски.\n\nТенгу скован большими цепями на запястьях и ногах, хотя, видимо, он уже давно освободился от оков.\n\nОн попытается использовать ловушки, отвлекающую магию и точные атаки, чтобы убрать единственное препятствие на пути к свободе\: тебя. actors.mobs.thief.name=безумный вор actors.mobs.thief.stole=Вор украл у вас %s\! actors.mobs.thief.carries=\n\nВор несёт _%s_. Очевидно, украл где-то. actors.mobs.thief.escapes=Вор скрылся от вас\! Вы больше не увидите %s\! -actors.mobs.thief.desc=Хотя заключенные свободно ходят вне камер, это место всё равно их тюрьма. Со временем, оно забрало их рассудок и их свободу. Очень давно эти воры и бандиты забыли, кто они, и что они украли.\n\nЭти враги скорее украдут и попытаются сбежать, а не продолжать бой. Не упускайте их из виду, иначе вы можете никогда больше не увидеть украденное. +actors.mobs.thief.desc=Хотя заключенные свободно ходят вне камер, это место - всё равно их тюрьма. Со временем помимо свободы оно забрало их рассудок. Эти воры и бандиты уже давно забыли, кто они и что они здесь делают.\n\nЭти враги скорее украдут и попытаются сбежать, чем продолжат бой. Не упускайте их из виду, иначе вы можете никогда больше не увидеть украденное. actors.mobs.warlock.name=дворф-чернокнижник actors.mobs.warlock.bolt_kill=Вас убила стрела тьмы... @@ -490,12 +502,16 @@ actors.mobs.wraith.desc=Призрак - это мстительный дух г actors.mobs.yog.name=Йог-Джева actors.mobs.yog.notice=Надежда - это иллюзия... actors.mobs.yog.defeated=... +actors.mobs.yog.rankings_desc=Сожран Богом Йог-Джева actors.mobs.yog.desc=Йог-Джева - это Древний Бог, мощное создание из мира хаоса. Столетия назад, древние дворфы с трудом выиграли войну против демонов, но так и не смогли убить самого бога. Тогда, они заключили его в залах под городом, веря, что он слишком слаб, чтобы когда-нибудь восстать. actors.mobs.yog$rottingfist.name=гнилостная длань +actors.mobs.yog$rottingfist.rankings_desc=Сожран Богом Йог-Джева actors.mobs.yog$rottingfist.desc=Йог-Джева - это Древний Бог, мощное создание из мира хаоса. Столетия назад, древние дворфы с трудом выиграли войну против демонов, но так и не смогли убить самого бога. Тогда, они заключили его в чертогах под городом, веря, что он слишком слаб, чтобы когда-нибудь восстать. actors.mobs.yog$burningfist.name=пылающая длань +actors.mobs.yog$burningfist.rankings_desc=Сожран Богом Йог-Джева actors.mobs.yog$burningfist.desc=Йог-Джева - это Древний Бог, мощное создание из мира хаоса. Столетия назад, древние дворфы с трудом выиграли войну против демонов, но так и не смогли убить самого бога. Тогда, они заключили его в залах под городом, веря, что он слишком слаб, чтобы когда-нибудь восстать. actors.mobs.yog$larva.name=личинка бога +actors.mobs.yog$larva.rankings_desc=Сожран Богом Йог-Джева actors.mobs.yog$larva.desc=Йог-Джева - это Древний Бог, мощное создание из мира хаоса. Столетия назад, древние дворфы с трудом выиграли войну против демонов, но так и не смогли убить самого бога. Тогда, они заключили его в залах под городом, веря, что он слишком слаб, чтобы когда-нибудь восстать. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties index edb7f025a..93a692e49 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties @@ -12,6 +12,7 @@ actors.blobs.paralyticgas.desc=这里盘旋着一片麻痹气体。 actors.blobs.stenchgas.desc=这里盘旋着一片腐烂的臭气。 actors.blobs.toxicgas.desc=这里盘旋着一片发绿的毒气。 +actors.blobs.toxicgas.rankings_desc=被毒气呛死 actors.blobs.toxicgas.ondeath=你被毒气毒死了…… actors.blobs.venomgas.desc=这里盘旋着一片酸性毒雾。 @@ -38,6 +39,7 @@ actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮一样 actors.buffs.bleeding.name=流血 actors.buffs.bleeding.ondeath=你因失血过多而死…… actors.buffs.bleeding.heromsg=你正在流血! +actors.buffs.bleeding.rankings_desc=流血致死 actors.buffs.bleeding.desc=伤口正在令人不安地涌出大量血液。 \n\n流血每回合都会造成伤害。每回合这个伤害数值都会随机减少,直到出血最终停止。 \n\n当前流血伤害:%d actors.buffs.bless.name=祝福 @@ -51,6 +53,7 @@ actors.buffs.burning.name=着火 actors.buffs.burning.heromsg=你着火了! actors.buffs.burning.burnsup=%s烧毁了! actors.buffs.burning.ondeath=你烧成了一撮灰…… +actors.buffs.burning.rankings_desc=被烧成了一撮灰 actors.buffs.burning.desc=没什么比被火焰吞没更痛苦了。 \n\n火焰会每回合都会造成伤害直到它被液体扑灭或者自行消散。火会在你踩到水里的时候熄灭,打碎药瓶产生的水花也具有同样的效果。 \n\n此外,火焰还会点燃所有接触到的可燃地形(以及可燃地形上的可燃物)。 \n\n剩余的燃烧回合数:%s。 actors.buffs.charm.name=魅惑 @@ -100,6 +103,7 @@ actors.buffs.hunger.onhungry=你有点饿了。 actors.buffs.hunger.onstarving=你饿得肚子疼! actors.buffs.hunger.ondeath=你活活饿死了…… actors.buffs.hunger.cursedhorn=就在你吃东西的时候这个诅咒的号角偷走了一部分食物的能量。 +actors.buffs.hunger.rankings_desc=饿死 actors.buffs.hunger.desc_intro_hungry=你觉得你的肚子在呼唤食物,不过还没有造成什么严重后果。 actors.buffs.hunger.desc_intro_starving=你已经饿到开始受伤了。 actors.buffs.hunger.desc=\n\n饥饿会在你在地牢里花费时间的同时缓慢累计,直到你饿得难以忍受。当你饥饿难挨时你会停止生命回复并且缓慢地失去生命值。\n\n节食非常重要!如果你有足够的生命来维持饥饿,你就该等到一会儿食物更多的地方再吃。正确的定量配给可以让食物更有效地发挥作用! @@ -128,6 +132,7 @@ actors.buffs.mindvision.desc=你可以通过你的心灵以某种方式看到这 actors.buffs.ooze.name=腐蚀污泥 actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它! actors.buffs.ooze.ondeath=你化成了一滩…… +actors.buffs.ooze.rankings_desc=溶解成了一滩 actors.buffs.ooze.desc=这种粘酸紧贴你的肌肤,慢慢的腐蚀着它。\n\n污泥会一直造成稳定的损伤直至被在水里冲洗掉。\n\n淤泥本身不会自然消失,必须在水里洗掉。 actors.buffs.paralysis.name=麻痹 @@ -137,6 +142,7 @@ actors.buffs.paralysis.desc=通常情况下你能做到的最坏的事就是什 actors.buffs.poison.name=中毒 actors.buffs.poison.heromsg=你中毒了! actors.buffs.poison.ondeath=你被毒死了…… +actors.buffs.poison.rankings_desc=中毒致死 actors.buffs.poison.desc=毒素传遍全身,缓慢地损伤着各个脏器。 \n\n毒素每回合造成的伤害与其距离结束的回合数有关。 \n\n毒素还会存留%s。 actors.buffs.recharging.name=充能 @@ -351,6 +357,7 @@ actors.mobs.dm300.name=要你命-300 actors.mobs.dm300.notice=检测到未经授权的人员。 actors.mobs.dm300.defeated=任务失败。系统关闭。 actors.mobs.dm300.repair=要你命-300修复了它自己! +actors.mobs.dm300.rankings_desc=被要你命-300碾压致死 actors.mobs.dm300.desc=它由矮人由数个世纪之前制造。但此后,矮人开始用魔像、元素生物甚至恶魔来替换机器,最终导致其文明的衰败。要你命-300及类似的机器通常用于建设和挖掘,某些情况下,也可以用于城防。 actors.mobs.elemental.name=火元素 @@ -381,6 +388,7 @@ actors.mobs.goo.pumpup=粘咕在上下抽动! actors.mobs.goo.enraged=被激怒 actors.mobs.goo.enraged_text=粘咕看起来发火了! actors.mobs.goo.gluuurp=咕——————! +actors.mobs.goo.rankings_desc=被粘咕同化 actors.mobs.goo.desc=我们对粘咕所知甚少。很大可能上它甚至不是一个生物,而是下水道表面聚集的邪恶物质得到初步的自由意志而产生的物体。不管怎样,显然它身上存在着黑暗魔法。\n\n其凝胶性质让它吸收了很多黑暗能量,你光是靠近就觉得有一股寒意。如果粘咕用这种能量来攻击的话你肯定活不长。 actors.mobs.greatcrab.name=巨螃蟹 @@ -398,9 +406,11 @@ actors.mobs.king.notice=你竟敢! actors.mobs.king.defeated=你不可能杀掉我,%s……我是……永生的…… actors.mobs.king.def_verb=挡下 actors.mobs.king.arise=以我之名,复苏吧!奴隶们! +actors.mobs.king.rankings_desc=败在矮人国王手里 actors.mobs.king.desc=矮人的最后一个国王以其对关于生命与死亡的机制的透彻理解而闻名。他说服他的议会成员参加了一场本应让他们所有人永葆青春的仪式。最终成功的仅他一人——外加一支死灵军队的诞生。 actors.mobs.king$undead.name=不死矮人 actors.mobs.king$undead.def_verb=阻挡 +actors.mobs.king$undead.rankings_desc=败在矮人国王手里 actors.mobs.king$undead.desc=由矮人王的意志唤醒的矮人亡灵,是矮人议会的原成员。除了长着胡须外,和地牢浅层活动的骷髅区别不大。看起来他们坚硬的骨头打在身上会很疼。 actors.mobs.mimic.name=模仿者 @@ -409,6 +419,7 @@ actors.mobs.mimic.desc=模仿者是一种能随意改变外形的生物。在地 actors.mobs.mob.died=你依稀听到有什么东西在远处死掉了。 actors.mobs.mob.rage=日了狗了\! actors.mobs.mob.exp=%+d经验 +actors.mobs.mob.rankings_desc=死于:%s actors.mobs.mob$sleeping.status=这个%s睡得很熟。 actors.mobs.mob$wandering.status=这个%s在瞎转悠。 actors.mobs.mob$hunting.status=这个%s正在狩猎。 @@ -471,6 +482,7 @@ actors.mobs.tengu.notice_mine=你是我的,%s! actors.mobs.tengu.notice_face=直面我,%s\! actors.mobs.tengu.interesting=咱来玩点更有趣儿的…… actors.mobs.tengu.defeated=终于解脱了…… +actors.mobs.tengu.rankings_desc=被天狗暗杀 actors.mobs.tengu.desc=一个著名的神秘刺客,得名于他脸上面具的雕刻。\n\n曾经天狗的膝盖和手肘都被锁在一起,但他似乎在很久以前就已经摆脱了他的锁链。\n\n他将尝试使用陷阱、欺骗性的魔法、和异乎寻常精确的攻击,来消除唯一能阻止他逃脱的东西:你。 actors.mobs.thief.name=疯狂小偷 @@ -490,12 +502,16 @@ actors.mobs.wraith.desc=怨灵是墓碑被惊扰的罪人那渴望复仇的灵 actors.mobs.yog.name=Yog-Dzewa actors.mobs.yog.notice=希望的存在只是幻觉…… actors.mobs.yog.defeated=…… +actors.mobs.yog.rankings_desc=被Yog-Dzewa吞噬 actors.mobs.yog.desc=Yog-Dzewa是一位上古之神,来自混沌的强大存在。一个世纪前,古代矮人在与恶魔军队的战争中惨胜,却无法将古神杀死。于是他们把它封印在城市下的大堂里,以为过于虚弱的它永远不能再复苏。 actors.mobs.yog$rottingfist.name=腐烂之拳 +actors.mobs.yog$rottingfist.rankings_desc=被Yog-Dzewa吞噬 actors.mobs.yog$rottingfist.desc=Yog-Dzewa是一位上古之神,来自混沌的强大存在。一个世纪前,古代矮人在与恶魔军队的战争中惨胜,却无法将古神杀死。于是他们把它封印在城市下的大堂里,以为过于虚弱的它永远不能再复苏。 actors.mobs.yog$burningfist.name=燃烧之拳 +actors.mobs.yog$burningfist.rankings_desc=被Yog-Dzewa吞噬 actors.mobs.yog$burningfist.desc=Yog-Dzewa是一位上古之神,来自混沌的强大存在。一个世纪前,古代矮人在与恶魔军队的战争中惨胜,却无法将古神杀死。于是他们把它封印在城市下的大堂里,以为过于虚弱的它永远不能再复苏。 actors.mobs.yog$larva.name=古神幼虫 +actors.mobs.yog$larva.rankings_desc=被Yog-Dzewa吞噬 actors.mobs.yog$larva.desc=Yog-Dzewa是一位上古之神,来自混沌的强大存在。一个世纪前,古代矮人在与恶魔军队的战争中惨胜,却无法将古神杀死。于是他们把它封印在城市下的大堂里,以为过于虚弱的它永远不能再复苏。 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties index 6b5fafa6a..ecbd3548a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=%s der Verwirrung items.armor.glyphs.metabolism.name=%s des Metabolismus items.armor.glyphs.multiplicity.name=%s der Vervielfältigung +# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity items.armor.glyphs.potential.name=%s des Potenzials +# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential items.armor.glyphs.stench.name=%s des Gestanks items.armor.glyphs.viscosity.name=%s der Zähigkeit items.armor.glyphs.viscosity.deferred=verzögert %d items.armor.glyphs.viscosity$defereddamage.name=Verzögerter Schaden +# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you... +# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage items.armor.glyphs.viscosity$defereddamage.desc=Während die Glyphe auf deiner Rüstung dich geschützt hat vor Schaden, wirkt es so, als ob Sie Ihren Tribut nun einfordert. \n\nDer Schaden, welchen du eigentlich sofort erleiden würdest, wird dir nun über die Zeit zugefügt. Du nimmst jeden Zug ein Schaden bis kein Schaden mehr übrig ist. \n\nAktuell sind noch %d verzögerte Schaden übrig. @@ -45,6 +49,7 @@ items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet grundlegenen Schutz an. items.armor.huntressarmor.name=Umhang der Jägerin +# items.armor.huntressarmor.ac_special=SPECTRAL BLADES items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht. items.armor.huntressarmor.desc=Eine Jägerin in solch einem Umgang kann einen Fächer geisterhafter Klingen erzeugen. Jeder dieser Klingen wird ein einzelnen Gegner innerhalb des Sichtbereiches der Jägerin angreifen. Der Schaden varriert mit der aktuell getragenen Nahkampfwaffe der Jägerin. @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=Lederrüstung items.armor.leatherarmor.desc=Diese Rüstung besteht aus gegerbten Monsterleder. Die Lederrüstung ist zwar nicht so leicht wie die Tuchrüstung, gewährt aber dafür mehr Schutz. items.armor.magearmor.name=Robe des Magiers +# items.armor.magearmor.ac_special=MOLTEN EARTH items.armor.magearmor.desc=Solange diese prachtvolle Robe getragen wird, kann der Magier einen Zauber sprechen der geschmolzene Erde hervorbringt\: Alle Gegner im Sichtbereich des Magiers werden in Brand gesetzt und sind augenblicklich bewegungsunfähig. items.armor.mailarmor.name=Kettenrüstung @@ -61,6 +67,7 @@ items.armor.platearmor.name=Plattenrüstung items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer Rüstung, welche Ihren Träger unvergleichlichen Schutz anbieten für jeden, der stark genug ist, seine atemberaubene Last zu halten. items.armor.roguearmor.name=Gewand des Schurken +# items.armor.roguearmor.ac_special=SMOKE BOMB items.armor.roguearmor.fov=Du kannst nur zu einem sichtbaren und unbesetzten Feld hinspringen. items.armor.roguearmor.prompt=Wähle eine Position wo du hinspringen möchtest items.armor.roguearmor.desc=Solange das dunkle Gewand getragen wird, kann der Schurke die Fähigkeit "Rauchbombe" ausführen\: Diese verursacht an sämtlichen Gegner, welche den Schurken sehen, Blindheit und erlaubt den Schurken auf eine beliebige Position zu springen. @@ -69,6 +76,7 @@ items.armor.scalearmor.name=Schuppenrüstung items.armor.scalearmor.desc=Die Metallschuppen wurden an einer Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung. items.armor.warriorarmor.name=Rüstung des Kriegers +# items.armor.warriorarmor.ac_special=HEROIC LEAP items.armor.warriorarmor.prompt=Wähle eine Richtung um zu springen items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es einen Krieger einen heroischen Sprung zu einer bestimmten Position durchzuführen, dort einzuschlagen und alle benachbarten Gegner zu betäuben. @@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es ###artifacts items.artifacts.alchemiststoolkit.name=Tragbares Alchemielabor +# items.artifacts.alchemiststoolkit.ac_brew=BREW ##this one isn't dropped, so for now no i18n items.artifacts.artifact.unequip_title=Leg' einen Ausrüstungsteil ab. @@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=Dornen # items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s. items.artifacts.chaliceofblood.name=Kelch des Blutes +# items.artifacts.chaliceofblood.ac_prick=PRICK items.artifacts.chaliceofblood.yes=Ja, ich weiß was ich tue items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt # items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt # items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you. items.artifacts.cloakofshadows.name=Umhang der Schatten +# items.artifacts.cloakofshadows.ac_stealth=STEALTH # items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize. # items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet. # items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations. @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=Verhüllt # items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge. items.artifacts.driedrose.name=Vertrocknete Rose +# items.artifacts.driedrose.ac_summon=SUMMON +# items.artifacts.driedrose.spawned=You have already summed the ghost. +# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet. +# items.artifacts.driedrose.cursed=You cannot use a cursed rose. +# items.artifacts.driedrose.no_space=There is no free space near you. +# items.artifacts.driedrose.charged=Your rose is fully charged\! +# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior. +# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose. +# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold. items.artifacts.driedrose$petal.name=Vertrocknete Blüte +# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to. +# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it. +# items.artifacts.driedrose$petal.maxlevel=The rose is completed\! +# items.artifacts.driedrose$petal.levelup=You add the petal to the rose. +# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon. +# items.artifacts.driedrose$ghosthero.name=sad ghost +# items.artifacts.driedrose$ghosthero.def_verb=evaded +# items.artifacts.driedrose$ghosthero.hello=Hello again %s. +# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed... +# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here. items.artifacts.etherealchains.name=Ätherketten +# items.artifacts.etherealchains.ac_cast=CAST # items.artifacts.etherealchains.no_charge=Your chains do not have enough charge. items.artifacts.etherealchains.cursed=Du kannst verfluchte Ketten nicht verwenden. items.artifacts.etherealchains.does_nothing=Das wird gar nichts bewirken. @@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite, l items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker\! items.artifacts.hornofplenty.name=Horn des Überflusses +# items.artifacts.hornofplenty.ac_eat=EAT +# items.artifacts.hornofplenty.ac_store=STORE items.artifacts.hornofplenty.eat=Du isst aus dem Horn. # items.artifacts.hornofplenty.prompt=Select a piece of food # items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\! @@ -144,6 +177,9 @@ items.artifacts.hornofplenty.eat=Du isst aus dem Horn. # items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it. items.artifacts.lloydsbeacon.name=Iloyd´s Signalfeuer +# items.artifacts.lloydsbeacon.ac_zap=ZAP +# items.artifacts.lloydsbeacon.ac_set=SET +# items.artifacts.lloydsbeacon.ac_return=RETURN # items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now. items.artifacts.lloydsbeacon.tele_fail=Die Teleportationsmagie versagt. items.artifacts.lloydsbeacon.prompt=Wähle eine Position zum Abknallen. @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=Sandalen der Natur items.artifacts.sandalsofnature.name_1=Schuhe der Natur items.artifacts.sandalsofnature.name_2=Stiefel der Natur items.artifacts.sandalsofnature.name_3=Beinschienen der Natur +# items.artifacts.sandalsofnature.ac_feed=FEED +# items.artifacts.sandalsofnature.ac_root=ROOT # items.artifacts.sandalsofnature.no_charge=They have no energy right now. items.artifacts.sandalsofnature.prompt=Wähle ein Samenkorn items.artifacts.sandalsofnature.already_fed=Dein Schuhwerk hat bereits kürzlich Nährstoffe dieses Samens aufgenommen. @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_cursed=Die Verfluchten Sandalen verhindern items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert. items.artifacts.talismanofforesight.name=Talisman der Vorsorge +# items.artifacts.talismanofforesight.ac_scry=SCRY items.artifacts.talismanofforesight.no_charge=Dein Talisman ist noch nicht aufgeladen. # items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor. # items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual. @@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=Du fühlst dich unwohl. items.artifacts.talismanofforesight$foresight.desc=Du bist nervös. Als wäre eine unsichtbare Gefahr in der Nähe. items.artifacts.timekeepershourglass.name=Zeitmesser´s Stundenglas +# items.artifacts.timekeepershourglass.ac_activate=ACTIVATE items.artifacts.timekeepershourglass.in_use=Deine Sanduhr ist bereits in Verwendung. # items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet. items.artifacts.timekeepershourglass.cursed=Du kannst eine verfluchte Sanduhr nicht verwenden. @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=Du hast keine Sanduhr # items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it... items.artifacts.unstablespellbook.name=Instabiles Zauberbuch +# items.artifacts.unstablespellbook.ac_read=READ +# items.artifacts.unstablespellbook.ac_add=ADD items.artifacts.unstablespellbook.blinded=Solange du blind bist kannst du nicht im Buch lesen. items.artifacts.unstablespellbook.no_charge=Dein Zauberbuch hat im Moment keine Energie. items.artifacts.unstablespellbook.cursed=Du kannst nicht in einem verfluchten Zauberbuch lesen. @@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=Gebratenes Fleisch items.food.chargrilledmeat.desc=Es sieht aus wie ein gutes Steak. items.food.food.name=Essensration +# items.food.food.ac_eat=EAT items.food.food.eat_msg=Das hat echt lecker geschmeckt\! items.food.food.desc=Nichts außergewöhnliches hier\: getrocknetes Fleisch, einige Biscuits - Sowas halt. @@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=Dieser Schlüssel sieht besonders aus\: Der Kopf ist ###potions +# items.potions.potion.ac_drink=DRINK items.potions.potion.turquoise=türkise/r items.potions.potion.crimson=purpurne/r items.potions.potion.azure=azurfarbige/r @@ -393,7 +437,8 @@ items.quest.embers.name=Asche eines Elementars items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren geerntet werden kann. Die Asche strahlt termische Energie aus. items.quest.pickaxe.name=Spitzhacke -# items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine. +# items.quest.pickaxe.ac_mine=MINE +items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest. items.quest.pickaxe.desc=Dies ist ein zuverlässiges Werkzeug, um Steine zu zerschlagen. Es könnte auch als Waffe eingesetzt werden. items.quest.ratskull.name=Gigantischer Rattenschädel @@ -414,7 +459,7 @@ items.rings.ring.emerald=Smaragd items.rings.ring.sapphire=Saphir items.rings.ring.quartz=Quarz items.rings.ring.agate=Achat -# items.rings.ring.cursed=The ring tightens around your finger painfully\! +items.rings.ring.cursed=Der Ring schnürt sich schmerzvoll um deinen Finger\! items.rings.ring.unknown_name=%s-Ring items.rings.ring.unknown_desc=Dieser Metalring wird von einem großen %s-Splitter geschmückt, welcher in der Dunkelheit funkelt. Wer weiß was passieren wird, wenn dieser Ring getragen wird. items.rings.ring.known=Dies ist ein %s @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=Es ist nicht klar, was dieser Ring genau macht, ab ###scrolls +# items.scrolls.scroll.ac_read=READ items.scrolls.scroll.kaunan=KAUNAN items.scrolls.scroll.sowilo=SOWILO items.scrolls.scroll.laguz=LAGUZ @@ -527,33 +573,34 @@ items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du irge items.scrolls.scrollofteleportation.no_tele=Eine starke magische Aura verhindert deinen Versuch, dich zu teleportieren. items.scrolls.scrollofteleportation.desc=Der in dem Pergament ruhende Zauberspruch befördert den Lesenden sofort zu einer zufälligen Position auf dieser Ebene. Diese Schriftrolle kann in einer gefährlichen Situation verwendet werden, um dieser zu entwischen, was aber den unglücklichen Anwender in einer noch gefährlicheren Lage bringen kann. -# items.scrolls.scrollofterror.name=scroll of terror -# items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light. -# items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees\! -# items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee\! -# items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect. +items.scrolls.scrollofterror.name=Schriftrolle des Terrors +items.scrolls.scrollofterror.none=Die Schriftrolle strahlt einen helles, rotes Licht aus. +items.scrolls.scrollofterror.one=Die Schriftrolle strahlt einen helles, rotes Licht aus und %s flieht\! +items.scrolls.scrollofterror.many=Die Schriftrolle strahlt einen helles, rotes Licht aus und die Monster fliehen\! +items.scrolls.scrollofterror.desc=Ein helles, rotes Licht wird alle Kreaturen in deinem Blickfeld überwältigen und Sie in panischer Angst fliehen lassen. Wenn ein fliehender Gegner angegriffen wird, klingt der Effekt ab. -# items.scrolls.scrollofupgrade.name=scroll of upgrade -# items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade -# items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now -# items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted. +items.scrolls.scrollofupgrade.name=Schriftolle des Verbesserung +items.scrolls.scrollofupgrade.inv_title=Wähle einen Gegenstand zum Verbessern aus +items.scrolls.scrollofupgrade.looks_better=Folgender Gegenstand wurde erfolgreich verbessert\: %s +items.scrolls.scrollofupgrade.desc=Diese Schriftrolle verbessert einen Gegenstand und damit seine Qualität. Ein Zauberstab wird mächtiger und besitzt mehr Aufladungen; eine Waffe richtet mehr Schaden an; eine Rüstung absorbiert mehr Schaden; ein Ring verbessert seine innewohnen Effekte. Wenn eine Waffe oder Rüstung verbessert wird, verringert sich zusätzlich Ihre Stärkeanforderung. Außerdem kann diese Schriftrolle den Fluch eines Gegenstandes aufheben. ###wands -# items.wands.cursedwand.ondeath=You were killed by your own %s. -# items.wands.cursedwand.nothing=Nothing happens. +items.wands.cursedwand.ondeath=Du hast dich selbst getötet durch deine/n %s. +items.wands.cursedwand.nothing=Es passiert nichts. items.wands.cursedwand.cursed=Deine getragenen Ausrüstungsgegenstände wurden verflucht\! -# items.wands.cursedwand.grass=Grass explodes around you\! -# items.wands.cursedwand.fire=You smell burning... -# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\! +items.wands.cursedwand.grass=Grass wächst urplötzlich um dich rum\! +items.wands.cursedwand.fire=Du riechst etwas verbranntes... +items.wands.cursedwand.transmogrify=Dein Zauberstab transmutiert es in einen komplett anderen Gegenstand\! -# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge. -# items.wands.wand.self_target=You can't target yourself\! -# items.wands.wand.identify=You are now familiar with your %s. -# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random. -# items.wands.wand.curse_discover=This %s is cursed\! -# items.wands.wand.prompt=Choose a location to zap +# items.wands.wand.ac_zap=ZAP +items.wands.wand.fizzles=Dein Zauberstab zischt; Es scheint nicht genug Ausladungen zu besitzen. +items.wands.wand.self_target=Du kannst dich selber nicht als Ziel bestimmen. +items.wands.wand.identify=Du bist nun mit deinem %s vertraut, +items.wands.wand.cursed=Dieser Zauberstab ist verflucht, welche seine Magie zufällig und chaotisch macht. +items.wands.wand.curse_discover=Dieser %s ist verflucht\! +items.wands.wand.prompt=Wähle ein Ziel zum Zaubern. # items.wands.wandofblastwave.name=wand of blast wave # items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave... @@ -647,6 +694,8 @@ items.weapon.melee.longsword.name=Langschwert # items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage. # items.weapon.melee.magesstaff.name=mage's staff +# items.weapon.melee.magesstaff.ac_imbue=IMBUE +# items.weapon.melee.magesstaff.ac_zap=ZAP # items.weapon.melee.magesstaff.wand=wand # items.weapon.melee.magesstaff.staff=staff # items.weapon.melee.magesstaff.prompt=Select a wand to consume @@ -670,6 +719,7 @@ items.weapon.melee.meleeweapon.stats_desc= # items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron. # items.weapon.melee.shortsword.name=short sword +# items.weapon.melee.shortsword.ac_reforge=REFORGE # items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger. # items.weapon.melee.spear.name=spear @@ -720,21 +770,27 @@ items.weapon.weapon.identify=Du hast deinen %s lang genug getragen, um Ihn ident ###misc items # items.amulet.name=amulet of yendor +# items.amulet.ac_end=END THE GAME +# items.amulet.rankings_desc=Obtained the Amulet of Yendor # items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it. # items.ankh.name=ankh +# items.ankh.ac_bless=BLESS # items.ankh.bless=You bless the ankh with clean water. # items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength. # items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril. # items.armorkit.name=armor kit +# items.armorkit.ac_apply=APPLY # items.armorkit.prompt=Select an armor to upgrade # items.armorkit.upgraded=You applied the armor kit to upgrade your %s # items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required. items.bomb.name=Bombe +# items.bomt.ac_lightthrow=LIGHT & THROW # items.bomb.snuff_fuse=You quickly snuff the bomb's fuse. # items.bomb.ondeath=Killed by an explosion +# items.bomb.rankings_desc=Killed by an explosion # items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit. # items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\! # items.bomb$doublebomb.name=two bombs @@ -746,6 +802,7 @@ items.bomb.name=Bombe # items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties. items.dewvial.name=Taufläschchen +# items.dewvial.ac_drink=DRINK # items.dewvial.value=%+dHP items.dewvial.collected=Du hast einen Tautropfen in den Fläschchen gegeben. items.dewvial.full=Dein Taufläschchen ist voll\! @@ -753,36 +810,47 @@ items.dewvial.empty=Dein Taufläschchen ist leer\! # items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item. items.equipableitem.unequip_cursed=Du kannst einen verfluchten Rüstungsteil nicht ablegen\! +# items.equipableitem.ac_equip=EQUIP +# items.equipableitem.ac_unequip=UNEQUIP items.gold.name=Gold # items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop. items.honeypot.name=Honigtopf +# items.honeypot.ac_shatter=SHATTER # items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it. items.honeypot$shatteredpot.name=Zerbrochener Honigtopf # items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot. items.item.pack_full=Dein Rucksack ist zu voll für %s. items.item.prompt=Wähle die Wurfrichtung +# items.item.ac_drop=DROP +# items.item.ac_throw=THROW +items.item.rankings_desc=Getötet von\: %s # items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s # items.merchantsbeacon.name=merchant's beacon +# items.merchantsbeacon.ac_use=USE # items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely. # items.stylus.name=arcane stylus +# items.stylus.ac_inscribe=INSCRIBE items.stylus.prompt=Wähle eine Rüstung zum Beschriften # items.stylus.inscribed=You inscribed your armor with the stylus # items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you. # items.tomeofmastery.name=Tome of Mastery +# items.tomeofmastery.ac_read=READ # items.tomeofmastery.way=You have chosen the way of the %s\! # items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time. items.torch.name=Fackel +# items.torch.ac_light=LIGHT # items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way. items.weightstone.name=Wuchtgewicht +# items.weightstone.ac_apply=APPLY items.weightstone.select=Wähle eine Waffe zum Ausbalancieren items.weightstone.light=Du hast deine Waffe auf leichter getrimmt items.weightstone.heavy=Du hast deine Waffe auf schwerer getrimmt diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties index ba236c24f..6d7615462 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=속박의 %s items.armor.glyphs.metabolism.name=신진대사의 %s items.armor.glyphs.multiplicity.name=다중성의 %s +items.armor.glyphs.multiplicity.rankings_desc=사망 원인\: 다중성의 상형문자 items.armor.glyphs.potential.name=전위의 %s +items.armor.glyphs.potential.rankings_desc=사망 원인\: 전위의 상형문자 items.armor.glyphs.stench.name=악취의 %s items.armor.glyphs.viscosity.name=점성의 %s items.armor.glyphs.viscosity.deferred=%d의 피해 지연 items.armor.glyphs.viscosity$defereddamage.name=지연된 피해 +items.armor.glyphs.viscosity$defereddamage.ondeath=지연된 피해에 의해 사망했다... +items.armor.glyphs.viscosity$defereddamage.rankings_desc=지연된 피해로 사망 items.armor.glyphs.viscosity$defereddamage.desc=이 갑옷의 상형문자가 당신을 피해로부터 보호했지만, 그 대신 천천히 당신에게 피해를 입힙니다. \n\n당신이 입는 피해는 즉시 발생하는 대신 시간에 걸쳐서 들어오게 됩니다. \n\n남은 피해량이 없어질 때 까지 1턴당 1의 피해를 입게 됩니다. 당신에게 %d의 지연된 피해가 남았습니다. @@ -45,6 +49,7 @@ items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. items.armor.huntressarmor.name=사냥꾼의 망토 +items.armor.huntressarmor.ac_special=유령 칼날 items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다. items.armor.huntressarmor.desc=이 망토를 두른 사냥꾼은 유령 칼날을 만들어 날릴 수 있습니다. 각각의 칼날들은 사냥꾼의 시야 안에 들어온 적 하나를 추적하여, 그녀가 현재 장비한 무기에 비례한 피해량을 줍니다. @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=가죽 갑옷 items.armor.leatherarmor.desc=그을려진 몬스터의 가죽으로 만든 갑옷이다. 천 갑옷 만큼 가볍지는 않지만 훨씬 더 나은 보호 효과를 제공해 준다. items.armor.magearmor.name=마법사의 로브 +items.armor.magearmor.ac_special=대지 융해 items.armor.magearmor.desc=마법사는 이 진귀한 로브를 입으므로써, 대지 융해 주문을 사용할 수 있습니다. 시야 내에 들어온 모든 적들은 불이 붙으며 움직일 수 없게 됩니다. items.armor.mailarmor.name=사슬 갑옷 @@ -61,6 +67,7 @@ items.armor.platearmor.name=판금 갑옷 items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다. items.armor.roguearmor.name=도적의 의복 +items.armor.roguearmor.ac_special=연막탄 items.armor.roguearmor.fov=당신의 시야 안의 빈 공간으로만 이동할 수 있습니다. items.armor.roguearmor.prompt=이동할 지역을 선택하세요 items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 "연막탄"이라는 비술을 사용할 수 있습니다. 그를 볼 수 있는 모든 적의 눈을 가리고 원하는 지역으로 이동할 수 있습니다. @@ -69,6 +76,7 @@ items.armor.scalearmor.name=미늘 갑옷 items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다. items.armor.warriorarmor.name=전사의 강철 갑옷 +items.armor.warriorarmor.ac_special=영웅의 도약 items.armor.warriorarmor.prompt=도약할 지역을 선택하세요 items.armor.warriorarmor.desc=이 갑옷은 매우 무거워 보이지만, 이 갑옷을 입은 전사는 원하는 방향으로 영웅의 도약을 사용할 수 있습니다. 전사가 도착한 곳 주변의 모든 적을 강타하여 기절시킵니다. @@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=이 갑옷은 매우 무거워 보이지만, 이 ###artifacts items.artifacts.alchemiststoolkit.name=연금술사의 도구 +items.artifacts.alchemiststoolkit.ac_brew=제조 ##this one isn't dropped, so for now no i18n items.artifacts.artifact.unequip_title=뺄 아이템을 선택하세요 @@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=가시 items.artifacts.capeofthorns$thorns.desc=당신의 망토는 에너지를 발하고 있으며, 반사 역장으로 감싸고 있습니다\! \n\n당신이 입는 모든 피해는 가시 효과가 발동 된 동안 감소됩니다. 또한, 공격자가 바로 옆에 있으면, 줄어든 공격 만큼 공격자에게 반사됩니다. \n\n당신의 망토는 %s까지 에너지를 방출할 수 있습니다. items.artifacts.chaliceofblood.name=피의 성배 +items.artifacts.chaliceofblood.ac_prick=찌르기 items.artifacts.chaliceofblood.yes=네. 그렇게 하겠습니다. items.artifacts.chaliceofblood.no=아니오. 생각을 바꾸었습니다. items.artifacts.chaliceofblood.prick_warn=매번 이 성배를 사용할 때 마다 더 많은 생명력을 빼앗기게 됩니다. 조심하지 않으면 죽을 수도 있습니다.\n\n정말로 생명력을 더 바치겠습니까? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.desc_2=당신의 피가 성배에 흘러 들어 items.artifacts.chaliceofblood.desc_3=성배가 끝부분까지 당신의 생명의 정수로 가득 찼습니다. 당신은 그 성배가 댓가로 생명력을 내어 주고 있는 것을 느낄 수 있습니다. items.artifacts.cloakofshadows.name=그림자의 망토 +items.artifacts.cloakofshadows.ac_stealth=은신 items.artifacts.cloakofshadows.cooldown=당신의 망토는 다시 충전될 때 까지 %d턴이 더 필요합니다. items.artifacts.cloakofshadows.no_charge=당신의 망토는 아직 충전이 덜 되어 사용할 수 없다. items.artifacts.cloakofshadows.desc=몇년 전 도적이 왕국의 무기고에서 훔쳐 낸 진귀한 마법 방토입니다. 이 망토를 입으면 일시적으로 완전히 투명해질 수 있습니다.\n\n망토를 사용하면 할 수록, 효과가 더욱 강해집니다. 그리하여 도적은 더 자주, 더 오래 투명화할 수 있습니다. @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=은신 items.artifacts.cloakofshadows$cloakstealth.desc=당신이 그림자의 망토를 두르면 투명화 상태에 접어들게 됩니다.\n\n투명화 상태에서 적들은 당신을 따라오거나 공격할 수 없습니다. 대신 물리 공격이나 마법 효과(마법 막대나 주문서 등)은 투명화를 즉시 중단시킵니다.\n\n투명화 효과는 중단되거나 망토의 에너지가 떨어질 때 까지 지속됩니다. items.artifacts.driedrose.name=매마른 장미 +items.artifacts.driedrose.ac_summon=소환 +items.artifacts.driedrose.spawned=당신은 이미 유령을 하나 소환했다. +items.artifacts.driedrose.no_charge=장미가 아직 완전히 충전되지 않았다. +items.artifacts.driedrose.cursed=저주받은 장미를 사용할 수 없다. +items.artifacts.driedrose.no_space=당신 주변에 빈 공간이 없다. +items.artifacts.driedrose.charged=당신의 장미가 준비되었다\! +items.artifacts.driedrose.desc=과연 이 장미가 슬픈 유령이 성불하기 직전에 이야기했던 물건일까요? 이 장미엔 영적인 힘을 붙드는 힘이 있어, 쓰러진 전사의 영혼을 모을 수 있을 것 같습니다. +items.artifacts.driedrose.desc_hint=아무래도 꽃잎 몇 개가 모자란 것 같습니다. 꽃잎을 다시 찾아 붙이면 장미도 강력해질 것입니다. +items.artifacts.driedrose.desc_cursed=장미가 당신의 손에 달라붙었으며, 매우 차가운 느낌입니다. items.artifacts.driedrose$petal.name=매마른 꽃잎 +items.artifacts.driedrose$petal.no_rose=장미에 붙일 꽃잎이 없다. +items.artifacts.driedrose$petal.no_room=꽃잎이 들어갈 공간이 없어서 버릴 수 밖에 없었다. +items.artifacts.driedrose$petal.maxlevel=장미가 완전해졌다\! +items.artifacts.driedrose$petal.levelup=장미꽃에 꽃잎을 붙였다. +items.artifacts.driedrose$petal.desc=말라 비틀어진 꽃잎으로, 던전의 이정도 깊이에서도 여전히 살아 있다. +items.artifacts.driedrose$ghosthero.name=슬픈 유령 +items.artifacts.driedrose$ghosthero.def_verb=회피 +items.artifacts.driedrose$ghosthero.hello=안녕하신가 %s여. +# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed... +# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here. items.artifacts.etherealchains.name=에테르 사슬 +items.artifacts.etherealchains.ac_cast=시전 items.artifacts.etherealchains.no_charge=사슬의 충전량이 부족하다. items.artifacts.etherealchains.cursed=저주받은 사슬은 사용할 수 없다. items.artifacts.etherealchains.does_nothing=아무것도 일어나지 않았다. @@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=이 사슬은 당신의 곁에 느 items.artifacts.etherealchains$chainsrecharge.levelup=당신의 사슬이 더욱 강해졌다\! items.artifacts.hornofplenty.name=풍요의 뿔 +items.artifacts.hornofplenty.ac_eat=먹는다 +items.artifacts.hornofplenty.ac_store=저장한다 items.artifacts.hornofplenty.eat=당신은 뿔에서 나온 음식을 먹었다. items.artifacts.hornofplenty.prompt=넣을 음식을 선택하시오 items.artifacts.hornofplenty.no_food=당신의 뿔피리 안에 남은 음식이 없다\! @@ -144,6 +177,9 @@ items.artifacts.hornofplenty.desc_hint=아마도 음식을 뿔피리에게 줌 items.artifacts.hornofplenty.desc_cursed=저주받은 뿔피리는 당신의 옆에 붙어 버렸습니다. 음식을 생산하기 보다는 먹어치우려고 합니다. items.artifacts.lloydsbeacon.name=로이드의 신호기 +items.artifacts.lloydsbeacon.ac_zap=발사한다 +items.artifacts.lloydsbeacon.ac_set=위치 지정 +items.artifacts.lloydsbeacon.ac_return=귀환하기 items.artifacts.lloydsbeacon.no_charge=당신의 신호기는 지금 충분한 에너지가 없다. items.artifacts.lloydsbeacon.tele_fail=공간이동 마법이 실패했다. items.artifacts.lloydsbeacon.prompt=발사할 지점을 선택하세요 @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=자연의 샌들 items.artifacts.sandalsofnature.name_1=자연의 신발 items.artifacts.sandalsofnature.name_2=자연의 부츠 items.artifacts.sandalsofnature.name_3=자연의 경갑 +items.artifacts.sandalsofnature.ac_feed=씨앗 주기 +items.artifacts.sandalsofnature.ac_root=뿌리박기 items.artifacts.sandalsofnature.no_charge=당신에게 남은 에너지가 없다. items.artifacts.sandalsofnature.prompt=씨앗을 선택하시오 items.artifacts.sandalsofnature.already_fed=당신의 신발은 이미 최근에 그 씨앗의 힘을 흡수했다. @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_ability=당신의 신발은 움직일 수 items.artifacts.sandalsofnature.desc_seeds=당신은 지금까지 %d 씨앗을 먹였습니다. items.artifacts.talismanofforesight.name=예지의 부적 +items.artifacts.talismanofforesight.ac_scry=예지하기 items.artifacts.talismanofforesight.no_charge=당신의 부적에 남은 에너지가 부족하다. items.artifacts.talismanofforesight.scry=당신의 부적이 현재 층에 대한 지식을 당신의 생각에 담아 넣었다. items.artifacts.talismanofforesight.desc=특이한 문양이 새겨진 매끈한 돌멩이입니다. 당신 주변의 모든 것을 감시하는 것 처럼 보이며, 수상한 것에 주시하는 듯 합니다. @@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=뭔가 수상한것 같은 items.artifacts.talismanofforesight$foresight.desc=당신은 매우 불안해졌다. 보이지 않는 위험이 있는 것 같다. items.artifacts.timekeepershourglass.name=시간군주의 모래시계 +items.artifacts.timekeepershourglass.ac_activate=발동한다 items.artifacts.timekeepershourglass.in_use=당신의 모래시계가 이미 사용 중이다. items.artifacts.timekeepershourglass.no_charge=당신의 모래시계는 아직 충전되지 않았다. items.artifacts.timekeepershourglass.cursed=저주받은 모래시계를 사용할 수 없다. @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=이 모래를 담을 items.artifacts.timekeepershourglass$sandbag.desc=이 고운 모래가 든 작은 가방은 당신의 모래시계와 매우 잘 맞습니다.\n\n당신이 꼭 필요한 물건을 하필 상인이 가지고 있다는게 조금 미심쩍긴 합니다만... items.artifacts.unstablespellbook.name=불안정한 주문서 +items.artifacts.unstablespellbook.ac_read=읽는다 +items.artifacts.unstablespellbook.ac_add=추가한다 items.artifacts.unstablespellbook.blinded=실명한 상태에선 책을 읽을 수 없다. items.artifacts.unstablespellbook.no_charge=마법서의 에너지가 떨어진 것 같다. items.artifacts.unstablespellbook.cursed=저주받은 마법서를 읽을 수 없다. @@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=직화구이 고기 items.food.chargrilledmeat.desc=괜찮게 구워진 고기가 된 것 같다. items.food.food.name=비상식량 +items.food.food.ac_eat=먹는다 items.food.food.eat_msg=이 음식은 매우 맛있었다\! items.food.food.desc=이 비상식량은 평범해 보입니다. 말린 고기, 비스킷 조금 등이 들어 있습니다. @@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=이 해골 열쇠는 장난이 아닙니다. 진짜 ###potions +items.potions.potion.ac_drink=마신다 items.potions.potion.turquoise=청록색 items.potions.potion.crimson=선홍색 items.potions.potion.azure=하늘색 @@ -393,6 +437,7 @@ items.quest.embers.name=정령의 잉걸불 items.quest.embers.desc=이 특이한 잉걸불은 어린 불정령에서만 채취할 수 있습니다. 뜨거운 에너지를 발산하고 있습니다. items.quest.pickaxe.name=곡괭이 +items.quest.pickaxe.ac_mine=채굴한다 items.quest.pickaxe.no_vein=당신 근처에는 어두운 금 광맥이 없다. items.quest.pickaxe.desc=이것은 돌을 부술때 쓰는 크고 단단한 도구입니다. 아마 무기로도 사용될수 있을 겁니다. @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=이 반지가 정확히 어떤 효과가 있는지 ###scrolls +items.scrolls.scroll.ac_read=읽는다 items.scrolls.scroll.kaunan=카우난 items.scrolls.scroll.sowilo=소윌로 items.scrolls.scroll.laguz=라구즈 @@ -548,6 +594,7 @@ items.wands.cursedwand.grass=당신 주변에서 풀이 마구 자라났다\! items.wands.cursedwand.fire=뭔가 타는 냄새가 나는데... items.wands.cursedwand.transmogrify=당신의 마법 막대는 다른 종류로 변했다\! +items.wands.wand.ac_zap=발사한다 items.wands.wand.fizzles=당신의 마법 막대는 움찔할 뿐이었다. 충전 횟수가 남아 있지 않은 것 같다. items.wands.wand.self_target=당신은 스스로를 겨냥할 수 없다. items.wands.wand.identify=당신은 %s에 충분히 익숙해졌습니다. @@ -647,6 +694,8 @@ items.weapon.melee.mace.stats_desc=이 무기는 조금 빠른 무기입니다. items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 보통의 피해를 줍니다. items.weapon.melee.magesstaff.name=마법사의 지팡이 +items.weapon.melee.magesstaff.ac_imbue=융합한다 +items.weapon.melee.magesstaff.ac_zap=발사한다 items.weapon.melee.magesstaff.wand=마법 막대 items.weapon.melee.magesstaff.staff=지팡이 items.weapon.melee.magesstaff.prompt=흡수할 마법 막대를 선택하시오 @@ -670,6 +719,7 @@ items.weapon.melee.quarterstaff.name=육척봉 items.weapon.melee.quarterstaff.desc=단단한 나무로 만들어진 지팡이이며, 끝 부분에 금속으로 된 테로 둘러져 있습니다. items.weapon.melee.shortsword.name=소검 +items.weapon.melee.shortsword.ac_reforge=재주조한다 items.weapon.melee.shortsword.desc=이 무기는 단검보다 겨우 한두 뼘 정도 긴 무기에 불과합니다. 통상의 검보다는 작아서 소검이라고 불립니다. items.weapon.melee.spear.name=창 @@ -720,21 +770,27 @@ items.weapon.weapon.heavier=무기를 더 무겁게 조정했다. ###misc items items.amulet.name=옌더의 부적 +items.amulet.ac_end=게임을 끝낸다 +items.amulet.rankings_desc=옌더의 부적 획득 items.amulet.desc=옌더의 부적은 현재까지 가장 강력한 유물로 그 기원조차 불분명합니다. 전설에 따르면 주인의 의지가 이것을 "설득"할 정도로 충분히 강하다는 전제 하에 소유자의 어떠한 소원이라도 들어 주는 것으로 알려져 있습니다. items.ankh.name=앙크 +items.ankh.ac_bless=축복한다 items.ankh.bless=당신은 앙크를 깨끗한 물로 축복했다. items.ankh.desc=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 부활하는 중 착용하지 않은 모든 아이템들이 사라집니다. 가득 찬 이슬병을 사용해 앙크를 축복하여 강화시킬 수 있습니다. items.ankh.desc_blessed=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 이 앙크는 축복을 받았으며 더 강력한 효과를 가집니다. 앙크는 당신이 죽을 위기에 처했을 때 스스로를 희생하여 소유자를 구원합니다. items.armorkit.name=갑옷 개조 도구 +items.armorkit.ac_apply=추가한다 items.armorkit.prompt=강화할 방어구를 선택하시오 items.armorkit.upgraded=당신은 당신의 %s에 개조 도구를 사용했다. items.armorkit.desc=이 작은 부품과 재료로 이루어진 도구를 작동시키면 누구라도 어떤 갑옷을 "전설 갑옷"으로 바꿀 수 있습니다. 갑옷이 가지고 있던 속성을 유지하며, 입은 직업에 따라 달라지는 능력을 새로 부여합니다. 재단술, 무두질, 제련술 그 어떤 것도 필요하지 않습니다. items.bomb.name=폭탄 +items.bomt.ac_lightthrow=불 붙여 던진다 items.bomb.snuff_fuse=당신은 폭탄의 도화선을 재빨리 껐다. items.bomb.ondeath=폭사했다. +items.bomb.rankings_desc=폭발로 사망 items.bomb.desc=검은 화약이 꽤 많이 든 폭탄입니다. 폭발하면 당연히 주위의 모든 것에게 피해를 줍니다.\n\n도화선에 불을 붙인 후 다 타들어갈 때 까지 어느정도의 시간이 걸립니다. items.bomb.desc_burning=검은 화약이 꽤 많이 든 폭탄입니다. 폭발하면 당연히 주위의 모든 것에게 피해를 줍니다.\n\n이 폭탄의 도화선엔 이미 불이 붙어 있습니다. 멀리 떨어지거나 재빨리 불을 끄십시오\! items.bomb$doublebomb.name=폭탄 2개 @@ -746,6 +802,7 @@ items.dewdrop.already_full=당신은 이미 최대 체력입니다. items.dewdrop.desc=수정같이 깨끗한 이슬입니다.\n\n이 장소의 마법의 영향으로 인해, 순수한 물은 약한 회복 효과를 가집니다. items.dewvial.name=이슬병 +items.dewvial.ac_drink=마신다 items.dewvial.value=%+d HP items.dewvial.collected=당신은 이슬을 이슬병 안에 넣었다. items.dewvial.full=당신의 이슬병이 꽉 찼다\! @@ -753,36 +810,47 @@ items.dewvial.empty=당신의 이슬병이 텅 비었다\! items.dewvial.desc=당신은 남은 이슬을 이 작은 병에 넣어 두었다 나중에 마실 수 있습니다. 병에 들은 이슬이 많을 수록, 각각의 이슬방울이 회복시키는 양도 늘어닙니다. 가득 찬 이슬병은 회복의 물약과 비슷한 회복 효과를 줍니다.\n\n이 유리병은 소생 주문이 걸려 있었는 것 같지만, 그 힘이 약해져 버렸습니다. 하지만 여전히 어느 정도의 힘이 남아 있으며, 가득 찬 이슬병은 다른 부활 아이템을 축복할 수 있을 것입니다. items.equipableitem.unequip_cursed=당신은 저주받은 장비를 벗을 수 없다\! +items.equipableitem.ac_equip=착용한다 +items.equipableitem.ac_unequip=해제한다 items.gold.name=금화 items.gold.desc=금화가 쌓인 더미입니다. 나중에 상점에서 사용할 수 있도록 금화를 모으십시오. items.honeypot.name=꿀단지 +items.honeypot.ac_shatter=깨트린다 items.honeypot.desc=이 커다란 꿀단지는 꿀만으로 채워진 대신, 거대한 벌을 담고 있습니다\! 벌들은 보통 무리를 지어 벌집에서 살기 때문에, 이 단지는 벌을 가두기 위한 함정일 수도 있습니다. 벌은 단지 안의 꿀에 만족한 모습이지만, 당신이 쳐다보면 조심스럽게 윙윙거리는 소리를 들을 수 있습니다. items.honeypot$shatteredpot.name=깨진 꿀단지 items.honeypot$shatteredpot.desc=이 단지는 이미 깨져 벼렸고, 벽을 타고 흐르는 끈적한 꿀들만 형태를 유지하도록 하며, 그마저도 천천히 분리되고 있습니다.\n\n단지는 이미 깨져 버렸지만, 벌은 여전히 단지를 지키려고 하고 있습니다. items.item.pack_full=당신의 가방은 가득 차서 %s를 넣을 공간이 없다. items.item.prompt=던질 방향을 선택하세요 +items.item.ac_drop=떨어트린다 +items.item.ac_throw=던진다 +items.item.rankings_desc=%s에 의해 사망 items.kindofweapon.cursed=당신은 당신의 손이 %s를 원하지 않게 감는 것을 보며 놀랐습니다. items.merchantsbeacon.name=상인의 신호기 +items.merchantsbeacon.ac_use=사용한다 items.merchantsbeacon.desc=드워프 종족의 기술로 만들어진 이 이상한 물건을 사용하여 매우 먼 거리에서 통신할 수 있습니다.\n\n이 신호기를 사용하면 던전 어디에서라도 아이템을 픽셀 상점에 팔 수 있습니다.\n\n하지만, 신호기에 깃든 마법은 한 번동안만 지속될 수 있으니, 현명하게 사용하십시오. items.stylus.name=신비한 바늘 +items.stylus.ac_inscribe=새긴다 items.stylus.prompt=새길 방어구를 선택하시오 items.stylus.inscribed=당신은 당신의 방어구를 바늘로 새겼다. items.stylus.desc=이 신비한 바늘은 어두운 색의 단단한 돌로 만들어졌습니다. 이 바늘을 사용하여 방어구에 마법 상형문자를 새길 수 있습니다만, 어떠한 상형문자가 새겨지는지 알 수 없으며 오직 바늘이 새기는 대로 결정됩니다. items.tomeofmastery.name=전직의 서 +items.tomeofmastery.ac_read=읽는다 items.tomeofmastery.way=당신은 %s의 길을 따르기로 결정했습니다\! items.tomeofmastery.desc=이 낡은 가죽 책은 그리 두껍진 않지만, 이 책에서 배울 내용은 많아 보입니다. 이 책을 읽는데는 어느 정도의 시간이 걸리는 것에 주의하십시오. items.torch.name=횃불 +items.torch.ac_light=불을 붙인다 items.torch.desc=모험가의 필수 장비입니다. 던전이 어두워진다면, 횃불을 밝혀 길을 찾으십시오. items.weightstone.name=무게돌 +items.weightstone.ac_apply=추가한다 items.weightstone.select=조정할 무기를 선택하시오 items.weightstone.light=당신은 무기를 더 가볍게 조정했다 items.weightstone.heavy=당신은 무기를 더 무겁게 조정했다 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties index 99837d075..6e3bea38d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=%s splątania items.armor.glyphs.metabolism.name=%s metabolizmu items.armor.glyphs.multiplicity.name=%s zwielokrotnienia +# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity items.armor.glyphs.potential.name=%s potencjału +# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential items.armor.glyphs.stench.name=%s smrodu items.armor.glyphs.viscosity.name=%s lepkości items.armor.glyphs.viscosity.deferred=opóźnione %d items.armor.glyphs.viscosity$defereddamage.name=Opóźnione obrażenia +# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you... +# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage # items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately. You will take one damage per turn until there is no damage left.\n\nDeferred damage remaining\: %d. @@ -45,6 +49,7 @@ items.armor.classarmor.low_hp=Masz za mało punktów życia\! # items.armor.clotharmor.desc=This lightweight armor offers basic protection. # items.armor.huntressarmor.name=huntress cloak +# items.armor.huntressarmor.ac_special=SPECTRAL BLADES items.armor.huntressarmor.no_enemies=Nie widać przeciwników # items.armor.huntressarmor.desc=A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon. @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=Skórzana zbroja items.armor.leatherarmor.desc=Pancerz zrobiony z wyprawionej zwierzęcej skóry. Co prawda nie jest tak lekki, jak płócienna kamizelka, ale zapewnia lepszą ochronę. items.armor.magearmor.name=Szata Maga +# items.armor.magearmor.ac_special=MOLTEN EARTH items.armor.magearmor.desc=Gdy mag nosi tą przepiękną szatę, zyskuje możliwość rzucenia zaklęcia Płynnej Ziemi - wszyscy przeciwnicy w zasięgu jego wzroku zostaną jednocześnie podpaleni i uziemieni. items.armor.mailarmor.name=Kolczuga @@ -61,6 +67,7 @@ items.armor.platearmor.name=Zbroja płytowa items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi, zdolnemu do dźwigania jej ciężaru. # items.armor.roguearmor.name=rogue garb +# items.armor.roguearmor.ac_special=SMOKE BOMB # items.armor.roguearmor.fov=You can only jump to an empty location in your field of view items.armor.roguearmor.prompt=Wybierz cel skoku # items.armor.roguearmor.desc=Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb"\: he blinds enemies who could see him and jumps aside. @@ -69,6 +76,7 @@ items.armor.scalearmor.name=Zbroja łuskowa items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz. # items.armor.warriorarmor.name=warrior suit of armor +# items.armor.warriorarmor.ac_special=HEROIC LEAP # items.armor.warriorarmor.prompt=Choose direction to leap # items.armor.warriorarmor.desc=While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies. @@ -76,6 +84,7 @@ items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworz ###artifacts items.artifacts.alchemiststoolkit.name=Zestaw Alchemika +# items.artifacts.alchemiststoolkit.ac_brew=BREW ##this one isn't dropped, so for now no i18n # items.artifacts.artifact.unequip_title=Unequip one item @@ -96,6 +105,7 @@ items.artifacts.capeofthorns.name=Płaszcz Cierni # items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s. items.artifacts.chaliceofblood.name=Czara Krwi +# items.artifacts.chaliceofblood.ac_prick=PRICK items.artifacts.chaliceofblood.yes=Tak, wiem, co robię items.artifacts.chaliceofblood.no=Nie, zmieniłem zdanie # items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.no=Nie, zmieniłem zdanie # items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you. items.artifacts.cloakofshadows.name=Peleryna Cieni +# items.artifacts.cloakofshadows.ac_stealth=STEALTH # items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize. # items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet. # items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations. @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows.name=Peleryna Cieni # items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge. items.artifacts.driedrose.name=Wyschnięta Róża +# items.artifacts.driedrose.ac_summon=SUMMON +# items.artifacts.driedrose.spawned=You have already summed the ghost. +# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet. +# items.artifacts.driedrose.cursed=You cannot use a cursed rose. +# items.artifacts.driedrose.no_space=There is no free space near you. +# items.artifacts.driedrose.charged=Your rose is fully charged\! +# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior. +# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose. +# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold. items.artifacts.driedrose$petal.name=Wysuszony Płatek +# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to. +# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it. +# items.artifacts.driedrose$petal.maxlevel=The rose is completed\! +# items.artifacts.driedrose$petal.levelup=You add the petal to the rose. +# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon. +# items.artifacts.driedrose$ghosthero.name=sad ghost +# items.artifacts.driedrose$ghosthero.def_verb=evaded +# items.artifacts.driedrose$ghosthero.hello=Hello again %s. +# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed... +# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here. items.artifacts.etherealchains.name=Eteryczne Łańcuchy +# items.artifacts.etherealchains.ac_cast=CAST # items.artifacts.etherealchains.no_charge=Your chains do not have enough charge. # items.artifacts.etherealchains.cursed=You can't use cursed chains. # items.artifacts.etherealchains.does_nothing=That won't do anything. @@ -132,6 +163,8 @@ items.artifacts.etherealchains.name=Eteryczne Łańcuchy # items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\! items.artifacts.hornofplenty.name=Róg obfitości +# items.artifacts.hornofplenty.ac_eat=EAT +# items.artifacts.hornofplenty.ac_store=STORE # items.artifacts.hornofplenty.eat=You eat from the horn. # items.artifacts.hornofplenty.prompt=Select a piece of food # items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\! @@ -144,6 +177,9 @@ items.artifacts.hornofplenty.reject=Twój Róg odrzuca nieprzyrządzony Mdły Ow # items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it. # items.artifacts.lloydsbeacon.name=lloyd's beacon +# items.artifacts.lloydsbeacon.ac_zap=ZAP +# items.artifacts.lloydsbeacon.ac_set=SET +# items.artifacts.lloydsbeacon.ac_return=RETURN # items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now. # items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails. # items.artifacts.lloydsbeacon.prompt=Choose a location to zap. @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=Sandały Natury # items.artifacts.sandalsofnature.name_1=shoes of nature # items.artifacts.sandalsofnature.name_2=boots of nature # items.artifacts.sandalsofnature.name_3=greaves of nature +# items.artifacts.sandalsofnature.ac_feed=FEED +# items.artifacts.sandalsofnature.ac_root=ROOT # items.artifacts.sandalsofnature.no_charge=They have no energy right now. # items.artifacts.sandalsofnature.prompt=Select a seed # items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed. @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.name=Sandały Natury # items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds. # items.artifacts.talismanofforesight.name=talisman of foresight +# items.artifacts.talismanofforesight.ac_scry=SCRY # items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet. # items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor. # items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual. @@ -189,6 +228,7 @@ items.artifacts.sandalsofnature.name=Sandały Natury # items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger. # items.artifacts.timekeepershourglass.name=timekeeper's hourglass +# items.artifacts.timekeepershourglass.ac_activate=ACTIVATE # items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use. # items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet. # items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass. @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.name=Woreczek magicznego piasku # items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it... items.artifacts.unstablespellbook.name=Niestabilna księga zaklęć +# items.artifacts.unstablespellbook.ac_read=READ +# items.artifacts.unstablespellbook.ac_add=ADD # items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded. # items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now. # items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook. @@ -262,6 +304,7 @@ items.food.blandfruit.desc_cooked=Owoc napuchnął od wody i możliwe, że przej # items.food.chargrilledmeat.desc=It looks like a decent steak. # items.food.food.name=ration of food +# items.food.food.ac_eat=EAT # items.food.food.eat_msg=That food tasted delicious\! items.food.food.desc=Nic szczególnego\: suszone mięso i trochę ciastek. @@ -305,6 +348,7 @@ items.keys.ironkey.name=Stalowy klucz ###potions +# items.potions.potion.ac_drink=DRINK items.potions.potion.turquoise=Turkusowa items.potions.potion.crimson=Szkarłatna items.potions.potion.azure=Błękitna @@ -393,6 +437,7 @@ items.potions.potionofliquidflame.desc=Ta kolba zawiera niestabilną substancję # items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy. items.quest.pickaxe.name=Kilof +# items.quest.pickaxe.ac_mine=MINE # items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine. items.quest.pickaxe.desc=Potężne i wytrzymałe narzędzie do kruszenia skał. Zapewne można by użyć go jako broni. @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=Nie do końca wiadomo, co dokładnie robi ten pier ###scrolls +# items.scrolls.scroll.ac_read=READ items.scrolls.scroll.kaunan=KAUNAN items.scrolls.scroll.sowilo=SOWILO items.scrolls.scroll.laguz=LAGUZ @@ -548,6 +594,7 @@ items.wands.cursedwand.cursed=Ekwipunek, którego używasz został przeklęty\! # items.wands.cursedwand.fire=You smell burning... # items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\! +# items.wands.wand.ac_zap=ZAP # items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge. # items.wands.wand.self_target=You can't target yourself\! # items.wands.wand.identify=You are now familiar with your %s. @@ -647,6 +694,8 @@ items.weapon.melee.mace.stats_desc=To raczej szybka broń. # items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage. # items.weapon.melee.magesstaff.name=mage's staff +# items.weapon.melee.magesstaff.ac_imbue=IMBUE +# items.weapon.melee.magesstaff.ac_zap=ZAP # items.weapon.melee.magesstaff.wand=wand # items.weapon.melee.magesstaff.staff=staff # items.weapon.melee.magesstaff.prompt=Select a wand to consume @@ -670,6 +719,7 @@ items.weapon.melee.meleeweapon.stats_desc= # items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron. items.weapon.melee.shortsword.name=Krótki miecz +# items.weapon.melee.shortsword.ac_reforge=REFORGE # items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger. items.weapon.melee.spear.name=Dzida @@ -720,21 +770,27 @@ items.weapon.weapon.identify=Nosisz swój %s wystarczająco długo, by go zident ###misc items # items.amulet.name=amulet of yendor +# items.amulet.ac_end=END THE GAME +# items.amulet.rankings_desc=Obtained the Amulet of Yendor # items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it. items.ankh.name=Ankh +# items.ankh.ac_bless=BLESS items.ankh.bless=Poświęciłeś ankha czystą wodą. items.ankh.desc=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Po wskrzeszeniu, wszystkie nie wyposażone przedmioty zostają utracone. Używając pełnej fiolki z rosą, Ankh może być poświęcony, uzyskując dodatkową siłę. # items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril. # items.armorkit.name=armor kit +# items.armorkit.ac_apply=APPLY # items.armorkit.prompt=Select an armor to upgrade # items.armorkit.upgraded=You applied the armor kit to upgrade your %s # items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required. # items.bomb.name=bomb +# items.bomt.ac_lightthrow=LIGHT & THROW # items.bomb.snuff_fuse=You quickly snuff the bomb's fuse. # items.bomb.ondeath=Killed by an explosion +# items.bomb.rankings_desc=Killed by an explosion # items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit. # items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\! # items.bomb$doublebomb.name=two bombs @@ -746,6 +802,7 @@ items.dewdrop.already_full=Jesteś już w pełni sił. # items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties. # items.dewvial.name=dew vial +# items.dewvial.ac_drink=DRINK # items.dewvial.value=%+dHP # items.dewvial.collected=You collected a dewdrop into your dew vial. items.dewvial.full=Twoja fiolka z rosą jest pełna\! @@ -753,36 +810,47 @@ items.dewvial.empty=Twoja fiolka z rosą jest pusta\! # items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item. # items.equipableitem.unequip_cursed=You can't remove a cursed item\! +# items.equipableitem.ac_equip=EQUIP +# items.equipableitem.ac_unequip=UNEQUIP # items.gold.name=gold items.gold.desc=Stos złotych monet. Zebrane monety możesz później wydać w sklepie. items.honeypot.name=Dzbanek na miód +# items.honeypot.ac_shatter=SHATTER # items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it. items.honeypot$shatteredpot.name=Stłuczony dzbanek na miód # items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot. # items.item.pack_full=Your pack is too full for the %s. items.item.prompt=Wybierz kierunek rzutu +# items.item.ac_drop=DROP +# items.item.ac_throw=THROW +# items.item.rankings_desc=Killed by\: %s # items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s # items.merchantsbeacon.name=merchant's beacon +# items.merchantsbeacon.ac_use=USE # items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely. # items.stylus.name=arcane stylus +# items.stylus.ac_inscribe=INSCRIBE # items.stylus.prompt=Select an armor to inscribe # items.stylus.inscribed=You inscribed your armor with the stylus # items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you. # items.tomeofmastery.name=Tome of Mastery +# items.tomeofmastery.ac_read=READ # items.tomeofmastery.way=You have chosen the way of the %s\! # items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time. # items.torch.name=torch +# items.torch.ac_light=LIGHT # items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way. # items.weightstone.name=weightstone +# items.weightstone.ac_apply=APPLY # items.weightstone.select=Select a weapon to balance # items.weightstone.light=you balanced your weapon to make it lighter # items.weightstone.heavy=you balanced your weapon to make it heavier diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties index bf115de8c..6ee842f97 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=%s do emaranhamento items.armor.glyphs.metabolism.name=%s do metabolismo items.armor.glyphs.multiplicity.name=%s da multiplicidade +items.armor.glyphs.multiplicity.rankings_desc=Morto por\: glifo da multiplicidade items.armor.glyphs.potential.name=%s do potencial +items.armor.glyphs.potential.rankings_desc=Morto por\: glifo do potencial items.armor.glyphs.stench.name=%s do fedor items.armor.glyphs.viscosity.name=%s da viscosidade items.armor.glyphs.viscosity.deferred=%d deferido items.armor.glyphs.viscosity$defereddamage.name=dano adiado +items.armor.glyphs.viscosity$defereddamage.ondeath=O dano adiado matou você... +items.armor.glyphs.viscosity$defereddamage.rankings_desc=Morto por dano adiado items.armor.glyphs.viscosity$defereddamage.desc=enquanto o grifo de sua armadura protegeu você do dano,ele parece estar lentamente pagando você de volta por isso.\n\no dano está sendo causado a você lentamente ao invés de imediatamente.Você irá levar um de dano a cada turno até não haver mais dano restante.\n\ndano adiado restante\: %d @@ -45,6 +49,7 @@ items.armor.clotharmor.name=armadura de pano. items.armor.clotharmor.desc=essa armadura leve fornece proteção básica items.armor.huntressarmor.name=capa da caçadora +items.armor.huntressarmor.ac_special=LÂMINAS ESPECTRAIS items.armor.huntressarmor.no_enemies=nenhum inimigo a vista items.armor.huntressarmor.desc=uma caçadora nessa capa pode criar uma coleção de laminas espectrais.cada uma dessas lamina irá atingir um único inimigo no campo de visão da caçadora,causando dano de acordo com a sua arma branca atualmente equipada. @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=armadura de couro items.armor.leatherarmor.desc=essa armadura foi feita de algum tipo de couro de monstro.não é tão leve quanto a armadura de pano,mas fornece proteção melhor. items.armor.magearmor.name=robe do mago. +items.armor.magearmor.ac_special=TERRA DERRETIDA items.armor.magearmor.desc=vestindo esse lindo robe,um mago pode invocar um feitiço de fundir a terra\:todos os inimigos em seu campo de visão pegarão fogo e serão incapazes de se mover ao mesmo tempo. items.armor.mailarmor.name=armadura de malha @@ -61,6 +67,7 @@ items.armor.platearmor.name=armadura de placa items.armor.platearmor.desc=placas de metal enormes foram fundidas juntas para formar um terno que fornece proteção incomparável para qualquer aventureiro forte o suficiente para suportar seu peso esmagador. items.armor.roguearmor.name=traje do trapaceiro. +items.armor.roguearmor.ac_special=BOMBA DE FUMAÇA items.armor.roguearmor.fov=você só pode pular para um lugar vazio em sua linha de visão. items.armor.roguearmor.prompt=escolha uma localização para pular. items.armor.roguearmor.desc=vestindo essa roupa escura,um trapaceiro pode efetuar um truque,ele se chama ¨bomba de fumaça¨\:isso cega inimigos visiveis e pula para uma localização visivel\n. @@ -69,6 +76,7 @@ items.armor.scalearmor.name=armadura de escalas items.armor.scalearmor.desc=escamas de metal foram juntadas para formar um flexivel,porem protetiva armadura. items.armor.warriorarmor.name=armadura do guerreiro +items.armor.warriorarmor.ac_special=SALTO HERÓICO items.armor.warriorarmor.prompt=selecione uma direção para pular items.armor.warriorarmor.desc=enquanto essa armadura parece pesada,ela permite que um guerreiro performe um salto heróico para uma localização alvo,atordoando todos os inimigos próximos @@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=enquanto essa armadura parece pesada,ela permite q ###artifacts items.artifacts.alchemiststoolkit.name=kit de ferramentas do alquimista. +items.artifacts.alchemiststoolkit.ac_brew=MISTURAR ##this one isn't dropped, so for now no i18n items.artifacts.artifact.unequip_title=desequipar um item. @@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=Espinhos items.artifacts.capeofthorns$thorns.desc=sua capa está irradiando energia,cercando você em um campo e força defletiva\!\n\ntodo o dano recebido é reduzido enquanto o efeito espinhos esta ativado.adicionalmente,se o atacante está próximo a você.o dano reduzido e defletido de volta ao atacante\!\n\nturnos de espinhos restantes\: %s. items.artifacts.chaliceofblood.name=calice de sangue. +items.artifacts.chaliceofblood.ac_prick=FURAR items.artifacts.chaliceofblood.yes=sim,eu sei oque estou fazendo items.artifacts.chaliceofblood.no=não,eu mudei de ideia items.artifacts.chaliceofblood.prick_warn=toda vez que você usa o cálice ele irá drenar cada vez mais energia vital,se você não tomar cuidado esse efeito pode facilmente matar você.\n\ntem certeza que quer oferecer mais energia vital? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.desc_2=um pouco do seu sangue está acumulado den items.artifacts.chaliceofblood.desc_3=o cálice esta cheio até a borda com a sua essência vital.Você pode sentir o cálice transbordando energia vital de volta para você items.artifacts.cloakofshadows.name=capa das sombras. +items.artifacts.cloakofshadows.ac_stealth=FURTIVO items.artifacts.cloakofshadows.cooldown=sua capa precisa de mais %d para se re-energizar. items.artifacts.cloakofshadows.no_charge=sua capa ainda não carregou o suficiente para ser usavêl ainda items.artifacts.cloakofshadows.desc=Um manto mágico de valor inestimável, roubado do arsenal real há muitos anos pelo Trapaceiro . Quando usado, ela pode ser usado se tornar completamente invisível por um curto período de tempo .\n\nquando mais for usada,mais forte ela se torna,permitindo ao trapaceiro se tornar invisivel mais frequentemente e por períodos maiores @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=encapuzado. items.artifacts.cloakofshadows$cloakstealth.desc=sua capa das sombras esta lhe garantindo invisibilidade enquanto você estiver envolvido por ela.\n\nEnquanto você estiver invisível inimigos são incapazes de atacar ou segui-lo . Ataques físicos e efeitos mágicos (tais como pergaminhos e varinhas ) irá cancelar imediatamente invisibilidade.\n\nvocê permanecera encapuzado por até sua capa ficar sem carga. items.artifacts.driedrose.name=rosa seca +items.artifacts.driedrose.ac_summon=INVOCAR +items.artifacts.driedrose.spawned=Você já invocou o fantasma. +items.artifacts.driedrose.no_charge=Sua rosa ainda não está totalmente carregada. +items.artifacts.driedrose.cursed=Você não pode usar uma rosa amaldiçoada. +items.artifacts.driedrose.no_space=Não há espaço suficiente ao seu redor. +items.artifacts.driedrose.charged=Sua rosa está totalmente carregada\! +items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de desaparecer? Ela parece conter uma forma de poder espiritual, talvez ela possa ser usada para canalizar a energia daquele guerreiro falecido. +items.artifacts.driedrose.desc_hint=Algumas pétalas parecem estar faltando. Talvez reanexá-las possa fortalecer a rosa. +items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, ela está estranhamente fria. items.artifacts.driedrose$petal.name=petala seca +items.artifacts.driedrose$petal.no_rose=Você não tem uma rosa para reanexar esta pétala. +items.artifacts.driedrose$petal.no_room=Não há mais espaço para esta pétala, então você a descarta. +items.artifacts.driedrose$petal.maxlevel=A rosa está completa\! +items.artifacts.driedrose$petal.levelup=Você reanexa a pétala à rosa. +items.artifacts.driedrose$petal.desc=Uma frágil pétala seca, que de alguma forma sobreviveu até agora nesta masmorra. +items.artifacts.driedrose$ghosthero.name=fantasma triste +items.artifacts.driedrose$ghosthero.def_verb=esquivou +items.artifacts.driedrose$ghosthero.hello=Olá novamente %s. +items.artifacts.driedrose$ghosthero.introduce=Meu espírito está conectado à esta rosa, ela era muito preciosa para mim, um presente de meu amor, que eu deixei na superfície.\n\nEu não posso retornar a ele, mas graças a você eu terei uma segunda chance de completar minha jornada. Quando eu for capaz, eu responderei a seu chamado e lutarei ao seu lado.\n\ncom sorte você terá sucesso onde eu falhei... +items.artifacts.driedrose$ghosthero.desc=Uma frágil figura etérea com formado humanoide. Seu poder parece estar conectado à rosa que eu tenho.\n\nEste fantasma pode não ser muito, mas parece ser meu único amigo aqui em baixo. items.artifacts.etherealchains.name=correntes etéreas +items.artifacts.etherealchains.ac_cast=LANÇAR items.artifacts.etherealchains.no_charge=suas correntes ainda não carregaram o suficiente. items.artifacts.etherealchains.cursed=você não pode usar correntes amaldiçoadas. items.artifacts.etherealchains.does_nothing=isso não vai fazer nada @@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=as correntes descansam ao seu lado, items.artifacts.etherealchains$chainsrecharge.levelup=suas correntes crescem em força items.artifacts.hornofplenty.name=chifre da fartura +items.artifacts.hornofplenty.ac_eat=COMER +items.artifacts.hornofplenty.ac_store=GUARDAR items.artifacts.hornofplenty.eat=você comeu do chifre items.artifacts.hornofplenty.prompt=selecione uma peça de comida items.artifacts.hornofplenty.no_food=não tem comida no chifre para comer @@ -144,6 +177,9 @@ items.artifacts.hornofplenty.desc_hint=talvez aja um jeito de aumentar o poder d items.artifacts.hornofplenty.desc_cursed=o chifre amaldiçoado se prendeu a você,ele parece estar roubando a efetividade da comida em vez de produzi-la. items.artifacts.lloydsbeacon.name=o farol da lloyd´s +items.artifacts.lloydsbeacon.ac_zap=ZAPEAR +items.artifacts.lloydsbeacon.ac_set=ATIVAR +items.artifacts.lloydsbeacon.ac_return=RETORNAR items.artifacts.lloydsbeacon.no_charge=seu farol não tem carga suficiente nesse momento. items.artifacts.lloydsbeacon.tele_fail=a magia de teleporte falhou items.artifacts.lloydsbeacon.prompt=selecione uma direção para dar um tiro. @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=sandalias da natureza items.artifacts.sandalsofnature.name_1=sapatos da natureza items.artifacts.sandalsofnature.name_2=botas da natureza items.artifacts.sandalsofnature.name_3=gravas da natureza +items.artifacts.sandalsofnature.ac_feed=ALIMENTAR +items.artifacts.sandalsofnature.ac_root=ENRAIZAR items.artifacts.sandalsofnature.no_charge=ele não tem energia agora. items.artifacts.sandalsofnature.prompt=selecione uma semente. items.artifacts.sandalsofnature.already_fed=seus calçados já ganharam nutrientes dessa semente recentemente. @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_ability=O calçado ganhou a capacidade de t items.artifacts.sandalsofnature.desc_seeds=você já alimentou os calçados com sementes de %d items.artifacts.talismanofforesight.name=talismã da previdencia +items.artifacts.talismanofforesight.ac_scry=ADIVINHAR items.artifacts.talismanofforesight.no_charge=o talismã ainda não esta totalmente carregado. items.artifacts.talismanofforesight.scry=o talismã imunda a sua mente com sabedoria sobre o andar atual items.artifacts.talismanofforesight.desc=uma pedra lisa com gravuras estranhas.você sente que eles esta observando tudo ao seu redor,mantendo os olhos abertos em busca de algo estranho @@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=você se sente desconfortav items.artifacts.talismanofforesight$foresight.desc=você se sente muito desconfortavel,como se tivesse algum perigo por perto items.artifacts.timekeepershourglass.name=ampulheta do guardião do tempo. +items.artifacts.timekeepershourglass.ac_activate=ATIVAR items.artifacts.timekeepershourglass.in_use=sua ampulheta esta pronta para o uso items.artifacts.timekeepershourglass.no_charge=sua ampulheta ainda não recarregou o suficiente para ser usavél ainda items.artifacts.timekeepershourglass.cursed=você não pode usar uma ampulheta amaldiçoada @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=você não tem uma amp items.artifacts.timekeepershourglass$sandbag.desc=essa pequena bolsa de areia magica parece funcionar perfeitamente com sua ampulheta.\n\nParece conveniente que o lojista tenha esse item especifico que você precisa... items.artifacts.unstablespellbook.name=livro de feitiços instável +items.artifacts.unstablespellbook.ac_read=LER +items.artifacts.unstablespellbook.ac_add=ADICIONAR items.artifacts.unstablespellbook.blinded=você não pode ler o livro se estiver cegado items.artifacts.unstablespellbook.no_charge=seu livro de feitiços esta sem energia agora items.artifacts.unstablespellbook.cursed=você não pode ler o livro de feitiços amaldiçoado @@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=carne grelhada items.food.chargrilledmeat.desc=parece um lanche decente items.food.food.name=ração de comida +items.food.food.ac_eat=COMER items.food.food.eat_msg=a comida estava deliciosa\! items.food.food.desc=nada de mais aqui\:carne seca,alguns biscoitos,coisas assim @@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=essa chave parece importante\:sua cabeça tem o form ###potions +items.potions.potion.ac_drink=BEBER items.potions.potion.turquoise=turquesa items.potions.potion.crimson=carmesim items.potions.potion.azure=azul @@ -393,6 +437,7 @@ items.quest.embers.name=cinzas elementais. items.quest.embers.desc=cinzas especiais que só podem ser obtidas de um elemental de fogo jovem.elas irradiam energia termal. items.quest.pickaxe.name=picareta. +items.quest.pickaxe.ac_mine=GARIMPAR items.quest.pickaxe.no_vein=não tem nenhum veio de ouro escuro para você minerar. items.quest.pickaxe.desc=essa é uma grande e forte ferramenta para quebrar pedras.Provavelmente ela pode ser usada para quebrar pedras. @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=Não está claro o que este anel faz exatamente , ###scrolls +items.scrolls.scroll.ac_read=LER items.scrolls.scroll.kaunan=KAUNAN items.scrolls.scroll.sowilo=SOWILO items.scrolls.scroll.laguz=LAGUZ @@ -548,6 +594,7 @@ items.wands.cursedwand.grass=a grama explodiu ao seu redor\! items.wands.cursedwand.fire=você sente cheiro de queimado.. items.wands.cursedwand.transmogrify=sua varinha se transformou em um item diferente +items.wands.wand.ac_zap=ZAPEAR items.wands.wand.fizzles=sua varinha chiou,talvez esteja sem carga no momento. items.wands.wand.self_target=você não mirar em si mesmo\! items.wands.wand.identify=você agora esta familiar com sua %s @@ -647,6 +694,8 @@ items.weapon.melee.mace.stats_desc=essa é uma arma levemente rápida items.weapon.melee.mace.desc=a cabeça de metal dessa arma causa dano substancial. items.weapon.melee.magesstaff.name=cajado do mago +items.weapon.melee.magesstaff.ac_imbue=ENCORPORAR +items.weapon.melee.magesstaff.ac_zap=ZAPEAR items.weapon.melee.magesstaff.wand=varinha items.weapon.melee.magesstaff.staff=cajado items.weapon.melee.magesstaff.prompt=selecione uma varinha para consumir @@ -670,6 +719,7 @@ items.weapon.melee.quarterstaff.name=quaterstaff items.weapon.melee.quarterstaff.desc=um graveto de madeira endurecida,ela termina com uma ponta de ferro, items.weapon.melee.shortsword.name=espada curta +items.weapon.melee.shortsword.ac_reforge=REFORJAR items.weapon.melee.shortsword.desc=na verdade,é muito curta,apenas alguns centimétros maior que uma adaga items.weapon.melee.spear.name=lança @@ -720,21 +770,27 @@ items.weapon.weapon.heavier=foi balanceado para ser pesado ###misc items items.amulet.name=amuleto de yendor +items.amulet.ac_end=TERMINAR O JOGO +items.amulet.rankings_desc=Amuleto de Yendor obtido items.amulet.desc=O Amuleto de Yendor é o mais poderoso artefato conhecido de origem desconhecida. Diz-se que o amuleto é capaz de cumprir qualquer desejo se a força de vontade de seu dono é forte o suficiente para " persuadir" -lo para fazê-lo. items.ankh.name=ankh +items.ankh.ac_bless=ABENÇOAR items.ankh.bless=você abençoou o ankh com água limpa. items.ankh.desc=esse antigo simbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte.Após a ressurreição,todos os itens não equipados serão perdidos.usando um pote de orvalho cheio,o ankh pode ser abençoado com força extra. items.ankh.desc_blessed=esse antigo simbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. esse ankh foi abençoado com força extra e é agora muito mais forte.agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal. items.armorkit.name=kit de armadura +items.armorkit.ac_apply=APLICAR items.armorkit.prompt=selecione uma armadura para melhorar items.armorkit.upgraded=você aplicou o kit de armadura na sua %s items.armorkit.desc=Usando este kit de ferramentas e materiais pequenos você pode transformar uma armadura em uma ``armadura épica¨ ela vai manter todas as propriedades da armadura original, mas também irá fornecer seu ao portador uma habilidade especial em função da sua classe. Sem habilidades em alfaiataria, serralharia obrigatórios. items.bomb.name=bomba +items.bomt.ac_lightthrow=ACENDER E ARREMESSAR items.bomb.snuff_fuse=você apagou o fúsil da bomba items.bomb.ondeath=morto por uma explosão +items.bomb.rankings_desc=Morto por uma explosão items.bomb.desc=Uma bomba de pólvora negra bastante robusta . Uma explosão disso certamente vai causar dano a qualquer coisa nas proximidades.\n\nparece que o fúsil vai levar alguns turnos para queimar. items.bomb.desc_burning=Uma bomba de pólvora negra bastante robusta . Uma explosão disso certamente vai causar dano a qualquer coisa nas proximidades.\n\no fúsil da bomba está queimando,afaste-se ou apague o fúsil\! items.bomb$doublebomb.name=duas bombas @@ -746,6 +802,7 @@ items.dewdrop.already_full=você já esta com a vida cheia items.dewdrop.desc=uma gota de orvalho clara como cristal\n\ngraças a magia desse lugar,água pura tem propriedades curativas pequenas items.dewvial.name=pote de orvalho +items.dewvial.ac_drink=BEBER items.dewvial.value=%+dHP items.dewvial.collected=você pois uma gota de orvalho no seu pote items.dewvial.full=seu pote está cheio\! @@ -753,36 +810,47 @@ items.dewvial.empty=seu pote está vazio\! items.dewvial.desc=você pode armazenar o orvalho em excesso nessa pequena vasilha para beber-lo depois.quanto mais cheio ele estiver,mais ele ira lhe curar.Um pote de orvalho cheio é tão forte quanto uma poção de saúde.\n\npotes como esse já tiveram magia de ressucitação,mas o poder desapareceu.mas ele ainda tem algum poder residual,talvez um pote cheio possa abençoar outro item de ressucitação items.equipableitem.unequip_cursed=você não pode remover um item amaldiçoado. +items.equipableitem.ac_equip=EQUIPAR +items.equipableitem.ac_unequip=DESEQUIPAR items.gold.name=ouro items.gold.desc=uma pilhada de moedas douras.colete moedas douradas para gastar mais tarde em uma loja items.honeypot.name=pote de mel +items.honeypot.ac_shatter=QUEBRAR items.honeypot.desc=Este grande pote de mel só é realmente alinhada com mel, em vez disso, abriga uma abelha gigante\! Esses tipos de abelhas maciças costumam ficar em suas colmeias , talvez o pote é uma espécie de gaiola de um caçador especializado? A abelha parece bastante felizo dentro do pote com seu mel, e vibra para você com cautela quando você olha para ela . items.honeypot$shatteredpot.name=pote rachado items.honeypot$shatteredpot.desc=este pote esta rachado,e o mel grudento esta vazando.\n\nele esta destruido mas a apela ainda parece querer proteger o pote. items.item.pack_full=sua mochila está muito cheia para %s items.item.prompt=selecione direção para jogar. +items.item.ac_drop=DESCARTAR +items.item.ac_throw=ARREMESSAR +items.item.rankings_desc=Morto por\: %s items.kindofweapon.cursed=você estremecer quando a sua pele involuntariamente aperta em torno de seu %s items.merchantsbeacon.name=farol do mercante +items.merchantsbeacon.ac_use=USAR items.merchantsbeacon.desc=esta velha peça de tecnologia permite a você se comunicar a grandes distancias.\n\nao ser ativado,esse farol irá permitir você a vender itens para o pixel mart em qualquer lugar da masmorra.\n\nporem a magia com o farol só vai durar uma sessão,use sabiamente. items.stylus.name=caneta arcana +items.stylus.ac_inscribe=GRAVAR items.stylus.prompt=selecione uma armadura para inscrever items.stylus.inscribed=você inscreveu sua armadura com a caneta arcana items.stylus.desc=Esta caneta arcana é feito de alguma pedra escura , muito dura . Através dela você pode inscrever um glifo mágico em sua armadura , mas você não tem nenhum poder sobre para escolher que glifo será , a caneta vai decidir isso por você. items.tomeofmastery.name=tomo do domínio. +items.tomeofmastery.ac_read=LER items.tomeofmastery.way=você escolheu o caminho de %s items.tomeofmastery.desc=Este livro de couro desgastado não é tão grosso, mas você se sentir de alguma forma , que você pode reunir um monte de conhecimento dele. Lembre-se que a leitura deste volume pode exigir algum tempo. items.torch.name=tocha +items.torch.ac_light=ACENDER items.torch.desc=quando a masmorra fica escura,uma tocha pode ajudar a ver o caminho items.weightstone.name=pedra-de-amolar +items.weightstone.ac_apply=APLICAR items.weightstone.select=selecione uma arma para balancear items.weightstone.light=você balanciou sua arma para torna-la leve items.weightstone.heavy=você balanceou sua arma para torna-la pesada diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties index 2990cc69e..1406d9766 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=%s опутывания items.armor.glyphs.metabolism.name=%s метаболизма items.armor.glyphs.multiplicity.name=%s иллюзий +items.armor.glyphs.multiplicity.rankings_desc=Погиб из-за руны иллюзий items.armor.glyphs.potential.name=%s напряжения +items.armor.glyphs.potential.rankings_desc=Погиб из-за руны потенциала items.armor.glyphs.stench.name=%s зловония items.armor.glyphs.viscosity.name=%s вязкости items.armor.glyphs.viscosity.deferred=отложено %d items.armor.glyphs.viscosity$defereddamage.name=Отложенный урон +items.armor.glyphs.viscosity$defereddamage.ondeath=Вы погибли от отложенного урона... +items.armor.glyphs.viscosity$defereddamage.rankings_desc=Погиб от отложенного урона items.armor.glyphs.viscosity$defereddamage.desc=Хоть руна на вашей броне и защитила вас от урона, она, видимо, не в силах полностью его предотвратить.\n\nУрон наносится не сразу, а с течением времени. Вы получаете 1 единицу урона каждый ход, пока не получите весь урон.\n\nОтложенный урон\: %d.javascript\:; @@ -45,6 +49,7 @@ items.armor.clotharmor.name=тканая броня items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. items.armor.huntressarmor.name=плащ охотницы +items.armor.huntressarmor.ac_special=ПРИЗРАЧНЫЕ ЛЕЗВИЯ items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения items.armor.huntressarmor.desc=Охотница, надевшая этот плащ, может вызывать призрачные лезвия для того, чтобы нанести удар всем своим врагам в поле зрения. Урон лезвий зависит от экипированного оружия. @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=кожаная броня items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту. items.armor.magearmor.name=одеяние мага +items.armor.magearmor.ac_special=ДРОЖЬ ЗЕМЛИ items.armor.magearmor.desc=Надев это восхитительную мантию, маг может использовать заклинание расплавленной земли\: все враги в поле его зрения будут одновременно подожжены и обездвижены. items.armor.mailarmor.name=кольчужная броня @@ -61,6 +67,7 @@ items.armor.platearmor.name=латная броня items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть. items.armor.roguearmor.name=костюм разбойника +items.armor.roguearmor.ac_special=ДЫМОВАЯ БОМБА items.armor.roguearmor.fov=Прыжок можно совершить только на пустую клетку в пределах видимости items.armor.roguearmor.prompt=Выберите клетку для прыжка items.armor.roguearmor.desc=Будучи одетым в этот незаметный костюм, разбойник может провести хитрый прием под названием "дымовая шашка"\: он ослепляет всех врагов в пределах видимости и отскакивает в сторону. @@ -69,6 +76,7 @@ items.armor.scalearmor.name=пластинчатая броня items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню. items.armor.warriorarmor.name=доспех воина +items.armor.warriorarmor.ac_special=ПРЫЖОК ГЕРОЯ items.armor.warriorarmor.prompt=Выберите направление для прыжка items.armor.warriorarmor.desc=Хоть эта броня и выглядит тяжелой, она позволяет воину совершать самоотверженный прыжок в указанное место, оглушая всех врагов рядом с местом приземления. @@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=Хоть эта броня и выглядит т ###artifacts items.artifacts.alchemiststoolkit.name=набор алхимика +items.artifacts.alchemiststoolkit.ac_brew=СВАРИТЬ ##this one isn't dropped, so for now no i18n items.artifacts.artifact.unequip_title=Необходимо снять один предмет @@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=Шипы items.artifacts.capeofthorns$thorns.desc=Ваш плащ излучает энергию, окружающую вас отражающим полем\!\n\nВо время действия эффекта весь получаемый урон снижен. К тому же, если атакующий стоит рядом с вами, он получит обратно отражённый урон.\n\nХодов осталось\: %s. items.artifacts.chaliceofblood.name=кровавая чаша +items.artifacts.chaliceofblood.ac_prick=УКОЛ items.artifacts.chaliceofblood.yes=Да, я знаю, что я делаю items.artifacts.chaliceofblood.no=Нет, я передумал items.artifacts.chaliceofblood.prick_warn=С каждым использованием чаша забирает всё больше вашей жизненной энергии и может с лёгкостью убить вас.\n\nВы уверены, что хотите предложить ей больше? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.desc_2=На дне чаши виднеется н items.artifacts.chaliceofblood.desc_3=Чаша до краёв наполнена вашей энергией. Вы чувствуете, как она возвращает её вам. items.artifacts.cloakofshadows.name=плащ теней +items.artifacts.cloakofshadows.ac_stealth=УКРЫТИЕ items.artifacts.cloakofshadows.cooldown=Плащу требуется ещё %d ходов для перезарядки. items.artifacts.cloakofshadows.no_charge=Ваш плащ недостаточно заряжен, чтобы его можно было использовать. items.artifacts.cloakofshadows.desc=Бесценный волшебный плащ, украденный Разбойником много лет назад из королевской оружейной. Носящий плащ может на короткое время становиться невидимым.\n\nЧем больше плащ используется. тем сильнее он становится, позволяя Разбойнику становиться невидимым чаще и на больший срок. @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=Маскировка items.artifacts.cloakofshadows$cloakstealth.desc=Спрятав всё своё тело под плащ теней, вы получили временную невидимость.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или жезла) немедленно рассеет невидимость.\n\nВы останетесь скрыты, пока не отмените эффект или у плаща не иссякнет энергия. items.artifacts.driedrose.name=засохшая роза +items.artifacts.driedrose.ac_summon=ПРИЗЫВ +items.artifacts.driedrose.spawned=Вы уже призвали духа. +items.artifacts.driedrose.no_charge=Ваша роза ещё не заряжена. +items.artifacts.driedrose.cursed=Вы не можете использовать проклятую розу. +items.artifacts.driedrose.no_space=Рядом с вами нет свободного места. +items.artifacts.driedrose.charged=Ваша роза полностью заряжена\! +items.artifacts.driedrose.desc=Не та ли это роза, о которой упоминал тот призрак перед тем как исчезнуть? Кажется, в ней есть какая-то духовная сила. Возможно, с её помощью можно призвать дух того погибшего воина... +items.artifacts.driedrose.desc_hint=Не хватает нескольких лепестков. Наверное, роза станет могущественнее, если их вернуть. +items.artifacts.driedrose.desc_cursed=Проклятая роза оплетает вашу руку. От неё сильно веет холодом. items.artifacts.driedrose$petal.name=засохший лепесток +items.artifacts.driedrose$petal.no_rose=У вас нет розы, к которой можно прикрепить этот лепесток. +items.artifacts.driedrose$petal.no_room=Для этого лепестка не осталось места, вы его выбрасываете. +items.artifacts.driedrose$petal.maxlevel=Теперь все лепестки на месте\! +items.artifacts.driedrose$petal.levelup=Вы прикрепляете лепесток к розе. +items.artifacts.driedrose$petal.desc=Хрупкий высушенный лепесток. Как он оказался здесь в целости и сохранности? +items.artifacts.driedrose$ghosthero.name=печальный дух +items.artifacts.driedrose$ghosthero.def_verb=уклоняется +items.artifacts.driedrose$ghosthero.hello=И снова здравствуй, %s. +items.artifacts.driedrose$ghosthero.introduce=Мой дух связан с этой розой. Она была очень дорога мне - это подарок от моего любимого, он остался наверху.\n\nЯ не могу к нему вернуться, но благодаря тебе у меня появился второй шанс завершить свой путь. Я отвечу на твой зов и буду биться за тебя, когда смогу.\n\nНадеюсь, ты справишься там, где не справился я... +items.artifacts.driedrose$ghosthero.desc=Бесплотная хилая фигура, напоминающая человека своими очертаниями. Видимо, её мощь зависит от розы, которую я держу в руках. Этот призрак, может, и не особенно силён, но здесь он мой единственный союзник. items.artifacts.etherealchains.name=призрачные цепи +items.artifacts.etherealchains.ac_cast=КИНУТЬ items.artifacts.etherealchains.no_charge=Ваша цепь слишком коротка. items.artifacts.etherealchains.cursed=Вы не можете использовать проклятую цепь. items.artifacts.etherealchains.does_nothing=Это бесполезно. @@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=Цепи свисают с вас, items.artifacts.etherealchains$chainsrecharge.levelup=Ваша цепь стал сильнее\! items.artifacts.hornofplenty.name=рог изобилия +items.artifacts.hornofplenty.ac_eat=СЪЕСТЬ +items.artifacts.hornofplenty.ac_store=ПОЛОЖИТЬ items.artifacts.hornofplenty.eat=Вы едите из рога. items.artifacts.hornofplenty.prompt=Выберите порцию еды items.artifacts.hornofplenty.no_food=В роге нечего есть\! @@ -144,9 +177,12 @@ items.artifacts.hornofplenty.desc_hint=Возможно, рог можно ус items.artifacts.hornofplenty.desc_cursed=Проклятый рог связан с вами, и он скорее будет пожирать еду, нежели производить её. items.artifacts.lloydsbeacon.name=маяк Ллойда +items.artifacts.lloydsbeacon.ac_zap=ЦЕЛЬ +items.artifacts.lloydsbeacon.ac_set=ЗАПОМНИТЬ +items.artifacts.lloydsbeacon.ac_return=ВЕРНУТЬСЯ items.artifacts.lloydsbeacon.no_charge=У маяка недостаточно энергии. items.artifacts.lloydsbeacon.tele_fail=Телепортация не удалась. -items.artifacts.lloydsbeacon.prompt=Выберите цель для применения. +items.artifacts.lloydsbeacon.prompt=Выберите цель. items.artifacts.lloydsbeacon.levelup=Ваш маяк стал сильнее\! items.artifacts.lloydsbeacon.preventing=Сильная магия этого места не позволяет использовать маяк Ллойда\! items.artifacts.lloydsbeacon.creatures=Аура ближайших существ не позволяет вам использовать маяк Ллойда. @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=сандалии природы items.artifacts.sandalsofnature.name_1=ботинки природы items.artifacts.sandalsofnature.name_2=сапоги природы items.artifacts.sandalsofnature.name_3=поножи природы +items.artifacts.sandalsofnature.ac_feed=ПОКОРМИТЬ +items.artifacts.sandalsofnature.ac_root=БРОНЯ items.artifacts.sandalsofnature.no_charge=У них недостаточно энергии. items.artifacts.sandalsofnature.prompt=Выберите семя items.artifacts.sandalsofnature.already_fed=Ваша обувь уже удобрялась семенем этого растения. @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_ability=Обувь получила спо items.artifacts.sandalsofnature.desc_seeds=Вы дали вашей обуви семена %d. items.artifacts.talismanofforesight.name=талисман предвидения +items.artifacts.talismanofforesight.ac_scry=КАРТА items.artifacts.talismanofforesight.no_charge=Ваш талисман ещё не заряжен. items.artifacts.talismanofforesight.scry=Талисман наполняет ваш разум знаниями о текущем уровне. items.artifacts.talismanofforesight.desc=Гладкий камень со странной гравировкой. Вам кажется, что он осматривается вокруг в поисках чего-нибудь необычного. @@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=Вам стало не по items.artifacts.talismanofforesight$foresight.desc=Вы сильно нервничаете, будто рядом есть незримая опасность. items.artifacts.timekeepershourglass.name=песочные часы хранителя времени +items.artifacts.timekeepershourglass.ac_activate=АКТИВАЦИЯ items.artifacts.timekeepershourglass.in_use=Ваши песочные часы готовы к использованию. items.artifacts.timekeepershourglass.no_charge=В песочных часах недостаточно зарядов для использования. items.artifacts.timekeepershourglass.cursed=Вы не можете использовать проклятые песочные часы. @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=У вас нет ча items.artifacts.timekeepershourglass$sandbag.desc=Этот маленький мешочек чистого песка отлично подойдёт к вашим часам.\n\nСтранно, что он появился у торговца как раз тогда, когда понадобился... items.artifacts.unstablespellbook.name=книга безумного мага +items.artifacts.unstablespellbook.ac_read=ЧИТАТЬ +items.artifacts.unstablespellbook.ac_add=ДОБАВИТЬ items.artifacts.unstablespellbook.blinded=Вы ослеплены и не можете разобрать текст. items.artifacts.unstablespellbook.no_charge=Ваша книга заклинаний истощена. items.artifacts.unstablespellbook.cursed=Вы не можете читать проклятую книгу. @@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=прожаренное мясо items.food.chargrilledmeat.desc=Похоже на неплохой стейк. items.food.food.name=дневной рацион пищи +items.food.food.ac_eat=СЪЕСТЬ items.food.food.eat_msg=Эта еда была просто превосходна\! items.food.food.desc=Ничего особенного - вяленое мясо, немного сухариков и всё такое. @@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=Этот ключ выглядит весьма вн ###potions +items.potions.potion.ac_drink=ВЫПИТЬ items.potions.potion.turquoise=бирюзовое items.potions.potion.crimson=багряное items.potions.potion.azure=лазурное @@ -393,6 +437,7 @@ items.quest.embers.name=пепел элементаля items.quest.embers.desc=Особый вид пепла, который можно получить только с молодых огненных элементалей. Даже сейчас он излучает тепло. items.quest.pickaxe.name=кирка +items.quest.pickaxe.ac_mine=ДОБЫТЬ РУДУ items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота. items.quest.pickaxe.desc=Это большой и прочный инструмент для добычи руды. В крайнем случае эта кирка может использоваться и как оружие. @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=Не совсем понятно, что имен ###scrolls +items.scrolls.scroll.ac_read=ЧИТАТЬ items.scrolls.scroll.kaunan=КЕНАЗ items.scrolls.scroll.sowilo=СОВИЛО items.scrolls.scroll.laguz=ЛАГУЗ @@ -548,12 +594,13 @@ items.wands.cursedwand.grass=Вокруг вас разрастается тра items.wands.cursedwand.fire=Вы чувствуете запах гари... items.wands.cursedwand.transmogrify=Ваш жезл превратился в другой предмет\! +items.wands.wand.ac_zap=ЦЕЛЬ items.wands.wand.fizzles=Ваш жезл искрит. Видимо, у него кончились заряды. items.wands.wand.self_target=Нельзя выбрать себя в качестве цели\! items.wands.wand.identify=Теперь вы знаете ваш %s. items.wands.wand.cursed=Этот жезл проклят, его сила хаотична и непредсказуема. items.wands.wand.curse_discover=Этот %s проклят\! -items.wands.wand.prompt=Выберите цель для жезла +items.wands.wand.prompt=Выберите цель items.wands.wandofblastwave.name=жезл взрывной волны items.wands.wandofblastwave.ondeath=Вы убили себя собственным жезлом Взрывной Волны... @@ -597,7 +644,7 @@ items.wands.wandoftransfusion.charged=Ваш посох заряжен жизн items.wands.wandoftransfusion.desc=Хотя этот жезл довольно прост на вид, он выделяется за счет пурпурного оттенка и угольно-черного камня на его навершии.\n\nПри использовании этот жезл забирает часть вашей жизненной энергии и выпускает её в форме разряда. Эффект от попадания такого разряда сильно варьируется\: союзники будут исцелены, враги будут временно очарованы, а любая враждебно настроенная нежить получит значительный урон.\n\nЖезл способен потратить немало вашей энергии и здоровья за одно использование, используйте его с осторожностью. items.wands.wandofvenom.name=жезл яда -items.wands.wandofvenom.desc=Этот жезл имеет фиолетовую рукоятку, украшенную сияющим драгоценным камнем ярко-зеленого цвета.\n\nПри использовании данный жезл создает облако страшно ядовитого газа в месте попадания. Урон, наносимый этим газом, растет в зависимости от того, сколько времени цель находилась в облаке. +items.wands.wandofvenom.desc=Фиолетовая рукоять этого жезла украшена сияющим драгоценным камнем ярко-зеленого цвета.\n\nПри использовании этот жезл создает облако страшно ядовитого газа в месте попадания. Урон, наносимый этим газом, растет в зависимости от того, сколько времени цель находилась в облаке. @@ -647,6 +694,8 @@ items.weapon.melee.mace.stats_desc=Это довольно быстрое ору items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения. items.weapon.melee.magesstaff.name=посох мага +items.weapon.melee.magesstaff.ac_imbue=УЛУЧШИТЬ +items.weapon.melee.magesstaff.ac_zap=ЦЕЛЬ items.weapon.melee.magesstaff.wand=жезл items.weapon.melee.magesstaff.staff=посох items.weapon.melee.magesstaff.prompt=Выберите жезл для слияния @@ -670,6 +719,7 @@ items.weapon.melee.quarterstaff.name=боевой посох items.weapon.melee.quarterstaff.desc=Посох из крепкого дерева с нехилыми железными набалдашниками на обоих концах. items.weapon.melee.shortsword.name=короткий меч +items.weapon.melee.shortsword.ac_reforge=ПЕРЕКОВАТЬ items.weapon.melee.shortsword.desc=Он и вправду короткий, всего на несколько дюймов длиннее кинжала. items.weapon.melee.spear.name=копьё @@ -720,21 +770,27 @@ items.weapon.weapon.heavier=Это оружие сбалансировано, ч ###misc items items.amulet.name=Амулет Йендора +items.amulet.ac_end=ЗАКОНЧИТЬ ИГРУ +items.amulet.rankings_desc=Получен Амулет Йендора items.amulet.desc=Амулет Йендора - мощнейший из известных артефактов неизвестного происхождения. Говорят, что он способен исполнить любое желание, если воля владельца достаточно сильна, чтобы "убедить" его сделать это. items.ankh.name=анх +items.ankh.ac_bless=ОСВЯТИТЬ items.ankh.bless=Вы освящаете анх чистой водой. items.ankh.desc=Древний символ бессмертия даёт возможность возродиться после смерти. При этом все неэкипированные предметы теряются. Использование полного сосуда с росой способно освятить анх, дав ему больше мощи. items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти. items.armorkit.name=инструменты дворфов +items.armorkit.ac_apply=ИСПОЛЬЗОВАТЬ items.armorkit.prompt=Выберите броню для улучшения items.armorkit.upgraded=Вы улучшаете %s с помощью инструментов дворфов items.armorkit.desc=С помощью этого набора небольших инструментов и материалов любой сможет превратить любую броню в "эпичную броню", которая сохранит свои предыдущие свойства, дав при этом своему владельцу особую способность, зависящую от класса. Навыки портного, кожевенника или кузнеца не требуются. items.bomb.name=бомба +items.bomt.ac_lightthrow=ПОДЖЕЧЬ И КИНУТЬ items.bomb.snuff_fuse=Вы спешно задуваете фитиль бомбы. items.bomb.ondeath=Вас убило взрывом +items.bomb.rankings_desc=Убит взрывом items.bomb.desc=Довольно крупная бомба, под завязку начиненная черным порохом. Если её взорвать, то никому мало не покажется.\n\nПохоже, фитилю потребуется время, чтобы догореть, если его поджечь. items.bomb.desc_burning=Довольно крупная бомба, под завязку начиненная черным порохом. Если её взорвать, то никому мало не покажется.\n\nФитиль горит, лучше избавиться от бомбы или затушить его\! items.bomb$doublebomb.name=две бомбы @@ -746,6 +802,7 @@ items.dewdrop.already_full=Вы и так здоровы. items.dewdrop.desc=Кристально чистая капля росы.\n\nБлагодаря магии этого места чистая вода обладает слабыми исцеляющими способностями. items.dewvial.name=сосуд для росы +items.dewvial.ac_drink=ВЫПИТЬ items.dewvial.value=%+d ОЗ items.dewvial.collected=Вы собрали каплю росы в сосуд. items.dewvial.full=Ваш сосуд для росы заполнен\! @@ -753,36 +810,47 @@ items.dewvial.empty=Ваш сосуд для росы пуст\! items.dewvial.desc=Вы можете собрать лишние капли росы в этот маленький сосуд, чтобы потом выпить. Чем больше в нём росы, тем лучше он вас исцелит. Полный сосуд действует как зелье исцеления.\n\nТакие сосуды когда-то были наполнены возрождающей магией, однако эта сила почти иссякла. Возможно, её остатков хватит, чтобы освятить другой возрождающий предмет. items.equipableitem.unequip_cursed=Вы не можете снять проклятый предмет\! +items.equipableitem.ac_equip=НАДЕТЬ +items.equipableitem.ac_unequip=СНЯТЬ items.gold.name=золото items.gold.desc=Кучка золотых монет. Собирайте их, чтобы затем потратить в магазине. items.honeypot.name=горшок с мёдом +items.honeypot.ac_shatter=РАЗБИТЬ items.honeypot.desc=Этот большой горшок только по краям обмазан мёдом, а внутри живёт огромная пчела\! Этот вид больших пчёл обычно живёт в ульях, может, горшок - разновидность ловушки для пчёл? Пчела неплохо чувствует себя внутри, однако, когда вы туда заглядываете, она начинает угрожающе жужжать. items.honeypot$shatteredpot.name=расколотый горшок с мёдом items.honeypot$shatteredpot.desc=Горшок раскололи, только липкий мёд не даёт ему развалиться, но и тот скоро засохнет.\n\nХотя горшок разбит, пчела всё ещё защищает его. items.item.pack_full=%s не влезет в ваш рюкзак. items.item.prompt=Выберите цель для броска +items.item.ac_drop=ВЫЛОЖИТЬ +items.item.ac_throw=КИНУТЬ +items.item.rankings_desc=Убит (%s) items.kindofweapon.cursed=вы вздрагиваете от того, что ваша рука сама схватила %s items.merchantsbeacon.name=маяк торговца +items.merchantsbeacon.ac_use=ПРОДАЖА items.merchantsbeacon.desc=Это странная дворфийская технология позволяет общаться на расстоянии.\n\nПри активации этот маяк позволит вам продать вещи в Пиксель-Маркет из любой точки подземелья.\n\nМагии маяка хватит всего на одно использование, так что используйте его с умом. items.stylus.name=мистический грифель +items.stylus.ac_inscribe=НАЧЕРТАТЬ items.stylus.prompt=Выберите броню для начертания руны items.stylus.inscribed=Вы начертали грифелем руну на своей броне items.stylus.desc=Этот грифель сделан из тёмного, очень твёрдого камня и он явно не так прост, как кажется. С его помощью вы можете начертить магическую руну на вашей броне, однако вы не сможете выбрать, какую именно - грифель решит это за вас. items.tomeofmastery.name=Книга Мастерства +items.tomeofmastery.ac_read=ЧИТАТЬ items.tomeofmastery.way=Теперь вы - %s\! items.tomeofmastery.desc=Эта потрёпанная книга не очень толстая, но вы чувствуете, что сможете многое узнать из неё. Помните, что прочтение книги займёт некоторое время. items.torch.name=факел +items.torch.ac_light=ЗАЖЕЧЬ items.torch.desc=Верный спутник героя, разгоняющий тьму, когда подземелье становится слишком мрачным. items.weightstone.name=грузильный камень +items.weightstone.ac_apply=ПРИМЕНИТЬ items.weightstone.select=Выберите оружие для балансировки items.weightstone.light=Вы сбалансировали ваше оружие так, чтобы оно стало легче items.weightstone.heavy=Вы сбалансировали ваше оружие так, чтобы оно стало тяжелее diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties index 72e117237..331049bd3 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties @@ -12,14 +12,18 @@ items.armor.glyphs.entanglement.name=缠绕之%s items.armor.glyphs.metabolism.name=代谢之%s items.armor.glyphs.multiplicity.name=分身之%s +items.armor.glyphs.multiplicity.rankings_desc=死于分身刻印 items.armor.glyphs.potential.name=潜能之%s +items.armor.glyphs.potential.rankings_desc=死于潜能刻印 items.armor.glyphs.stench.name=恶臭之%s items.armor.glyphs.viscosity.name=粘稠之%s items.armor.glyphs.viscosity.deferred=延缓%d点伤害 items.armor.glyphs.viscosity$defereddamage.name=延缓伤害 +items.armor.glyphs.viscosity$defereddamage.ondeath=被延迟的伤害还是杀掉了你…… +items.armor.glyphs.viscosity$defereddamage.rankings_desc=死于延迟伤害 items.armor.glyphs.viscosity$defereddamage.desc=虽然你护甲上的符文保护了你免受伤害,但它似乎在让你慢慢偿还代价。\n\n 瞬间的大幅伤害被转成了小幅的持续伤害。直到没有剩余伤害为止,你将每回合受到1点伤害。 \n\n还剩余%d的延缓伤害。 @@ -44,7 +48,8 @@ items.armor.classarmor.not_equipped=你需要穿戴这套护甲才能使用它 items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这套轻便的护甲能提供最基本的防御。 -items.armor.huntressarmor.name=守望者的斗篷 +items.armor.huntressarmor.name=猎女斗篷 +items.armor.huntressarmor.ac_special=幽灵飞刀 items.armor.huntressarmor.no_enemies=视野中未发现敌人。 items.armor.huntressarmor.desc=穿着此斗篷的女猎手可以召唤出一排幽灵飞刀。每个飞刀都将飞向视野中的一个敌人并根据手中装备的武器造成伤害。 @@ -52,6 +57,7 @@ items.armor.leatherarmor.name=皮甲 items.armor.leatherarmor.desc=用鞣制的兽皮制成的护甲。没有布甲轻,但提供更好的防御。 items.armor.magearmor.name=法师长袍 +items.armor.magearmor.ac_special=熔岩之怒 items.armor.magearmor.desc=穿着这个华丽的长袍时,法师可以召唤熔岩让视野中所有敌人同时烧伤并动弹不得。 items.armor.mailarmor.name=锁甲 @@ -61,6 +67,7 @@ items.armor.platearmor.name=板甲 items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受住重担的冒险者提供无与伦比的防御。 items.armor.roguearmor.name=游荡者制服 +items.armor.roguearmor.ac_special=烟雾弹 items.armor.roguearmor.fov=你只能跳到你所能看见的空格子里 items.armor.roguearmor.prompt=选择要跳到的位置 items.armor.roguearmor.desc=穿上这个散发着黑暗气息的制服,盗贼能够做出一个叫做“烟雾弹”的技能:将所有能看见他的敌人致盲并且跳跃到指定位置。 @@ -69,6 +76,7 @@ items.armor.scalearmor.name=鳞甲 items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。 items.armor.warriorarmor.name=战士套装 +items.armor.warriorarmor.ac_special=英勇跳跃 items.armor.warriorarmor.prompt=选择要飞跃到的地方 items.armor.warriorarmor.desc=这份装甲看起来很沉重,但却能使得战士能够使用“英勇跳跃”到达指定地点,冲击地面并眩晕所有周围的敌人。 @@ -76,6 +84,7 @@ items.armor.warriorarmor.desc=这份装甲看起来很沉重,但却能使得 ###artifacts items.artifacts.alchemiststoolkit.name=炼金术士工具箱 +items.artifacts.alchemiststoolkit.ac_brew=灌入 ##this one isn't dropped, so for now no i18n items.artifacts.artifact.unequip_title=拿下你的一件装备 @@ -96,6 +105,7 @@ items.artifacts.capeofthorns$thorns.name=荆棘 items.artifacts.capeofthorns$thorns.desc=你的斗篷在你周围辐射能量,产生了一个偏斜力场! \n\n该效果下你受到的所有伤害都会被减少。此外,如果攻击者就在你旁边,被减少的伤害会反弹给攻击者。\n\n 你的斗篷还会辐射能量%s回合。 items.artifacts.chaliceofblood.name=染血圣杯 +items.artifacts.chaliceofblood.ac_prick=自残 items.artifacts.chaliceofblood.yes=是的,我知道我在做什么 items.artifacts.chaliceofblood.no=不,我改主意了 items.artifacts.chaliceofblood.prick_warn=每次使用圣杯都会消耗比上次更多的生命能量,如果你不够小心的话,这种行为可以轻易地杀死你。\n\n你确定你想给它更多的生命能量吗? @@ -108,6 +118,7 @@ items.artifacts.chaliceofblood.desc_2=一些你的血液汇集到圣杯里,你 items.artifacts.chaliceofblood.desc_3=圣杯内你的生命本质几乎要溢出来了。你可以感觉到圣杯在向你注回生命能量。 items.artifacts.cloakofshadows.name=暗影披风 +items.artifacts.cloakofshadows.ac_stealth=潜行 items.artifacts.cloakofshadows.cooldown=你的披风还需要%d回合来充能。 items.artifacts.cloakofshadows.no_charge=你的斗篷还没有充能到可以使用。 items.artifacts.cloakofshadows.desc=这是一件盗贼在多年前从皇家军械库偷出的无价的魔法披风。穿上时,能让你完全不能被看见一小会儿。\n\n披风使用得越频繁,它就变得越强,可以使盗贼的隐身变得越来越频繁,持续时间也能更长。 @@ -117,9 +128,29 @@ items.artifacts.cloakofshadows$cloakstealth.name=披风之下 items.artifacts.cloakofshadows$cloakstealth.desc=你正穿着的的暗影披风正给予你隐形效果。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会不可避免地解消隐形效果。\n\n你会一直拥有该状态,直到你自行取消或披风耗尽了能量。 items.artifacts.driedrose.name=干枯玫瑰 +items.artifacts.driedrose.ac_summon=召唤 +items.artifacts.driedrose.spawned=你已经召唤出幽灵了。 +items.artifacts.driedrose.no_charge=你的玫瑰充能还没满。 +items.artifacts.driedrose.cursed=你不能使用受诅咒的玫瑰。难不成你是嫌怨灵还不够多? +items.artifacts.driedrose.no_space=这附近没有空地来唤出幽灵。 +items.artifacts.driedrose.charged=你的玫瑰充能满了! +items.artifacts.driedrose.desc=这就是那朵在幽灵消失前被提及的玫瑰花吗?它似乎拥有某种精神力量,也许可以用来把那个迷失战士再召回到这里。 +items.artifacts.driedrose.desc_hint=它似乎缺少了一些花瓣。也许把花瓣拼回来可以加强玫瑰。 +items.artifacts.driedrose.desc_cursed=受诅咒的玫瑰把自己绑到了你的手里,它感觉上去出奇的冷。 items.artifacts.driedrose$petal.name=干枯的花瓣 +items.artifacts.driedrose$petal.no_rose=你没有玫瑰来添加这片花瓣。 +items.artifacts.driedrose$petal.no_room=你的玫瑰已满,所以你撕碎了这个花瓣。 +items.artifacts.driedrose$petal.maxlevel=玫瑰再一次完整了! +items.artifacts.driedrose$petal.levelup=你把花瓣拼到了玫瑰上。 +items.artifacts.driedrose$petal.desc=一片干枯脆弱的花瓣,它居然能以某种方式在这个地牢里这么深的地方幸存下来。 +items.artifacts.driedrose$ghosthero.name=悲伤幽灵 +items.artifacts.driedrose$ghosthero.def_verb=躲避 +items.artifacts.driedrose$ghosthero.hello=再见你真好,%s。 +items.artifacts.driedrose$ghosthero.introduce=我的灵魂与这朵玫瑰绑在了一起,它对我来说非常宝贵,是我的爱人在地表给我的礼物。\n\n我无法回去见_他_了,但谢谢你让我有了第二次机会来完成我的旅程。只要我可以的话,我会回应你的呼唤并为你而战。\n\n希望你能在我停止不前的地方继续走下去…… +items.artifacts.driedrose$ghosthero.desc=这是一个有着类人外形的脆弱幻影。它的力量似乎与我的玫瑰联系在了一起。\n\n这幽灵可能呆不了多久,但看来它是我在这里唯一真正的朋友了。 items.artifacts.etherealchains.name=以太锁链 +items.artifacts.etherealchains.ac_cast=施放 items.artifacts.etherealchains.no_charge=你的锁链现在并没有足够的环数来让你进行这个动作。 items.artifacts.etherealchains.cursed=你不能使用受诅咒的锁链。 items.artifacts.etherealchains.does_nothing=那样没用的。 @@ -132,6 +163,8 @@ items.artifacts.etherealchains.desc_equipped=锁链围绕在你的身边,缓 items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强大了!貌似锁链更轻了一些。 items.artifacts.hornofplenty.name=丰饶之角 +items.artifacts.hornofplenty.ac_eat=吃 +items.artifacts.hornofplenty.ac_store=存入 items.artifacts.hornofplenty.eat=你吃光了号角中的食物。 items.artifacts.hornofplenty.prompt=选择一个食物 items.artifacts.hornofplenty.no_food=你的号角里没东西物让你吃! @@ -144,6 +177,9 @@ items.artifacts.hornofplenty.desc_hint=也许可以通过给它食物的能量 items.artifacts.hornofplenty.desc_cursed=被诅咒的号角把自己绑在了你的身边,它似乎在渴望得到食物而不是制造食物。 items.artifacts.lloydsbeacon.name=时空道标 +items.artifacts.lloydsbeacon.ac_zap=释放 +items.artifacts.lloydsbeacon.ac_set=设置 +items.artifacts.lloydsbeacon.ac_return=返回 items.artifacts.lloydsbeacon.no_charge=你的信标现在并没有足够的能量支撑发射传送魔法。 items.artifacts.lloydsbeacon.tele_fail=传送魔法失败了。 items.artifacts.lloydsbeacon.prompt=选择要释放魔法的位置 @@ -162,6 +198,8 @@ items.artifacts.sandalsofnature.name=自然之履 items.artifacts.sandalsofnature.name_1=自然之鞋 items.artifacts.sandalsofnature.name_2=自然之靴 items.artifacts.sandalsofnature.name_3=自然护腿 +items.artifacts.sandalsofnature.ac_feed=喂食 +items.artifacts.sandalsofnature.ac_root=扎根 items.artifacts.sandalsofnature.no_charge=它们现在还没什么能量呢。 items.artifacts.sandalsofnature.prompt=选择一个种子 items.artifacts.sandalsofnature.already_fed=你的鞋子已经从这种种子里中获得过营养了。 @@ -177,6 +215,7 @@ items.artifacts.sandalsofnature.desc_ability=这双鞋已经获得了形成一 items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d种子。 items.artifacts.talismanofforesight.name=先见护符 +items.artifacts.talismanofforesight.ac_scry=探查 items.artifacts.talismanofforesight.no_charge=你的护符充能还没满。 items.artifacts.talismanofforesight.scry=护符用关于本层的知识填满了你的脑海。 items.artifacts.talismanofforesight.desc=一块奇怪的有着光滑雕刻的石头。你觉得它在看你周围的一切,留意任何不寻常的东西。 @@ -189,6 +228,7 @@ items.artifacts.talismanofforesight$foresight.uneasy=你感到很不安。 items.artifacts.talismanofforesight$foresight.desc=你感到非常焦虑,似乎这周围有着未被发现的危险。\n\n这个效果没有实际作用,只作为附近有陷阱的提示。\n\n在你离开或发现陷阱前,这个效果不会消失。 items.artifacts.timekeepershourglass.name=时间之主的沙漏 +items.artifacts.timekeepershourglass.ac_activate=启动 items.artifacts.timekeepershourglass.in_use=你的沙漏已在使用了。 items.artifacts.timekeepershourglass.no_charge=你的沙漏还没有充能到可以使用。 items.artifacts.timekeepershourglass.cursed=你不能使用受诅咒的沙漏。 @@ -207,6 +247,8 @@ items.artifacts.timekeepershourglass$sandbag.no_hourglass=你没有沙漏来放 items.artifacts.timekeepershourglass$sandbag.desc=沙漏应该能完美适配这小袋子细砂。\n\n每次当你需要这玩意儿的时候,店主都会摆出来一些,看起来很奇怪…… items.artifacts.unstablespellbook.name=混沌咒语书 +items.artifacts.unstablespellbook.ac_read=读 +items.artifacts.unstablespellbook.ac_add=加入 items.artifacts.unstablespellbook.blinded=你不能在目盲的时候阅读书籍。 items.artifacts.unstablespellbook.no_charge=你的咒语书用光了能量。 items.artifacts.unstablespellbook.cursed=受诅咒的咒语书锁死了书页。你无法阅读它。 @@ -262,6 +304,7 @@ items.food.chargrilledmeat.name=烤肉 items.food.chargrilledmeat.desc=它看起来像块好牛排。 items.food.food.name=口粮 +items.food.food.ac_eat=吃 items.food.food.eat_msg=吃起来不错! items.food.food.desc=里面没什么有意思的东西:肉干和一些饼干——这之类的东西。 @@ -305,6 +348,7 @@ items.keys.skeletonkey.desc=这把钥匙看起来很重要\: 它的顶端被制 ###potions +items.potions.potion.ac_drink=喝 items.potions.potion.turquoise=青绿 items.potions.potion.crimson=猩红 items.potions.potion.azure=湛青 @@ -393,6 +437,7 @@ items.quest.embers.name=元素余烬 items.quest.embers.desc=只能从幼年火元素身上采集到的特殊余烬.。它向外散发着温暖的能量。 items.quest.pickaxe.name=镐子 +items.quest.pickaxe.ac_mine=挖矿 items.quest.pickaxe.no_vein=这附近没暗金矿让你挖 items.quest.pickaxe.desc=这是一件巨大结实,用以敲碎岩石的工具。也许能当武器使用。 @@ -463,6 +508,7 @@ items.rings.ringofwealth.desc=这枚戒指的用途并不清晰,好运能够 ###scrolls +items.scrolls.scroll.ac_read=读 items.scrolls.scroll.kaunan=火炬 items.scrolls.scroll.sowilo=太阳 items.scrolls.scroll.laguz=湖泊 @@ -548,6 +594,7 @@ items.wands.cursedwand.grass=草木在你周围爆出! items.wands.cursedwand.fire=你闻到了烧烤的味道…… items.wands.cursedwand.transmogrify=你的法杖变形成了另一样东西! +items.wands.wand.ac_zap=释放 items.wands.wand.fizzles=你的法杖在震动;一定是充能不足了。 items.wands.wand.self_target=你不能瞄准你自己! items.wands.wand.identify=你熟悉了你的%s。 @@ -647,6 +694,8 @@ items.weapon.melee.mace.stats_desc=这是一把有点快的武器。 items.weapon.melee.mace.desc=这把武器的铁头能造成可观的伤害。别和Morning Star搞混了。 items.weapon.melee.magesstaff.name=法师之杖 +items.weapon.melee.magesstaff.ac_imbue=灌注 +items.weapon.melee.magesstaff.ac_zap=释放 items.weapon.melee.magesstaff.wand=法杖 items.weapon.melee.magesstaff.staff=魔杖 items.weapon.melee.magesstaff.prompt=选择一把要毁灭的法杖 @@ -670,6 +719,7 @@ items.weapon.melee.quarterstaff.name=铁箍棒 items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。可惜不能随心变化大小。 items.weapon.melee.shortsword.name=短剑 +items.weapon.melee.shortsword.ac_reforge=重铸 items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长了几英寸。 items.weapon.melee.spear.name=长矛 @@ -720,21 +770,27 @@ items.weapon.weapon.heavier=它被你磨重了。 ###misc items items.amulet.name=Yendor护身符 +items.amulet.ac_end=结束游戏 +items.amulet.rankings_desc=获得Yendor护身符 items.amulet.desc=Yendor护身符是已知的来源未知的最有力量的神器。据说它将会实现它主人的一切愿望,只要它的主人有足够的力量去“说服”它这么做。 items.ankh.name=重生十字架 +items.ankh.ac_bless=祝福 items.ankh.bless=你用清水祝福了这个重生十字架。 items.ankh.desc=这枚象征不朽的古老饰品能够起死回生。在复苏时所有未装备的道具都会丢失。使用装满的露水瓶能够祝福十字章, 赋予它更强的力量。 items.ankh.desc_blessed=这枚象征不朽的古老饰品能够让人起死回生。这枚十字架已被祝福而变得更加强大。它会在危急关头牺牲自己来救你一命。 items.armorkit.name=护甲升级配件包 +items.armorkit.ac_apply=改造 items.armorkit.prompt=选择一样要升级的盔甲 items.armorkit.upgraded=你使用护甲配件包对你的%s进行了升级。 items.armorkit.desc=使用这配件包里的工具和材料,任何人都能将任意防具打造成 “史诗护甲”,它会继承原护甲的所有属性,并依据职业提供给穿戴者一个特殊技能。完全无需裁缝、制皮或锻造技能。 items.bomb.name=炸弹 +items.bomt.ac_lightthrow=点着丢出去 items.bomb.snuff_fuse=你飞快地吹灭了炸弹的引线。 items.bomb.ondeath=被炸死 +items.bomb.rankings_desc=被炸死 items.bomb.desc=一颗颇庞大的黑火药炸弹。如果它爆炸肯定会波及周围一切事物。\n\n看起来引信在点燃后能烧两回合。 items.bomb.desc_burning=一颗颇庞大的黑火药炸弹。这东西炸了周围全得遭殃。\n\n引信快烧干净了,保持距离或者赶紧掐灭! items.bomb$doublebomb.name=一对炸弹 @@ -746,6 +802,7 @@ items.dewdrop.already_full=你血满着呢。 items.dewdrop.desc=一颗晶莹剔透的露珠。\n\n受这片区域的魔力影响,纯净的水有着些许治疗效果。 items.dewvial.name=露珠瓶 +items.dewvial.ac_drink=喝 items.dewvial.value=%+d点生命 items.dewvial.collected=你把一滴露珠收集到了瓶子里。 items.dewvial.full=你的露珠瓶满了! @@ -753,36 +810,47 @@ items.dewvial.empty=你的露珠瓶空空如也! items.dewvial.desc=你能够将多余的露珠收集到这个小小容器中以备不时之需。小瓶越满,每颗露珠对你的治疗效果越好。积满的露水瓶可以起到治疗药水一样强大的作用。\n\n这类小瓶曾被用来灌注复苏魔法, 可惜魔法效力已经衰退。所幸看起来还有一些能量残余,也许充满的水瓶能够用以祝福其他复活道具吧。 items.equipableitem.unequip_cursed=你无法移除一件受诅咒的物品! +items.equipableitem.ac_equip=装备 +items.equipableitem.ac_unequip=取下 items.gold.name=金币 items.gold.desc=一堆金币。收集金币以让你一会儿在商店里浪费掉。 items.honeypot.name=蜂蜜罐 +items.honeypot.ac_shatter=摔碎 items.honeypot.desc=这个巨型蜜罐只是薄薄地涂了一圈蜂蜜,作为替代里头住着一只巨型蜜蜂!这种大型蜜蜂一般只待在蜂巢里,也许这罐子本身就是某种特化的陷阱屋?蜜蜂看起来对这罐子很满意,当你看向它时它非常警惕地在对你嗡嗡叫。 items.honeypot$shatteredpot.name=破碎的的蜂蜜罐 items.honeypot$shatteredpot.desc=这罐子已经被摔破了,仅靠罐沿的粘稠蜂蜜勉强维持形状,而且正缓缓解体。\n\n尽管蜜罐碎了,蜜蜂看起来依然想要捍卫它的住所。 items.item.pack_full=你的背包放不下%s了。 items.item.prompt=选择要丢到的地方 +items.item.ac_drop=放下 +items.item.ac_throw=扔出 +items.item.rankings_desc=死于:%s items.kindofweapon.cursed=你的手传来一阵刺痛,然后不听使唤地握紧了%s。 items.merchantsbeacon.name=商人信标 +items.merchantsbeacon.ac_use=使用 items.merchantsbeacon.desc=这件矮人科技的奇特产物能够让你与遥远的地方通讯。\n\n激活时,这枚信标可以让你从地牢的任意角落向像素商店出售物品。\n\n不过信标内的魔法只够支撑一次会话,请节约使用。 items.stylus.name=奥术刻笔 +items.stylus.ac_inscribe=雕刻 items.stylus.prompt=选择一样要雕刻的盔甲 items.stylus.inscribed=你用刻笔雕刻了盔甲 items.stylus.desc=这支奥术蚀笔由一种暗色的、非常坚硬的石料制成。你能用它在护甲上刻下魔法铭文,不过你没办法自主选择是哪种,刻笔会替你做出决定。 items.tomeofmastery.name=精通之书 +items.tomeofmastery.ac_read=读 items.tomeofmastery.way=你选择了走上%s的道路! items.tomeofmastery.desc=这本磨损的皮封典籍没多厚,但是你隐约感觉到你能从中学到不少东西。不过记住:阅读这本典籍可能得花好一会儿。 items.torch.name=火把 +items.torch.ac_light=点燃 items.torch.desc=冒险必备物品,每当地牢陷入黑暗之时,火把能让你走上正确的道路。 items.weightstone.name=磨刀石 +items.weightstone.ac_apply=改造 items.weightstone.select=选择一把要磨制的武器 items.weightstone.light=你磨轻了你的武器 items.weightstone.heavy=你磨重了你的武器 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_de.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_de.properties index 2df7f326f..a3fac4c8a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_de.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_de.properties @@ -10,6 +10,7 @@ levels.features.chasm.yes=Ja, ich weiß was ich tue levels.features.chasm.no=Nein, ich habe meine Meinung geändert levels.features.chasm.jump=Möchtest du wirklich in den Abgrund springen? Ein Sturz aus dieser Höhe könnte schmerzhaft sein. levels.features.chasm.ondeath=Du bist zu Tode gestützt... +levels.features.chasm.rankings_desc=Tod durch Sturz levels.features.sign.dead_end=Was machst du hier?\! levels.features.sign.tip_1=Nahezu jeder Ausrüstungsgegenstand fordert ein gewisses Maß an Stärke. Das Tragen von Ausrüstung, die zu schwer für dich sind, werden dir spürbar behindern\!\n\nEs gibt mehr Möglichkeiten als nur durch das Steigern deiner Stärke an bessere Ausrüstung zu gelangen. Du kannst die Stärkeanforderung von Ausrüstung verringern, indem du eine Schriftrolle der Verbesserung an diese anwendest.\n\nDie Gegenstände, welche du im Dungeon findest, sind oftmals unidentifiziert. Solche Gegenstände besitzen noch dir unbekannte Effekte. Gegenstände können bereits verbessert, aber auch minderwertig sein, schlimmstenfalls verflucht\! Unindentifizierte Gegenstände sind unberechenbar, also sei vorsichtig\! @@ -142,6 +143,8 @@ levels.traps.teleportationtrap.desc=Wer auch immer diese Falle auslöst, wird ir levels.traps.toxictrap.name=Giftgas-Falle levels.traps.toxictrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die Vergiftung verursachen. +levels.traps.trap.rankings_desc=Getötet von\: %s + levels.traps.venomtrap.name=Toxingas-Falle levels.traps.venomtrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die schwere Vergiftung verursachen. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ko.properties index 623ea40d7..47b893c3d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ko.properties @@ -10,10 +10,11 @@ levels.features.chasm.yes=네. 그렇게 하겠습니다. levels.features.chasm.no=아니오. 생각을 바꾸었습니다. levels.features.chasm.jump=정말로 낭떠러지 아래로 뛰어 내리겠습니까? 이렇게 높은 데서 떨어지면 많이 아플 껍니다. levels.features.chasm.ondeath=당신은 추락으로 사망했다 +# levels.features.chasm.rankings_desc=Died on Impact levels.features.sign.dead_end=여기서 뭐 하는 겐가\!? -# levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties\!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed\! Unidentified items are unpredictable, so be careful\! -# levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\! +levels.features.sign.tip_1=거의 모든 장비들은 힘 제한이 있습니다. 이 제한을 무시하지 마세요. 너무 무거운 장비를 억지로 들게 되면 큰 불이익을 당하니까요\!\n\n힘 수치를 올리는 것만이 더 좋은 장비를 다룰 수 있는 유일한 방법은 아닙니다. 강화의 주문서를 사용하여 해당 장비의 힘 제한을 줄일 수도 있습니다.\n\n\n던전에 등장하는 장비들은 대부분 감정되지 않았습니다. 어떤 아이템은 효과를 알 수 없으며, 어떤 아이템은 강화되거나 저하된 것이며, 심지어 저주받은 것일수도 있습니다\! 누구도 예측할 수 없기 때문에 감정되지 않은 아이템을 사용할 땐 조심하세요\! +levels.features.sign.tip_2=여러 적들에게 돌진하는 것은 죽기 딱 좋은 방법입니다. # levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare. # levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them. # levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews\: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW. @@ -142,6 +143,8 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았 # levels.traps.toxictrap.name=Toxic gas trap # levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area. +levels.traps.trap.rankings_desc=%s에 의해 사망 + # levels.traps.venomtrap.name=Venom gas trap # levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties index 0ecc78b25..cd4a535be 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties @@ -10,6 +10,7 @@ levels.features.chasm.yes=Tak, wiem co robię levels.features.chasm.no=Nie, zmieniłem zdanie levels.features.chasm.jump=Czy na pewno chcesz wskoczyć w otchłań? Upadek z tej wysokości będzie bolesny. levels.features.chasm.ondeath=Zginąłeś od upadku... +# levels.features.chasm.rankings_desc=Died on Impact levels.features.sign.dead_end=Co tutaj robisz?\! levels.features.sign.tip_1=Prawie wszystkie przedmioty wymagają określonej ilości siły. Nie przeceniaj się\! Używanie zbyt ciężkiego ekwipunku może być bolesne w skutkach.\n\nZwiększenie swojej siły nie jest jedynym sposobem na optymalne używanie twojego ekwipunku. Możesz też ulepszać bronie zmniejszając siłę potrzebną do ich wydajnego używania.\n\n\nPrzedmioty znalezione w lochach często będą niezidentyfikowane. Niektóre będą miały ukryte efekty, inne będą ulepszone, zniszczone lub przeklęte\! Nieznane przedmioty są nieprzewidywalne. Uważaj\!\n\n\n\n\n\n\n\n\n \n\n @@ -142,6 +143,8 @@ levels.traps.teleportationtrap.desc=Cokolwiek wejdzie na tę pułapkę zostanie levels.traps.toxictrap.name=Pułapka toksycznego gazu levels.traps.toxictrap.desc=Odpalenie tej pułapki spowoduje wyzwolenie obłoku toksycznego gazu do otoczenia. +# levels.traps.trap.rankings_desc=Killed by\: %s + levels.traps.venomtrap.name=Pułapka trującego gazu levels.traps.venomtrap.desc=Aktywacja tego typu pułapki spowoduje wydzielenie zabójczej trucizny do okolicy. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pt.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pt.properties index a369e162f..c8d3fb645 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pt.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pt.properties @@ -10,6 +10,7 @@ levels.features.chasm.yes=sim,eu sei oque estou fazendo levels.features.chasm.no=não,eu mudei de ideia levels.features.chasm.jump=você realmente que pular no abismo?uma queda tão alta será dolorosa. levels.features.chasm.ondeath=você caiu para a morte. +levels.features.chasm.rankings_desc=você morreu com o impacto levels.features.sign.dead_end=oque você está fazendo aqui? levels.features.sign.tip_1=Quase todo o equipamento tem uma exigência de força. Não superestime sua força, usando equipamento que você não pode segurar,pois haverão grandes penalidades\!\n\nAumentar a sua força não é a única maneira de acessar um equipamento melhor , você pode diminuir o requisito de um equipamento com pergaminhos de atualização\n\n\nItens encontrados na masmorra , muitas vezes, não são identificados. Alguns itens terão efeitos desconhecidos , outros podem ser atualizados , ou degradadas e amaldiçoados \! Itens não identificados são imprevisíveis, por isso tome cuidado\! @@ -107,7 +108,7 @@ levels.traps.guardiantrap.name=armadilha de guardiões. levels.traps.guardiantrap.alarm=a armadilha emitiu um som perfurante que ecoou pela masmorra\! levels.traps.guardiantrap.desc=Essa armadilha esta ligada a um estranho mecanismo magico,que ira invocar guardiões e ira alertar todos os inimigos do andar levels.traps.guardiantrap$guardian.name=guardião invocado -# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real. +levels.traps.guardiantrap$guardian.desc=está aparição azul parecer um eco invocado de um dos guardiões de pedra da masmorra.\n\na estatua parece incorpórea,mas a _%s,_que ela segura,parece real. levels.traps.lightningtrap.name=armadilha de relampâgo levels.traps.lightningtrap.ondeath=você foi morto por uma carga elétrica da armadilha @@ -142,6 +143,8 @@ levels.traps.teleportationtrap.desc=O que quer que desencadeie esta armadilha se levels.traps.toxictrap.name=armadilha de gás tóxico levels.traps.toxictrap.desc=desencadear essa armadilha irá soltar uma nuvem de gás tóxico dentro da área imediata. +levels.traps.trap.rankings_desc=Morto por\: %s + levels.traps.venomtrap.name=armadilha de gás venenoso. levels.traps.venomtrap.desc=desencadear essa armadilha irá soltar uma nuvem de gás venenoso mortal dentro da área imediata. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ru.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ru.properties index 98efd338c..a81eca25b 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ru.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_ru.properties @@ -10,6 +10,7 @@ levels.features.chasm.yes=Да, я знаю, что я делаю levels.features.chasm.no=Нет, я передумал levels.features.chasm.jump=Вы дествительно хотите прыгнуть в пропасть? Падение с такой высоты будет весьма болезненным. levels.features.chasm.ondeath=Вы разбились насмерть... +levels.features.chasm.rankings_desc=Погиб при падении levels.features.sign.dead_end=Что вы здесь делаете?\! levels.features.sign.tip_1=Большая часть экипировки имеет требования к силе. Не переоценивайте себя, использование предметов, которые вам не по силам, будет гораздо менее эффективным\!\n\nНаращивание силы - не единственная возможность использовать предметы получше. Вы также можете снизить требование предмета к силе с помощью Свитка Улучшения.\n\nЧасто, найденные в подземелье предметы будут неопознаны. У некоторых будет неизвестен эффект, другие могут быть улучшены, испорчены или прокляты\! Неопознанные предметы непредсказуемы, будьте осторожны\! @@ -142,6 +143,8 @@ levels.traps.teleportationtrap.desc=То, что активирует эту л levels.traps.toxictrap.name=Ловушка с отравляющим газом levels.traps.toxictrap.desc=При активации ловушка выпустит облако отравляющего газа. +levels.traps.trap.rankings_desc=Погиб (%s) + levels.traps.venomtrap.name=Ловушка с ядовитым газом levels.traps.venomtrap.desc=При активации ловушка выпустит облако смертельно ядовитого газа. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_zh.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_zh.properties index 6ab5031b7..685fc269b 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_zh.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_zh.properties @@ -10,6 +10,7 @@ levels.features.chasm.yes=是的,我知道我在做什么 levels.features.chasm.no=不,我改主意了 levels.features.chasm.jump=你确定要跳入洞口中?从这么高的地方摔下去一定很疼。 levels.features.chasm.ondeath=你摔死了…… +levels.features.chasm.rankings_desc=死于撞击 levels.features.sign.dead_end=你在这里干嘛?! levels.features.sign.tip_1=几乎所有装备都对力量有要求。不要高估自己的力量,用太重的装备有很大的负作用!\n\n提升力量不是使用高级装备的唯一方法,你也可以使用升级卷轴降低装备的力量要求。在地牢中发现的道具经常是未鉴定的。一些道具会拥有未知的效果,有些可能是升级过的,或者负等级而且被诅咒的。未鉴定的道具是不可预测的,千万小心。 @@ -142,6 +143,8 @@ levels.traps.teleportationtrap.desc=任何接触这个陷阱的东西都会被 levels.traps.toxictrap.name=毒气陷阱 levels.traps.toxictrap.desc=触发这个陷阱将放出一片有毒气体到这附近。 +levels.traps.trap.rankings_desc=死于:%s + levels.traps.venomtrap.name=猛毒陷阱 levels.traps.venomtrap.desc=触发这个陷阱将放出一片致命毒气到这儿开阔的区域内。 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties index 8308809b4..3f63b9a68 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties @@ -1,86 +1,86 @@ -# badges.endorsed=Badge endorsed\: %s -# badges.new_super=New super badge\: %s -# badges.new=New badge\: %s -# badges$badge.monsters_slain_1=10 enemies slain -# badges$badge.monsters_slain_2=50 enemies slain -# badges$badge.monsters_slain_3=150 enemies slain -# badges$badge.monsters_slain_4=250 enemies slain -# badges$badge.gold_collected_1=100 gold collected -# badges$badge.gold_collected_2=500 gold collected -# badges$badge.gold_collected_3=2500 gold collected -# badges$badge.gold_collected_4=7500 gold collected -# badges$badge.level_reached_1=Level 6 reached -# badges$badge.level_reached_2=Level 12 reached -# badges$badge.level_reached_3=Level 18 reached -# badges$badge.level_reached_4=Level 24 reached -# badges$badge.all_potions_identified=All potions identified -# badges$badge.all_scrolls_identified=All scrolls identified -# badges$badge.all_rings_identified=All rings identified -# badges$badge.all_wands_identified=All wands identified -# badges$badge.all_items_identified=All potions, scrolls, rings & wands identified -# badges$badge.all_bags_bought=All bags bought -# badges$badge.death_from_fire=Death from fire -# badges$badge.death_from_poison=Death from poison -# badges$badge.death_from_gas=Death from toxic gas -# badges$badge.death_from_hunger=Death from hunger -# badges$badge.death_from_glyph=Death from a glyph -# badges$badge.death_from_falling=Death from falling down -# badges$badge.yasd=Death from fire, poison, toxic gas & hunger -# badges$badge.boss_slain_1=1st boss slain -# badges$badge.boss_slain_2=2nd boss slain -# badges$badge.boss_slain_3=3rd boss slain -# badges$badge.boss_slain_4=4th boss slain -# badges$badge.boss_slain_1_all_classes=1st boss slain by Warrior, Mage, Rogue & Huntress -# badges$badge.boss_slain_3_all_subclasses=3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, Freerunner, Assassin, Sniper & Warden -# badges$badge.ring_of_haggler=Ring of Haggler obtained -# badges$badge.ring_of_thorns=Ring of Thorns obtained -# badges$badge.strength_attained_1=13 points of Strength attained -# badges$badge.strength_attained_2=15 points of Strength attained -# badges$badge.strength_attained_3=17 points of Strength attained -# badges$badge.strength_attained_4=19 points of Strength attained -# badges$badge.food_eaten_1=10 pieces of food eaten -# badges$badge.food_eaten_2=20 pieces of food eaten -# badges$badge.food_eaten_3=30 pieces of food eaten -# badges$badge.food_eaten_4=40 pieces of food eaten -# badges$badge.item_level_1=Item of level 3 acquired -# badges$badge.item_level_2=Item of level 6 acquired -# badges$badge.item_level_3=Item of level 9 acquired -# badges$badge.item_level_4=Item of level 12 acquired -# badges$badge.rare=All rare monsters slain -# badges$badge.victory=Amulet of Yendor obtained -# badges$badge.victory_all_classes=Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress -# badges$badge.mastery_combo=7-hit combo -# badges$badge.potions_cooked_1=3 potions cooked -# badges$badge.potions_cooked_2=6 potions cooked -# badges$badge.potions_cooked_3=9 potions cooked -# badges$badge.potions_cooked_4=12 potions cooked -# badges$badge.no_monsters_slain=Level completed without killing any monsters -# badges$badge.grim_weapon=Monster killed by a Grim weapon -# badges$badge.piranhas=6 piranhas killed -# badges$badge.night_hunter=15 monsters killed at nighttime -# badges$badge.games_played_1=10 games played -# badges$badge.games_played_2=100 games played -# badges$badge.games_played_3=500 games played -# badges$badge.games_played_4=2000 games played -# badges$badge.happy_end=Happy end -# badges$badge.champion=Challenge won -# badges$badge.supporter=Thanks for your support\! +badges.endorsed=배지 획득\: %s +badges.new_super=새로운 고급 배지 획득\: %s +badges.new=새 배지 획득\: %s +badges$badge.monsters_slain_1=적 몬스터 10마리 처치 +badges$badge.monsters_slain_2=적 몬스터 50마리 처치 +badges$badge.monsters_slain_3=적 몬스터 150마리 처치 +badges$badge.monsters_slain_4=적 몬스터 250마리 처치 +badges$badge.gold_collected_1=100 골드 수집 +badges$badge.gold_collected_2=500 골드 수집 +badges$badge.gold_collected_3=2500 골드 수집 +badges$badge.gold_collected_4=7500 골드 수집 +badges$badge.level_reached_1=레벨 6 달성 +badges$badge.level_reached_2=레벨 12 달성 +badges$badge.level_reached_3=레벨 18 달성 +badges$badge.level_reached_4=레벨 24 달성 +badges$badge.all_potions_identified=모든 물약 감정됨 +badges$badge.all_scrolls_identified=모든 주문서 감정됨 +badges$badge.all_rings_identified=모든 반지 감정됨 +badges$badge.all_wands_identified=모든 마법 막대 감정됨 +badges$badge.all_items_identified=모든 물약, 주문서, 반지, 그리고 마법 막대 감정됨 +badges$badge.all_bags_bought=모든 가방 구입함 +badges$badge.death_from_fire=불에 타 사망 +badges$badge.death_from_poison=중독으로 사망 +badges$badge.death_from_gas=유독 가스로 사망 +badges$badge.death_from_hunger=영양실조로 사망 +badges$badge.death_from_glyph=방어구의 상형 문자에 의해 사망 +badges$badge.death_from_falling=추락으로 사망 +badges$badge.yasd=중독, 불, 독가스, 영양실조로 사망 +badges$badge.boss_slain_1=1번째 보스 처치 +badges$badge.boss_slain_2=2번째 보스 처치 +badges$badge.boss_slain_3=3번째 보스 처치 +badges$badge.boss_slain_4=4번째 보스 처치 +badges$badge.boss_slain_1_all_classes=모든 직업으로 1번째 보스 처치 +badges$badge.boss_slain_3_all_subclasses=모든 세부 전직으로 3번째 보스 처치 +badges$badge.ring_of_haggler=흥정꾼의 반지 획득 +badges$badge.ring_of_thorns=가시의 반지 획득 +badges$badge.strength_attained_1=힘 수치 13 달성 +badges$badge.strength_attained_2=힘 수치 15 달성 +badges$badge.strength_attained_3=힘 수치 17 달성 +badges$badge.strength_attained_4=힘 수치 19 달성 +badges$badge.food_eaten_1=음식 10개 섭취 +badges$badge.food_eaten_2=음식 20개 섭취 +badges$badge.food_eaten_3=음식 30개 섭취 +badges$badge.food_eaten_4=음식 40개 섭취 +badges$badge.item_level_1=아이템 레벨 3 달성 +badges$badge.item_level_2=아이템 레벨 6 달성 +badges$badge.item_level_3=아이템 레벨 9 달성 +badges$badge.item_level_4=아이템 레벨 12 달성 +badges$badge.rare=모든 희귀 몬스터 처치 +badges$badge.victory=옌더의 부적 획득 +badges$badge.victory_all_classes=모든 직업으로 옌더의 부적 획득 +badges$badge.mastery_combo=7연속 타격 성공 +badges$badge.potions_cooked_1=포션 3개 제작 +badges$badge.potions_cooked_2=포션 6개 제작 +badges$badge.potions_cooked_3=포션 9개 제작 +badges$badge.potions_cooked_4=포션 12개 제작 +badges$badge.no_monsters_slain=어떤 몬스터도 처치하지 않고 레벨 돌파 +badges$badge.grim_weapon=음침한 무기로 몬스터를 일격사 +badges$badge.piranhas=피라냐 6마리 처치 +badges$badge.night_hunter=밤 시간에 몬스터 15마리 처치 +badges$badge.games_played_1=게임을 10판 플레이 +badges$badge.games_played_2=게임을 100판 플레이 +badges$badge.games_played_3=게임을 500판 플레이 +badges$badge.games_played_4=게임을 2000판 플레이 +badges$badge.happy_end=행복한 결말 +badges$badge.champion=도전 모드 완료 +badges$badge.supporter=기부에 감사드립니다\! -# challenges.no_food=On diet -# challenges.no_armor=Faith is my armor -# challenges.no_healing=Pharmacophobia -# challenges.no_herbalism=Barren land -# challenges.swarm_intelligence=Swarm intelligence -# challenges.darkness=Into darkness -# challenges.no_scrolls=Forbidden runes +challenges.no_food=다이어트 중 +challenges.no_armor=믿음이 나의 방패라 +challenges.no_healing=의약공포증 +challenges.no_herbalism=황무지 +challenges.swarm_intelligence=집단 지성 +challenges.darkness=어둠 속으로 +challenges.no_scrolls=금지된 룬 -# journal$feature.well_of_health=Well of Health -# journal$feature.well_of_awareness=Well of Awareness -# journal$feature.well_of_transmutation=Well of Transmutation -# journal$feature.alchemy=Alchemy pot -# journal$feature.garden=Garden -# journal$feature.statue=Animated statue -# journal$feature.ghost=Sad ghost -# journal$feature.wandmaker=Old wandmaker -# journal$feature.troll=Troll blacksmith -# journal$feature.imp=Ambitious imp +journal$feature.well_of_health=회복의 우물 +journal$feature.well_of_awareness=지식의 우물 +journal$feature.well_of_transmutation=변화의 우물 +journal$feature.alchemy=연금술 솥 +journal$feature.garden=정원 +journal$feature.statue=살아있는 석상 +journal$feature.ghost=슬픈 유령 +journal$feature.wandmaker=지팡이 깎는 노인 +journal$feature.troll=트롤 대장장이 +journal$feature.imp=야망가 임프 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_de.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_de.properties index 86f41544f..36d3953b8 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_de.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_de.properties @@ -96,16 +96,16 @@ windows.wndranking.copy_where=Auf welche Seite möchtest du deinen Helden übert bones.here_lies_named=Hier liegt ein namenloser %s. bones.here_lies_nameless=Hier liegt %s, der/die %s. bones.pacifist=Ein überzeugter Pazifist, welcher starb ohne ein anderes Leben zu schaden. -bones.rats=Bekannt als der Rattenschläger, welcher %d Gegner besiegte, bevor er starb. -bones.crabs=Ein fähiger und gefürchteter Feind der Krabben, welcher %d Gegner besiegte, bevor er starb. -bones.undead=Ein Schrecken der wandelnden Untote, welcher %d Gegner besiegte, bevor er starb. -bones.thieves=Ein Jäger der hinterlistige Diebe, welcher %d Gegner besiegte, bevor er starb. -bones.bats=Bekannt für seine Vorliebe für Fledermausflügel, welcher %d Gegner besiegte, bevor er starb. -bones.brutes=Ein fähiger und gefürchteter Feind der Gnolle, welcher %d Gegner besiegte, bevor er starb. -bones.monks=Erfahren im Kampf gegen Zwergenkrieger, welcher %d Gegner besiegte, bevor er starb. -bones.golems=Ein Zerstörer von Zwergen-Erfindungen, welcher %d Gegner besiegte, bevor er starb. -bones.demons=Ein legendärer Dämonenjäger, welcher %d Gegner besiegte, bevor er starb. -# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing. +# bones.rats=An esteemed puncher of rats, they defeated %d enemies before perishing. +# bones.crabs=A skilled crusher of crabs, they defeated %d enemies before perishing. +# bones.undead=A terror to the explosive undead, they defeated %d enemies before perishing. +# bones.thieves=A hunter of crazed thieves, they defeated %d enemies before perishing. +# bones.bats=A clipper of bat wings, they defeated %d enemies before perishing. +# bones.brutes=A crusher of gnoll helmets, they defeated %d enemies before perishing. +# bones.monks=Experienced with fighting dwarvern warriors, they defeated %d enemies before perishing. +# bones.golems=A destroyer of dwarvern inventions, they defeated %d enemies before perishing. +# bones.demons=A legendary demon hunter, they defeated %d enemies before perishing. +# bones.yog=Challenger of a demon god, they defeated %d enemies before perishing. # bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive. # bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing. # bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ko.properties index 98604f065..f368173d4 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ko.properties @@ -93,19 +93,19 @@ windows.wndranking.already_there=이 기록은 이미 영웅의 전당에 있습 windows.wndranking.copy_where=당신의 영웅을 어디로 이동시키겠습니까? 가득 찬 페이지에 새로 등록하게 되면 기존의 최하위 영웅의 기록이 사라집니다. -# bones.here_lies_named=Here lies a nameless %s. -# bones.here_lies_nameless=Here lies %s the %s. -# bones.pacifist=Renowned as a pacifist, they perished without taking another life. -# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing. -# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing. -# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing. -# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing. -# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing. -# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing. -# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing. -# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing. -# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing. -# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing. -# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive. -# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing. -# bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate. +bones.here_lies_named=이름 없는 %s, 여기 잠들다. +bones.here_lies_nameless=%s라 불리운 %s, 여기 잠들다. +bones.pacifist=평화의 수호자로써, 평생 타인의 목숨을 빼앗지 않았다. +# bones.rats=An esteemed puncher of rats, they defeated %d enemies before perishing. +# bones.crabs=A skilled crusher of crabs, they defeated %d enemies before perishing. +# bones.undead=A terror to the explosive undead, they defeated %d enemies before perishing. +# bones.thieves=A hunter of crazed thieves, they defeated %d enemies before perishing. +# bones.bats=A clipper of bat wings, they defeated %d enemies before perishing. +# bones.brutes=A crusher of gnoll helmets, they defeated %d enemies before perishing. +# bones.monks=Experienced with fighting dwarvern warriors, they defeated %d enemies before perishing. +# bones.golems=A destroyer of dwarvern inventions, they defeated %d enemies before perishing. +# bones.demons=A legendary demon hunter, they defeated %d enemies before perishing. +# bones.yog=Challenger of a demon god, they defeated %d enemies before perishing. +bones.forgot_vial=이슬병의 부활 마법이 사라진 것을 잊어버린 실수를 기리며. +bones.forgot_potion=회복의 물약이 남아 있는 것을 잊어버린 실수를 기리며. +bones.rest_in_peace=이 세상에 자신의 물건을 모두 남기니, 그 물건은 후세에 전해져 자신의 비참한 운명을 피할 다른 영웅과 함께 할 희망을 품으리라. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pl.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pl.properties index bb0b42550..93b034835 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pl.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pl.properties @@ -96,16 +96,16 @@ windows.wndranking.copy_where=Gdzie chciałbyś skopiować swojego Bohatera? Prz # bones.here_lies_named=Here lies a nameless %s. # bones.here_lies_nameless=Here lies %s the %s. # bones.pacifist=Renowned as a pacifist, they perished without taking another life. -# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing. -# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing. -# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing. -# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing. -# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing. -# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing. -# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing. -# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing. -# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing. -# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing. +# bones.rats=An esteemed puncher of rats, they defeated %d enemies before perishing. +# bones.crabs=A skilled crusher of crabs, they defeated %d enemies before perishing. +# bones.undead=A terror to the explosive undead, they defeated %d enemies before perishing. +# bones.thieves=A hunter of crazed thieves, they defeated %d enemies before perishing. +# bones.bats=A clipper of bat wings, they defeated %d enemies before perishing. +# bones.brutes=A crusher of gnoll helmets, they defeated %d enemies before perishing. +# bones.monks=Experienced with fighting dwarvern warriors, they defeated %d enemies before perishing. +# bones.golems=A destroyer of dwarvern inventions, they defeated %d enemies before perishing. +# bones.demons=A legendary demon hunter, they defeated %d enemies before perishing. +# bones.yog=Challenger of a demon god, they defeated %d enemies before perishing. # bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive. # bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing. # bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pt.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pt.properties index 3141cde6e..a9f905f62 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pt.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_pt.properties @@ -96,16 +96,16 @@ windows.wndranking.copy_where=para onde você gostaria de mover o seu herói?mov bones.here_lies_named=herói encontra um %s sem nome bones.here_lies_nameless=heroi encontra %s o %s bones.pacifist=conhecido como um pacifista,ele pereceu sem tirar outra vida. -bones.rats=um socador de ratos,ele derrotou %d antes de perecer. -bones.crabs=um habilidoso esmagador de caranguejos,ele derrotou %d inimigos antes de perecer. -bones.undead=um terror para os mortos vivos explosivos,ele derrotou %d inimigos antes de perecer. -bones.thieves=um caçador de ladrões loucos,ele derrotou %d antes de perecer. -bones.bats=um quebrador de asas de morcegos,ele derrotou %d inimigos antes de perecer. -bones.brutes=um esmagador de capacetes gnolls,ele derrotou %d inimigos antes de perecer. -bones.monks=possui experiencia em lutar com guerreiros anões,ele derrotou %d antes de perecer. -bones.golems=um destruidor de invenções dos anões.ele derrotou %d antes de perecer. -bones.demons=um lendario caçador de demonios,ele derrotou %d inimigos antes de perecer. -bones.yog=o desafiador do deus demonio,ele derrotou %d inimigos antes de perecer. +bones.rats=Um renomado socador de ratos. Derrotou %d inimigos antes de perecer. +bones.crabs=Um habilidoso esmagador de carangejos, ele derrotou %d inimigos antes de perecer. +bones.undead=Um terror para os mortos-vivos explosivos, ele derrotou %d inimigos antes de perecer. +bones.thieves=Um caçador de ladrões loucos, ele derrotou %d inimigos antes de perecer. +bones.bats=Um cortador de asas de morcego, ele derrotou %d inimigos antes de perecer. +bones.brutes=Um esmagador de capacetes gnoll, ele derrotou %d inimigos antes de perecer. +bones.monks=Veterano em lutas contra anões guerreiros, ele derrotou %d inimigos antes de perecer. +bones.golems=Um destruidor de invenções dos anões, ele derrotou %d inimigos antes de perecer. +bones.demons=Um lendário caçador de demônios, ele derrotou %d inimigos antes de perecer. +bones.yog=Desafiante de um deus demônio, ele derrotou %d inimigos antes de perecer. bones.forgot_vial=Uma vergonha que nos estertores da morte ele tenha esquecido que seu frasco de orvalho não auto-revive mais bones.forgot_potion=um vergonha que nos estertores da morte ele tenha esquecido de beber uma poção de cura bones.rest_in_peace=Ele deixou suas posses neste mundo, à medida que passa para a próxima . Na esperança de que outro herói pode evitar seu destino terrível . diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ru.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ru.properties index e91f335c8..eaee2c960 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ru.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_ru.properties @@ -95,17 +95,17 @@ windows.wndranking.copy_where=Куда вы хотите копировать с bones.here_lies_named=Здесь покоится %s без имени. bones.here_lies_nameless=Здесь покоится %s - %s. -# bones.pacifist=Renowned as a pacifist, they perished without taking another life. -# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing. -# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing. -# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing. -# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing. -# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing. -# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing. -# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing. -# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing. -# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing. -# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing. -# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive. -# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing. -# bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate. +bones.pacifist=Этот герой прославился своим миролюбием и погиб, не забрав с собой ни одной жизни. +bones.rats=Этот знаменитый крысолов убил кучу крыс (%d). +bones.crabs=Этот знаменитый убийца крабов сокрушил кучу панцирей (%d). +bones.undead=Этот герой отправил обратно в могилу кучу оживших мертвецов (%d). +bones.thieves=Этот охотник на бандитов убил множество безумных воров (%d). +bones.bats=Этот охотник на вампиров убил множество летучих мышей (%d). +bones.brutes=Этот герой сокрушил кучу гнолльих шлемов (%d). +bones.monks=Этот опытный боец убил множество воинов дворфов (%d). +bones.golems=Этот уничтожитель машин сломал кучу механизмов дворфов (%d). +bones.demons=Этот легендарный охотник на демонов уничтожил множество этих созданий (%d). +bones.yog=Этот герой, бросивший вызов самому богу демонов, убил множество его прислужников (%d). +bones.forgot_vial=Жаль, что во время смертельной схватки этот герой забыл, что сосуд для росы не обладает магией возрождения. +bones.forgot_potion=Жаль, что этот герой забыл выпить Зелье Исцеления во время смертельной схватки. +bones.rest_in_peace=Они оставляют всё своё имущество в этом мире и переходят в другой в надежде, что следующий искатель приключений избежит их страшной судьбы. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_zh.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_zh.properties index 29e67efd5..c6926f829 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_zh.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/private/private_zh.properties @@ -97,13 +97,13 @@ bones.here_lies_named=此地之葬一无名%s也。 bones.here_lies_nameless=此地之葬%s,其一%s也。 bones.pacifist=以一和平行者而闻名于世,其于消陨前不曾取走他人性命。 bones.rats=其一受敬之歼鼠者,于逝前得破%d敌。 -bones.crabs=其一经练之蟹碎者,于逝前得破%d敌。 +bones.crabs=其一经练之碎蟹者,于逝前得破%d敌。 bones.undead=其为爆裂死灵之怖,于逝前得破%d敌。 -bones.thieves=其一狂之猎手,于逝前得破%d敌。 -bones.bats=其一蝙蝠绞杀者,于逝前得破%d敌。 +bones.thieves=其一狂贼之狩猎者,于逝前得破%d敌。 +bones.bats=其一蝠翼之割裂者,于逝前得破%d敌。 bones.brutes=其一豺狼甲胄之破坏者,于逝前得破%d敌。 -bones.monks=其有抗衡矮人斗士之丰富心得,于逝前得破%d敌。 -bones.golems=其一矮人发明之毁灭者,于逝前得破%d敌。 +bones.monks=其有对抗矮人斗士之丰富经验,于逝前得破%d敌。 +bones.golems=其一矮人造物之毁灭者,于逝前得破%d敌。 bones.demons=其一传奇恶魔猎手,于逝前得破%d敌。 bones.yog=其为魔王之挑战者,于逝前得破%d敌。 bones.forgot_vial=颇恨有之,其忘甘露之瓶不复可使死者复生。 diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties index ffc20593e..9cb13ecdc 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties @@ -4,15 +4,15 @@ scenes.amuletscene.exit=오늘은 여기까지 scenes.amuletscene.stay=아직 할 일이 남았다 scenes.amuletscene.text=당신은 마침내 옌더의 아뮬렛을 손에 넣었다. 당신은 아뮬렛의 힘을 이용해 세상을 정복하거나 사람들에게 평화와 번영을 가져오는 등 무엇이든지 할 수 있게 되었다. 어쨌든 당신의 삶은 영원히 변하게 될 것이며 이 게임도 여기서 끝이 나게 된다. 그걸 원하지 않는다면 아주 잠시 동안만 필멸자로 남을 수도 있을 것이다. -scenes.badgesscene.title=당신이 획득한 뱃지 +scenes.badgesscene.title=당신이 획득한 배지 scenes.gamescene.welcome=픽셀 던전의 %d 번째 층에 도착했습니다\! scenes.gamescene.welcome_back=픽셀 던전의 %d 번째 층에 돌아왔습니다\! -scenes.gamescene.chasm=당신의 발걸음이 던전에 울려 퍼졌습니다. -scenes.gamescene.water=당신은 물이 흐르는 소리를 들었습니다. -scenes.gamescene.grass=당신은 진한 풀 냄새를 맡았습니다. -scenes.gamescene.dark=당신은 적들이 어둠 속에서 움직이는 것을 들었습니다... -scenes.gamescene.secrets=이 층엔 많은 비밀이 숨겨져 있는 것 같습니다... +scenes.gamescene.chasm=당신의 발걸음이 던전에 울려 퍼졌다. +scenes.gamescene.water=당신은 물이 흐르는 소리를 들었다. +scenes.gamescene.grass=당신은 진한 풀 냄새를 맡았다. +scenes.gamescene.dark=당신은 적들이 어둠 속에서 움직이는 것을 들었다... +scenes.gamescene.secrets=이 층엔 많은 비밀이 숨겨져 있는 것 같다... scenes.interlevelscene$mode.descend=내려가는 중... scenes.interlevelscene$mode.ascend=올라가는 중... @@ -34,7 +34,7 @@ scenes.rankingsscene.no_info=추가 정보가 없습니다. scenes.startscene.load=불러오기 scenes.startscene.new=새 게임 시작 scenes.startscene.erase=현재 진행 상황을 삭제합니다 -scenes.startscene.depth_level=던전 %d층에 있는 레벨 %d의 모험가 +scenes.startscene.depth_level=던전 %d층, 레벨 %d의 모험가 scenes.startscene.really=정말로 새 게임을 시작하시겠습니까? scenes.startscene.warning=지금까지의 진행 상황을 덮어씁니다. scenes.startscene.yes=네, 게임을 새로 시작합니다. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties index 93bd901d6..c28ca7d1c 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties @@ -31,10 +31,10 @@ scenes.rankingsscene.total=Игр сыграно\: scenes.rankingsscene.no_games=Не было сыграно ещё ни одной игры. scenes.rankingsscene.no_info=Нет дополнительной информации -scenes.startscene.load=Загрузить игру +scenes.startscene.load=Продолжить scenes.startscene.new=Новая игра scenes.startscene.erase=Начать заново -scenes.startscene.depth_level=Глубина\: %d, Уровень\: %d +scenes.startscene.depth_level=Глубина\: %d, Ур.\: %d scenes.startscene.really=Вы действительно хотите начать новую игру? scenes.startscene.warning=Ваше текущее сохранение будет удалено. scenes.startscene.yes=Да, начать новую игру diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties index 5af362bae..c81bcf2e0 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties @@ -120,7 +120,7 @@ windows.wndtradeitem.buy=Kup za %dz windows.wndtradeitem.steal=Ukradnij z %d%% szans windows.wndtradeitem.sell=Sprzedaj za %dz windows.wndtradeitem.sell_1=Sprzedaj 1 za %dz -windows.wndtradeitem.sell_all=Sprzedaj za %dz +windows.wndtradeitem.sell_all=Sprzedaj wszystkie za %dz windows.wndtradeitem.cancel=Nieważne windows.wndtradeitem.sold=Sprzedałeś %s za %dz windows.wndtradeitem.bought=Kupiłeś %s za %dz diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/ui/LanguageButton.java b/src/com/shatteredpixel/shatteredpixeldungeon/ui/LanguageButton.java index b8f8ccf11..33b2eae5d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/ui/LanguageButton.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/ui/LanguageButton.java @@ -72,7 +72,7 @@ public class LanguageButton extends Button { @Override protected void onClick() { - parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(97%)", "Português(97%)", "中文(97%)", "Deutsch(70%)", "한국어(70%)", "Polski(60%)" ) { + parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(99%)", "Português(99%)", "中文(99%)", "Deutsch(80%)", "한국어(70%)", "Polski(55%)" ) { @Override protected void onSelect(int index) { switch(index){