Update 0.6.2.0-Beta5
This commit is contained in:
parent
ada4ff9dc9
commit
54462b2318
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@ -17,8 +17,8 @@ allprojects {
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appName = 'Magic Ling Pixel Dungeon'
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appPackageName = 'com.ansdomagiclingpixeldungeon.ling'
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appVersionCode =900875
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appVersionName = '0.6.2.0-Beta4.9'
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appVersionCode =900876
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appVersionName = '0.6.2.0-Beta5.0'
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appJavaCompatibility = JavaVersion.VERSION_11
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@ -1751,7 +1751,7 @@ actors.mobs.npcs.shopkeeper.live=商人还为首领购买了精英系统,选
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actors.mobs.npcs.wandmaker.name=老杖匠
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actors.mobs.npcs.wandmaker.intro_warrior=啊,能在这片压抑的地方遇见一位英雄可真是个惊喜!如果你愿意帮助我这个老人家脱离苦海的话,你可以帮忙做一个任务。
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actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里这么久你是我见过的第一个尚有理智的强盗,所以你肯定是从地表下来的!如果你愿意帮助我这样一名陌生人的话,这有一个任务或许你能帮上忙。
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actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在茉莉伊洛学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。
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actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。
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actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体……哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。
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actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。
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actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸骨灰烬_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些灰烬。不过要小心,灰烬上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。
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@ -102,7 +102,7 @@ items.scrolls.exotic.scrollofpolymorph.name=羊化秘卷
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items.scrolls.exotic.scrollofpolymorph.desc=这张秘卷富含强大的转换能力。当使用时,所有在使用者视野范围内的单位都将变形成一只魔法绵羊!\n\n这种变形过程是不可逆的,但不是所有敌人都会被影响。强大的敌人将抵抗这种魔法。同时变形后目标敌人身上的物品将会消失。
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items.potions.elixirs.watersoul.name=水灵药剂
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items.potions.elixirs.watersoul.desc=由治疗药水和冰冻的肉综合炼制的水灵药剂,能一定时间内免疫水神的诅咒。\n同时,作为等价交换也可以带来等价的治疗效果和补充一定的饥饿值。\n\n饮用它会立刻驱散所有来自水神的诅咒给予的Debuff。
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items.potions.elixirs.watersoul.desc=由治疗药水和冰冻的肉综合炼制的水灵药剂,能一定时间内免疫水神的诅咒。\n同时,作为等价交换也可以带来等价的治疗效果和补充一定的饥饿值。\n\n饮用它会立刻驱散所有来自水神的诅咒给予的Debuff。\n\n在恐药挑战下饮用两瓶后治疗将失效,并在下次饮用获得中毒效果。
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items.food.lightfood.name=闪电饭团
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items.food.lightfood.eat_msg=这个食物的味道棒极了!
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@ -849,7 +849,7 @@ items.artifacts.unstablespellbook.desc_empowered=被你放进书中的卷轴闪
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items.artifacts.unstablespellbook.read_empowered=被你放入魔典的卷轴都充满了魔法能量。你可以自主选择导引出该卷轴的正常或秘卷能力。\n\n如果选择释放秘卷能力,则会消耗2点魔典充能。
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items.artifacts.wraithamulet.name=暗金宝石护符
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items.artifacts.wraithamulet.desc=来自于不属于这个世界的产物,能使自己进入虚无化。\n\n当护符能量足够多的时候,你还可以对敌人实行一次暗夜突袭,对目标造成_最大生命值x4的伤害_,并立刻瞬移到指定目标位置。\n\n如果是首领,则受到_最大生命值的50%伤害_。护符能量将会随着时间自动恢复。\n\n这个护符曾经是一个少女来探险的护身符,自从她在地牢中失踪后,这个护符就一直被遗弃在这里……
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items.artifacts.wraithamulet.desc=来自于不属于这个世界的产物,能使自己进入虚无化。\n\n当护符能量足够多的时候,你还可以对敌人实行一次暗夜突袭,对目标造成Γ真实即死Γ伤害,并立刻瞬移到指定目标位置。\n\n如果是首领,则受到_最大生命值的10%伤害_。护符能量将会随着时间自动恢复,所有技能使用都会扣除能量并进入冷却状态。\n\n这个护符曾经是一个少女来探险的护身符,自从她在地牢中失踪后,这个护符就一直被遗弃在这里……
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items.artifacts.wraithamulet.ghost=你遁入了虚无,你的身体变得透明了。
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items.artifacts.wraithamulet.cooddown=你的护符能量正在冷却,你暂时无法使用任何能力。
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items.artifacts.wraithamulet.nochareup=你的护符能量不足,你无法使用任何能力。
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@ -870,6 +870,7 @@ items.artifacts.wraithamulet$1.selectkill=选择刺杀目标
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items.artifacts.wraithamulet$1.far=刺杀目标太远,无法进行刺杀。
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items.artifacts.wraithamulet$1.rooted=你的身体被束缚在这里,无法进行刺杀。
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items.artifacts.wraithamulet$1.notthere=那里没有任何目标!
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items.artifacts.wraithamulet$1.notnpc=NPC不能被处决!
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items.artifacts.wraithamulet$1.killmobs=该生物成功被暗夜突袭处决!
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items.artifacts.wraithamulet$1.killboss=该首领成功被暗夜突袭重创!
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items.artifacts.wraithamulet$1.gold=你目前在处在宝藏迷宫中,无法进行刺杀。
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@ -527,4 +527,6 @@ ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x69=-V0.6.2-Beta4-4.2\n1.修复快捷
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x70=-V0.6.2-Beta4.9\n1.修复游戏胜利倍率不计入的问题\n2.修复Boss层击败Boss死亡后重置的问题\n3.修复十字架重生的一些小问题\n4.修复暗金护符无法被能量戒指充能的问题\n5.改善部分UI
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x71=-V0.6.2-Beta5\n1.修复评分规则错误问题\n2.少量文案修复\n3.修复少量小型错误
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//ui.changelist.mlpd.vm0_5_x_changes.xxx//
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@ -24,6 +24,11 @@ package com.shatteredpixel.shatteredpixeldungeon;
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import static com.shatteredpixel.shatteredpixeldungeon.Challenges.PRO;
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import static com.shatteredpixel.shatteredpixeldungeon.Statistics.amuletObtained;
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import static com.shatteredpixel.shatteredpixeldungeon.Statistics.chalMultiplier;
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import static com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker.A_SCORE;
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import static com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker.B_SCORE;
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import static com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker.SSSP_SCORE;
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import static com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker.SSS_SCORE;
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import static com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker.SS_SCORE;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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@ -35,7 +40,6 @@ import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.LevelChecker;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.FileUtils;
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@ -373,23 +377,23 @@ public class Badges {
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public static void validateHighScore( int score ){
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Badge badge = null;
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if (score >= LevelChecker.B_SCORE * chalMultiplier * (amuletObtained ? 1 : 2)) {
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if (score >= B_SCORE * chalMultiplier * (amuletObtained ? 1 : 2)) {
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badge = Badge.HIGH_SCORE_1;
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local.add( badge );
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}
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if (score >= LevelChecker.A_SCORE * chalMultiplier * (amuletObtained ? 1 : 2)) {
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if (score >= A_SCORE * chalMultiplier * (amuletObtained ? 1 : 2)) {
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badge = Badge.HIGH_SCORE_2;
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local.add( badge );
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}
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if (score >= LevelChecker.SS_SCORE * chalMultiplier * (amuletObtained ? 1 : 3)) {
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if (score >= SS_SCORE * chalMultiplier * (amuletObtained ? 1 : 3)) {
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badge = Badge.HIGH_SCORE_3;
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local.add( badge );
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}
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if (score >= LevelChecker.SSS_SCORE * chalMultiplier * (amuletObtained ? 1 : 4)) {
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if (score >= SSS_SCORE * chalMultiplier/2 * (amuletObtained ? 1 : 4)) {
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badge = Badge.HIGH_SCORE_4;
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local.add( badge );
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}
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if (score >= LevelChecker.SSSP_SCORE * chalMultiplier * (amuletObtained ? 1 : 5)) {
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if (score >= SSSP_SCORE * chalMultiplier * (amuletObtained ? 0.7 : 5)) {
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badge = Badge.HIGH_SCORE_5;
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local.add( badge );
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}
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@ -56,6 +56,8 @@ public class Statistics {
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public static int ChaicBlood;
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public static int HealingIsDied;
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public static int naiyaziCollected;
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//used for hero unlock badges
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public static int upgradesUsed;
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@ -118,6 +120,9 @@ public class Statistics {
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boss_enhance = 0;
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ChaicBlood = 0;
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HealingIsDied = 0;
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goldCollected = 0;
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deepestFloor = -1;
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enemiesSlain = 0;
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@ -254,6 +259,9 @@ public class Statistics {
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private static final String CHACEBLOOD = "ChaicBlood";
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private static final String HEALDIED = "HealingisDied";
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public static void storeInBundle( Bundle bundle ) {
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//分数
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@ -265,6 +273,7 @@ public class Statistics {
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bundle.put( FLR_EXPL+i, floorsExplored.get(i) );
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}
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}
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bundle.put( HEALDIED, HealingIsDied);
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bundle.put( EXPL_SCORE, exploreScore );
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bundle.put( BOSS_SCORES, bossScores );
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bundle.put( TOT_BOSS, totalBossScore );
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@ -338,6 +347,8 @@ public class Statistics {
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//嗜血荆棘等级处理
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ChaicBlood = bundle.getInt( CHACEBLOOD );
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HealingIsDied = bundle.getInt( HEALDIED );
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//分数
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progressScore = bundle.getInt( PROG_SCORE );
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heldItemValue = bundle.getInt( ITEM_VAL );
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@ -60,8 +60,8 @@ public class Piranha extends Mob {
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public Piranha() {
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super();
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if (Dungeon.isChallenged(AQUAPHOBIA)) {
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HP = HT = 6 + Dungeon.depth/5;
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defenseSkill = 6 + Dungeon.depth/5;
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HP = HT = 6 + Dungeon.depth*2;
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defenseSkill = 6 + Dungeon.depth*3;
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} else {
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HP = HT = 10 + Dungeon.depth * 5;
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defenseSkill = 10 + Dungeon.depth * 2;
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@ -49,7 +49,6 @@ public class Shopkeeper extends NPC {
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{
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spriteClass = ShopkeeperSprite.class;
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properties.add(Property.BOSS);
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properties.add(Property.IMMOVABLE);
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}
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public static boolean seenBefore = false;
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@ -78,9 +78,9 @@ public class WraithAmulet extends Artifact {
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if(this.isEquipped(Dungeon.hero)){
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if(this.charge > 0) {
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exp += 5;
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Buff.affect(Dungeon.hero, Invisibility.class, Invisibility.DURATION);
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Buff.affect(Dungeon.hero, Invisibility.class, Invisibility.DURATION/2);
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GLog.p(Messages.get(this,"ghost"));
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cooldown = 34 - (level / 2);
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cooldown = 45 - (level / 2);
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charge--;
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} else {
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GLog.i(Messages.get(this,"nochareup"));
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@ -92,7 +92,9 @@ public class WraithAmulet extends Artifact {
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GLog.n(Messages.get(this,"whoareyou"));
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}
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} else if (action.equals(AC_ASSASSINATE) && !cursed) {
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if(this.charge >= 5){
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if (cooldown > 0) {
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GLog.w(Messages.get(this, "cooddown"));
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} else if(this.charge >= 5){
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GameScene.selectCell(porter);
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} else {
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GLog.i(Messages.get(this,"nochareup"));
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@ -205,26 +207,28 @@ public class WraithAmulet extends Artifact {
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QuickSlotButton.target(Actor.findChar(target));
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Char enemy = Actor.findChar(target);
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if (enemy != null && !(enemy instanceof NPC) || !(((Statistics.boss_enhance & 0x2) != 0 || Statistics.mimicking) && Dungeon.depth==10)) {
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if (!(((Statistics.boss_enhance & 0x2) != 0 || Statistics.mimicking) && Dungeon.depth==10)) {
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if (hero.rooted || Dungeon.level.distance(hero.pos, target) < 3) {
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if(enemy != null){
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if(enemy != null && !(enemy instanceof NPC)){
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final WraithAmulet amulet = (WraithAmulet) Item.curItem;
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amulet.exp += 10;
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hero.pos = target;
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if (enemy.properties().contains(Char.Property.BOSS)) {
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enemy.damage(enemy.HT / 2, WraithAmulet.class);
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enemy.damage(enemy.HT/10, WraithAmulet.class);
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GLog.i(Messages.get(this, "killboss"));
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(this,"koss"));
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} else {
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enemy.damage(enemy.HT * 4, WraithAmulet.class);
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enemy.die(true);
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GLog.i(Messages.get(this, "killmobs"));
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(this,"died"));
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}
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ScrollOfTeleportation.appear(hero, target);
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Dungeon.observe();
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hero.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
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amulet.cooldown = 95;
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amulet.charge -= 6;
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} else {
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GLog.w(Messages.get(this, "notnpc"));
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}
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} else if(Dungeon.level.distance(hero.pos, target) > 3 && enemy !=null) {
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GLog.w(Messages.get(this, "far"));
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@ -2,6 +2,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
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@ -35,7 +36,12 @@ public class WaterSoul extends Elixir {
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public void apply(Hero hero) {
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Buff.affect(hero, WaterSoulX.class).set( (101), 1 );
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cure( hero );
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heal( hero );
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if (Dungeon.isChallenged(Challenges.NO_HEALING) && Statistics.HealingIsDied>=2) {
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pharmacophobiaProc(hero);
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} else {
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heal(hero);
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Statistics.HealingIsDied++;
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}
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if (Dungeon.isChallenged(Challenges.NO_FOOD)){
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Buff.affect(hero, Hunger.class).satisfy(energy/3f);
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} else {
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@ -53,7 +59,7 @@ public class WaterSoul extends Elixir {
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public static void pharmacophobiaProc( Hero hero ){
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// harms the hero for ~40% of their max HP in poison
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Buff.affect( hero, Poison.class).set(4 + hero.lvl/2);
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Buff.affect( hero, Poison.class).set(6 + hero.lvl/2f);
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}
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public static void cure( Char ch ) {
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@ -52,6 +52,7 @@ import java.util.ArrayList;
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public class vM0_6_7_X_Changes {
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public static void addAllChanges(ArrayList<ChangeInfo> changeInfos) {
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add_v0_6_42_Changes(changeInfos);
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add_v0_6_41_Changes(changeInfos);
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add_v0_6_40_Changes(changeInfos);
|
||||
add_v0_6_39_Changes(changeInfos);
|
||||
|
@ -96,6 +97,31 @@ public class vM0_6_7_X_Changes {
|
|||
add_v0_6_0_Changes(changeInfos);
|
||||
}
|
||||
|
||||
public static void add_v0_6_42_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||
|
||||
ChangeInfo changes = new ChangeInfo("v0.6.2.0-Beta5.0", true, "");
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("平衡", false, null);
|
||||
changes.hardlight(Window.RED_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.CHALLENGE_ON), ("挑战改进"),
|
||||
("如果开启恐药,水灵将在饮用两次后治疗失效。并转换为中毒效果。")));
|
||||
|
||||
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.WRALIPS), "暗金宝石护符",
|
||||
"修复了一些问题,并平衡了神器参数。"));
|
||||
|
||||
changes = new ChangeInfo("改动", false, null);
|
||||
changes.hardlight(Window.CYELLOW);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(new Image("sprites/spinner.png", 144, 0, 16, 16),
|
||||
Messages.get(ChangesScene.class, "bugfixes"), Messages.get(vM0_6_7_X_Changes.class, "bug_06X71")));
|
||||
|
||||
}
|
||||
|
||||
public static void add_v0_6_41_Changes( ArrayList<ChangeInfo> changeInfos ) {
|
||||
|
||||
ChangeInfo changes = new ChangeInfo("v0.6.2.0-Beta4.9", true, "");
|
||||
|
|
|
@ -24,9 +24,9 @@ public class GameUpdateNews extends GameUpdateNewsService {
|
|||
|
||||
Net.HttpRequest httpGet = new Net.HttpRequest(Net.HttpMethods.GET);
|
||||
if (preferHTTPS) {
|
||||
httpGet.setUrl("https://jdsalingzx.top/assets/xml/gamenews.xml");
|
||||
httpGet.setUrl("https://rust.coldmint.top/ftp/ling/json/gamenews.xml");
|
||||
} else {
|
||||
httpGet.setUrl("https://jdsalingzx.top/assets/xml/gamenews.xml");
|
||||
httpGet.setUrl("https://rust.coldmint.top/ftp/ling/json/gamenews.xml");
|
||||
}
|
||||
|
||||
Gdx.net.sendHttpRequest(httpGet, new Net.HttpResponseListener() {
|
||||
|
|
Loading…
Reference in New Issue
Block a user