Source Release: standardized some things between open source and closed source.
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aa303d798b
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5325268220
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@ -186,5 +186,5 @@ public class Bones {
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return null;
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}
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}
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}
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}
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}
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@ -202,7 +202,6 @@ public class StartScene extends PixelScene {
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unlock = new Group();
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add( unlock );
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if (!(huntressUnlocked = Badges.isUnlocked( Badges.Badge.BOSS_SLAIN_3 ))) {
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BitmapTextMultiline text = PixelScene.createMultiline( TXT_UNLOCK, 9 );
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@ -47,15 +47,15 @@ public class ItemSpriteSheet {
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public static final int BONES = ROW1+4;
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public static final int REMAINS = ROW1+5;
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public static final int TOMB = ROW1+6;
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public static final int GRAVE = ROW1+7;
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public static final int CHEST = ROW1+8;
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public static final int LOCKED_CHEST = ROW1+9;
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public static final int CRYSTAL_CHEST = ROW1+10;
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// Placeholders
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public static final int WEAPON = ROW1+11;
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public static final int ARMOR = ROW1+12;
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public static final int RING = ROW1+13;
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public static final int SMTH = ROW1+14;
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public static final int GRAVE = ROW1+7;
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public static final int CHEST = ROW1+8;
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public static final int LOCKED_CHEST = ROW1+9;
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public static final int CRYSTAL_CHEST = ROW1+10;
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// Placeholders
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public static final int WEAPON = ROW1+11;
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public static final int ARMOR = ROW1+12;
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public static final int RING = ROW1+13;
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public static final int SMTH = ROW1+14;
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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@ -27,7 +27,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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public class ExitButton extends Button {
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private Image image;
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protected Image image;
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public ExitButton() {
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super();
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