v0.5.0: improved alignment for items and characters
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@ -67,7 +67,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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private static final float FLASH_INTERVAL = 0.05f;
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private static final float FLASH_INTERVAL = 0.05f;
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//the amount the sprite is raised from flat when viewed in a raised perspective
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//the amount the sprite is raised from flat when viewed in a raised perspective
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protected float perspectiveRaise = 0.4f;
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protected float perspectiveRaise = 0.375f; //6 pixels
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//the width and height of the shadow are a percentage of sprite size
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//the width and height of the shadow are a percentage of sprite size
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//offset is the number of pixels the shadow is moved down or up (handy for some animations)
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//offset is the number of pixels the shadow is moved down or up (handy for some animations)
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@ -62,7 +62,7 @@ public class ItemSprite extends MovieClip {
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private float dropInterval;
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private float dropInterval;
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//the amount the sprite is raised from flat when viewed in a raised perspective
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//the amount the sprite is raised from flat when viewed in a raised perspective
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protected float perspectiveRaise = 0.333f;
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protected float perspectiveRaise = 0.3125f; //5 pixels
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//the width and height of the shadow are a percentage of sprite size
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//the width and height of the shadow are a percentage of sprite size
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//offset is the number of pixels the shadow is moved down or up (handy for some animations)
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//offset is the number of pixels the shadow is moved down or up (handy for some animations)
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@ -130,13 +130,15 @@ public class ItemSprite extends MovieClip {
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return new PointF(
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return new PointF(
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cell % Dungeon.level.width() * csize + (csize - width()) * 0.5f,
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cell % Dungeon.level.width() * csize + (csize - width()) * 0.5f,
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cell / Dungeon.level.width() * csize + (csize - height()) - csize * 0.333f
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cell / Dungeon.level.width() * csize + (csize - height()) - csize * perspectiveRaise
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);
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);
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}
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}
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public void place( int p ) {
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public void place( int p ) {
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if (Dungeon.level != null)
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if (Dungeon.level != null) {
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point( worldToCamera( p ) );
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point(worldToCamera(p));
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shadowOffset = 0.5f;
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}
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}
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}
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public void drop() {
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public void drop() {
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@ -21,13 +21,16 @@
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.TextureFilm;
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public class SpinnerSprite extends MobSprite {
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public class SpinnerSprite extends MobSprite {
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public SpinnerSprite() {
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public SpinnerSprite() {
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super();
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super();
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perspectiveRaise = 0f;
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texture( Assets.SPINNER );
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texture( Assets.SPINNER );
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TextureFilm frames = new TextureFilm( texture, 16, 16 );
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TextureFilm frames = new TextureFilm( texture, 16, 16 );
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@ -46,7 +49,13 @@ public class SpinnerSprite extends MobSprite {
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play( idle );
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play( idle );
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}
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}
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@Override
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public void link(Char ch) {
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super.link(ch);
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renderShadow = false;
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}
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@Override
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@Override
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public int blood() {
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public int blood() {
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return 0xFFBFE5B8;
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return 0xFFBFE5B8;
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