V0.1.1: title scene modified, source version made brighter
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@ -101,21 +101,19 @@ public class TitleScene extends PixelScene {
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btnHighscores.setPos( w / 2, btnPlay.top() );
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btnHighscores.setPos( w / 2, btnPlay.top() );
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add( btnHighscores );
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add( btnHighscores );
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BitmapText version = new BitmapText( "v " + Game.version, font1x );
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version.measure();
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version.hardlight( 0x888888 );
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version.x = w - version.width();
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version.y = h - version.height();
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add( version );
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BitmapText source = new BitmapText( "PD source v 1.7.1c", font1x );
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BitmapText source = new BitmapText( "PD source v 1.7.1c", font1x );
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source.measure();
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source.measure();
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source.hardlight( 0x292929 );
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source.hardlight( 0x444444 );
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source.x = w - source.width();
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source.x = w - source.width();
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source.y = h - source.height();
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source.y = h - source.height();
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add( source );
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add( source );
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BitmapText version = new BitmapText( "v " + Game.version, font1x );
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version.measure();
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version.hardlight( 0x888888 );
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version.x = w - version.width();
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version.y = h - version.height() - source.height();
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add( version );
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PrefsButton btnPrefs = new PrefsButton();
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PrefsButton btnPrefs = new PrefsButton();
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btnPrefs.setPos( w - btnPrefs.width() - 1, 1 );
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btnPrefs.setPos( w - btnPrefs.width() - 1, 1 );
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