V0.1.1: title scene modified, source version made brighter

This commit is contained in:
Evan Debenham 2014-08-13 00:26:00 -04:00
parent 1fc6bf5b92
commit 52abd25647

View File

@ -101,22 +101,20 @@ public class TitleScene extends PixelScene {
btnHighscores.setPos( w / 2, btnPlay.top() ); btnHighscores.setPos( w / 2, btnPlay.top() );
add( btnHighscores ); add( btnHighscores );
BitmapText source = new BitmapText( "PD source v 1.7.1c", font1x );
source.measure();
source.hardlight( 0x444444 );
source.x = w - source.width();
source.y = h - source.height();
add( source );
BitmapText version = new BitmapText( "v " + Game.version, font1x ); BitmapText version = new BitmapText( "v " + Game.version, font1x );
version.measure(); version.measure();
version.hardlight( 0x888888 ); version.hardlight( 0x888888 );
version.x = w - version.width(); version.x = w - version.width();
version.y = h - version.height(); version.y = h - version.height() - source.height();
add( version ); add( version );
BitmapText source = new BitmapText( "PD source v 1.7.1c", font1x );
source.measure();
source.hardlight( 0x292929 );
source.x = w - source.width();
source.y = h - source.height();
add( source );
PrefsButton btnPrefs = new PrefsButton(); PrefsButton btnPrefs = new PrefsButton();
btnPrefs.setPos( w - btnPrefs.width() - 1, 1 ); btnPrefs.setPos( w - btnPrefs.width() - 1, 1 );
add( btnPrefs ); add( btnPrefs );