v0.6.1: fixed minor visual bugs when outfitting the sad ghost
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c3b8eafef9
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5285d2e576
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@ -902,9 +902,8 @@ public class DriedRose extends Artifact {
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@Override
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@Override
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protected void onClick() {
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protected void onClick() {
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if (rose.weapon != null){
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if (rose.weapon != null){
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if (rose.weapon.doPickUp(Dungeon.hero)){
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item(new WndBag.Placeholder(ItemSpriteSheet.WEAPON_HOLDER));
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item(new WndBag.Placeholder(ItemSpriteSheet.WEAPON_HOLDER));
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if (!rose.weapon.doPickUp(Dungeon.hero)){
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} else {
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Dungeon.level.drop( rose.weapon, Dungeon.hero.pos);
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Dungeon.level.drop( rose.weapon, Dungeon.hero.pos);
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}
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}
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rose.weapon = null;
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rose.weapon = null;
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@ -953,9 +952,8 @@ public class DriedRose extends Artifact {
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@Override
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@Override
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protected void onClick() {
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protected void onClick() {
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if (rose.armor != null){
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if (rose.armor != null){
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if (rose.armor.doPickUp(Dungeon.hero)){
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item(new WndBag.Placeholder(ItemSpriteSheet.ARMOR_HOLDER));
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item(new WndBag.Placeholder(ItemSpriteSheet.ARMOR_HOLDER));
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if (!rose.armor.doPickUp(Dungeon.hero)){
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} else {
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Dungeon.level.drop( rose.armor, Dungeon.hero.pos);
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Dungeon.level.drop( rose.armor, Dungeon.hero.pos);
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}
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}
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rose.armor = null;
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rose.armor = null;
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@ -22,6 +22,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import android.graphics.RectF;
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import android.graphics.RectF;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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@ -86,6 +87,8 @@ public class HeroSprite extends CharSprite {
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read = new Animation( 20, false );
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read = new Animation( 20, false );
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read.frames( film, 19, 20, 20, 20, 20, 20, 20, 20, 20, 19 );
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read.frames( film, 19, 20, 20, 20, 20, 20, 20, 20, 20, 19 );
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idle();
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}
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}
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@Override
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@Override
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