v1.1.0: fixed a typo in forbidden runes challenge
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@ -82,7 +82,7 @@ challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting s
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challenges.darkness=Into darkness
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challenges.darkness=Into darkness
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challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
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challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
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challenges.no_scrolls=Forbidden runes
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challenges.no_scrolls=Forbidden runes
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challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
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challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrade scrolls are removed
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challenges.champion_enemies=Hostile champions
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challenges.champion_enemies=Hostile champions
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challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
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challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
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challenges.stronger_bosses=Badder bosses
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challenges.stronger_bosses=Badder bosses
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