v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target - fixed some oddness with new time fixing logic (was affecting chasms) - corrected a changelog typo
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@ -159,9 +159,9 @@ public abstract class Actor implements Bundlable {
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}
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}
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if (Dungeon.hero != null && all.contains( Dungeon.hero )) {
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if (Dungeon.hero != null && all.contains( Dungeon.hero )) {
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Statistics.duration += (int)now;
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Statistics.duration += min;
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}
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}
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now = now % 1;
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now -= min;
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}
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}
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public static void init() {
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public static void init() {
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@ -101,9 +101,12 @@ public class SnipersMark extends FlavourBuff implements ActionIndicator.Action {
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Char ch = (Char) Actor.findById(object);
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Char ch = (Char) Actor.findById(object);
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if (ch == null) return;
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if (ch == null) return;
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int cell = QuickSlotButton.autoAim(ch, arrow);
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if (cell == -1) return;
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bow.sniperSpecial = true;
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bow.sniperSpecial = true;
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arrow.cast(hero, QuickSlotButton.autoAim(ch, arrow));
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arrow.cast(hero, cell);
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detach();
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detach();
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}
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}
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@ -235,7 +235,7 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_RUBY, null), new RingOfFuror().trueName(),
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_RUBY, null), new RingOfFuror().trueName(),
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"Ring of furor has been nerfed/simplified:\n\n" +
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"Ring of furor has been nerfed/simplified:\n\n" +
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"_-_ Now provides a flat +10.5% attack speed per level, instead of speed with scales based on how slow the weapon is.\n\n" +
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"_-_ Now provides a flat +10.5% attack speed per level, instead of speed which scales based on how slow the weapon is.\n\n" +
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"This means the ring is effectively nerfed for slow weapons and regular weapons, and slightly buffed for fast weapons.\n\n" +
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"This means the ring is effectively nerfed for slow weapons and regular weapons, and slightly buffed for fast weapons.\n\n" +
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"A +6 ring grants almost exactly doubled attack speed."));
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"A +6 ring grants almost exactly doubled attack speed."));
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