v0.7.0: fixes:
- fixed a crash when a game was loaded with magical sleep attached - fixed further crashes caused by new bombs - fixed unintentional debug logic left on city boss level - fixed a couple typos
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@ -37,7 +37,7 @@ public class MagicalSleep extends Buff {
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if (!target.isImmune(Sleep.class) && super.attachTo( target )) {
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if (!target.isImmune(Sleep.class) && super.attachTo( target )) {
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if (target instanceof Hero)
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if (target instanceof Hero)
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if (target.HP == target.buff(Regeneration.class).regencap()) {
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if (target.HP == target.HT) {
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GLog.i(Messages.get(this, "toohealthy"));
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GLog.i(Messages.get(this, "toohealthy"));
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detach();
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detach();
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return true;
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return true;
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@ -250,6 +250,8 @@ public class Heap implements Bundlable {
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if (((Bomb) item).explodesDestructively()) {
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if (((Bomb) item).explodesDestructively()) {
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//stop processing the burning, it will be replaced by the explosion.
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//stop processing the burning, it will be replaced by the explosion.
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return;
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return;
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} else {
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burnt = true;
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}
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}
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}
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}
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}
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}
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@ -28,7 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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@ -166,7 +165,7 @@ public class CityBossLevel extends Level {
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@Override
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@Override
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protected void createItems() {
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protected void createItems() {
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Item item = new Gold(10);
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Item item = Bones.get();
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if (item != null) {
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if (item != null) {
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int pos;
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int pos;
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do {
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do {
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@ -591,7 +591,7 @@ items.potions.brews.wickedbrew.desc=This brew combines the properties of a toxic
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###elixirs
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###elixirs
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items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir of aquatic rejuvenation
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items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir of aquatic rejuvenation
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items.potions.elixirs.elixirofaquaticrejuvenation.desc=This elixir contains the remains of goo enhanced with a healing potion. While it will not provide immediate healing, it will slowly restore your health while you are standing in water.
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items.potions.elixirs.elixirofaquaticrejuvenation.desc=This elixir contains the remains of Goo enhanced with a healing potion. While it will not provide immediate healing, it will slowly restore your health while you are standing in water.
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items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=Aquatic Healing
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items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=Aquatic Healing
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items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=You have temporarily gained restorative properties similar to that of Goo.\n\nWhile standing in water, you will recover a single point of health per turn.\n\nturns left: %d.
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items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=You have temporarily gained restorative properties similar to that of Goo.\n\nWhile standing in water, you will recover a single point of health per turn.\n\nturns left: %d.
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@ -795,7 +795,7 @@ items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the s
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items.scrolls.scrolloflullaby.name=scroll of lullaby
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items.scrolls.scrolloflullaby.name=scroll of lullaby
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items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
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items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
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items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.
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items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody which will lull all who hear it into a deep magical sleep.
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items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
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items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
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items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
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items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
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