v0.9.2: added some safety checks to combo
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85b2ce7373
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@ -232,7 +232,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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@Override
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public void detach() {
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if (!parried) target.buff(Combo.class).detach();
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if (!parried && target.buff(Combo.class) != null) target.buff(Combo.class).detach();
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super.detach();
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}
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}
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@ -244,13 +244,15 @@ public class Combo extends Buff implements ActionIndicator.Action {
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@Override
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public boolean act() {
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moveBeingUsed = ComboMove.PARRY;
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target.sprite.attack(enemy.pos, new Callback() {
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@Override
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public void call() {
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target.buff(Combo.class).doAttack(enemy);
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}
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});
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if (target.buff(Combo.class) != null) {
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moveBeingUsed = ComboMove.PARRY;
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target.sprite.attack(enemy.pos, new Callback() {
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@Override
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public void call() {
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target.buff(Combo.class).doAttack(enemy);
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}
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});
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}
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detach();
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return true;
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}
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@ -318,7 +320,8 @@ public class Combo extends Buff implements ActionIndicator.Action {
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dist ++;
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Buff.prolong(enemy, Vertigo.class, 3);
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} else {
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while (dist > 0 && Dungeon.level.pit[trajectory.path.get(dist)]) {
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while (dist > trajectory.dist ||
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(dist > 0 && Dungeon.level.pit[trajectory.path.get(dist)])) {
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dist--;
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}
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}
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