v0.6.1a: fixed the hero passively searching when not acting
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@ -478,7 +478,6 @@ public class Hero extends Char {
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return false;
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}
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search( false );
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checkVisibleMobs();
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if (!resting || buff(MindVision.class) != null || buff(Awareness.class) != null) {
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Dungeon.observe();
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@ -496,6 +495,8 @@ public class Hero extends Char {
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} else {
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search( false );
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resting = false;
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ready = false;
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