v1.0.1: fixed hourglass stasis not clearing invis
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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@ -256,6 +257,8 @@ public class TimekeepersHourglass extends Artifact {
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if (super.attachTo(target)) {
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Invisibility.dispel();
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int usedCharge = Math.min(charge, 2);
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//buffs always act last, so the stasis buff should end a turn early.
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spend((5*usedCharge) - 1);
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