v0.3.5: fixed some curse equip messages (difficulties in other languages with variable nouns)
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@ -50,7 +50,7 @@ abstract public class KindOfWeapon extends EquipableItem {
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cursedKnown = true;
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if (cursed) {
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equipCursed( hero );
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GLog.n( Messages.get(KindOfWeapon.class, "cursed", name()) );
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GLog.n( Messages.get(KindOfWeapon.class, "cursed") );
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}
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hero.spendAndNext( TIME_TO_EQUIP );
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@ -144,7 +144,7 @@ public class Armor extends EquipableItem {
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cursedKnown = true;
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if (cursed) {
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equipCursed( hero );
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GLog.n( Messages.get(Armor.class, "equip_cursed", toString()) );
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GLog.n( Messages.get(Armor.class, "equip_cursed") );
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}
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((HeroSprite)hero.sprite).updateArmor();
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@ -31,7 +31,7 @@ items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has pro
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###armor
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items.armor.armor.ac_detach=DETACH
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items.armor.armor.detach_sigil=You detach the sigil from your armor.
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items.armor.armor.equip_cursed=your %s constricts around you painfully
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items.armor.armor.equip_cursed=The armor constricts around you painfully.
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items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
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items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
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items.armor.armor.curr_absorb=This armor provides damage absorption up to %d points per attack.
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@ -846,7 +846,7 @@ items.item.rankings_desc=Killed by: %s
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items.kindofmisc.unequip_title=Unequip one item
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items.kindofmisc.unequip_message=You can only wear two misc items at a time.
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items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
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items.kindofweapon.cursed=Your grip involuntarily tightens around the weapon.
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items.merchantsbeacon.name=merchant's beacon
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items.merchantsbeacon.ac_use=USE
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