v1.0.3: final commit
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parent
def4d8b598
commit
4aed22a4f2
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@ -15,8 +15,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 572
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appVersionName = '1.0.2'
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appVersionCode = 574
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appVersionName = '1.0.3'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -166,7 +166,7 @@ public class WelcomeScene extends PixelScene {
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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//message += "\n" + Messages.get(this, "patch_translations");
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}
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} else {
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@ -47,7 +47,23 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v1.0.2", false, null);
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changes = new ChangeInfo("v1.0.3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by 1.0.2):\n" +
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"_-_ Reclaim Trap spells incorrectly starting with a summoning trap reclaimed\n\n" +
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"Fixed (caused by 1.0.1):\n" +
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"_-_ Music corruption and crashes for Desktop users\n\n" +
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"Fixed (caused by 1.0.0):\n" +
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"_-_ Various rare game crashes\n" +
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"_-_ Some items being treated as equipped after save/load with lost inventory\n" +
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"_-_ Cases where liquid metal could be applied to items at full durability\n\n" +
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"Fixed (existed prior to 1.0.0):\n" +
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"_-_ Minor text and vfx corrections"));
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changes = new ChangeInfo("v1.0.2 & v1.0.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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@ -64,10 +80,6 @@ public class v1_X_Changes {
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"_-_ minor vfx corrections\n" +
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"_-_ Time stasis sometimes not preventing harmful effects in its last turn."));
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changes = new ChangeInfo("v1.0.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Added info buttons to the scroll of enchantment window"));
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