v1.0.3: final commit

This commit is contained in:
Evan Debenham 2021-08-31 18:58:56 -04:00
parent def4d8b598
commit 4aed22a4f2
3 changed files with 20 additions and 8 deletions

View File

@ -15,8 +15,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 572
appVersionName = '1.0.2'
appVersionCode = 574
appVersionName = '1.0.3'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -166,7 +166,7 @@ public class WelcomeScene extends PixelScene {
message += "\n";
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");
//message += "\n" + Messages.get(this, "patch_translations");
}
} else {

View File

@ -47,7 +47,23 @@ public class v1_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v1.0.2", false, null);
changes = new ChangeInfo("v1.0.3", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by 1.0.2):\n" +
"_-_ Reclaim Trap spells incorrectly starting with a summoning trap reclaimed\n\n" +
"Fixed (caused by 1.0.1):\n" +
"_-_ Music corruption and crashes for Desktop users\n\n" +
"Fixed (caused by 1.0.0):\n" +
"_-_ Various rare game crashes\n" +
"_-_ Some items being treated as equipped after save/load with lost inventory\n" +
"_-_ Cases where liquid metal could be applied to items at full durability\n\n" +
"Fixed (existed prior to 1.0.0):\n" +
"_-_ Minor text and vfx corrections"));
changes = new ChangeInfo("v1.0.2 & v1.0.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@ -64,10 +80,6 @@ public class v1_X_Changes {
"_-_ minor vfx corrections\n" +
"_-_ Time stasis sometimes not preventing harmful effects in its last turn."));
changes = new ChangeInfo("v1.0.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Added info buttons to the scroll of enchantment window"));