v0.8.0: tweaked tier distributions for weapons/armor in later chapters
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@ -455,9 +455,9 @@ public class Generator {
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private static final float[][] floorSetTierProbs = new float[][] {
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private static final float[][] floorSetTierProbs = new float[][] {
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{0, 70, 20, 8, 2},
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{0, 70, 20, 8, 2},
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{0, 25, 50, 20, 5},
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{0, 25, 50, 20, 5},
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{0, 10, 40, 40, 10},
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{0, 0, 40, 50, 10},
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{0, 5, 20, 50, 25},
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{0, 0, 20, 40, 40},
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{0, 2, 8, 20, 70}
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{0, 0, 0, 20, 80}
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};
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};
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private static HashMap<Category,Float> categoryProbs = new LinkedHashMap<>();
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private static HashMap<Category,Float> categoryProbs = new LinkedHashMap<>();
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