v0.8.0: tweaked tier distributions for weapons/armor in later chapters

This commit is contained in:
Evan Debenham 2019-12-03 00:11:25 -05:00
parent 07db857bf8
commit 4aa9a611e4

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@ -455,9 +455,9 @@ public class Generator {
private static final float[][] floorSetTierProbs = new float[][] { private static final float[][] floorSetTierProbs = new float[][] {
{0, 70, 20, 8, 2}, {0, 70, 20, 8, 2},
{0, 25, 50, 20, 5}, {0, 25, 50, 20, 5},
{0, 10, 40, 40, 10}, {0, 0, 40, 50, 10},
{0, 5, 20, 50, 25}, {0, 0, 20, 40, 40},
{0, 2, 8, 20, 70} {0, 0, 0, 20, 80}
}; };
private static HashMap<Category,Float> categoryProbs = new LinkedHashMap<>(); private static HashMap<Category,Float> categoryProbs = new LinkedHashMap<>();