v0.4.0: bug and typo fixes
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@ -170,8 +170,8 @@ public class Armor extends EquipableItem {
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public void affixSeal(BrokenSeal seal){
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this.seal = seal;
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if (seal.level() > 0){
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//doesn't override existing glyphs, but doesn't create one either
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upgrade(glyph != null);
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//doesn't trigger upgrading logic such as affecting curses/glyphs
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level(level()+1);
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}
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if (isEquipped(Dungeon.hero)){
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Buff.affect(Dungeon.hero, BrokenSeal.WarriorShield.class).setArmor(this);
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@ -713,7 +713,7 @@ items.weapon.curses.fragile.name=fragile %s
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items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their uncursed counterparts, but rapidly decrease in effectiveness as they are used.
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items.weapon.curses.wayward.name=wayward %s
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items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is garunteed to suceed.
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items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.
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###enchantments
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@ -369,7 +369,7 @@ public class WndBag extends WndTabbed {
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mode == Mode.FOR_SALE && (item.price() > 0) && (!item.isEquipped( Dungeon.hero ) || !item.cursed) ||
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mode == Mode.UPGRADEABLE && item.isUpgradable() ||
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mode == Mode.UNIDENTIFED && !item.isIdentified() ||
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mode == Mode.UNIDED_OR_CURSED && (item instanceof EquipableItem && (!item.isIdentified() || item.cursed)) ||
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mode == Mode.UNIDED_OR_CURSED && ((item instanceof EquipableItem || item instanceof Wand) && (!item.isIdentified() || item.cursed)) ||
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mode == Mode.QUICKSLOT && (item.defaultAction != null) ||
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mode == Mode.WEAPON && (item instanceof MeleeWeapon || item instanceof Boomerang) ||
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mode == Mode.ARMOR && (item instanceof Armor) ||
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