v0.4.0: lots of new curse implementation
This commit is contained in:
parent
c90e83f8d6
commit
4988be16fe
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@ -142,12 +142,25 @@ public class ShatteredPixelDungeon extends Game {
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Slow" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Repulsion.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Bounce" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Repulsion.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Displacement" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Potential.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiEntropy" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Entanglement.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Metabolism" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Entanglement.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Multiplicity" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Repulsion.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Stench" );
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}
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@ -278,7 +278,6 @@ public class Item implements Bundlable {
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public Item upgrade() {
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cursed = false;
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cursedKnown = true;
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this.level++;
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updateQuickslot();
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@ -27,9 +27,11 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Stench;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Affection;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Brimstone;
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@ -222,9 +224,19 @@ public class Armor extends EquipableItem {
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public Item upgrade( boolean inscribe ) {
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if (glyph != null) {
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if (!inscribe && Random.Float() > Math.pow(0.9, level())) {
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if (inscribe && glyph.curse()){
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inscribe( Glyph.random() );
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} else if (!inscribe && Random.Float() > Math.pow(0.9, level())) {
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if (!glyph.curse())
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GLog.w( Messages.get(Armor.class, "incompatible") );
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else if (cursedKnown) {
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GLog.p(Messages.get(Item.class, "remove_curse"));
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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inscribe( null );
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} else if (!inscribe && glyph.curse() && cursed && cursedKnown){
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GLog.p( Messages.get(Item.class, "weaken_curse") );
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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} else {
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if (inscribe) {
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@ -258,7 +270,7 @@ public class Armor extends EquipableItem {
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@Override
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public String name() {
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return glyph == null ? super.name() : glyph.name( super.name() );
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.name( super.name() ) : super.name();
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}
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@Override
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@ -281,7 +293,7 @@ public class Armor extends EquipableItem {
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}
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}
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if (glyph != null) {
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if (glyph != null && (cursedKnown || !glyph.curse())) {
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info += "\n\n" + Messages.get(Armor.class, "inscribed", glyph.name());
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info += " " + glyph.desc();
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}
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@ -309,25 +321,25 @@ public class Armor extends EquipableItem {
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@Override
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public Item random() {
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if (Random.Float() < 0.4) {
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int n = 1;
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if (Random.Int( 3 ) == 0) {
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n++;
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if (Random.Int( 5 ) == 0) {
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n++;
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}
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}
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if (Random.Int( 2 ) == 0) {
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upgrade( n );
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} else {
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degrade( n );
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float roll = Random.Float();
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if (roll < 0.3f){
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//30% chance to be level 0 and cursed
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inscribe(Glyph.randomCurse());
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cursed = true;
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}
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return this;
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} else if (roll < 0.75f){
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//45% chance to be level 0
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} else if (roll < 0.95f){
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//15% chance to be +1
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upgrade(0);
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} else {
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//5% chance to be +2
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upgrade(2);
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}
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if (Random.Int( 10 ) == 0) {
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//if not cursed, 16.67% chance to be inscribed (11.67% overall)
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if (Random.Int(6) == 0)
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inscribe();
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}
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return this;
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}
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@ -395,7 +407,7 @@ public class Armor extends EquipableItem {
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@Override
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public ItemSprite.Glowing glowing() {
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return glyph != null ? glyph.glowing() : null;
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return glyph != null && (cursedKnown || !glyph.curse()) ? glyph.glowing() : null;
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}
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public static abstract class Glyph implements Bundlable {
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@ -404,16 +416,22 @@ public class Armor extends EquipableItem {
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Obfuscation.class, Swiftness.class, Stone.class, Potential.class,
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Brimstone.class, Viscosity.class, Entanglement.class, Repulsion.class, Camouflage.class, Flow.class,
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Affection.class, AntiMagic.class, Thorns.class };
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private static final float[] chances= new float[]{
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10, 10, 10, 10,
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5, 5, 5, 5, 5, 5,
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2, 2, 2 };
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private static final Class<?>[] curses = new Class<?>[]{
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Stench.class
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};
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public abstract int proc( Armor armor, Char attacker, Char defender, int damage );
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public String name() {
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if (!curse())
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return name( Messages.get(this, "glyph") );
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else
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return name( Messages.get(Item.class, "curse"));
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}
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public String name( String armorName ) {
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@ -424,6 +442,10 @@ public class Armor extends EquipableItem {
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return Messages.get(this, "desc");
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}
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public boolean curse() {
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return false;
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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}
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@ -465,5 +487,14 @@ public class Armor extends EquipableItem {
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}
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}
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@SuppressWarnings("unchecked")
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public static Glyph randomCurse(){
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try {
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return ((Class<Glyph>)Random.oneOf(curses)).newInstance();
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} catch (Exception e) {
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return null;
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}
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}
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}
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}
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@ -18,31 +18,26 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
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package com.shatteredpixel.shatteredpixeldungeon.items.armor.curses;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.watabou.utils.Random;
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public class Stench extends Glyph {
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public class Stench extends Armor.Glyph {
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private static ItemSprite.Glowing GREEN = new ItemSprite.Glowing( 0x22CC44 );
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private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
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@Override
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public int proc(Armor armor, Char attacker, Char defender, int damage) {
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int level = Math.max( 0, armor.level() );
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if ( Random.Int( 6 ) == 0) {
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if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 5 ) >= 4) {
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GameScene.add( Blob.seed( attacker.pos, 20, ToxicGas.class ) );
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GameScene.add( Blob.seed( attacker.pos, 250, ToxicGas.class ) );
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}
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@ -50,8 +45,12 @@ public class Stench extends Glyph {
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}
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@Override
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public Glowing glowing() {
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return GREEN;
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public ItemSprite.Glowing glowing() {
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return BLACK;
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}
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@Override
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public boolean curse() {
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return true;
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}
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}
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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@ -129,6 +130,11 @@ public class Ring extends KindofMisc {
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@Override
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public Item upgrade() {
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if (cursed && cursedKnown) {
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GLog.p( Messages.get(Item.class, "weaken_curse") );
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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super.upgrade();
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if (buff != null) {
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@ -43,7 +43,6 @@ public class ScrollOfMagicalInfusion extends InventoryScroll {
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@Override
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protected void onItemSelected( Item item ) {
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ScrollOfRemoveCurse.uncurse(Dungeon.hero, item);
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if (item instanceof Weapon)
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((Weapon)item).upgrade(true);
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else
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@ -27,7 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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@ -73,6 +75,22 @@ public class ScrollOfRemoveCurse extends Scroll {
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item.cursed = false;
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procced = true;
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}
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if (item instanceof Weapon){
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Weapon w = (Weapon) item;
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if (w.enchantment != null && w.enchantment.curse()){
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w.enchant(null);
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w.cursed = false;
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procced = true;
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}
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}
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if (item instanceof Armor){
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Armor a = (Armor) item;
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if (a.glyph != null && a.glyph.curse()){
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a.inscribe(null);
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a.cursed = false;
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procced = true;
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}
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}
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if (item instanceof Bag){
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for (Item bagItem : ((Bag)item).items){
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if (bagItem != null && bagItem.cursed) {
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@ -21,7 +21,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@ -41,7 +40,6 @@ public class ScrollOfUpgrade extends InventoryScroll {
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@Override
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protected void onItemSelected( Item item ) {
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ScrollOfRemoveCurse.uncurse( Dungeon.hero, item );
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item.upgrade();
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upgrade( curUser );
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@ -33,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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@ -185,6 +186,11 @@ public abstract class Wand extends Item {
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@Override
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public Item upgrade() {
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if (cursed && cursedKnown) {
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GLog.p( Messages.get(Item.class, "remove_curse") );
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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super.upgrade();
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updateLevel();
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@ -21,14 +21,18 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Dazzling;
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@ -115,12 +119,12 @@ abstract public class Weapon extends KindOfWeapon {
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int encumbrance = STRReq() - hero.STR();
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if (enchantment instanceof Wayward)
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encumbrance = Math.max(3, encumbrance+3);
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float ACC = this.ACC;
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if (this instanceof MissileWeapon) {
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if (hero.heroClass == HeroClass.HUNTRESS) {
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encumbrance -= 2;
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}
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int bonus = 0;
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for (Buff buff : hero.buffs(RingOfSharpshooting.Aim.class)) {
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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@ -180,9 +184,19 @@ abstract public class Weapon extends KindOfWeapon {
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public Item upgrade( boolean enchant ) {
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if (enchantment != null) {
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if (!enchant && Random.Float() > Math.pow(0.9, level())) {
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if (enchant && enchantment.curse()){
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enchant( Enchantment.random() );
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} else if (!enchant && Random.Float() > Math.pow(0.9, level())) {
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if (!enchantment.curse())
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GLog.w( Messages.get(Weapon.class, "incompatible") );
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else {
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GLog.p(Messages.get(Item.class, "remove_curse"));
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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enchant( null );
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} else if (!enchant && enchantment.curse() && cursed && cursedKnown){
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GLog.p( Messages.get(Item.class, "weaken_curse") );
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Dungeon.hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
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}
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} else {
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if (enchant) {
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||||
|
@ -195,26 +209,31 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
|
||||
@Override
|
||||
public String name() {
|
||||
return enchantment == null ? super.name() : enchantment.name( super.name() );
|
||||
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.name( super.name() ) : super.name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item random() {
|
||||
if (Random.Float() < 0.4) {
|
||||
int n = 1;
|
||||
if (Random.Int( 3 ) == 0) {
|
||||
n++;
|
||||
if (Random.Int( 5 ) == 0) {
|
||||
n++;
|
||||
}
|
||||
}
|
||||
if (Random.Int( 2 ) == 0) {
|
||||
upgrade( n );
|
||||
} else {
|
||||
degrade( n );
|
||||
float roll = Random.Float();
|
||||
if (roll < 0.3f){
|
||||
//30% chance to be level 0 and cursed
|
||||
enchant(Enchantment.randomCurse());
|
||||
cursed = true;
|
||||
return this;
|
||||
} else if (roll < 0.75f){
|
||||
//45% chance to be level 0
|
||||
} else if (roll < 0.95f){
|
||||
//15% chance to be +1
|
||||
upgrade(0);
|
||||
} else {
|
||||
//5% chance to be +2
|
||||
upgrade(2);
|
||||
}
|
||||
}
|
||||
|
||||
//if not cursed, 10% chance to be enchanted (7% overall)
|
||||
if (Random.Int(10) == 0)
|
||||
enchant();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -240,7 +259,7 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
|
||||
@Override
|
||||
public ItemSprite.Glowing glowing() {
|
||||
return enchantment != null ? enchantment.glowing() : null;
|
||||
return enchantment != null && (cursedKnown || !enchantment.curse()) ? enchantment.glowing() : null;
|
||||
}
|
||||
|
||||
public static abstract class Enchantment implements Bundlable {
|
||||
|
@ -254,10 +273,17 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
5, 5, 5, 5, 5, 5,
|
||||
2, 2, 2 };
|
||||
|
||||
private static final Class<?>[] curses = new Class<?>[]{
|
||||
Fragile.class, Wayward.class
|
||||
};
|
||||
|
||||
public abstract int proc( Weapon weapon, Char attacker, Char defender, int damage );
|
||||
|
||||
public String name() {
|
||||
if (!curse())
|
||||
return name( Messages.get(this, "enchant"));
|
||||
else
|
||||
return name( Messages.get(Item.class, "curse"));
|
||||
}
|
||||
|
||||
public String name( String weaponName ) {
|
||||
|
@ -268,6 +294,10 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
return Messages.get(this, "desc");
|
||||
}
|
||||
|
||||
public boolean curse() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreFromBundle( Bundle bundle ) {
|
||||
}
|
||||
|
@ -287,5 +317,14 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public static Enchantment randomCurse(){
|
||||
try {
|
||||
return ((Class<Enchantment>)Random.oneOf(curses)).newInstance();
|
||||
} catch (Exception e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.watabou.utils.Bundle;
|
||||
|
||||
public class Fragile extends Weapon.Enchantment {
|
||||
|
||||
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
|
||||
private int hits = 0;
|
||||
|
||||
@Override
|
||||
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||
//degrades from 100% to 25% damage over 150 hits
|
||||
damage *= (1f - hits*0.005f);
|
||||
if (hits < 150) hits++;
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean curse() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemSprite.Glowing glowing() {
|
||||
return BLACK;
|
||||
}
|
||||
|
||||
private static final String HITS = "hits";
|
||||
|
||||
@Override
|
||||
public void restoreFromBundle( Bundle bundle ) {
|
||||
hits = bundle.getInt(HITS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void storeInBundle( Bundle bundle ) {
|
||||
bundle.put(HITS, hits);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
|
||||
public class Wayward extends Weapon.Enchantment {
|
||||
|
||||
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
|
||||
|
||||
@Override
|
||||
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||
//no proc effect, see weapon.accuracyFactor for effect
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean curse() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemSprite.Glowing glowing() {
|
||||
return BLACK;
|
||||
}
|
||||
|
||||
}
|
|
@ -91,7 +91,7 @@ public class MeleeWeapon extends Weapon {
|
|||
case NONE:
|
||||
}
|
||||
|
||||
if (enchantment != null){
|
||||
if (enchantment != null && (cursedKnown || !enchantment.curse())){
|
||||
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
|
||||
info += " " + Messages.get(enchantment, "desc");
|
||||
}
|
||||
|
|
|
@ -153,7 +153,7 @@ abstract public class MissileWeapon extends Weapon {
|
|||
info += " " + Messages.get(Weapon.class, "excess_str", Dungeon.hero.STR() - STRReq());
|
||||
}
|
||||
|
||||
if (enchantment != null){
|
||||
if (enchantment != null && (cursedKnown || !enchantment.curse())){
|
||||
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
|
||||
info += " " + Messages.get(enchantment, "desc");
|
||||
}
|
||||
|
|
|
@ -1,3 +1,9 @@
|
|||
###armor curses
|
||||
items.armor.curses.stench.name=%s of stench
|
||||
items.armor.curses.stench.desc=
|
||||
|
||||
|
||||
|
||||
###glyphs
|
||||
items.armor.glyphs.affection.name=%s of affection
|
||||
items.armor.glyphs.affection.desc=This powerful glyph manipulates the mind of attackers, charming them temporarily.
|
||||
|
@ -37,9 +43,6 @@ items.armor.glyphs.potential.desc=This glyph releases energy when struck. This i
|
|||
items.armor.glyphs.repulsion.name=%s of repulsion
|
||||
items.armor.glyphs.repulsion.desc=This glyph rebounds force against attackers, sending them flying back.
|
||||
|
||||
items.armor.glyphs.stench.name=%s of stench
|
||||
items.armor.glyphs.stench.desc=
|
||||
|
||||
items.armor.glyphs.stone.name=%s of stone
|
||||
items.armor.glyphs.stone.desc=This glyph increases both the weight and defensive strength of armor it is attached to.
|
||||
|
||||
|
@ -612,7 +615,7 @@ items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatu
|
|||
|
||||
items.scrolls.scrollofupgrade.name=scroll of upgrade
|
||||
items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
|
||||
items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
|
||||
items.scrolls.scrollofupgrade.looks_better=Your %s certainly looks better now
|
||||
items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.
|
||||
|
||||
|
||||
|
@ -690,6 +693,22 @@ items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilli
|
|||
|
||||
|
||||
|
||||
###weapon curses
|
||||
items.weapon.curses.annoying.name=annoying %s
|
||||
items.weapon.curses.annoying.msg_1=
|
||||
items.weapon.curses.annoying.msg_2=
|
||||
items.weapon.curses.annoying.msg_3=
|
||||
items.weapon.curses.annoying.msg_4=
|
||||
items.weapon.curses.annoying.msg_5=
|
||||
items.weapon.curses.annoying.desc=
|
||||
|
||||
items.weapon.curses.fragile.name=fragile %s
|
||||
items.weapon.curses.fragile.desc=
|
||||
|
||||
items.weapon.curses.wayward.name=wayward %s
|
||||
items.weapon.curses.wayward.desc=
|
||||
|
||||
|
||||
###enchantments
|
||||
items.weapon.enchantments.blazing.name=blazing %s
|
||||
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, burning enemies and terrain alike.
|
||||
|
@ -964,6 +983,9 @@ items.item.prompt=Choose direction of throw
|
|||
items.item.ac_drop=DROP
|
||||
items.item.ac_throw=THROW
|
||||
items.item.rankings_desc=Killed by: %s
|
||||
items.item.curse=curse
|
||||
items.item.weaken_curse=The curse on your item has been weakened.
|
||||
items.item.remove_curse=The curse on your item has been erased!
|
||||
|
||||
items.kindofmisc.unequip_title=Unequip one item
|
||||
items.kindofmisc.unequip_message=You can only wear two misc items at a time.
|
||||
|
|
Loading…
Reference in New Issue
Block a user