v0.2.3: removed android L warning (issue does not seem to be affecting OTAs, only select few who flashed from a dev pre-release).
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@ -46,8 +46,6 @@ public class InterlevelScene extends PixelScene {
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private static final String TXT_DESCENDING = "Descending...";
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private static final String TXT_DESCENDING = "Descending...";
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private static final String TXT_ASCENDING = "Ascending...";
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private static final String TXT_ASCENDING = "Ascending...";
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private static final String TXT_LOADING = "Loading...";
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private static final String TXT_LOADING = "Loading...";
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private static final String TXT_L = "\n\n\nDue to an issue with Android L,\nThe game may need some\n" +
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"extra time to load initially.\n\nSorry for any inconvenience,\nGoogle should fix this shortly.";
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private static final String TXT_RESURRECTING= "Resurrecting...";
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private static final String TXT_RESURRECTING= "Resurrecting...";
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private static final String TXT_RETURNING = "Returning...";
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private static final String TXT_RETURNING = "Returning...";
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private static final String TXT_FALLING = "Falling...";
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private static final String TXT_FALLING = "Falling...";
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@ -111,15 +109,6 @@ public class InterlevelScene extends PixelScene {
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message.x = (Camera.main.width - message.width()) / 2;
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message.x = (Camera.main.width - message.width()) / 2;
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message.y = (Camera.main.height - message.height()) / 2;
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message.y = (Camera.main.height - message.height()) / 2;
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add( message );
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add( message );
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if (Build.VERSION.RELEASE.equals("5.0") && Dungeon.hero == null && Dungeon.depth == 0){
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BitmapText Lwarn = PixelScene.createMultiline(TXT_L, 9);
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Lwarn.hardlight(Window.TITLE_COLOR);
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Lwarn.measure();
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Lwarn.x = (Camera.main.width - Lwarn.width()) / 2;
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Lwarn.y = message.y;
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add( Lwarn );
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}
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phase = Phase.FADE_IN;
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phase = Phase.FADE_IN;
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timeLeft = TIME_TO_FADE;
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timeLeft = TIME_TO_FADE;
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