v0.9.2: fixed kinetic enchantment ignoring shielding

This commit is contained in:
Evan Debenham 2021-02-23 20:05:32 -05:00
parent 3df509b6f2
commit 481e93d7d9

View File

@ -43,9 +43,9 @@ public class Kinetic extends Weapon.Enchantment {
attacker.buff(ConservedDamage.class).detach();
}
if (damage > defender.HP){
int extraDamage = damage - defender.HP;
if (damage > (defender.HP + defender.shielding())){
int extraDamage = damage - (defender.HP + defender.shielding());
Buff.affect(attacker, ConservedDamage.class).setBonus(extraDamage);
}