v0.2.4: some corrections to heap explosion
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6625b70fe9
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@ -229,7 +229,9 @@ public class Heap implements Bundlable {
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replace( item, ChargrilledMeat.cook( (MysteryMeat)item ) );
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burnt = true;
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} else if (item instanceof Bomb) {
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explode();
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items.remove( item );
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((Bomb) item).explode( pos );
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//stop processing the burning, it will be replaced by the explosion.
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return;
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}
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}
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@ -253,10 +255,10 @@ public class Heap implements Bundlable {
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}
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}
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//bombs!
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//Note: should not be called to initiate an explosion, but rather by an explosion that is happening.
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public void explode() {
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//breaks open most standard containers
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//breaks open most standard containers, mimics die.
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if (type == Type.MIMIC || type == Type.CHEST || type == Type.SKELETON) {
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type = Type.HEAP;
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sprite.link();
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@ -279,6 +281,7 @@ public class Heap implements Bundlable {
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} else if (item instanceof Bomb) {
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items.remove( item );
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((Bomb) item).explode(pos);
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//stop processing current explosion, it will be replaced by the new one.
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return;
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//unique and upgraded items can endure the blast
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@ -314,6 +317,9 @@ public class Heap implements Bundlable {
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} else if (item instanceof Potion) {
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((Potion) item).shatter(pos);
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frozen = true;
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} else if (item instanceof Bomb){
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((Bomb) item).fuseLit = false;
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frozen = true;
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}
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}
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