v0.3.4: reworked string storage structure, much cleaner now.
This commit is contained in:
parent
77c583b6b1
commit
47a537ea81
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@ -20,8 +20,9 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.messages;
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import java.util.Enumeration;
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import java.util.HashMap;
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import java.util.Locale;
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import java.util.MissingResourceException;
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import java.util.ResourceBundle;
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/*
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@ -33,8 +34,43 @@ import java.util.ResourceBundle;
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*/
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public class Messages {
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private static ResourceBundle strings =
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ResourceBundle.getBundle("com.shatteredpixel.shatteredpixeldungeon.messages.messages");
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private static String[] prop_files = new String[]{
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"com.shatteredpixel.shatteredpixeldungeon.messages.actors.actors",
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"com.shatteredpixel.shatteredpixeldungeon.messages.items.items",
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"com.shatteredpixel.shatteredpixeldungeon.messages.levels.levels",
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"com.shatteredpixel.shatteredpixeldungeon.messages.plants.plants",
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"com.shatteredpixel.shatteredpixeldungeon.messages.scenes.scenes",
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"com.shatteredpixel.shatteredpixeldungeon.messages.ui.ui",
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"com.shatteredpixel.shatteredpixeldungeon.messages.windows.windows",
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"com.shatteredpixel.shatteredpixeldungeon.messages.misc"
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};
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/*
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use hashmap for two reasons. Firstly because android 2.2 doesn't support resourcebundle.containskey(),
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secondly so I can read in and combine multiple properties files,
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resulting in a more clean structure for organizing all the strings, instead of one big file.
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..Yes R.string would do this for me, but that's not multiplatform
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*/
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private static HashMap<String, String> strings;
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static{
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setup();
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}
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public static void setup(){
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strings = new HashMap<>();
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Locale locale = Locale.getDefault(); //TODO:load in locale from a preference, use default only if none set.
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for (String file : prop_files) {
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ResourceBundle bundle = ResourceBundle.getBundle( file, locale);
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Enumeration<String> keys = bundle.getKeys();
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while (keys.hasMoreElements()) {
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String key = keys.nextElement();
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strings.put(key, bundle.getString(key));
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}
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}
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}
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public static String get(String key, Object...args){
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return get(null, key, args);
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@ -54,7 +90,7 @@ public class Messages {
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} else
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key = k;
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if (android.os.Build.VERSION.SDK_INT >= 9 && !strings.containsKey(key.toLowerCase())){
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if (!strings.containsKey(key.toLowerCase())){
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//this is so child classes can inherit properties from their parents.
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//in cases where text is commonly grabbed as a utility from classes that aren't mean to be instantiated
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//(e.g. flavourbuff.dispTurns()) using .class directly is probably smarter to prevent unnecessary recursive calls.
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@ -64,18 +100,8 @@ public class Messages {
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return "!!!NO TEXT FOUND!!!";
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}
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} else {
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try {
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if (args.length > 0) return String.format(Locale.ENGLISH, strings.getString(key.toLowerCase()), args);
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else return strings.getString(key.toLowerCase());
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} catch (MissingResourceException e) {
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//This silly catch block exists because android 2.2 does not support bundle.containsKey.
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//This should only ever trigger on 2.2 devices
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if (c != null && c.getSuperclass() != null){
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return get(c.getSuperclass(), k, args);
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} else {
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return "!!!NO TEXT FOUND!!!";
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}
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}
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if (args.length > 0) return String.format(Locale.ENGLISH, strings.get(key.toLowerCase()), args);
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else return strings.get(key.toLowerCase());
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}
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}
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}
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@ -0,0 +1,507 @@
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###blobs
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actors.blobs.confusiongas.desc=A cloud of confusion gas is swirling here.
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actors.blobs.fire.desc=A fire is raging here.
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actors.blobs.foliage.desc=Shafts of light pierce the gloom of the underground garden.
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actors.blobs.goowarn.desc=Specs of dark energy are swarming here!
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actors.blobs.paralyticgas.desc=A cloud of paralytic gas is swirling here.
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actors.blobs.stenchgas.desc=A cloud of fetid stench is swirling here.
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actors.blobs.toxicgas.desc=A greenish cloud of toxic gas is swirling here.
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actors.blobs.toxicgas.ondeath=You died from a toxic gas...
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actors.blobs.venomgas.desc=A cloud of foul acidic venom is swirling here.
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actors.blobs.waterofawareness.procced=As you take a sip, you feel the knowledge pours into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
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actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items.
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actors.blobs.waterofhealth.procced=As you take a sip, you feel your wounds heal completely.
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actors.blobs.waterofhealth.desc=Power of health radiates from the water of this well. Take a sip from it to heal your wounds and satisfy hunger.
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actors.blobs.wateroftransmutation.desc=Power of change radiates from the water of this well. Throw an item into the well to turn it into something else.
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actors.blobs.web.desc=Everything is covered with a thick web here.
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###buffs
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actors.buffs.amok.name=Amok
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actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nThe amok will last for %s.
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actors.buffs.barkskin.name=Barkskin
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actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack. The armor bonus will decrease by one point each turn until it expires.\n\nYour armor is currently increased by %d.
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actors.buffs.bleeding.name=Bleeding
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actors.buffs.bleeding.ondeath=You bled to death...
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actors.buffs.bleeding.heromsg=You are bleeding!
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actors.buffs.bleeding.desc=That wound is leaking a worrisome amount of blood.\n\nBleeding causes damage every turn. Each turn the damage decreases by a random amount, until the bleeding eventually stops.\n\nThe bleeding can currently deal %d max damage.
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actors.buffs.bless.name=Blessed
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actors.buffs.bless.desc=A great burst of focus, some say it is inspired by the gods.\n\nBlessing significantly increases accuracy and evasion, making the blessed much more effective in combat.\n\nThis blessing will last for %s.
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actors.buffs.blindness.name=Blinded
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actors.buffs.blindness.heromsg=You are blinded!
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actors.buffs.blindness.desc=Blinding turns the surrounding world into a dark haze.\n\nWhile blinded, a character can't see more than one tile infront of themselves, rendering ranged attacks useless and making it very easy to lose track of distant enemies. Additionally, a blinded hero is unable to read scrolls or books.\n\nThe blindness will last for %s.
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actors.buffs.buff.1moreturn=1 more turn
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actors.buffs.buff.#moreturns=%s more turns
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actors.buffs.burning.name=Burning
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actors.buffs.burning.heromsg=You catch fire!
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actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water, expires, or it is resisted.Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nThe burning will last for %s, or until it is resisted or extinquished.
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actors.buffs.charm.name=Charmed
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actors.buffs.charm.heromsg=You are charmed!
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actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore eachother.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however.\n\nThe charm will last for %s.
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actors.buffs.chill.name=Chilled
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actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nThis chill will last for %s, and is currently reducing speed by %s%%
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actors.buffs.combo.name=Combo
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actors.buffs.combo.combo=%d hit combo!
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actors.buffs.combo.desc="Through building momentum, the gladiator deals bonus damage.\n\nYour combo will keep building with quick attacks that do not miss. The higher your combo gets, the faster your attacks will need to be. failing to land a hit quickly enough will reset the combo.\n\n"
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actors.buffs.combo.notenough=Your combo has not built up enough to give you bonus damage yet.
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actors.buffs.combo.bonusdmg=Your combo is currently giving you %f%% bonus damage.
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actors.buffs.corruption.name=Corrupted
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actors.buffs.corruption.desc=Corruption seeps into the essence of a being, twisting them against their former nature.\n\nCorrupted creatures will attack and aggravate their allies, and ignore their former enemies. Corruption is damaging as well, and will slowly cause its target to succumb.\n\nCorruption is permanent, its effects only end in death.
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actors.buffs.cripple.name=Crippled
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actors.buffs.cripple.heromsg=You are crippled!
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actors.buffs.cripple.desc=You're pretty sure legs aren't meant to bend that way.\n\nCrippled halves movement speed, making moving a tile usually take two turns instead of one.\n\nThis cripple will last for %s.
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actors.buffs.drowsy.name=Drowsy
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actors.buffs.drowsy.desc=A magical force is making it difficult to stay awake.\n\nThe hero can resist drowsiness by taking damage or by being at full health.\n\nAfter %s, the target will fall into a deep magical sleep.
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actors.buffs.earthimbue.name=Imbued with Earth
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actors.buffs.earthimbue.desc=You are inbued with the power of earth!\n\nAll physical attacks will command roots to lock the enemy in place while the effect lasts.\n\nYou are imbued for %s.
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actors.buffs.fireimbue.name=Imbued with Fire
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actors.buffs.fireimbue.desc=You are imbued with the power of fire!\n\nAll physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.\n\nYou are imbued for %s.
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actors.buffs.frost.name=Frozen
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actors.buffs.frost.desc=Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n\nFreezing acts similarly to paralysis, making it impossible for the target to act. Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n\nThe freeze will last for %s, or until the target takes damage.
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actors.buffs.fury.name=Furious
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actors.buffs.fury.heromsg=You become furious!
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actors.buffs.fury.desc=You are angry, enemies won't like you when you're angry.\n\nA great rage burns within you, increasing the damage you deal with physical attacks by 50%%.\n\nThis rage will last as long as you are injured below 50%% health.
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actors.buffs.gasesimmunity.name=Immune to gases
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actors.buffs.gasesimmunity.desc=Some strange force is filtering out the air around you, it's not causing you any harm, but it blocks out everything but air so effectively you can't even smell anything!\n\n"You are immune to the effects of all gasses while this buff lasts.\n\nYou will be immune for %s.
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actors.buffs.hunger.hungry=Hungry
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actors.buffs.hunger.starving=Starving
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actors.buffs.hunger.onhungry=You are hungry.
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actors.buffs.hunger.onstarving=You are starving!
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actors.buffs.hunger.ondeath=You starved to death...
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actors.buffs.hunger.cursedhorn=The cursed horn steals some of the food energy as you eat.
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actors.buffs.hunger.desc_intro_hungry=You can feel your stomach calling out for food, but it's not too urgent yet.
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actors.buffs.hunger.desc_intro_starving=You're so hungry it hurts.
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actors.buffs.hunger.desc=\n\nHunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. While starving you will slowly lose health instead of regenerating it.\n\nRationing is important! If you have health to spare starving isn't a bad idea if it means there will be more food later. Effective rationing can make food last a lot longer!
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actors.buffs.invisibility.name=Invisible
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actors.buffs.invisibility.desc=You are completely blended into the surrounding terrain, making you impossible to see.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nThis invisibility will last for %s.
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actors.buffs.levitation.name=Levitating
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actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nWhile levitating you ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss you, and you will hover right over pits. Be careful, as all these things can come into effect the second the levitation ends!\n\nYou are levitating for %s.
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actors.buffs.light.name=Illuminated
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actors.buffs.light.desc=Even in the Darkest Dungeon, a steady light at your side is always comforting.\n\nLight helps keep darkness at bay, allowing you to see a reasonable distance despite the environment.\n\nThe light will last for %s.
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actors.buffs.lockedfloor.name=Floor is Locked
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actors.buffs.lockedfloor.desc=The current floor is locked, and you are unable to leave it!\n\nWhile a floor is locked, you will not gain hunger or take damage from starving. In addition, if you do not work towards defeating this floor's boss, passive regeneration effects will also stop.\n\nAdditionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.\n\nKill this floor's boss to break the lock.
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actors.buffs.magicalsleep.name=Magical Sleep
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actors.buffs.magicalsleep.toohealthy=You are too healthy, and resist the urge to sleep.
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actors.buffs.magicalsleep.fallasleep=You fall into a deep magical sleep.
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actors.buffs.magicalsleep.wakeup=You wake up feeling refreshed and healthy.
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actors.buffs.magicalsleep.desc=This character has fallen into a deep magical sleep which they will not wake from naturally.\n\nMagical sleep is similar to regular sleep, except that only damage will cause the target to wake up.\n\nFor the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.
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actors.buffs.mindvision.name=Mind vision
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actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.\n\nAll characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.\n\nThe mind vision will last for %s.
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actors.buffs.ooze.name=Caustic ooze
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actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away!
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actors.buffs.ooze.ondeath=You melt away...
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actors.buffs.ooze.desc=This sticky acid clings to flesh, slowly melting it away.\n\nOoze will deal consistent damage until it is washed off in water.\n\nOoze does not expire on its own and must be removed with water.
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actors.buffs.paralysis.name=Paralysed
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actors.buffs.paralysis.heromsg=You are paralysed!
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actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can also cause characters to snap out of paralysis.\n\nThis paralysis will last for %s, or until it is resisted through pain.
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actors.buffs.poison.name=Poisoned
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actors.buffs.poison.heromsg=You are poisoned!
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actors.buffs.poison.ondeath=You died from poison...
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actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nThis poison will last for %s.
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actors.buffs.recharging.name=Recharging
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actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nThe recharging will last for %s.
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actors.buffs.roots.name=Rooted
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actors.buffs.roots.heromsg=You can't move!
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actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nThe roots will last for %s.
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actors.buffs.shadows.name=Shadowmelded
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actors.buffs.shadows.desc=You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n\nWhile you are invisible enemies are unable to attack or follow you. Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. Additionally, while shadowmelded, your rate of hunger is slowed.\n\nYou will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.
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actors.buffs.slow.name=Slowed
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actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nThis slow will last for %s.
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actors.buffs.snipersmark.name=Sniper's mark
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actors.buffs.snipersmark.desc=The sniper is honed in on a nearby target, gaining increased attack speed and armor penetration while attacking it.\n\nThe sniper will remain honed in until she switches targets, stops attacking, or the target dies.
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actors.buffs.soulmark.name=Soul Marked
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actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nThis mark will last for %s.
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actors.buffs.terror.name=Terrified
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actors.buffs.terror.desc=Terror is manipulative magic which forces its target into an uncontrollable panic.\n\nTerrified characters are forced to run away from their opponent, trying to put as many doors and walls between them as possible. The shock of pain is enough to break this effect, however.\n\nThis terror will last for %s, or until the target takes damage.
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actors.buffs.toxicimbue.name=Imbued with Toxicity
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actors.buffs.toxicimbue.desc=You are imbued with poisonous energy!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nYou are imbued for %s.
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actors.buffs.venom.name=Venomed
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actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nThis venom will last for %s, and is currently dealing %d damage.
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actors.buffs.vertigo.name=Vertigo
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actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nThis Vertigo effect with last for %s.
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actors.buffs.weakness.name=Weakened
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actors.buffs.weakness.heromsg=You feel weakened!
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actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nThis weakness will last for %s.
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#hero
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actors.hero.hero.leave=One does not simply leave Pixel Dungeon.
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actors.hero.hero.level_up=level up!
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actors.hero.hero.new_level=Welcome to level %d! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks.
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actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
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actors.hero.hero.you_now_have=You now have %s
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actors.hero.hero.something_else=There is something else here
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actors.hero.hero.locked_chest=This chest is locked and you don't have matching key
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actors.hero.hero.locked_door=You don't have a matching key
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actors.hero.hero.noticed_smth=You noticed something
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actors.hero.hero.wait=...
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actors.hero.hero.search=search
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actors.hero.hero.search_distracted=You can't concentrate, searching takes a while
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actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep
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actors.hero.heroclass.warrior=warrior
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actors.hero.heroclass.warrior_perk1=The Warrior starts with 11 points of Strength.
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actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon.
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actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons.
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actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten.
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actors.hero.heroclass.warrior_perk5=Potions of Strength are identified from the beginning.
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand.
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actors.hero.heroclass.mage_perk2=The Mage's staff can be used as a melee weapon or a more powerful wand.
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actors.hero.heroclass.mage_perk3=The Mage partially identifies wands after using them.
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actors.hero.heroclass.mage_perk4=When eaten, any piece of food restores 1 charge for all wands in the inventory.
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actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are identified from the beginning.
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||||
actors.hero.heroclass.rogue=rogue
|
||||
actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows.
|
||||
actors.hero.heroclass.rogue_perk2=The Rogue identifies a type of a ring on equipping it.
|
||||
actors.hero.heroclass.rogue_perk3=The Rogue is proficient with light armor, dodging better with excess strength.
|
||||
actors.hero.heroclass.rogue_perk4=The Rogue is more proficient in detecting hidden doors and traps.
|
||||
actors.hero.heroclass.rogue_perk5=The Rogue can go without food longer.
|
||||
actors.hero.heroclass.rogue_perk6=Scrolls of Magic Mapping are identified from the beginning.
|
||||
|
||||
actors.hero.heroclass.huntress=huntress
|
||||
actors.hero.heroclass.huntress_perk1=The Huntress starts with a unique upgradeable boomerang.
|
||||
actors.hero.heroclass.huntress_perk2=The Huntress is proficient with missile weapons, getting bonus damage from excess strength.
|
||||
actors.hero.heroclass.huntress_perk3=The Huntress is able to recover a single used missile weapon from each enemy.
|
||||
actors.hero.heroclass.huntress_perk4=The Huntress senses neighbouring monsters even if they are hidden behind obstacles.
|
||||
actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from the beginning.
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiator
|
||||
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
|
||||
actors.hero.herosubclass.berserker=berserker
|
||||
actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.
|
||||
actors.hero.herosubclass.warlock=warlock
|
||||
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
|
||||
actors.hero.herosubclass.battlemage=battlemage
|
||||
actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat.
|
||||
actors.hero.herosubclass.assassin=assassin
|
||||
actors.hero.herosubclass.assassin_desc=When performing a surprise attack, the _Assassin_ inflicts additional damage to his target.
|
||||
actors.hero.herosubclass.freerunner=freerunner
|
||||
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ moves faster when he unencumbered and not starving, if he is invisible, this speed boost is increased.
|
||||
actors.hero.herosubclass.sniper=sniper
|
||||
actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon.
|
||||
actors.hero.herosubclass.warden=warden
|
||||
actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.
|
||||
|
||||
|
||||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=troll blacksmith
|
||||
actors.mobs.npcs.blacksmith.gold_1=Hey human! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore_, _15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.blood_1=Hey human! Wanna be useful, eh? Take dis pickaxe and _kill a bat_ wit' it, I need its blood on the head. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=Are you kiddin' me? Where is my pickaxe?!
|
||||
actors.mobs.npcs.blacksmith.gold_2=Dark gold ore. 15 pieces. Seriously, is it dat hard?
|
||||
actors.mobs.npcs.blacksmith.blood_2=I said I need bat blood on the pickaxe. Chop chop!
|
||||
actors.mobs.npcs.blacksmith.completed=Oh, you have returned... Better late dan never.
|
||||
actors.mobs.npcs.blacksmith.get_lost=I'm busy. Get lost!
|
||||
actors.mobs.npcs.blacksmith.same_item=Select 2 different items, not the same item twice!
|
||||
actors.mobs.npcs.blacksmith.diff_type=Select 2 items of the same type!
|
||||
actors.mobs.npcs.blacksmith.un_ided=I need to know what I'm working with, identify them first!
|
||||
actors.mobs.npcs.blacksmith.cursed=I don't work with cursed items!
|
||||
actors.mobs.npcs.blacksmith.degraded=It's junk, the quality is too poor!
|
||||
actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items!
|
||||
actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.
|
||||
|
||||
actors.mobs.npcs.ghost.name=sad ghost
|
||||
actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat_, that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
|
||||
actors.mobs.npcs.ghost.rat_2=Please... Help me... Slay the abomination...\n\n_Fight it near water... Avoid the stench..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster_, that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Please... Help me... Slay the trickster...\n\n_Don't let it hit you... Get near to it..._
|
||||
actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab_, that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
|
||||
actors.mobs.npcs.ghost.crab_2=Please... Help me... Slay the Crustacean...\n\n_It will always block... When it sees you coming..._
|
||||
actors.mobs.npcs.ghost.def_verb=evaded
|
||||
actors.mobs.npcs.ghost.find_me=Thank you... come find me...
|
||||
actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
|
||||
|
||||
actors.mobs.npcs.imp.name=ambitious imp
|
||||
actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business! It's very hard to negotiate with wandering lumps of granite, damn them! So please, kill... let's say _6 of them_ and a reward is yours.
|
||||
actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
|
||||
actors.mobs.npcs.imp.golems_2=How is your golem safari going?
|
||||
actors.mobs.npcs.imp.monks_2=Oh, you are still alive! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
|
||||
actors.mobs.npcs.imp.cya=See you, %s!
|
||||
actors.mobs.npcs.imp.hey=Psst, %s!
|
||||
actors.mobs.npcs.imp.def_verb=evaded
|
||||
actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.
|
||||
|
||||
actors.mobs.npcs.impshopkeeper.name=ambitious imp
|
||||
actors.mobs.npcs.impshopkeeper.greetings=Hello, %s!
|
||||
actors.mobs.npcs.impshopkeeper.thief=I thought I could trust you!
|
||||
actors.mobs.npcs.impshopkeeper.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent. But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.
|
||||
|
||||
actors.mobs.npcs.mirrorimage.name=mirror image
|
||||
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, but it's paler and twitches a little.
|
||||
|
||||
actors.mobs.npcs.ratking.name=rat king
|
||||
actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping!
|
||||
actors.mobs.npcs.ratking.what_is_it=What is it? I have no time for this nonsense. My kingdom won't rule itself!
|
||||
actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays!
|
||||
actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.
|
||||
|
||||
actors.mobs.npcs.sheep.name=sheep
|
||||
actors.mobs.npcs.sheep.baa!=Baa!
|
||||
actors.mobs.npcs.sheep.baa?=Baa?
|
||||
actors.mobs.npcs.sheep.baa.=Baa.
|
||||
actors.mobs.npcs.sheep.baa...=Baa...
|
||||
actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magcially fades away, all the while chewing cud with a blank stare.
|
||||
|
||||
actors.mobs.npcs.shopkeeper.name=shopkeeper
|
||||
actors.mobs.npcs.shopkeeper.thief=Thief, Thief!
|
||||
actors.mobs.npcs.shopkeeper.sell=Select an item to sell
|
||||
actors.mobs.npcs.shopkeeper.desc=This stout guy looks more appropriate for a trade district in some large city than for a dungeon. His prices explain why he prefers to do business here.
|
||||
|
||||
actors.mobs.npcs.wandmaker.name=old wandmaker
|
||||
actors.mobs.npcs.wandmaker.intro_warrior=Oh, what a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you.
|
||||
actors.mobs.npcs.wandmaker.intro_rogue=Oh Goodness, you startled me! I haven't met a bandit from this place that still has his sanity, so you must be from the surface! If you're up to helping a stranger out, I may have a task for you.
|
||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, hello %s! I heard there was some ruckus regarding you and the wizards institute? Oh never mind, I never liked those stick-in-the-muds anyway. If you're willing, I may have a task for you.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, hello miss! A friendly face is a pleasant surprise down here isn't it? In fact, I swear I've seen your face before, but I can't put my finger on it... Oh never mind, if you're here for adventure, I may have a task for you.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nI came here to find a rare ingredient for a wand, but I've gotten myself lost, and my magical shield is weakening. I'll need to leave soon, but can't bear to go without getting what I came for.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust_. It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You might want to _keep some sort of freezing item handy_ though, elementals are very powerful, but ice will take them down quite easily.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant_, and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nIf you can get that for me, I'll be happy to pay you with one of my finely crafted wands! I brought two with me, so you can take whichever one you prefer.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=Any luck with corpse dust, %s? Look for some barricades.
|
||||
actors.mobs.npcs.wandmaker.reminder_ember=Any luck with those embers, %s? You'll need to find four candles and the ritual site.
|
||||
actors.mobs.npcs.wandmaker.reminder_berry=Any luck with a Rotberry seed, %s? Look for a room filled with vegetation.
|
||||
actors.mobs.npcs.wandmaker.def_verb=absorbed
|
||||
actors.mobs.npcs.wandmaker.desc=This old yet hale gentleman wears a slightly confused expression. He is protected by a magic shield.
|
||||
|
||||
|
||||
|
||||
###mobs
|
||||
actors.mobs.acidic.name=acidic scorpio
|
||||
|
||||
actors.mobs.albino.name=albino rat
|
||||
actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
|
||||
|
||||
actors.mobs.bandit.name=crazy bandit
|
||||
|
||||
actors.mobs.bat.name=vampire bat
|
||||
actors.mobs.bat.def_verb=evaded
|
||||
actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
|
||||
|
||||
actors.mobs.bee.name=golden bee
|
||||
actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.
|
||||
|
||||
actors.mobs.brute.name=gnoll brute
|
||||
actors.mobs.brute.enraged=enraged
|
||||
actors.mobs.brute.enraged_text=The brute becomes enraged!
|
||||
actors.mobs.brute.desc=Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
|
||||
|
||||
actors.mobs.crab.name=sewer crab
|
||||
actors.mobs.crab.def_verb=parried
|
||||
actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
|
||||
|
||||
actors.mobs.dm300.name=DM-300
|
||||
actors.mobs.dm300.notice=Unauthorised personnel detected.
|
||||
actors.mobs.dm300.defeated=Mission failed. Shutting down.
|
||||
actors.mobs.dm300.repair=DM-300 repairs itself!
|
||||
actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
|
||||
|
||||
actors.mobs.elemental.name=fire elemental
|
||||
actors.mobs.elemental.desc=Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
|
||||
|
||||
actors.mobs.eye.name=evil eye
|
||||
actors.mobs.eye.deathgaze_kill=The deathgaze killed you...
|
||||
actors.mobs.eye.desc=One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.
|
||||
|
||||
actors.mobs.fetidrat.name=fetid rat
|
||||
actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
|
||||
|
||||
actors.mobs.gnoll.name=gnoll scout
|
||||
actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
|
||||
|
||||
actors.mobs.gnolltrickster.name=gnoll trickster
|
||||
actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.
|
||||
|
||||
actors.mobs.golem.name=golem
|
||||
actors.mobs.golem.def_verb=blocked
|
||||
actors.mobs.golem.desc=The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
|
||||
|
||||
actors.mobs.goo.name=Goo
|
||||
actors.mobs.goo.notice=GLURP-GLURP!
|
||||
actors.mobs.goo.defeated=glurp... glurp...
|
||||
actors.mobs.goo.!!!=!!!
|
||||
actors.mobs.goo.pumpup=Goo is pumping itself up!
|
||||
actors.mobs.goo.enraged=enraged
|
||||
actors.mobs.goo.enraged_text=Goo Becomes Enraged!!
|
||||
actors.mobs.goo.gluuurp=GLUUUURP!
|
||||
actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long.
|
||||
|
||||
actors.mobs.greatcrab.name=great crab
|
||||
actors.mobs.greatcrab.noticed=The crab notices the attack and blocks with its massive claw.
|
||||
actors.mobs.greatcrab.blocked=blocked
|
||||
actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.
|
||||
|
||||
actors.mobs.guard.name=prison guard
|
||||
actors.mobs.guard.scorpion=get over here!
|
||||
actors.mobs.guard.def_verb=blocked
|
||||
actors.mobs.guard.desc=Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!\n\nThey carry chains around their hip, possibly used to pull in enemies to close range.
|
||||
|
||||
actors.mobs.king.name=King of Dwarves
|
||||
actors.mobs.king.notice=How dare you!
|
||||
actors.mobs.king.defeated=You cannot kill me, %s... I am... immortal...
|
||||
actors.mobs.king.def_verb=parried
|
||||
actors.mobs.king.arise=Arise, slaves!
|
||||
actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus.
|
||||
actors.mobs.king$undead.name=undead dwarf
|
||||
actors.mobs.king$undead.def_verb=blocked
|
||||
actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair.
|
||||
|
||||
actors.mobs.mimic.name=mimic
|
||||
actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.
|
||||
|
||||
actors.mobs.mob.died=You hear something died in the distance
|
||||
actors.mobs.mob.rage=#$%^
|
||||
actors.mobs.mob.exp=%+dEXP
|
||||
actors.mobs.mob$sleeping.status=This %s is sleeping.
|
||||
actors.mobs.mob$wandering.status=This %s is wandering.
|
||||
actors.mobs.mob$hunting.status=This %s is hunting.
|
||||
actors.mobs.mob$fleeing.status=This %s is fleeing.
|
||||
actors.mobs.mob$passive.status=This %s is passive.
|
||||
|
||||
actors.mobs.monk.name=dwarf monk
|
||||
actors.mobs.monk.disarm=The monk knocks the %s from your hands!
|
||||
actors.mobs.monk.def_verb=parried
|
||||
actors.mobs.monk.desc=These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
|
||||
|
||||
actors.mobs.newbornelemental.name=newborn fire elemental
|
||||
actors.mobs.newbornelemental.desc=Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state is it especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
|
||||
|
||||
actors.mobs.pirahna.name=giant piranha
|
||||
actors.mobs.pirahna.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
|
||||
|
||||
actors.mobs.rat.name=marsupial rat
|
||||
actors.mobs.rat.desc=Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.
|
||||
|
||||
actors.mobs.rotheart.name=rot heart
|
||||
actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.
|
||||
|
||||
actors.mobs.rotlasher.name=rot lasher
|
||||
actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. Lashers are stuck into the ground, but will violently assault anything that gets near to them. When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.
|
||||
actors.mobs.rotlasher$waiting.status=This %s is idle.
|
||||
|
||||
actors.mobs.scorpio.name=scorpio
|
||||
actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
|
||||
|
||||
actors.mobs.senior.name=senior monk
|
||||
|
||||
actors.mobs.shaman.name=gnoll shaman
|
||||
actors.mobs.shaman.zap_kill=The lightning bolt killed you...
|
||||
actors.mobs.shaman.desc=The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
|
||||
|
||||
actors.mobs.shielded.name=shielded brute
|
||||
actors.mobs.shielded.def_verb=blocked
|
||||
|
||||
actors.mobs.skeleton.name=skeleton
|
||||
actors.mobs.skeleton.explo_kill=You were killed by the explosion of bones...
|
||||
actors.mobs.skeleton.def_verb=blocked
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
|
||||
|
||||
actors.mobs.spinner.name=cave spinner
|
||||
actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
|
||||
|
||||
actors.mobs.statue.name=animated statue
|
||||
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the %s, it's wielding, looks real.
|
||||
|
||||
actors.mobs.succubus.name=succubus
|
||||
actors.mobs.succubus.desc=The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.
|
||||
|
||||
actors.mobs.swarm.name=swarm of flies
|
||||
actors.mobs.swarm.def_verb=evaded
|
||||
actors.mobs.swarm.desc=The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
|
||||
|
||||
actors.mobs.tengu.name=Tengu
|
||||
actors.mobs.tengu.notice_mine=You're mine, %s!
|
||||
actors.mobs.tengu.notice_face=Face me, %s!
|
||||
actors.mobs.tengu.interesting=Let's make this interesting...
|
||||
actors.mobs.tengu.defeated=Free at last...
|
||||
actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape: you.
|
||||
|
||||
actors.mobs.thief.name=crazy thief
|
||||
actors.mobs.thief.stole=The thief stole %s from you!
|
||||
actors.mobs.thief.carries=\n\nThe thief is carrying a _%s_. Stolen obviously.
|
||||
actors.mobs.thief.escapes=The thief gets away with your %s!
|
||||
actors.mobs.thief.desc=Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.\n\nThese enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.
|
||||
|
||||
actors.mobs.warlock.name=dwarf warlock
|
||||
actors.mobs.warlock.bolt_kill=The shadow bolt killed you...
|
||||
actors.mobs.warlock.desc=When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
|
||||
|
||||
actors.mobs.wraith.name=wraith
|
||||
actors.mobs.wraith.def_verb=evaded
|
||||
actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.
|
||||
|
||||
actors.mobs.yog.name=Yog-Dzewa
|
||||
actors.mobs.yog.notice=Hope is an illusion...
|
||||
actors.mobs.yog.defeated=...
|
||||
actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
|
||||
actors.mobs.yog.rottingfist.name=rotting fist
|
||||
actors.mobs.yog.rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
|
||||
actors.mobs.yog.burningfist.name=burning fist
|
||||
actors.mobs.yog.burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
|
||||
actors.mobs.yog.larva.name=god's larva
|
||||
actors.mobs.yog.larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
|
||||
|
||||
|
||||
|
||||
actors.char.hit=%2$s hit %1$s
|
||||
actors.char.kill=%s killed you...
|
||||
actors.char.defeat=%s defeated %s
|
||||
actors.char.you_missed=%s %s your attack
|
||||
actors.char.smb_missed=%s %s %s's attack
|
||||
actors.char.out_of_paralysis=The pain snapped %s out of paralysis
|
||||
actors.char.def_verb=dodged
|
|
@ -0,0 +1,660 @@
|
|||
###glyphs
|
||||
items.armor.glyphs.affection.name=%s of affection
|
||||
|
||||
items.armor.glyphs.antientropy.name=%s of anti-entropy
|
||||
|
||||
items.armor.glyphs.bounce.name=%s of bounce
|
||||
|
||||
items.armor.glyphs.displacement.name=%s of displacement
|
||||
|
||||
items.armor.glyphs.entanglement.name=%s of entanglement
|
||||
|
||||
items.armor.glyphs.metabolism.name=%s of metabolism
|
||||
|
||||
items.armor.glyphs.multiplicity.name=%s of multiplicity
|
||||
|
||||
items.armor.glyphs.potential.name=%s of potential
|
||||
|
||||
items.armor.glyphs.stench.name=%s of stench
|
||||
|
||||
items.armor.glyphs.viscosity.name=%s of viscosity
|
||||
items.armor.glyphs.viscosity.deferred=deferred %d
|
||||
items.armor.glyphs.viscosity$defereddamage.name=Deferred damage
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately. You will take one damage per turn until there is no damage left.\n\nThere is %d deferred damage left.
|
||||
|
||||
|
||||
|
||||
###armor
|
||||
items.armor.armor.equip_cursed=your %s constricts around you painfully
|
||||
items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
|
||||
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
|
||||
items.armor.armor.curr_absorb=This armor provides damage absorption up to %d points per attack.
|
||||
items.armor.armor.avg_absorb=Typically this armor provides damage absorption up to %d points per attack and requires %d points of strength.
|
||||
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your movement speed and defense skill.
|
||||
items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
|
||||
items.armor.armor.inscribed=It is inscribed with a %s.
|
||||
items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
|
||||
items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
|
||||
items.armor.armor$glyph.glyph=glyph
|
||||
items.armor.armor$glyph.killed=%s killed you...
|
||||
|
||||
items.armor.classarmor.low_hp=Your health is too low!
|
||||
items.armor.classarmor.not_equipped=You need to be wearing this armor to use its special power!
|
||||
|
||||
items.armor.clotharmor.name=cloth armor
|
||||
items.armor.clotharmor.desc=This lightweight armor offers basic protection.
|
||||
|
||||
items.armor.huntressarmor.name=huntress cloak
|
||||
items.armor.huntressarmor.no_enemies=No enemies in sight
|
||||
items.armor.huntressarmor.desc=A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.
|
||||
|
||||
items.armor.leatherarmor.name=leather armor
|
||||
items.armor.leatherarmor.desc=Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.
|
||||
|
||||
items.armor.magearmor.name=mage robe
|
||||
items.armor.magearmor.desc=Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.
|
||||
|
||||
items.armor.mailarmor.name=mail armor
|
||||
items.armor.mailarmor.desc=Interlocking metal links make for a tough but flexible suit of armor.
|
||||
|
||||
items.armor.platearmor.name=plate armor
|
||||
items.armor.platearmor.desc=Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.
|
||||
|
||||
items.armor.roguearmor.name=rogue garb
|
||||
items.armor.roguearmor.fov=You can only jump to an empty location in your field of view
|
||||
items.armor.roguearmor.prompt=Choose a location to jump to
|
||||
items.armor.roguearmor.desc=Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb": he blinds enemies who could see him and jumps aside.
|
||||
|
||||
items.armor.scalearmor.name=scale armor
|
||||
items.armor.scalearmor.desc=The metal scales sewn onto a leather vest create a flexible, yet protective armor.
|
||||
|
||||
items.armor.warriorarmor.name=warrior suit of armor
|
||||
items.armor.warriorarmor.prompt=Choose direction to leap
|
||||
items.armor.warriorarmor.desc=While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.
|
||||
|
||||
|
||||
|
||||
###artifacts
|
||||
items.artifacts.alchemiststoolkit.name=alchemists toolkit
|
||||
|
||||
items.artifacts.capeofthorns.name=cape of Thorns
|
||||
|
||||
items.artifacts.chaliceofblood.name=chalice of blood
|
||||
|
||||
items.artifacts.cloakofshadows.name=cloak of shadows
|
||||
|
||||
items.artifacts.driedrose.name=dried rose
|
||||
items.artifacts.driedrose$petal.name=dried petal
|
||||
|
||||
items.artifacts.etherealchains.name=ethereal chains
|
||||
|
||||
items.artifacts.hornofplenty.name=horn of Plenty
|
||||
|
||||
items.artifacts.lloydsbeacon.name=lloyd's beacon
|
||||
|
||||
items.artifacts.masterthievesarmband.name=master thieves' armband
|
||||
|
||||
items.artifacts.sandalsofnature.name=sandals of nature
|
||||
items.artifacts.sandalsofnature.name_1=shoes of nature
|
||||
items.artifacts.sandalsofnature.name_2=boots of nature
|
||||
items.artifacts.sandalsofnature.name_3=greaves of nature
|
||||
|
||||
items.artifacts.talismanofforesight.name=talisman of foresight
|
||||
|
||||
items.artifacts.timekeepershourglass.name=timekeeper's hourglass
|
||||
items.artifacts.timekeepershourglass$sandbag.name=bag of magic sand
|
||||
|
||||
items.artifacts.unstablespellbook.name=unstable spellbook
|
||||
|
||||
|
||||
###bags
|
||||
items.bags.bag.name=backpack
|
||||
|
||||
items.bags.potionbandolier.name=potion bandolier
|
||||
items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many small vials to hold your potions.\n\nThe vials are made of tempered glass, and should be quite resistant to the cold.
|
||||
|
||||
items.bags.scrollholder.name=scroll holder
|
||||
items.bags.scrollholder.desc=This tubular container looks like it would hold an astronomer's charts, but your scrolls will fit just as well.\n\nThe holder doesn't look very flammable, so your scrolls should be safe from fire inside it.
|
||||
|
||||
items.bags.seedpouch.name=seed pouch
|
||||
items.bags.seedpouch.desc=This small velvet pouch allows you to store any number of seeds in it. Very convenient.
|
||||
|
||||
items.bags.wandholster.name=wand holster
|
||||
items.bags.wandholster.desc=This slim holster is made from some exotic animal, and is designed to compactly hold many wands.
|
||||
|
||||
|
||||
|
||||
###food
|
||||
items.food.blandfruit.name=blandfruit
|
||||
items.food.blandfruit.sunfruit=sunfruit
|
||||
items.food.blandfruit.rotfruit=rotfruit
|
||||
items.food.blandfruit.earthfruit=earthfruit
|
||||
items.food.blandfruit.blindfruit=blindfruit
|
||||
items.food.blandfruit.firefruit=firefruit
|
||||
items.food.blandfruit.icefruit=icefruit
|
||||
items.food.blandfruit.fadefruit=fadefruit
|
||||
items.food.blandfruit.sorrowfruit=sorrowfruit
|
||||
items.food.blandfruit.stormfruit=stormfruit
|
||||
items.food.blandfruit.dreamfruit=dreamfruit
|
||||
items.food.blandfruit.starfruit=starfruit
|
||||
items.food.blandfruit.raw=You can't bear to eat it raw.
|
||||
items.food.blandfruit.ice_msg=The icefruit tastes a bit like Frozen Carpaccio.
|
||||
items.food.blandfruit.fire_msg=You feel a great fire burning within you!
|
||||
items.food.blandfruit.toxic_msg=You are imbued with vile toxic power!
|
||||
items.food.blandfruit.para_msg=You feel the power of the earth coursing through you!
|
||||
items.food.blandfruit.desc=So dry and insubstantial, perhaps stewing it with another ingredient would improve it.
|
||||
items.food.blandfruit.desc_cooked=The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with.\n\nIt looks ready to be eaten!
|
||||
|
||||
items.food.chargrilledmeat.name=chargrilled meat
|
||||
items.food.chargrilledmeat.desc=It looks like a decent steak.
|
||||
|
||||
items.food.food.name=ration of food
|
||||
items.food.food.eat_msg=That food tasted delicious!
|
||||
items.food.food.desc=Nothing fancy here: dried meat, some biscuits - things like that.
|
||||
|
||||
items.food.frozencarpaccio.name=frozen carpaccio
|
||||
items.food.frozencarpaccio.invis=You see your hands turn invisible!
|
||||
items.food.frozencarpaccio.hard=You feel your skin harden!
|
||||
items.food.frozencarpaccio.refresh=Refreshing!
|
||||
items.food.frozencarpaccio.better=You feel better!
|
||||
items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.
|
||||
|
||||
items.food.mysterymeat.name=mystery meat
|
||||
items.food.mysterymeat.eat_msg=That food tasted... strange.
|
||||
items.food.mysterymeat.hot=Oh it's hot!
|
||||
items.food.mysterymeat.legs=You can't feel your legs!
|
||||
items.food.mysterymeat.not_well=You are not feeling well.
|
||||
items.food.mysterymeat.stuffed=You are stuffed.
|
||||
items.food.mysterymeat.desc=Eat at your own risk!
|
||||
|
||||
items.food.overpricedration.name=overpriced food ration
|
||||
items.food.overpricedration.eat_msg=That food tasted ok.
|
||||
items.food.overpricedration.desc=It looks exactly like a standard ration of food but smaller.
|
||||
|
||||
items.food.pasty.pasty=pasty
|
||||
items.food.pasty.cane=candy cane
|
||||
|
||||
items.food.food.pasty_desc=This is authentic Cornish pasty with traditional filling of beef and potato.
|
||||
items.food.food.cane_desc=A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
|
||||
|
||||
|
||||
###keys
|
||||
items.keys.goldenkey.name=golden key
|
||||
items.keys.goldenkey.desc=The notches on this golden key are tiny and intricate. Maybe it can open some chest lock?
|
||||
|
||||
items.keys.ironkey.name=iron key
|
||||
items.keys.ironkey.desc=The notches on this ancient iron key are well worn; its leather lanyard is battered by age. What door might it open?
|
||||
|
||||
items.keys.skeletonkey.name=skeleton key
|
||||
items.keys.skeletonkey.desc=This key looks serious: its head is shaped like a skull. Probably it can open some serious door.
|
||||
|
||||
|
||||
|
||||
###potions
|
||||
items.potions.potion.turquoise=turquoise
|
||||
items.potions.potion.crimson=crimson
|
||||
items.potions.potion.azure=azure
|
||||
items.potions.potion.jade=jade
|
||||
items.potions.potion.golden=golden
|
||||
items.potions.potion.magenta=magenta
|
||||
items.potions.potion.charcoal=charcoal
|
||||
items.potions.potion.ivory=ivory
|
||||
items.potions.potion.amber=amber
|
||||
items.potions.potion.bistre=bistre
|
||||
items.potions.potion.indigo=indigo
|
||||
items.potions.potion.silver=silver
|
||||
items.potions.potion.unknown_name=%s potion
|
||||
items.potions.potion.unknown_desc=This flask contains a swirling %s liquid. Who knows what it will do when drunk or thrown?
|
||||
items.potions.potion.harmful=Harmful potion!
|
||||
items.potions.potion.beneficial=Beneficial potion
|
||||
items.potions.potion.yes=Yes, I know what I'm doing
|
||||
items.potions.potion.no=No, I changed my mind
|
||||
items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies.
|
||||
items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it.
|
||||
items.potions.potion.shatter=The flask shatters and %s liquid splashes harmlessly
|
||||
|
||||
items.potions.potionofexperience.name=potion of experience
|
||||
items.potions.potionofexperience.initials=Ex
|
||||
items.potions.potionofexperience.desc=The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level.
|
||||
|
||||
items.potions.potionoffrost.name=potion of frost
|
||||
items.potions.potionoffrost.initials=Fr
|
||||
items.potions.potionoffrost.desc=Upon exposure to open air this chemical will evaporate into a freezing cloud, causing any creature that contacts it to be frozen in place unable to act and move. The freezing effect is much stronger if the environment is wet.
|
||||
|
||||
items.potions.potionofhealing.name=potion of healing
|
||||
items.potions.potionofhealing.initials=He
|
||||
items.potions.potionofhealing.heal=Your wounds heal completely.
|
||||
items.potions.potionofhealing.desc=An elixir that will instantly return you to full health and cure poison.
|
||||
|
||||
items.potions.potionofinvisibility.name=potion of invisibility
|
||||
items.potions.potionofinvisibility.initials=In
|
||||
items.potions.potionofinvisibility.invisible=You see your hands turn invisible!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.
|
||||
|
||||
items.potions.potionoflevitation.name=potion of levitation
|
||||
items.potions.potionoflevitation.initials=Le
|
||||
items.potions.potionoflevitation.float=You float into the air!
|
||||
items.potions.potionoflevitation.desc=Drinking this curious liquid will cause you to hover in the air, able to drift effortlessly over traps and pits. Throwing this potion will create a cloud of unrefined gas, disorienting anything caught in it.
|
||||
|
||||
items.potions.potionofliquidflame.name=potion of liquid flame
|
||||
items.potions.potionofliquidflame.initials=LF
|
||||
items.potions.potionofliquidflame.desc=This flask contains an unstable compound which will burst violently into flame upon exposure to open air.
|
||||
|
||||
items.potions.potionofmight.name=potion of might
|
||||
items.potions.potionofmight.initials=Mi
|
||||
items.potions.potionofmight.msg_1=+1 str, +5 hp
|
||||
items.potions.potionofmight.msg_2=Newfound strength surges through your body.
|
||||
items.potions.potionofmight.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point and health by five points.
|
||||
|
||||
items.potions.potionofmindvision.name=potion of mind vision
|
||||
items.potions.potionofmindvision.initials=MV
|
||||
items.potions.potionofmindvision.see_mobs=You can somehow feel the presence of other creatures' minds!
|
||||
items.potions.potionofmindvision.see_none=You can somehow tell that you are alone on this level at the moment.
|
||||
items.potions.potionofmindvision.desc=After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense biological presences through walls. Also this potion will permit you to see through nearby walls and doors.
|
||||
|
||||
items.potions.potionofparalyticgas.name=potion of paralytic gas
|
||||
items.potions.potionofparalyticgas.initials=PG
|
||||
items.potions.potionofparalyticgas.desc=Upon exposure to open air, the liquid in this flask will vaporize into a numbing yellow haze. Anyone who inhales the cloud will be paralyzed instantly, unable to move for some time after the cloud dissipates. This item can be thrown at distant enemies to catch them within the effect of the gas.
|
||||
|
||||
items.potions.potionofpurity.name=potion of purification
|
||||
items.potions.potionofpurity.initials=Pu
|
||||
items.potions.potionofpurity.freshness=You feel uncommon freshness in the air.
|
||||
items.potions.potionofpurity.no_smell=You've stopped sensing any smells!
|
||||
items.potions.potionofpurity.desc=This reagent will quickly neutralize all harmful gases in the area of effect. Drinking it will give you a temporary immunity to such gases.
|
||||
|
||||
items.potions.potionofstrength.name=potion of strength
|
||||
items.potions.potionofstrength.initials=St
|
||||
items.potions.potionofstrength.msg_1=+1 str
|
||||
items.potions.potionofstrength.msg_2=Newfound strength surges through your body.
|
||||
items.potions.potionofstrength.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point.
|
||||
|
||||
items.potions.potionoftoxicgas.name=potion of toxic gas
|
||||
items.potions.potionoftoxicgas.initials=TG
|
||||
items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of toxic green gas. You might choose to fling this potion at distant enemies instead of uncorking it by hand.
|
||||
|
||||
|
||||
|
||||
###quest items
|
||||
items.quest.ceremonialcandle.name=ceremonial candle
|
||||
items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual.
|
||||
|
||||
items.quest.corpsedust.name=corpse dust
|
||||
items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea.
|
||||
|
||||
items.quest.darkgold.name=dark gold ore
|
||||
items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface.
|
||||
|
||||
items.quest.dwarftoken.name=dwarf token
|
||||
items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.
|
||||
|
||||
items.quest.embers.name=elemental embers
|
||||
items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy.
|
||||
|
||||
items.quest.pickaxe.name=pickaxe
|
||||
items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine
|
||||
items.quest.pickaxe.desc=This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.
|
||||
|
||||
items.quest.ratskull.name=giant rat skull
|
||||
items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on.
|
||||
|
||||
|
||||
|
||||
###rings
|
||||
items.rings.ring.diamond=diamond
|
||||
items.rings.ring.opal=opal
|
||||
items.rings.ring.garnet=garnet
|
||||
items.rings.ring.ruby=ruby
|
||||
items.rings.ring.amethyst=amethyst
|
||||
items.rings.ring.topaz=topaz
|
||||
items.rings.ring.onyx=onyx
|
||||
items.rings.ring.tourmaline=tourmaline
|
||||
items.rings.ring.emerald=emerald
|
||||
items.rings.ring.sapphire=sapphire
|
||||
items.rings.ring.quartz=quartz
|
||||
items.rings.ring.agate=agate
|
||||
items.rings.ring.cursed=your %s tightens around your finger painfully
|
||||
items.rings.ring.unknown_name=%s ring
|
||||
items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?
|
||||
items.rings.ring.known=This is a %s
|
||||
items.rings.ring.identify=You are now familiar enough with your %s to identify it. It is %s.
|
||||
items.rings.ring.on_finger=The %s is on your finger.
|
||||
items.rings.ring.cursed_worn=Because it is cursed, you are powerless to remove it.
|
||||
items.rings.ring.curse_known=You can feel a malevolent magic lurking within the %s.
|
||||
items.rings.ring.unequip_title=Unequip one item
|
||||
items.rings.ring.unequip_message=You can only wear two misc items at a time.
|
||||
|
||||
items.rings.ringofaccuracy.name=ring of accuracy
|
||||
items.rings.ringofaccuracy.desc=This ring increases your focus, reducing your enemy's ability to dodge your attacks. A degraded ring will instead make you easier to evade.
|
||||
|
||||
items.rings.ringofelements.name=ring of elements
|
||||
items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.
|
||||
|
||||
items.rings.ringofevasion.name=ring of evasion
|
||||
items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
|
||||
|
||||
items.rings.ringofforce.name=ring of force
|
||||
items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
|
||||
|
||||
items.rings.ringoffuror.name=ring of furor
|
||||
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.
|
||||
|
||||
items.rings.ringofhaste.name=ring of haste
|
||||
items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.
|
||||
|
||||
items.rings.ringofmagic.name=ring of magic
|
||||
items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Degraded rings of magic will instead weaken your wands.
|
||||
|
||||
items.rings.ringofmight.name=ring of might
|
||||
items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.
|
||||
|
||||
items.rings.ringofsharpshooting.name=ring of sharpshooting
|
||||
items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable. A degraded ring will have the opposite effect.
|
||||
|
||||
items.rings.ringoftenacity.name=ring of tenacity
|
||||
items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.
|
||||
|
||||
items.rings.ringofwealth.name=ring of wealth
|
||||
items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.
|
||||
|
||||
|
||||
|
||||
###scrolls
|
||||
items.scrolls.scroll.kaunan=KAUNAN
|
||||
items.scrolls.scroll.sowilo=SOWILO
|
||||
items.scrolls.scroll.laguz=LAGUZ
|
||||
items.scrolls.scroll.yngvi=YNGVI
|
||||
items.scrolls.scroll.gyfu=GYFU
|
||||
items.scrolls.scroll.raido=RAIDO
|
||||
items.scrolls.scroll.isaz=ISAZ
|
||||
items.scrolls.scroll.mannaz=MANNAZ
|
||||
items.scrolls.scroll.naudiz=NAUDIZ
|
||||
items.scrolls.scroll.berkanan=BERKANAN
|
||||
items.scrolls.scroll.odal=ODAL
|
||||
items.scrolls.scroll.tiwaz=TIWAZ
|
||||
items.scrolls.scroll.unknown_name=scroll "%s"
|
||||
items.scrolls.scroll.unknown_desc=This parchment is covered with indecipherable writing, and bears a title of rune %s. Who knows what it will do when read aloud?
|
||||
items.scrolls.scroll.blinded=You can't read a scroll while blinded.
|
||||
items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic! A scroll of remove curse might be strong enough to still work though...
|
||||
|
||||
items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway.
|
||||
items.scrolls.inventoryscroll.yes=Yes, I'm positive
|
||||
items.scrolls.inventoryscroll.no=No, I changed my mind
|
||||
|
||||
items.scrolls.scrollofidentify.name=scroll of identify
|
||||
items.scrolls.scrollofidentify.initials=Id
|
||||
items.scrolls.scrollofidentify.inv_title=Select an item to identify
|
||||
items.scrolls.scrollofidentify.it_is=It is %s
|
||||
items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=scroll of lullaby
|
||||
items.scrolls.scrolloflullaby.initials=Lu
|
||||
items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
|
||||
items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.
|
||||
|
||||
items.scrolls.scrollofmagicalinfusion.name=scroll of magical infusion
|
||||
items.scrolls.scrollofmagicalinfusion.initials=MaI
|
||||
items.scrolls.scrollofmagicalinfusion.inv_title=Select an item to infuse
|
||||
items.scrolls.scrollofmagicalinfusion.infuse=your %s is infused with arcane energy!
|
||||
items.scrolls.scrollofmagicalinfusion.desc=This scroll will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will never be erased by this scroll.
|
||||
|
||||
items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
|
||||
items.scrolls.scrollofmagicmapping.initials=MM
|
||||
items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
|
||||
items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.
|
||||
|
||||
items.scrolls.scrollofmirrorimage.name=scroll of mirror image
|
||||
items.scrolls.scrollofmirrorimage.initials=MI
|
||||
items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create illusionary twins of the reader, which will chase their enemies.
|
||||
|
||||
items.scrolls.scrollofpsionicblast.name=scroll of psionic blast
|
||||
items.scrolls.scrollofpsionicblast.initials=PB
|
||||
items.scrolls.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart...
|
||||
items.scrolls.scrollofpsionicblast.desc=This scroll contains destructive energy that can be channeled to tear apart the minds of all visible creatures. The power unleashed by the scroll will also temporarily blind, stun, and seriously harm the reader.
|
||||
|
||||
items.scrolls.scrollofrage.name=scroll of rage
|
||||
items.scrolls.scrollofrage.initials=Ra
|
||||
items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon!
|
||||
items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones.
|
||||
|
||||
items.scrolls.scrollofrecharging.name=scroll of recharging
|
||||
items.scrolls.scrollofrecharging.initials=Re
|
||||
items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands!
|
||||
items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time.
|
||||
|
||||
items.scrolls.scrollofremovecurse.name=scroll of remove curse
|
||||
items.scrolls.scrollofremovecurse.initials=RC
|
||||
items.scrolls.scrollofremovecurse.cleansed=Your pack glows with a cleansing light, and a malevolent energy disperses.
|
||||
items.scrolls.scrollofremovecurse.not_cleansed=Your pack glows with a cleansing light, but nothing happens.
|
||||
items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip from the reader's weapon, armor, rings and carried items any evil enchantments that might prevent the wearer from removing them.
|
||||
|
||||
items.scrolls.scrollofteleportation.name=scroll of teleportation
|
||||
items.scrolls.scrollofteleportation.initials=TP
|
||||
items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
|
||||
items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting!
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find themselves in an even more dangerous place.
|
||||
|
||||
items.scrolls.scrollofterror.name=scroll of terror
|
||||
items.scrolls.scrollofterror.initials=Te
|
||||
items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
|
||||
items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees!
|
||||
items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee!
|
||||
items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.
|
||||
|
||||
items.scrolls.scrollofupgrade.name=scroll of upgrade
|
||||
items.scrolls.scrollofupgrade.initials=Up
|
||||
items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
|
||||
items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
|
||||
items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage or find its mark more frequently; a suit of armor will deflect additional blows; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.
|
||||
|
||||
|
||||
|
||||
###wands
|
||||
items.wands.cursedwand.ondeath=You were killed by your own %s
|
||||
items.wands.cursedwand.nothing=nothing happens
|
||||
items.wands.cursedwand.cursed=Your worn equipment becomes cursed!
|
||||
items.wands.cursedwand.grass=grass explodes around you!
|
||||
items.wands.cursedwand.fire=you smell burning...
|
||||
items.wands.cursedwand.transmogrify=your wand transmogrifies into a different item!=
|
||||
|
||||
items.wands.wand.fizzles=your wand fizzles; it must not have enough charge.
|
||||
items.wands.wand.self_target=You can't target yourself
|
||||
items.wands.wand.identify=You are now familiar with your %s.
|
||||
items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
|
||||
items.wands.wand.curse_discover=This %s is cursed!
|
||||
items.wands.wand.prompt=Choose a location to zap
|
||||
|
||||
items.wands.wandofblastwave.name=wand of blast wave
|
||||
items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
|
||||
items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.\n\nThis wand shoots a bolt which violently detonates at a target location. The force of this blast is strong enough to send most enemies flying.
|
||||
|
||||
items.wands.wandofcorruption.name=wand of corruption
|
||||
items.wands.wandofcorruption.already_corrupted=That character is already corrupted.
|
||||
items.wands.wandofcorruption.boss=Bosses are immune to corruption.
|
||||
items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
|
||||
items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.\n\nThis wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones.\n\nThis wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.
|
||||
|
||||
items.wands.wandofdisintegration.name=wand of disintegration
|
||||
items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.\n\nThis wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded.\n\nThis wand deals bonus damage the more enemies and terrain it penetrates.
|
||||
|
||||
items.wands.wandoffireblast.name=wand of fireblast
|
||||
items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.\n\nThis wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed.
|
||||
|
||||
items.wands.wandoffrost.name=wand of frost
|
||||
items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.\n\nThis wand shoots blasts of icy energy toward your foes, dealing significant damage and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold.
|
||||
|
||||
items.wands.wandoflightning.name=wand of lightning
|
||||
items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
|
||||
items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.\n\nThis wand sends powerful lightning arcing through whatever it is shot at. This electricity can bounce between many nearby foes, and is more powerful in water. If you're too close, you may get shocked as well.
|
||||
|
||||
items.wands.wandofmagicmissile.name=wand of magic missile
|
||||
items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy, dealing moderate damage to a target.\n\nWhile not as strong as other wands, it makes up for it somewhat with more available charges.
|
||||
|
||||
items.wands.wandofprismaticlight.name=wand of prismatic light
|
||||
items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass.\n\nThis wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, revealing hidden areas and traps. Demonic and undead foes will burn in the bright light of the wand, taking significant bonus damage.
|
||||
|
||||
items.wands.wandofregrowth.name=wand of regrowth
|
||||
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core.\n\nWhen used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life.\n\n"When life ceases new life always begins to grow... The eternal cycle always remains!
|
||||
items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
|
||||
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
|
||||
items.wands.wandofregrowth$seedpod.name=Seed Pod
|
||||
items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.
|
||||
|
||||
items.wands.wandoftransfusion.name=wand of transfusion
|
||||
items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion...
|
||||
items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy!
|
||||
items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.\n\nThis wand will take some of your life energy and blast it at a target. This effect is very versatile: allies will be healed, enemies will be temporarily charmed, and hostile undead will take considerable damage.\n\nThe life drain is significant though, using this wand will deal damage to you in addition to consuming charges.
|
||||
|
||||
items.wands.wandofvenom.name=wand of venom
|
||||
items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilliant green gem.\n\nThis wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time.
|
||||
|
||||
|
||||
|
||||
###enchantments
|
||||
items.weapon.enchantment.death.name=grim %s
|
||||
|
||||
items.weapon.enchantment.fire.name=blazing %s
|
||||
|
||||
items.weapon.enchantment.horror.name=eldritch %s
|
||||
|
||||
items.weapon.enchantment.instability.name=unstable %s
|
||||
|
||||
items.weapon.enchantment.leech.name=vampiric %s
|
||||
|
||||
items.weapon.enchantment.luck.name=lucky %s
|
||||
|
||||
items.weapon.enchantment.paralysis.name=stunning %s
|
||||
|
||||
items.weapon.enchantment.poison.name=venomous %s
|
||||
|
||||
items.weapon.enchantment.shock.name=shocking %s
|
||||
|
||||
items.weapon.enchantment.slow.name=chilling %s
|
||||
|
||||
|
||||
###melee weapons
|
||||
items.weapon.melee.battleaxe.name=battle axe
|
||||
items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
|
||||
items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke.
|
||||
|
||||
items.weapon.melee.dagger.name=dagger
|
||||
items.weapon.melee.dagger.stats_desc=This is a rather accurate weapon.
|
||||
items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle.
|
||||
|
||||
items.weapon.melee.glaive.name=glaive
|
||||
items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
|
||||
|
||||
items.weapon.melee.knuckles.name=knuckleduster
|
||||
items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
|
||||
items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
|
||||
|
||||
items.weapon.melee.longsword.name=longsword
|
||||
items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
|
||||
|
||||
items.weapon.melee.mace.name=mace
|
||||
items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
|
||||
items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.
|
||||
|
||||
items.weapon.melee.magesstaff.name=mage's staff
|
||||
items.weapon.melee.magesstaff.wand=wand
|
||||
items.weapon.melee.magesstaff.staff=staff
|
||||
items.weapon.melee.magesstaff.prompt=Select a wand to consume
|
||||
items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
|
||||
items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
|
||||
items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
|
||||
items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
|
||||
items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand?\n\nYour staff will inherit the highest level between it and the wand, and all magic currently affecting the staff will be lost.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure.
|
||||
items.weapon.melee.magesstaff.no=No, I changed my mind
|
||||
items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordinary staff is a one of a kind multi-purpose magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
|
||||
|
||||
items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
|
||||
items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
|
||||
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
|
||||
items.weapon.melee.meleeweapon.stats_desc=
|
||||
items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
|
||||
items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
|
||||
|
||||
items.weapon.melee.quarterstaff.name=quarterstaff
|
||||
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
|
||||
|
||||
items.weapon.melee.shortsword.name=short sword
|
||||
items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
|
||||
|
||||
items.weapon.melee.spear.name=spear
|
||||
items.weapon.melee.spear.stats_desc=This is a rather slow weapon.
|
||||
items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
|
||||
|
||||
items.weapon.melee.sword.name=sword
|
||||
items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
|
||||
|
||||
items.weapon.melee.warhammer.name=war hammer
|
||||
items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
|
||||
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
|
||||
|
||||
|
||||
###missile weapons
|
||||
items.weapon.missiles.boomerang.name=boomerang
|
||||
items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.
|
||||
|
||||
items.weapon.missiles.curaredart.name=curare dart
|
||||
items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.
|
||||
|
||||
items.weapon.missiles.dart.name=dart
|
||||
items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
|
||||
|
||||
items.weapon.missiles.incendiarydart.name=incendiary dart
|
||||
items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.
|
||||
|
||||
items.weapon.missiles.javelin.name=javelin
|
||||
items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
|
||||
|
||||
items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
|
||||
|
||||
items.weapon.missiles.shuriken.name=shuriken
|
||||
items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.
|
||||
|
||||
items.weapon.missiles.tamahawk.name=tomahawk
|
||||
items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
|
||||
|
||||
|
||||
items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
|
||||
items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
|
||||
items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
|
||||
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
|
||||
items.weapon.weapon.lighter=It was balanced to be lighter.
|
||||
items.weapon.weapon.heavier=It was balanced to be heavier.
|
||||
|
||||
|
||||
|
||||
###misc items
|
||||
items.amulet.name=amulet of yendor
|
||||
|
||||
items.ankh.name=ankh
|
||||
|
||||
items.armorkit.name=armor kit
|
||||
|
||||
items.bomb.name=bomb
|
||||
items.bomb$doublebomb.name=two bombs
|
||||
|
||||
items.dewdrop.name=dewdrop
|
||||
|
||||
items.dewvial.name=dew vial
|
||||
|
||||
items.gold.name=gold
|
||||
|
||||
items.honeypot.name=honeypot
|
||||
items.honeypot$shatteredpot.name=shattered honeypot
|
||||
|
||||
items.item.pack_full=Your pack is too full for the %s
|
||||
items.item.prompt=Choose direction of throw
|
||||
|
||||
items.merchantsbeacon.name=merchant's beacon
|
||||
|
||||
items.stylus.name=arcane stylus
|
||||
|
||||
items.tomeofmastery.name=Tome of Mastery
|
||||
|
||||
items.torch.name=torch
|
||||
|
||||
items.weightstone.name=weightstone
|
|
@ -0,0 +1,237 @@
|
|||
###features
|
||||
levels.features.alchemypot.select_seed=Select a seed to throw
|
||||
levels.features.alchemypot.pot=Alchemy Pot
|
||||
levels.features.alchemypot.fruit=Cook a Blandfruit
|
||||
levels.features.alchemypot.potion=Brew a Potion
|
||||
levels.features.alchemypot.options=Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?
|
||||
|
||||
levels.features.chasm.chasm=Chasm
|
||||
levels.features.chasm.yes=Yes, I know what I'm doing
|
||||
levels.features.chasm.no=No, I changed my mind
|
||||
levels.features.chasm.jump=Do you really want to jump into the chasm? A fall that far will be painful.
|
||||
levels.features.chasm.ondeath=You fell to death...
|
||||
|
||||
levels.features.sign.dead_end=What are you doing here?!
|
||||
levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!
|
||||
levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open!
|
||||
levels.features.sign.tip_3="Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
|
||||
levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit!\n\nAny attack on an unaware opponent is guaranteed to hit them.
|
||||
levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
|
||||
levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure!
|
||||
levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
|
||||
levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
|
||||
levels.features.sign.tip_9=Surprise attack has a better chance to hit. For example, you can ambush your enemy behind a closed door when you know it is approaching.
|
||||
levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
|
||||
levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
|
||||
levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
|
||||
levels.features.sign.tip_13=If you are burning, you can't put out the fire in the water while levitating.
|
||||
levels.features.sign.tip_14=There is no sense in possessing more than one unblessed Ankh at the same time, because you will lose them upon resurrecting.
|
||||
levels.features.sign.tip_15=DANGER! Heavy machinery can cause injury, loss of limbs or death!
|
||||
levels.features.sign.tip_16=Pixel-Mart. A safer life in dungeon.
|
||||
levels.features.sign.tip_17=When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
|
||||
levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that cannot be obtained otherwise.
|
||||
levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
|
||||
levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty!
|
||||
levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters!
|
||||
levels.features.sign.tip_22=error RaW i work
|
||||
levels.features.sign.tip_23=frOthinG moBs yelp
|
||||
levels.features.sign.tip_24=CoCoOn furor rises
|
||||
levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.
|
||||
|
||||
|
||||
|
||||
###painters
|
||||
levels.painters.massgravepainter$bones.name=Mass grave
|
||||
levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?
|
||||
|
||||
levels.painters.ritualsitepainter$ritualmarker.name=Ritual marker
|
||||
levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
|
||||
|
||||
levels.painters.weakfloorpainter$hiddenwell.name=Distant well
|
||||
levels.painters.weakfloorpainter$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?
|
||||
|
||||
|
||||
###traps
|
||||
levels.traps.alarmtrap.name=Alarm trap
|
||||
levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon!
|
||||
levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level
|
||||
|
||||
levels.traps.blazingtrap.name=Blazing trap
|
||||
levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.
|
||||
|
||||
levels.traps.chillingtrap.name=Chilling trap
|
||||
levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
|
||||
levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.
|
||||
|
||||
levels.traps.confusiontrap.name=Confusion gas trap
|
||||
levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.
|
||||
|
||||
levels.traps.cursingtrap.name=Cursing trap
|
||||
levels.traps.cursingtrap.curse=Your worn equipment becomes cursed!
|
||||
levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse all worn items, and all items in the immediate area.
|
||||
|
||||
levels.traps.disarmingtrap.name=Disarming trap
|
||||
levels.traps.disarmingtrap.disarm=Your weapon is teleported away!
|
||||
levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
|
||||
|
||||
levels.traps.disintegrationtrap.name=Disintegration trap
|
||||
levels.traps.disintegrationtrap.one=the trap disintegrates your %s!
|
||||
levels.traps.disintegrationtrap.some=the trap disintegrates some of your %s!
|
||||
levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
|
||||
levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
|
||||
|
||||
levels.traps.distortiontrap.name=Distortion trap
|
||||
levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will shift and morph the world around you.
|
||||
|
||||
levels.traps.explosivetrap.name=Explosive trap
|
||||
levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.
|
||||
|
||||
levels.traps.firetrap.name=Fire trap
|
||||
levels.traps.firetrap.desc=Stepping on this trap will ignite a chemical mixture, setting the immediate area aflame.
|
||||
|
||||
levels.traps.flashingtrap.name=Flashing trap
|
||||
levels.traps.flashingtrap.desc=On activation, this trap will ignite a potent flashing powder stored within, temporarily blinding and crippling its victim.
|
||||
|
||||
levels.traps.flocktrap.name=Flock trap
|
||||
levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.
|
||||
|
||||
levels.traps.frosttrap.name=Frost trap
|
||||
levels.traps.frosttrap.ondeath=You succumb to the freezing trap...
|
||||
levels.traps.frosttrap.desc=When activated, chemicals in this trap will trigger a powerful snap-frost at its location.
|
||||
|
||||
levels.traps.grimtrap.name=Grim trap
|
||||
levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...
|
||||
levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.
|
||||
|
||||
levels.traps.grippingtrap.name=Gripping trap
|
||||
levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
|
||||
|
||||
levels.traps.guardiantrap.name=Guardian trap
|
||||
levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon!
|
||||
levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
|
||||
levels.traps.guardiantrap$guardian.name=summoned guardian
|
||||
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_, it's wielding, looks real.
|
||||
|
||||
levels.traps.lightningtrap.name=Lightning trap
|
||||
levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
|
||||
levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.
|
||||
|
||||
levels.traps.oozetrap.name=Ooze trap
|
||||
levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
|
||||
|
||||
levels.traps.paralytictrap.name=Paralytic gas trap
|
||||
levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
|
||||
|
||||
levels.traps.pitfalltrap.name=Pitfall trap
|
||||
levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.
|
||||
|
||||
levels.traps.poisontrap.name=Poison trap
|
||||
levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.
|
||||
|
||||
levels.traps.rockfalltrap.name=Rockfall trap
|
||||
levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
|
||||
levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.
|
||||
|
||||
levels.traps.speartrap.name=Spear trap
|
||||
levels.traps.speartrap.ondeath=You were skewered by the spear trap...
|
||||
levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.
|
||||
|
||||
levels.traps.summoningtrap.name=Summoning trap
|
||||
levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.
|
||||
|
||||
levels.traps.teleportationtrap.name=Teleportation trap
|
||||
levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.
|
||||
|
||||
levels.traps.toxictrap.name=Toxic gas trap
|
||||
levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
|
||||
|
||||
levels.traps.venomtrap.name=Venom gas trap
|
||||
levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.
|
||||
|
||||
levels.traps.warpingtrap.name=Warping trap
|
||||
levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.
|
||||
|
||||
levels.traps.weakeningtrap.name=Weakening trap
|
||||
levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
|
||||
|
||||
levels.traps.worntrap.name=Worn out trap
|
||||
levels.traps.worntrap.nothing=nothing happens..
|
||||
levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
|
||||
|
||||
|
||||
|
||||
###levels
|
||||
levels.caveslevel.grass_name=Fluorescent moss
|
||||
levels.caveslevel.high_grass_name=Fluorescent mushrooms
|
||||
levels.caveslevel.water_name=Freezing cold water.
|
||||
levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
|
||||
levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
|
||||
levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
|
||||
levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
|
||||
levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
|
||||
|
||||
levels.citylevel.water_name=Suspiciously colored water
|
||||
levels.citylevel.high_grass_name=High blooming flowers
|
||||
levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
|
||||
levels.citylevel.exit_desc=A ramp leads down to the lower depth.
|
||||
levels.citylevel.deco_desc=Several tiles are missing here.
|
||||
levels.citylevel.sp_desc=Thick carpet covers the floor.
|
||||
levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
|
||||
levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
|
||||
|
||||
levels.hallslevel.water_name=Cold lava
|
||||
levels.hallslevel.grass_name=Embermoss
|
||||
levels.hallslevel.high_grass_name=Emberfungi
|
||||
levels.hallslevel.statue_name=Pillar
|
||||
levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
|
||||
levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
|
||||
levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
|
||||
|
||||
levels.level.hidden_plate=A hidden pressure plate clicks!
|
||||
levels.level.chasm_name=Chasm
|
||||
levels.level.floor_name=Floor
|
||||
levels.level.grass_name=Grass
|
||||
levels.level.water_name=Water
|
||||
levels.level.wall_name=Wall
|
||||
levels.level.closed_door_name=Closed door
|
||||
levels.level.open_door_name=Open door
|
||||
levels.level.entrace_name=Depth entrance
|
||||
levels.level.exit_name=Depth exit
|
||||
levels.level.embers_name=Embers
|
||||
levels.level.locked_door_name=Locked door
|
||||
levels.level.pedestal_name=Pedestal
|
||||
levels.level.barricade_name=Barricade
|
||||
levels.level.high_grass_name=High grass
|
||||
levels.level.locked_exit_name=Locked depth exit
|
||||
levels.level.unlocked_exit_name=Unlocked depth exit
|
||||
levels.level.sign_name=Sign
|
||||
levels.level.well_name=Well
|
||||
levels.level.empty_well_name=Empty well
|
||||
levels.level.statue_name=Statue
|
||||
levels.level.inactive_trap_name=Triggered trap
|
||||
levels.level.bookshelf_name=Bookshelf
|
||||
levels.level.alchemy_name=Alchemy pot
|
||||
levels.level.default_name=???
|
||||
levels.level.chasm_desc=You can't see the bottom.
|
||||
levels.level.water_desc=In case of burning step into the water to extinguish the fire.
|
||||
levels.level.entrance_desc=Stairs lead up to the upper depth.
|
||||
levels.level.exit_desc=Stairs lead down to the lower depth.
|
||||
levels.level.embers_desc=Embers cover the floor.
|
||||
levels.level.high_grass_desc=Dense vegetation blocks the view.
|
||||
levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
|
||||
levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
|
||||
levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
|
||||
levels.level.sign_desc=You can't read the text from here.
|
||||
levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
|
||||
levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
|
||||
levels.level.alchemy_desc=Drop some seeds here to cook a potion.
|
||||
levels.level.empty_well_desc=The well has run dry.
|
||||
levels.level.default_desc=Nothing interesting here.
|
||||
|
||||
levels.prisonlevel.water_name=Dark cold water.
|
||||
levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
|
||||
levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
|
||||
|
||||
levels.sewerlevel.water_name=Murky water
|
||||
levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
|
||||
levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,86 @@
|
|||
badges.endorsed=Badge endorsed: %s
|
||||
badges.new_super=New super badge: %s
|
||||
badges.new=New badge: %s
|
||||
badges$badge.monsters_slain_1=10 enemies slain
|
||||
badges$badge.monsters_slain_2=50 enemies slain
|
||||
badges$badge.monsters_slain_3=150 enemies slain
|
||||
badges$badge.monsters_slain_4=250 enemies slain
|
||||
badges$badge.gold_collected_1=100 gold collected
|
||||
badges$badge.gold_collected_2=500 gold collected
|
||||
badges$badge.gold_collected_3=2500 gold collected
|
||||
badges$badge.gold_collected_4=7500 gold collected
|
||||
badges$badge.level_reached_1=Level 6 reached
|
||||
badges$badge.level_reached_2=Level 12 reached
|
||||
badges$badge.level_reached_3=Level 18 reached
|
||||
badges$badge.level_reached_4=Level 24 reached
|
||||
badges$badge.all_potions_identified=All potions identified
|
||||
badges$badge.all_scrolls_identified=All scrolls identified
|
||||
badges$badge.all_rings_identified=All rings identified
|
||||
badges$badge.all_wands_identified=All wands identified
|
||||
badges$badge.all_items_identified=All potions, scrolls, rings & wands identified
|
||||
badges$badge.all_bags_bought=All bags bought
|
||||
badges$badge.death_from_fire=Death from fire
|
||||
badges$badge.death_from_poison=Death from poison
|
||||
badges$badge.death_from_gas=Death from toxic gas
|
||||
badges$badge.death_from_hunger=Death from hunger
|
||||
badges$badge.death_from_glyph=Death from a glyph
|
||||
badges$badge.death_from_falling=Death from falling down
|
||||
badges$badge.yasd=Death from fire, poison, toxic gas & hunger
|
||||
badges$badge.boss_slain_1=1st boss slain
|
||||
badges$badge.boss_slain_2=2nd boss slain
|
||||
badges$badge.boss_slain_3=3rd boss slain
|
||||
badges$badge.boss_slain_4=4th boss slain
|
||||
badges$badge.boss_slain_1_all_classes=1st boss slain by Warrior, Mage, Rogue & Huntress
|
||||
badges$badge.boss_slain_3_all_subclasses=3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, Freerunner, Assassin, Sniper & Warden
|
||||
badges$badge.ring_of_haggler=Ring of Haggler obtained
|
||||
badges$badge.ring_of_thorns=Ring of Thorns obtained
|
||||
badges$badge.strength_attained_1=13 points of Strength attained
|
||||
badges$badge.strength_attained_2=15 points of Strength attained
|
||||
badges$badge.strength_attained_3=17 points of Strength attained
|
||||
badges$badge.strength_attained_4=19 points of Strength attained
|
||||
badges$badge.food_eaten_1=10 pieces of food eaten
|
||||
badges$badge.food_eaten_2=20 pieces of food eaten
|
||||
badges$badge.food_eaten_3=30 pieces of food eaten
|
||||
badges$badge.food_eaten_4=40 pieces of food eaten
|
||||
badges$badge.item_level_1=Item of level 3 acquired
|
||||
badges$badge.item_level_2=Item of level 6 acquired
|
||||
badges$badge.item_level_3=Item of level 9 acquired
|
||||
badges$badge.item_level_4=Item of level 12 acquired
|
||||
badges$badge.rare=All rare monsters slain
|
||||
badges$badge.victory=Amulet of Yendor obtained
|
||||
badges$badge.victory_all_classes=Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress
|
||||
badges$badge.mastery_combo=7-hit combo
|
||||
badges$badge.potions_cooked_1=3 potions cooked
|
||||
badges$badge.potions_cooked_2=6 potions cooked
|
||||
badges$badge.potions_cooked_3=9 potions cooked
|
||||
badges$badge.potions_cooked_4=12 potions cooked
|
||||
badges$badge.no_monsters_slain=Level completed without killing any monsters
|
||||
badges$badge.grim_weapon=Monster killed by a Grim weapon
|
||||
badges$badge.piranhas=6 piranhas killed
|
||||
badges$badge.night_hunter=15 monsters killed at nighttime
|
||||
badges$badge.games_played_1=10 games played
|
||||
badges$badge.games_played_2=100 games played
|
||||
badges$badge.games_played_3=500 games played
|
||||
badges$badge.games_played_4=2000 games played
|
||||
badges$badge.happy_end=Happy end
|
||||
badges$badge.champion=Challenge won
|
||||
badges$badge.supporter=Thanks for your support!
|
||||
|
||||
challenges.no_food=On diet
|
||||
challenges.no_armor=Faith is my armor
|
||||
challenges.no_healing=Pharmacophobia
|
||||
challenges.no_herbalism=Barren land
|
||||
challenges.swarm_intelligence=Swarm intelligence
|
||||
challenges.darkness=Into darkness
|
||||
challenges.no_scrolls=Forbidden runes
|
||||
|
||||
journal$feature.well_of_health=Well of Health
|
||||
journal$feature.well_of_awareness=Well of Awareness
|
||||
journal$feature.well_of_transmutation=Well of Transmutation
|
||||
journal$feature.alchemy=Alchemy pot
|
||||
journal$feature.garden=Garden
|
||||
journal$feature.statue=Animated statue
|
||||
journal$feature.ghost=Sad ghost
|
||||
journal$feature.wandmaker=Old wandmaker
|
||||
journal$feature.troll=Troll blacksmith
|
||||
journal$feature.imp=Ambitious imp
|
|
@ -0,0 +1,45 @@
|
|||
plants.blandfruitbush.name=Blandfruit
|
||||
plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. perhaps it could be cooked.
|
||||
|
||||
plants.blindweed.name=Blindweed
|
||||
plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
|
||||
|
||||
plants.dreamfoil.name=Dreamfoil
|
||||
plants.dreamfoil.refreshed=You feel refreshed.
|
||||
plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
|
||||
|
||||
plants.earthroot.name=Earthroot
|
||||
plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.
|
||||
plants.earthroot$armor.name=Herbal armor
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will absorb 50%% of all physical damage you take, until it eventually runs out of durability and collapses. The armor is also immobile, if you attempt to move it will break apart and be lost.\n\nThe herbal armor can absorb %d more damage before breaking.
|
||||
|
||||
plants.fadeleaf.name=Fadeleaf
|
||||
plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level.
|
||||
|
||||
plants.firebloom.name=Firebloom
|
||||
plants.firebloom.desc=When something touches a Firebloom, it bursts into flames.
|
||||
|
||||
plants.icecap.name=Icecap
|
||||
plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
|
||||
|
||||
plants.plant$seed.seed_of=seed of %s
|
||||
plants.plant$seed.ac_plant=PLANT
|
||||
plants.plant$seed.info=Throw this seed to the place where you want to grow %s.\n\n%s
|
||||
|
||||
plants.rotberry.name=Rotberry
|
||||
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart.
|
||||
|
||||
plants.sorrowmoss.name=Sorrowmoss
|
||||
plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
|
||||
|
||||
plants.starflower.name=Starflower
|
||||
plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it.
|
||||
|
||||
plants.stormvine.name=Stormvine
|
||||
plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
|
||||
|
||||
plants.sungrass.name=Sungrass
|
||||
plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
|
||||
|
||||
plants.sungrass$health.name=Herbal Healing
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though its not as fast as a potion of healing.\n\nYou are current slowly regenerating health from the sungrass plant. Taking damage while healing will reduce the healing effectiveness, and moving off the plant will break the healing effect.\n\nYou can heal for %d more health, or until your health is full.
|
|
@ -0,0 +1,51 @@
|
|||
#scenes.aboutscene.=
|
||||
|
||||
scenes.amuletscene.exit=Let's call it a day
|
||||
scenes.amuletscene.stay=I'm not done yet
|
||||
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor. Using its power you can take over the world or bring peace and prosperity to people or whatever. Anyway, your life will change forever and this game will end here. Or you can stay a mere mortal a little longer.
|
||||
|
||||
scenes.badgesscene.title=Your Badges
|
||||
|
||||
scenes.gamescene.welcome=Welcome to the level %d of Pixel Dungeon!
|
||||
scenes.gamescene.welcome_back=Welcome back to the level %d of Pixel Dungeon!
|
||||
scenes.gamescene.chasm=Your steps echo across the dungeon.
|
||||
scenes.gamescene.water=You hear water splashing around you.
|
||||
scenes.gamescene.grass=The smell of vegetation is thick in the air.
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness...
|
||||
scenes.gamescene.secrets=The atmosphere hints that this floor hides many secrets.
|
||||
|
||||
scenes.interlevelscene$mode.descend=Descending...
|
||||
scenes.interlevelscene$mode.ascend=Ascending...
|
||||
scenes.interlevelscene$mode.continue=Loading...
|
||||
scenes.interlevelscene$mode.resurrect=Resurrecting...
|
||||
scenes.interlevelscene$mode.return=Returning...
|
||||
scenes.interlevelscene$mode.fall=Falling...
|
||||
scenes.interlevelscene$mode.reset=Resetting...
|
||||
scenes.interlevelscene.file_not_found=Save file not found. If this error persists after restarting, it may mean this save game is corrupted. Sorry about that.
|
||||
scenes.interlevelscene.io_error=Cannot read save file. If this error persists after restarting, it may mean this save game is corrupted. Sorry about that.
|
||||
|
||||
scenes.introscene.text=Many heroes have ventured into the dungeon before you from the city above. Some have returned with treasures and magical artifacts, most have never been heard from again.\n\nNone, however, have ventured to the bottom and retrieved the Amulet of Yendor, which is said to be guarded by an ancient evil in the depths. Even now dark energy radiates from below, making its way up into the city.\n\nYou consider yourself ready for the challenge. Most importantly, you feel that fortune smiles upon you. It's time to start your own adventure!
|
||||
|
||||
scenes.rankingsscene.title=Top Rankings
|
||||
scenes.rankingsscene.total=Games Played:
|
||||
scenes.rankingsscene.no_games=No games have been played yet.
|
||||
scenes.rankingsscene.no_info=No additional information
|
||||
|
||||
scenes.startscene.load=Load Game
|
||||
scenes.startscene.new=New Game
|
||||
scenes.startscene.erase=Erases Progress
|
||||
scenes.startscene.depth_level=Depth: %d, Level: %d
|
||||
scenes.startscene.really=Do you really want to start new game?
|
||||
scenes.startscene.warning=Your current game progress will be erased.
|
||||
scenes.startscene.yes=Yes, start new game
|
||||
scenes.startscene.no=No, return to main menu
|
||||
scenes.startscene.unlock=To unlock the huntress, slay the 3rd boss with any other class
|
||||
scenes.startscene.need_to_win=To unlock Challenges, win the game with any character class.
|
||||
scenes.surfacesscene.exit=Game Over
|
||||
|
||||
scenes.titlescene.play=Play
|
||||
scenes.titlescene.rankings=Rankings
|
||||
scenes.titlescene.badges=Badges
|
||||
scenes.titlescene.about=About
|
||||
|
||||
#scenes.welcomescene.=
|
|
@ -0,0 +1,3 @@
|
|||
ui.quickslotbutton.select_item=Select an item to quickslot
|
||||
|
||||
ui.toolbar.examine_prompt=Press again to search\nPress a cell for info
|
|
@ -0,0 +1,132 @@
|
|||
windows.wndblacksmith.prompt=Ok, a deal is a deal, dat's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
|
||||
windows.wndblacksmith.select=Select an item to reforge
|
||||
windows.wndblacksmith.reforge=Reforge them
|
||||
|
||||
windows.wndcatalogus.potions=Potions
|
||||
windows.wndcatalogus.scrolls=Scrolls
|
||||
windows.wndcatalogus.title=Catalogs
|
||||
|
||||
windows.wndchallenges.title=Challenges
|
||||
|
||||
windows.wndchooseway.message=Which way will you follow?
|
||||
windows.wndchooseway.cancel=I'll decide later
|
||||
|
||||
windows.wndclass.mastery=Mastery
|
||||
|
||||
windows.wnderror.title=ERROR
|
||||
|
||||
windows.wndgame.settings=Settings
|
||||
windows.wndgame.challenges=Challenges
|
||||
windows.wndgame.rankings=Rankings
|
||||
windows.wndgame.start=Start New Game
|
||||
windows.wndgame.menu=Main Menu
|
||||
windows.wndgame.exit=Exit Game
|
||||
windows.wndgame.return=Return to Game
|
||||
|
||||
windows.wndhero.stats=Stats
|
||||
windows.wndhero.buffs=Buffs
|
||||
windows.wndhero$statstab.title=Level %d %s
|
||||
windows.wndhero$statstab.catalogs=Catalogs
|
||||
windows.wndhero$statstab.journal=Journal
|
||||
windows.wndhero$statstab.exp=Experience
|
||||
windows.wndhero$statstab.str=Strength
|
||||
windows.wndhero$statstab.health=Health
|
||||
windows.wndhero$statstab.gold=Gold Collected
|
||||
windows.wndhero$statstab.depth=Maximum Depth
|
||||
|
||||
windows.wndimp.message=Oh yes! You are my hero!\nRegarding your reward, I don't have cash with me right now, but I have something better for you. This is my family heirloom ring: my granddad took it off a dead paladin's finger.
|
||||
windows.wndimp.reward=Take the ring
|
||||
|
||||
windows.wndinfoitem.chest=Chest
|
||||
windows.wndinfoitem.locked_chest=Locked chest
|
||||
windows.wndinfoitem.crystal_chest=Crystal chest
|
||||
windows.wndinfoitem.tomb=Tomb
|
||||
windows.wndinfoitem.skeleton=Skeletal remains
|
||||
windows.wndinfoitem.remains=Heroes remains
|
||||
windows.wndinfoitem.wont_know=You won't know what's inside until you open it!
|
||||
windows.wndinfoitem.need_key=You won't know what's inside until you open it! But to open it you need a golden key.
|
||||
windows.wndinfoitem.inside=You can see %s inside, but to open the chest you need a golden key.
|
||||
windows.wndinfoitem.owner=This ancient tomb may contain something useful, but its owner will most certainly object to checking.
|
||||
windows.wndinfoitem.skeleton_desc=This is all that's left of some unfortunate adventurer. Maybe it's worth checking for any valuables.
|
||||
windows.wndinfoitem.remains_desc=This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables.
|
||||
windows.wndinfoitem.artifact=an artifact
|
||||
windows.wndinfoitem.wand=a wand
|
||||
windows.wndinfoitem.ring=a ring
|
||||
windows.wndinfotrap.inactive=This trap is inactive, and can no longer be triggered.
|
||||
|
||||
windows.wndjournal.title=Journal
|
||||
|
||||
windows.wndranking.error=Unable to load additional information
|
||||
windows.wndranking.stats=Stats
|
||||
windows.wndranking.items=Items
|
||||
windows.wndranking.badges=Badges
|
||||
windows.wndranking$statstab.title=Level %d %s
|
||||
windows.wndranking$statstab.challenges=Challenges
|
||||
windows.wndranking$statstab.health=Health
|
||||
windows.wndranking$statstab.str=Strength
|
||||
windows.wndranking$statstab.duration=Game Duration
|
||||
windows.wndranking$statstab.depth=Maximum Depth
|
||||
windows.wndranking$statstab.enemies=Mobs Killed
|
||||
windows.wndranking$statstab.gold=Gold Collected
|
||||
windows.wndranking$statstab.food=Food Eaten
|
||||
windows.wndranking$statstab.alchemy=Potions Cooked
|
||||
windows.wndranking$statstab.ankhs=Ankhs Used
|
||||
|
||||
windows.wndresurrect.message=You died, but you were given another chance to win this dungeon. Will you take it?
|
||||
windows.wndresurrect.yes=Yes, I will fight!
|
||||
windows.wndresurrect.no=No, I give up
|
||||
|
||||
windows.wndsadghost.rat_title=DEFEATED FETID RAT
|
||||
windows.wndsadghost.gnoll_title=DEFEATED GNOLL TRICKSTER
|
||||
windows.wndsadghost.crab_title=DEFEATED GREAT CRAB
|
||||
windows.wndsadghost.rat=Thank you, that horrid rat is slain and I can finally rest... I wonder what twisted magic created such a foul creature...
|
||||
windows.wndsadghost.gnoll=Thank you, that scheming gnoll is slain and I can finally rest... I wonder what twisted magic made it so smart...
|
||||
windows.wndsadghost.crab=Thank you, that giant crab is slain and I can finally rest... I wonder what twisted magic allowed it to live so long...
|
||||
windows.wndsadghost.give_item=\n\nPlease take one of these items, they are useless to me now... Maybe they will help you in your journey...\n\nAlso... There is an item lost in this dungeon that is very dear to me... If you ever... find my... rose......
|
||||
windows.wndsadghost.weapon=Ghost's weapon
|
||||
windows.wndsadghost.armor=Ghost's armor
|
||||
windows.wndsadghost.farewell=Farewell, adventurer!
|
||||
|
||||
windows.wndsettings.screen=Screen
|
||||
windows.wndsettings.ui=UI
|
||||
windows.wndsettings.audio=Audio
|
||||
windows.wndsettings$screentab.scale=Display Scale
|
||||
windows.wndsettings$screentab.brightness=Brightness
|
||||
windows.wndsettings$screentab.dark=Dark
|
||||
windows.wndsettings$screentab.bright=Bright
|
||||
windows.wndsettings$screentab.soft_keys=Hide Software Keys
|
||||
windows.wndsettings$screentab.portrait=Switch to portrait
|
||||
windows.wndsettings$screentab.landscape=Switch to landscape
|
||||
windows.wndsettings$uitab.mode=Toolbar Mode:
|
||||
windows.wndsettings$uitab.split=Split
|
||||
windows.wndsettings$uitab.group=Group
|
||||
windows.wndsettings$uitab.center=Center
|
||||
windows.wndsettings$uitab.flip_toolbar=Flip Toolbar
|
||||
windows.wndsettings$uitab.flip_indicators=Flip Indicators
|
||||
windows.wndsettings$uitab.quickslots=Quickslots
|
||||
windows.wndsettings$audiotab.music_vol=Music Volume
|
||||
windows.wndsettings$audiotab.music_mute=Mute Music
|
||||
windows.wndsettings$audiotab.sfx_vol=SFX Volume
|
||||
windows.wndsettings$audiotab.sfx_mute=Mute SFX
|
||||
|
||||
windows.wndstory.sewers=The Dungeon lies right beneath the City, its upper levels actually constitute the City's sewer system.\n\nAs dark energy has crept up from below the usually harmless sewer creatures have become more and more dangerous. The city sends guard patrols down here to try and maintain safety for those above, but they are slowly failing.\n\nThis place is dangerous, but at least the evil magic at work here is weak.
|
||||
windows.wndstory.prison=Many years ago a prison was built here to house dangerous criminals. Tightly regulated and secure, convicts from all over the land were brought here to serve time.\n\nBut soon dark miasma started to creep from below, twisting the minds of guard and prisoner alike.\n\nIn response to the mounting chaos, the city sealed off the entire prison. Nobody knows what became of those who were left for dead within these walls...
|
||||
windows.wndstory.caves=The caves, which stretch down under the abandoned prison, are sparcely populated. They lie too deep to be exploited by the City and they are too poor in minerals to interest the dwarves. In the past there was a trade outpost somewhere here on the route between these two states, but it has perished since the decline of Dwarven Metropolis. Only omnipresent gnolls and subterranean animals dwell here now.
|
||||
windows.wndstory.city=Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom.
|
||||
windows.wndstory.halls=In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it's called Demon Halls.\n\nVery few adventurers have ever descended this far...
|
||||
|
||||
windows.wndtradeitem.sale=FOR SALE: %s - %dg
|
||||
windows.wndtradeitem.buy=Buy for %dg
|
||||
windows.wndtradeitem.steal=Steal with %d%% chance
|
||||
windows.wndtradeitem.sell=Sell for %dg
|
||||
windows.wndtradeitem.sell_1=Sell 1 for %dg
|
||||
windows.wndtradeitem.sell_all=Sell all for %dg
|
||||
windows.wndtradeitem.cancel=Never mind
|
||||
windows.wndtradeitem.sold=You've sold your %s for %dg
|
||||
windows.wndtradeitem.bought=You've bought %s for %dg
|
||||
windows.wndtradeitem.stole=You've stolen the %s
|
||||
|
||||
windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.
|
||||
windows.wndwandmaker.ember=Oh, I see you have the embers! I do hope the fire elemental wasn't too much trouble. As I promised, you can choose one of my high quality wands.
|
||||
windows.wndwandmaker.berry=Oh, I see you have the berry! I do hope the rotberry plant didn't trouble you too much. As I promised, you can choose one of my high quality wands.
|
||||
windows.wndwandmaker.farewell=Good luck in your quest, %s!
|
|
@ -30,7 +30,7 @@ public class WndInfoTrap extends WndTitledMessage {
|
|||
|
||||
super(new TrapSprite( trap.color + (trap.shape * 16) ),
|
||||
trap.name,
|
||||
(!trap.active ? Messages.get(WndInfoTrap.class, "inactive") : "") + trap.desc());
|
||||
(!trap.active ? Messages.get(WndInfoTrap.class, "inactive") + "\n\n" : "") + trap.desc());
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user