v0.9.2: added a safety check to ensure caves fissure rooms are pathable
This commit is contained in:
parent
6310fe09c8
commit
479096d10f
|
@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Point;
|
||||
import com.watabou.utils.PointF;
|
||||
import com.watabou.utils.Random;
|
||||
|
@ -59,6 +60,11 @@ public class CavesFissureRoom extends StandardRoom {
|
|||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
|
||||
boolean pathable = true;
|
||||
PathFinder.setMapSize(width()-2, height()-2);
|
||||
|
||||
do {
|
||||
Painter.fill(level, this, Terrain.WALL);
|
||||
Painter.fill(level, this, 1, Terrain.EMPTY);
|
||||
|
||||
|
@ -143,7 +149,8 @@ public class CavesFissureRoom extends StandardRoom {
|
|||
&& ((curr.x % 1 <= 0.5f) || sizeCat == SizeCategory.GIANT)) {
|
||||
Painter.set(level, cell - 1, Terrain.CHASM);
|
||||
}
|
||||
if (level.map[cell] == Terrain.EMPTY) Painter.set(level, cell, Terrain.CHASM);
|
||||
if (level.map[cell] == Terrain.EMPTY)
|
||||
Painter.set(level, cell, Terrain.CHASM);
|
||||
if (level.map[cell + 1] == Terrain.EMPTY
|
||||
&& ((curr.x % 1 > 0.5f) || sizeCat == SizeCategory.GIANT)) {
|
||||
Painter.set(level, cell + 1, Terrain.CHASM);
|
||||
|
@ -153,7 +160,8 @@ public class CavesFissureRoom extends StandardRoom {
|
|||
&& ((curr.y % 1 <= 0.5f) || sizeCat == SizeCategory.GIANT)) {
|
||||
Painter.set(level, cell - level.width(), Terrain.CHASM);
|
||||
}
|
||||
if (level.map[cell] == Terrain.EMPTY) Painter.set(level, cell, Terrain.CHASM);
|
||||
if (level.map[cell] == Terrain.EMPTY)
|
||||
Painter.set(level, cell, Terrain.CHASM);
|
||||
if (level.map[cell + level.width()] == Terrain.EMPTY
|
||||
&& ((curr.y % 1 > 0.5f) || sizeCat == SizeCategory.GIANT)) {
|
||||
Painter.set(level, cell + level.width(), Terrain.CHASM);
|
||||
|
@ -185,17 +193,46 @@ public class CavesFissureRoom extends StandardRoom {
|
|||
}
|
||||
}
|
||||
|
||||
int doorPoint = 0;
|
||||
for (Door door : connected.values()) {
|
||||
Painter.drawInside(level, this, door, 1, Terrain.EMPTY);
|
||||
if (door.x == left) doorPoint = xyToRoomCoords(door.x+1, door.y);
|
||||
else if (door.x == right) doorPoint = xyToRoomCoords(door.x-1, door.y);
|
||||
else if (door.y == top) doorPoint = xyToRoomCoords(door.x, door.y+1);
|
||||
else if (door.y == bottom) doorPoint = xyToRoomCoords(door.x, door.y-1);
|
||||
}
|
||||
|
||||
//ensures that there is always a path to any non-chasm tile
|
||||
//TODO some copypasta from PatchRoom here, maybe standardize this as a static function in Room?
|
||||
pathable = true;
|
||||
boolean[] passable = new boolean[PathFinder.distance.length];
|
||||
|
||||
for (Point p : shrink().getPoints()){
|
||||
int i = xyToRoomCoords(p.x, p.y);
|
||||
passable[i] = level.map[level.pointToCell(p)] != Terrain.CHASM;
|
||||
}
|
||||
|
||||
PathFinder.buildDistanceMap(doorPoint, passable);
|
||||
|
||||
for (Point p : shrink().getPoints()){
|
||||
int i = xyToRoomCoords(p.x, p.y);
|
||||
if (passable[i] && PathFinder.distance[i] == Integer.MAX_VALUE){
|
||||
pathable = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} while (!pathable);
|
||||
|
||||
PathFinder.setMapSize(level.width(), level.height());
|
||||
|
||||
}
|
||||
|
||||
private void buildBridge( Level level, float fisssureAngle, PointF center, int centerMargin){
|
||||
float dX = (float)Math.cos(fisssureAngle/A - Math.PI/2.0);
|
||||
float dY = (float)Math.sin(fisssureAngle/A - Math.PI/2.0);
|
||||
|
||||
int edgemargin = sizeCat == SizeCategory.NORMAL ? 3 : 2;
|
||||
int edgemargin = 2;
|
||||
|
||||
//horizontal bridge
|
||||
if (Math.abs(dY) >= Math.abs(dX)){
|
||||
|
@ -268,4 +305,8 @@ public class CavesFissureRoom extends StandardRoom {
|
|||
return angle;
|
||||
}
|
||||
|
||||
protected int xyToRoomCoords(int x, int y){
|
||||
return (x-left-1) + ((y-top-1) * (width()-2));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user