感谢绫提供的老魔杖代码
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@ -8,6 +8,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.custom.messages.M;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Displacing;
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@ -32,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projec
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shocking;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vampiric;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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@ -104,7 +106,12 @@ public class SpawnWeapon extends TestItem{
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}
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wpn.cursed=cursed;
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wpn.identify();
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if(wpn.collect()) {
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if(wpn instanceof MagesStaff){
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wpn=new MagesStaff(new WandOfMagicMissile());
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wpn.identify();
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GameScene.pickUp(wpn,hero.pos);
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Sample.INSTANCE.play(Assets.Sounds.ITEM);
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} else if(wpn.collect()) {
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GameScene.pickUp( wpn, hero.pos );
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Sample.INSTANCE.play( Assets.Sounds.ITEM );
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GLog.i(Messages.get(hero, "you_now_have", wpn.name()));
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@ -321,7 +328,7 @@ public class SpawnWeapon extends TestItem{
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Button_Level = new RedButton(Messages.get(this, "select_weapon")) {
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@Override
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protected void onClick() {
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if(!Button_Level.text().equals(Messages.get(SpawnWeapon.WeaponSetting.class, "select_weapon"))){
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if(!Button_Level.text().equals(Messages.get(SpawnWeapon.WeaponSetting.class, "select_weapon"))){ // 修改此行代码
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Game.runOnRenderThread(() -> ShatteredPixelDungeon.scene().add(new WndTextNumberInput(
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Messages.get(SpawnWeapon.WeaponSetting.class, "weapon_level"), Messages.get(SpawnWeapon.WeaponSetting.class, "weapon_level_desc"),
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Integer.toString(weapon_level),
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