Merging 1.9.1 source: scene changes
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@ -20,28 +20,30 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBadge;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Music;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BadgesList;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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import java.util.List;
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public class BadgesScene extends PixelScene {
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private static final String TXT_TITLE = "Your Badges";
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private static final int MAX_PANE_WIDTH = 160;
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@Override
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public void create() {
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@ -59,32 +61,38 @@ public class BadgesScene extends PixelScene {
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archs.setSize( w, h );
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add( archs );
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int pw = Math.min( MAX_PANE_WIDTH, w - 6 );
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int ph = h - 30;
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float pw = Math.min( w, (ShatteredPixelDungeon.landscape() ? MIN_WIDTH_L : MIN_WIDTH_P) * 3 ) - 16;
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float ph = Math.min( h, (ShatteredPixelDungeon.landscape() ? MIN_HEIGHT_L : MIN_HEIGHT_P) * 3 ) - 32;
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NinePatch panel = Chrome.get( Chrome.Type.WINDOW );
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = (h - ph) / 2;
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add( panel );
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float size = (float)Math.sqrt( pw * ph / 27f );
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int nCols = (int)Math.ceil( pw / size );
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int nRows = (int)Math.ceil( ph / size );
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size = Math.min( pw / nCols, ph / nRows );
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float left = (w - size * nCols) / 2;
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float top = (h - size * nRows) / 2;
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BitmapText title = PixelScene.createText( TXT_TITLE, 9 );
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title.hardlight(Window.TITLE_COLOR);
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title.measure();
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title.x = (w - title.width()) / 2 ;
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title.y = (panel.y - title.baseLine()) / 2;
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title.y = (top - title.baseLine()) / 2 ;
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add(title);
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Badges.loadGlobal();
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ScrollPane list = new BadgesList( true );
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add( list );
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list.setRect(
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panel.x + panel.marginLeft(),
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panel.y + panel.marginTop(),
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panel.innerWidth(),
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panel.innerHeight() );
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List<Badges.Badge> badges = Badges.filtered( true );
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for (int i=0; i < nRows; i++) {
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for (int j=0; j < nCols; j++) {
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int index = i * nCols + j;
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Badges.Badge b = index < badges.size() ? badges.get( index ) : null;
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BadgeButton button = new BadgeButton( b );
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button.setPos(
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left + j * size + (size - button.width()) / 2,
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top + i * size + (size - button.height()) / 2);
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add( button );
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}
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}
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ExitButton btnExit = new ExitButton();
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btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
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@ -115,4 +123,46 @@ public class BadgesScene extends PixelScene {
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protected void onBackPressed() {
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ShatteredPixelDungeon.switchNoFade( TitleScene.class );
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}
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private static class BadgeButton extends Button {
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private Badges.Badge badge;
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private Image icon;
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public BadgeButton( Badges.Badge badge ) {
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super();
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this.badge = badge;
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active = (badge != null);
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icon = active ? BadgeBanner.image(badge.image) : new Image( Assets.LOCKED );
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add(icon);
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setSize( icon.width(), icon.height() );
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}
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@Override
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protected void layout() {
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super.layout();
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icon.x = x + (width - icon.width()) / 2;
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icon.y = y + (height - icon.height()) / 2;
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}
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@Override
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public void update() {
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super.update();
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if (Random.Float() < Game.elapsed * 0.1) {
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BadgeBanner.highlight( icon, badge.image );
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}
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}
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@Override
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protected void onClick() {
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Sample.INSTANCE.play( Assets.SND_CLICK, 0.7f, 0.7f, 1.2f );
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Game.scene().add( new WndBadge( badge ) );
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}
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}
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}
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@ -276,33 +276,6 @@ public class GameScene extends PixelScene {
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layoutTags();
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if (Dungeon.depth < Statistics.deepestFloor) {
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GLog.i(TXT_WELCOME_BACK, Dungeon.depth);
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} else {
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GLog.i(TXT_WELCOME, Dungeon.depth);
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if (InterlevelScene.mode == InterlevelScene.Mode.DESCEND) Sample.INSTANCE.play(Assets.SND_DESCEND);
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}
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switch (Dungeon.level.feeling) {
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case CHASM:
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GLog.w( TXT_CHASM );
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break;
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case WATER:
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GLog.w( TXT_WATER );
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break;
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case GRASS:
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GLog.w( TXT_GRASS );
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break;
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case DARK:
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GLog.w( TXT_DARK );
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break;
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default:
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}
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if (Dungeon.level instanceof RegularLevel &&
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((RegularLevel)Dungeon.level).secretDoors > Random.IntRange( 3, 4 )) {
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GLog.w( TXT_SECRETS );
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}
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busy = new BusyIndicator();
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busy.camera = uiCamera;
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busy.x = 1;
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@ -344,7 +317,6 @@ public class GameScene extends PixelScene {
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break;
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default:
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}
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InterlevelScene.mode = InterlevelScene.Mode.CONTINUE;
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ArrayList<Item> dropped = Dungeon.droppedItems.get( Dungeon.depth );
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if (dropped != null) {
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@ -366,8 +338,40 @@ public class GameScene extends PixelScene {
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Dungeon.hero.next();
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Camera.main.target = hero;
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if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
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if (Dungeon.depth < Statistics.deepestFloor) {
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GLog.h(TXT_WELCOME_BACK, Dungeon.depth);
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} else {
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GLog.h(TXT_WELCOME, Dungeon.depth);
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Sample.INSTANCE.play(Assets.SND_DESCEND);
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}
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switch (Dungeon.level.feeling) {
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case CHASM:
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GLog.w(TXT_CHASM);
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break;
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case WATER:
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GLog.w(TXT_WATER);
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break;
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case GRASS:
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GLog.w(TXT_GRASS);
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break;
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case DARK:
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GLog.w(TXT_DARK);
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break;
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default:
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}
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if (Dungeon.level instanceof RegularLevel &&
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((RegularLevel) Dungeon.level).secretDoors > Random.IntRange(3, 4)) {
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GLog.w(TXT_SECRETS);
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}
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InterlevelScene.mode = InterlevelScene.Mode.NONE;
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fadeIn();
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}
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}
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public void destroy() {
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@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.watabou.noosa.BitmapText;
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@ -56,7 +57,7 @@ public class InterlevelScene extends PixelScene {
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"it may mean this save game is corrupted. Sorry about that.";
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public static enum Mode {
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DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL, RESET
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DESCEND, ASCEND, CONTINUE, RESURRECT, RETURN, FALL, RESET, NONE
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};
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public static Mode mode;
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Dungeon.chapters.add( WndStory.ID_SEWERS );
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noStory = false;
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}
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GameLog.wipe();
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} else {
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Dungeon.saveLevel();
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}
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@ -279,6 +281,8 @@ public class InterlevelScene extends PixelScene {
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Actor.fixTime();
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GameLog.wipe();
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Dungeon.loadGame( StartScene.curClass );
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if (Dungeon.depth == -1) {
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Dungeon.depth = Statistics.deepestFloor;
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@ -29,6 +29,7 @@ import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.BitmaskEmitter;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@ -421,7 +422,7 @@ public class StartScene extends PixelScene {
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name = PixelScene.createText( 9 );
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add( name );
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emitter = new Emitter();
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emitter = new BitmaskEmitter( avatar );
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add( emitter );
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}
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@ -436,7 +437,6 @@ public class StartScene extends PixelScene {
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name.x = x + (width - name.width()) / 2;
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name.y = avatar.y + avatar.height() + SCALE;
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emitter.pos( avatar.x, avatar.y, avatar.width(), avatar.height() );
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}
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@Override
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