v0.8.2: settings window is now wider in landscape and has a language tab

This commit is contained in:
Evan Debenham 2020-07-12 17:49:48 -04:00
parent 0f836e5042
commit 468ef2664c
7 changed files with 361 additions and 462 deletions

View File

@ -103,14 +103,6 @@ windows.wndkeybindings$wndchangebinding.unbind=Unbind Key
windows.wndkeybindings$wndchangebinding.confirm=Confirm
windows.wndkeybindings$wndchangebinding.cancel=Cancel
windows.wndlangs.completed=This language has been fully translated and reviewed.
windows.wndlangs.unreviewed=_This language has not yet been reviewed._ It may contain errors, but all text has been translated.
windows.wndlangs.unfinished=_This language has not been fully translated._ Large amounts of text may still be in English.
windows.wndlangs.transifex=All translation provided by volunteers through _Transifex._
windows.wndlangs.credits=credits
windows.wndlangs.reviewers=reviewers
windows.wndlangs.translators=translators
windows.wndranking.error=Unable to load additional information
windows.wndranking.stats=Stats
windows.wndranking.items=Items
@ -172,6 +164,13 @@ windows.wndsettings$audiotab.music_vol=Music Volume
windows.wndsettings$audiotab.music_mute=Mute Music
windows.wndsettings$audiotab.sfx_vol=SFX Volume
windows.wndsettings$audiotab.sfx_mute=Mute SFX
windows.wndsettings$langstab.completed=This language has been fully translated and reviewed.
windows.wndsettings$langstab.unreviewed=_This language has not yet been reviewed._ It may contain errors, but all text has been translated.
windows.wndsettings$langstab.unfinished=_This language has not been fully translated._ Large amounts of text may still be in English.
windows.wndsettings$langstab.transifex=All translation provided by volunteers through _Transifex._
windows.wndsettings$langstab.credits=credits
windows.wndsettings$langstab.reviewers=reviewers
windows.wndsettings$langstab.translators=translators
windows.wndstartgame.title=Choose Your Hero
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character

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@ -27,26 +27,22 @@ import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
import com.shatteredpixel.shatteredpixeldungeon.effects.Fireball;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.services.updates.AvailableUpdateData;
import com.shatteredpixel.shatteredpixeldungeon.services.updates.Updates;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.LanguageButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.PrefsButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.UpdateNotification;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndSettings;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndStartGame;
import com.watabou.glwrap.Blending;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.audio.Music;
import com.watabou.utils.ColorMath;
import com.watabou.utils.DeviceCompat;
@ -179,13 +175,7 @@ public class TitleScene extends PixelScene {
btnNews.icon(Icons.get(Icons.CHANGES));
add(btnNews);
StyledButton btnSettings = new StyledButton(GREY_TR, Messages.get(this, "settings")){
@Override
protected void onClick() {
ShatteredPixelDungeon.scene().add(new WndSettings());
}
};
btnSettings.icon(Icons.get(Icons.PREFS));
StyledButton btnSettings = new SettingsButton(GREY_TR, Messages.get(this, "settings"));
add(btnSettings);
StyledButton btnAbout = new StyledButton(GREY_TR, Messages.get(this, "about")){
@ -233,10 +223,6 @@ public class TitleScene extends PixelScene {
int pos = 2;
LanguageButton btnLang = new LanguageButton();
btnLang.setRect(pos, 0, 16, 20);
add( btnLang );
ExitButton btnExit = new ExitButton();
btnExit.setPos( w - btnExit.width(), 0 );
add( btnExit );
@ -250,6 +236,7 @@ public class TitleScene extends PixelScene {
add( fb );
}
//TODO change icon?
private static class ChangesButton extends StyledButton {
public ChangesButton( Chrome.Type type, String label ){
@ -300,4 +287,38 @@ public class TitleScene extends PixelScene {
}
}
//TODO maybe have this blink a bit differently than the language button used to
private static class SettingsButton extends StyledButton {
boolean blinking;
public SettingsButton( Chrome.Type type, String label ){
super(type, label);
if (Messages.lang().status() == Languages.Status.INCOMPLETE){
icon(Icons.get(Icons.LANGS));
icon.hardlight(1.5f, 0, 0);
blinking = true;
} else {
icon(Icons.get(Icons.PREFS));
}
}
@Override
public void update() {
super.update();
if (blinking){
icon.am = (float)Math.abs(Math.cos( Game.timeTotal ));
}
}
@Override
protected void onClick() {
if (blinking){
WndSettings.last_index = 3;
}
ShatteredPixelDungeon.scene().add(new WndSettings());
}
}
}

View File

@ -1,102 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndLangs;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
public class LanguageButton extends Button {
private Image image;
@Override
protected void createChildren() {
super.createChildren();
image = Icons.get(Icons.LANGS);
add( image );
updateIcon();
}
private boolean flashing;
private float time = 0;
@Override
public void update() {
super.update();
if (flashing){
image.am = (float)Math.abs(Math.cos( (time += Game.elapsed) ));
if (time >= Math.PI) {
time = 0;
}
}
}
private void updateIcon(){
image.resetColor();
flashing = false;
switch(Messages.lang().status()){
case INCOMPLETE:
image.hardlight(1.5f, 0, 0);
flashing = true;
break;
case UNREVIEWED:
image.hardlight(1.5f, 0.75f, 0f);
break;
}
}
@Override
protected void layout() {
super.layout();
image.x = x + (width - image.width)/2f;
image.y = y + (height - image.height)/2f;
PixelScene.align(image);
}
@Override
protected void onPointerDown() {
image.brightness( 1.5f );
Sample.INSTANCE.play( Assets.Sounds.CLICK );
}
@Override
protected void onPointerUp() {
image.resetColor();
updateIcon();
}
@Override
protected void onClick() {
parent.add(new WndLangs());
}
}

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@ -1,67 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndSettings;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
public class PrefsButton extends Button {
private Image image;
@Override
protected void createChildren() {
super.createChildren();
image = Icons.PREFS.get();
add( image );
}
@Override
protected void layout() {
super.layout();
image.x = x + (width - image.width)/2f;
image.y = y + (height - image.height)/2f;
PixelScene.align(image);
}
@Override
protected void onPointerDown() {
image.brightness( 1.5f );
Sample.INSTANCE.play( Assets.Sounds.CLICK );
}
@Override
protected void onPointerUp() {
image.resetColor();
}
@Override
protected void onClick() {
parent.add( new WndSettings() );
}
}

View File

@ -1,249 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.Game;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Locale;
public class WndLangs extends Window {
private int BTN_WIDTH = PixelScene.landscape() ? 47 : 60;
private int BTN_HEIGHT = 12;
private int WIDTH_P = 2*BTN_WIDTH + 1;
private int WIDTH_L = 5*BTN_WIDTH + 4;
public WndLangs(){
super();
int w = PixelScene.landscape() ? WIDTH_L : WIDTH_P;
final ArrayList<Languages> langs = new ArrayList<>(Arrays.asList(Languages.values()));
Languages nativeLang = Languages.matchLocale(Locale.getDefault());
langs.remove(nativeLang);
//move the native language to the top.
langs.add(0, nativeLang);
final Languages currLang = Messages.lang();
//language description
RenderedTextBlock title = PixelScene.renderTextBlock( Messages.titleCase(currLang.nativeName()) , 9 );
title.setPos( (w - title.width())/2f, 2 );
title.hardlight(TITLE_COLOR);
PixelScene.align(title);
add(title);
RenderedTextBlock info = PixelScene.renderTextBlock(6);
info.maxWidth(w);
if (currLang == Languages.ENGLISH) info.text("This is the source language, written by the developer.");
else if (currLang.status() == Languages.Status.REVIEWED) info.text(Messages.get(this, "completed"));
else if (currLang.status() == Languages.Status.UNREVIEWED) info.text(Messages.get(this, "unreviewed"));
else if (currLang.status() == Languages.Status.INCOMPLETE) info.text(Messages.get(this, "unfinished"));
if (currLang.status() == Languages.Status.UNREVIEWED) info.setHightlighting(true, CharSprite.WARNING);
else if (currLang.status() == Languages.Status.INCOMPLETE) info.setHightlighting(true, CharSprite.NEGATIVE);
info.setPos(0, title.bottom() + 4);
add(info);
int y = PixelScene.landscape() ? 26 : 32;
y = Math.max(y, (int)Math.ceil(info.bottom()+1));
int x = 0;
ColorBlock separator = new ColorBlock(w, 1, 0xFF000000);
separator.y = y;
add(separator);
y += 2;
//language buttons
for (int i = 0; i < langs.size(); i++){
final int langIndex = i;
RedButton btn = new RedButton(Messages.titleCase(langs.get(i).nativeName())){
@Override
protected void onClick() {
super.onClick();
Messages.setup(langs.get(langIndex));
ShatteredPixelDungeon.seamlessResetScene(new Game.SceneChangeCallback() {
@Override
public void beforeCreate() {
SPDSettings.language(langs.get(langIndex));
Game.platform.resetGenerators();
}
@Override
public void afterCreate() {
//do nothing
}
});
}
};
if (currLang == langs.get(i)){
btn.textColor(TITLE_COLOR);
} else {
switch (langs.get(i).status()) {
case INCOMPLETE:
btn.textColor(0x888888);
break;
case UNREVIEWED:
btn.textColor(0xBBBBBB);
break;
}
}
btn.setRect(x, y, BTN_WIDTH, BTN_HEIGHT);
btn.setPos(x, y);
x += BTN_WIDTH+1;
if (x + BTN_WIDTH > w){
x = 0;
y += BTN_HEIGHT+1;
}
add(btn);
}
if (x > 0){
y += BTN_HEIGHT+1;
}
separator = new ColorBlock(w, 1, 0xFF000000);
separator.y = y;
add(separator);
y += 2;
//translation info/credits
RenderedTextBlock transifex_text = PixelScene.renderTextBlock(6);
transifex_text.text(Messages.get(this, "transifex"), w);
transifex_text.setPos(0, y);
add(transifex_text);
RedButton creditsBtn = new RedButton(Messages.titleCase(Messages.get(this, "credits"))){
@Override
protected void onClick() {
super.onClick();
String creds = "";
String creds2 = "";
String[] reviewers = currLang.reviewers();
String[] translators = currLang.translators();
boolean wide = (2*reviewers.length + translators.length) > (PixelScene.landscape() ? 15 : 30);
int i;
if (reviewers.length > 0){
creds += Messages.titleCase(Messages.get(WndLangs.class, "reviewers")) + "\n";
creds2 += "";
for ( i = 0; i < reviewers.length; i++){
if (wide && i % 2 == 1){
creds2 += "-" + reviewers[i] + "\n";
} else {
creds += "-" + reviewers[i] + "\n";
}
}
creds += "\n";
creds2 += "\n";
if (i % 2 == 1) creds2 += "\n";
}
if (reviewers.length > 0 || translators.length > 0){
creds += Messages.titleCase(Messages.get(WndLangs.class, "translators")) + "\n";
creds2 += "\n";
//reviewers are also translators
for ( i = 0; i < reviewers.length; i++){
if (wide && i % 2 == 1){
creds2 += "-" + reviewers[i] + "\n";
} else {
creds += "-" + reviewers[i] + "\n";
}
}
for (int j = 0; j < translators.length; j++){
if (wide && (j + i) % 2 == 1){
creds2 += "-" + translators[j] + "\n";
} else {
creds += "-" + translators[j] + "\n";
}
}
}
creds = creds.substring(0, creds.length()-1);
Window credits = new Window( 0, 0, 0, Chrome.get(Chrome.Type.TOAST) );
int w = wide? 125 : 60;
RenderedTextBlock title = PixelScene.renderTextBlock(6);
title.text(Messages.titleCase(Messages.get(WndLangs.class, "credits")) , w);
title.hardlight(SHPX_COLOR);
title.setPos((w - title.width())/2, 0);
credits.add(title);
RenderedTextBlock text = PixelScene.renderTextBlock(5);
text.setHightlighting(false);
text.text(creds, 65);
text.setPos(0, title.bottom() + 2);
credits.add(text);
if (wide){
RenderedTextBlock rightColumn = PixelScene.renderTextBlock(5);
rightColumn.setHightlighting(false);
rightColumn.text(creds2, 65);
rightColumn.setPos(65, title.bottom() + 7.75f);
credits.add(rightColumn);
}
credits.resize(w, (int)text.bottom()+2);
parent.add(credits);
}
};
creditsBtn.setSize(creditsBtn.reqWidth() + 2, 16);
creditsBtn.setPos((w - creditsBtn.width())/2f, transifex_text.bottom()+2);
if (currLang != Languages.ENGLISH) add(creditsBtn);
resize(PixelScene.landscape() ? WIDTH_L : WIDTH_P, (int)creditsBtn.bottom());
}
@Override
public void hide() {
super.hide();
//resets generators because there's no need to retain chars for languages not selected
ShatteredPixelDungeon.seamlessResetScene(new Game.SceneChangeCallback() {
@Override
public void beforeCreate() {
Game.platform.resetGenerators();
}
@Override
public void afterCreate() {
//do nothing
}
});
}
}

View File

@ -22,26 +22,38 @@
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.CheckBox;
import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.OptionSlider;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Toolbar;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.ColorBlock;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Component;
import com.watabou.utils.DeviceCompat;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Locale;
public class WndSettings extends WndTabbed {
private static final int WIDTH = 112;
private static final int WIDTH_P = 122;
private static final int WIDTH_L = 223;
private static final int SLIDER_HEIGHT = 24;
private static final int BTN_HEIGHT = 18;
private static final int GAP_TINY = 2;
@ -51,16 +63,20 @@ public class WndSettings extends WndTabbed {
private DisplayTab display;
private UITab ui;
private AudioTab audio;
private LangsTab langs;
private static int last_index = 0;
public static int last_index = 0;
//FIXME now that this is totally refactored I should look into making this look neater. It's almost there
public WndSettings() {
super();
float height;
int width = PixelScene.landscape() ? WIDTH_L : WIDTH_P;
display = new DisplayTab();
display.setSize(WIDTH, 0);
display.setSize(width, 0);
height = display.height();
add( display );
@ -74,7 +90,7 @@ public class WndSettings extends WndTabbed {
});
ui = new UITab();
ui.setSize(WIDTH, 0);
ui.setSize(width, 0);
height = Math.max(height, ui.height());
add( ui );
@ -88,7 +104,7 @@ public class WndSettings extends WndTabbed {
});
audio = new AudioTab();
audio.setSize(WIDTH, 0);
audio.setSize(width, 0);
height = Math.max(height, audio.height());
add( audio );
@ -101,7 +117,35 @@ public class WndSettings extends WndTabbed {
}
});
resize(WIDTH, (int)Math.ceil(height));
langs = new LangsTab();
langs.setSize(width, 0);
height = Math.max(height, langs.height());
add( langs );
add( new IconTab(Icons.get(Icons.LANGS)){
@Override
protected void select(boolean value) {
super.select(value);
langs.visible = langs.active = value;
if (value) last_index = 3;
}
@Override
protected void createChildren() {
super.createChildren();
switch(Messages.lang().status()){
case INCOMPLETE:
icon.hardlight(1.5f, 0, 0);
break;
case UNREVIEWED:
icon.hardlight(1.5f, 0.75f, 0f);
break;
}
}
});
resize(width, (int)Math.ceil(height));
layoutTabs();
@ -109,6 +153,22 @@ public class WndSettings extends WndTabbed {
}
@Override
public void hide() {
super.hide();
//resets generators because there's no need to retain chars for languages not selected
ShatteredPixelDungeon.seamlessResetScene(new Game.SceneChangeCallback() {
@Override
public void beforeCreate() {
Game.platform.resetGenerators();
}
@Override
public void afterCreate() {
//do nothing
}
});
}
private class DisplayTab extends Component {
OptionSlider optScale;
@ -134,6 +194,7 @@ public class WndSettings extends WndTabbed {
}
}
};
optScale.setSelectedValue(PixelScene.defaultZoom);
add(optScale);
}
@ -210,6 +271,11 @@ public class WndSettings extends WndTabbed {
bottom = optScale.bottom();
}
if (width > 200 && chkSaver != null && btnOrientation != null) {
chkSaver.setRect(0, bottom + GAP_TINY, width/2-1, BTN_HEIGHT);
btnOrientation.setRect(chkSaver.right()+GAP_TINY, bottom + GAP_TINY, width/2-1, BTN_HEIGHT);
bottom = btnOrientation.bottom();
} else {
if (chkSaver != null) {
chkSaver.setRect(0, bottom + GAP_TINY, width, BTN_HEIGHT);
bottom = chkSaver.bottom();
@ -219,9 +285,15 @@ public class WndSettings extends WndTabbed {
btnOrientation.setRect(0, bottom + GAP_TINY, width, BTN_HEIGHT);
bottom = btnOrientation.bottom();
}
}
if (width > 200){
optBrightness.setRect(0, bottom + GAP_LRG, width/2-1, SLIDER_HEIGHT);
optVisGrid.setRect(optBrightness.right() + GAP_TINY, optBrightness.top(), width/2-1, SLIDER_HEIGHT);
} else {
optBrightness.setRect(0, bottom + GAP_LRG, width, SLIDER_HEIGHT);
optVisGrid.setRect(0, optBrightness.bottom() + GAP_TINY, width, SLIDER_HEIGHT);
}
height = optVisGrid.bottom();
}
@ -349,12 +421,19 @@ public class WndSettings extends WndTabbed {
btnGrouped.setRect(btnSplit.right()+GAP_TINY, btnSplit.top(), btnWidth, 16);
btnCentered.setRect(btnGrouped.right()+GAP_TINY, btnSplit.top(), btnWidth, 16);
if (width > 200) {
chkFlipToolbar.setRect(0, btnGrouped.bottom() + GAP_TINY, width/2 - 1, BTN_HEIGHT);
chkFlipTags.setRect(chkFlipToolbar.right() + GAP_TINY, chkFlipToolbar.top(), width/2 -1, BTN_HEIGHT);
chkFullscreen.setRect(0, chkFlipTags.bottom() + GAP_SML, width/2 - 1, BTN_HEIGHT);
chkFont.setRect(chkFullscreen.right() + GAP_TINY, chkFullscreen.top(), width/2 - 1, BTN_HEIGHT);
} else {
chkFlipToolbar.setRect(0, btnGrouped.bottom() + GAP_TINY, width, BTN_HEIGHT);
chkFlipTags.setRect(0, chkFlipToolbar.bottom() + GAP_TINY, width, BTN_HEIGHT);
chkFullscreen.setRect(0, chkFlipTags.bottom() + GAP_SML, width, BTN_HEIGHT);
chkFont.setRect(0, chkFullscreen.bottom() + GAP_TINY, width, BTN_HEIGHT);
}
if (btnKeyBindings != null){
btnKeyBindings.setRect(0, chkFont.bottom() + GAP_SML, width, BTN_HEIGHT);
@ -438,4 +517,222 @@ public class WndSettings extends WndTabbed {
}
}
private class LangsTab extends Component{
final static int COLS_P = 3;
final static int COLS_L = 4;
final static int BTN_HEIGHT = 12;
RenderedTextBlock txtLangName;
RenderedTextBlock txtLangInfo;
ColorBlock sep1;
RedButton[] lanBtns;
ColorBlock sep2;
RenderedTextBlock txtTranifex;
RedButton btnCredits;
@Override
protected void createChildren() {
final ArrayList<Languages> langs = new ArrayList<>(Arrays.asList(Languages.values()));
Languages nativeLang = Languages.matchLocale(Locale.getDefault());
langs.remove(nativeLang);
//move the native language to the top.
langs.add(0, nativeLang);
final Languages currLang = Messages.lang();
txtLangName = PixelScene.renderTextBlock( Messages.titleCase(currLang.nativeName()) , 9 );
txtLangName.hardlight(TITLE_COLOR);
add(txtLangName);
txtLangInfo = PixelScene.renderTextBlock(6);
if (currLang == Languages.ENGLISH) txtLangInfo.text("This is the source language, written by the developer.");
else if (currLang.status() == Languages.Status.REVIEWED) txtLangInfo.text(Messages.get(this, "completed"));
else if (currLang.status() == Languages.Status.UNREVIEWED) txtLangInfo.text(Messages.get(this, "unreviewed"));
else if (currLang.status() == Languages.Status.INCOMPLETE) txtLangInfo.text(Messages.get(this, "unfinished"));
if (currLang.status() == Languages.Status.UNREVIEWED) txtLangInfo.setHightlighting(true, CharSprite.WARNING);
else if (currLang.status() == Languages.Status.INCOMPLETE) txtLangInfo.setHightlighting(true, CharSprite.NEGATIVE);
add(txtLangInfo);
sep1 = new ColorBlock(1, 1, 0xFF000000);
add(sep1);
lanBtns = new RedButton[langs.size()];
for (int i = 0; i < langs.size(); i++){
final int langIndex = i;
RedButton btn = new RedButton(Messages.titleCase(langs.get(i).nativeName()), 8){
@Override
protected void onClick() {
super.onClick();
Messages.setup(langs.get(langIndex));
ShatteredPixelDungeon.seamlessResetScene(new Game.SceneChangeCallback() {
@Override
public void beforeCreate() {
SPDSettings.language(langs.get(langIndex));
GameLog.wipe();
Game.platform.resetGenerators();
}
@Override
public void afterCreate() {
//do nothing
}
});
}
};
if (currLang == langs.get(i)){
btn.textColor(TITLE_COLOR);
} else {
switch (langs.get(i).status()) {
case INCOMPLETE:
btn.textColor(0x888888);
break;
case UNREVIEWED:
btn.textColor(0xBBBBBB);
break;
}
}
lanBtns[i] = btn;
add(btn);
}
sep2 = new ColorBlock(1, 1, 0xFF000000);
add(sep2);
txtTranifex = PixelScene.renderTextBlock(6);
txtTranifex.text(Messages.get(this, "transifex"));
add(txtTranifex);
if (currLang != Languages.ENGLISH) {
String credText = Messages.titleCase(Messages.get(this, "credits"));
btnCredits = new RedButton(credText, credText.length() > 9 ? 6 : 9) {
@Override
protected void onClick() {
super.onClick();
String creds = "";
String creds2 = "";
String[] reviewers = currLang.reviewers();
String[] translators = currLang.translators();
ArrayList<String> total = new ArrayList<>();
total.addAll(Arrays.asList(reviewers));
total.addAll(Arrays.asList(reviewers));
total.addAll(Arrays.asList(translators));
int translatorIdx = reviewers.length;
//we have 2 columns in wide mode
boolean wide = (2 * reviewers.length + translators.length) > (PixelScene.landscape() ? 15 : 30);
int i;
if (reviewers.length > 0) {
creds += Messages.titleCase(Messages.get(LangsTab.this, "reviewers"));
creds2 += "";
boolean col2 = false;
for (i = 0; i < total.size(); i++) {
if (i == translatorIdx){
creds += "\n\n" + Messages.titleCase(Messages.get(LangsTab.this, "translators"));
creds2 += "\n\n";
if (col2) creds2 += "\n";
col2 = false;
}
if (wide && col2) {
creds2 += "\n-" + total.get(i);
} else {
creds += "\n-" + total.get(i);
}
col2 = !col2 && wide;
}
}
Window credits = new Window(0, 0, 0, Chrome.get(Chrome.Type.TOAST));
int w = wide ? 125 : 60;
RenderedTextBlock title = PixelScene.renderTextBlock(6);
title.text(Messages.titleCase(Messages.get(LangsTab.this, "credits")), w);
title.hardlight(SHPX_COLOR);
title.setPos((w - title.width()) / 2, 0);
credits.add(title);
RenderedTextBlock text = PixelScene.renderTextBlock(5);
text.setHightlighting(false);
text.text(creds, 65);
text.setPos(0, title.bottom() + 2);
credits.add(text);
if (wide) {
RenderedTextBlock rightColumn = PixelScene.renderTextBlock(5);
rightColumn.setHightlighting(false);
rightColumn.text(creds2, 65);
rightColumn.setPos(65, title.bottom() + 6);
credits.add(rightColumn);
}
credits.resize(w, (int) text.bottom() + 2);
ShatteredPixelDungeon.scene().addToFront(credits);
}
};
add(btnCredits);
}
}
@Override
protected void layout() {
txtLangName.setPos( (width - txtLangName.width())/2f, 2 );
PixelScene.align(txtLangName);
txtLangInfo.setPos(0, txtLangName.bottom() + 4);
txtLangInfo.maxWidth((int)width);
int y = PixelScene.landscape() ? 26 : 32;
y = Math.max(y, (int)Math.ceil(txtLangInfo.bottom()+1));
int x = 0;
sep1.size(width, 1);
sep1.y = y;
y += 2;
int cols = PixelScene.landscape() ? COLS_L : COLS_P;
int btnWidth = (int)Math.floor((width - (cols-1)) / cols);
for (RedButton btn : lanBtns){
btn.setRect(x, y, btnWidth, BTN_HEIGHT);
btn.setPos(x, y);
x += btnWidth+1;
if (x + btnWidth > width){
x = 0;
y += BTN_HEIGHT+1;
}
}
if (x > 0){
y += BTN_HEIGHT+1;
}
sep2.size(width, 1);
sep2.y = y;
y += 2;
if (btnCredits != null){
btnCredits.setSize(btnCredits.reqWidth() + 2, 16);
btnCredits.setPos(width - btnCredits.width(), y);
txtTranifex.setPos(0, y);
txtTranifex.maxWidth((int)btnCredits.left());
height = Math.max(btnCredits.bottom(), txtTranifex.bottom());
} else {
txtTranifex.setPos(0, y);
txtTranifex.maxWidth((int)width);
height = txtTranifex.bottom();
}
}
}
}

View File

@ -233,7 +233,7 @@ public class WndTabbed extends Window {
protected class IconTab extends Tab {
private Image icon;
protected Image icon;
private RectF defaultFrame;
public IconTab( Image icon ){