v0.2.2: gave heroes remains a unique heap type & sprite
This commit is contained in:
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6810d0adef
commit
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BIN
assets/items.png
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assets/items.png
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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@ -658,6 +658,7 @@ public class Hero extends Char {
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Camera.main.shake( 1, 0.5f );
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Camera.main.shake( 1, 0.5f );
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break;
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break;
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case SKELETON:
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case SKELETON:
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case REMAINS:
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break;
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break;
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default:
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default:
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Sample.INSTANCE.play( Assets.SND_UNLOCK );
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Sample.INSTANCE.play( Assets.SND_UNLOCK );
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@ -1318,7 +1319,7 @@ public class Hero extends Char {
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}
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}
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Heap heap = Dungeon.level.heaps.get( ((HeroAction.OpenChest)curAction).dst );
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Heap heap = Dungeon.level.heaps.get( ((HeroAction.OpenChest)curAction).dst );
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if (heap.type == Type.SKELETON) {
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if (heap.type == Type.SKELETON || heap.type == Type.REMAINS) {
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Sample.INSTANCE.play( Assets.SND_BONES );
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Sample.INSTANCE.play( Assets.SND_BONES );
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}
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}
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heap.open( this );
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heap.open( this );
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@ -56,7 +56,8 @@ public class Heap implements Bundlable {
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LOCKED_CHEST,
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LOCKED_CHEST,
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CRYSTAL_CHEST,
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CRYSTAL_CHEST,
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TOMB,
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TOMB,
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SKELETON
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SKELETON,
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REMAINS
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}
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}
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public Type type = Type.HEAP;
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public Type type = Type.HEAP;
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@ -81,6 +82,8 @@ public class Heap implements Bundlable {
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return ItemSpriteSheet.TOMB;
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return ItemSpriteSheet.TOMB;
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case SKELETON:
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case SKELETON:
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return ItemSpriteSheet.BONES;
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return ItemSpriteSheet.BONES;
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case REMAINS:
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return ItemSpriteSheet.REMAINS;
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default:
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default:
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return 0;
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return 0;
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}
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}
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@ -96,6 +99,7 @@ public class Heap implements Bundlable {
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Wraith.spawnAround( hero.pos );
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Wraith.spawnAround( hero.pos );
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break;
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break;
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case SKELETON:
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case SKELETON:
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case REMAINS:
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CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
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CellEmitter.center( pos ).start( Speck.factory( Speck.RATTLE ), 0.1f, 3 );
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for (Item item : items) {
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for (Item item : items) {
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if (item.cursed) {
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if (item.cursed) {
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@ -201,7 +201,7 @@ public class CavesBossLevel extends Level {
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do {
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do {
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -159,7 +159,7 @@ public class CityBossLevel extends Level {
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Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
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Random.IntRange( LEFT + 1, LEFT + HALL_WIDTH - 2 ) +
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Random.IntRange( TOP + HALL_HEIGHT + 1, TOP + HALL_HEIGHT + CHAMBER_HEIGHT ) * WIDTH;
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Random.IntRange( TOP + HALL_HEIGHT + 1, TOP + HALL_HEIGHT + CHAMBER_HEIGHT ) * WIDTH;
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -150,7 +150,7 @@ public class HallsBossLevel extends Level {
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do {
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do {
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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pos = Random.IntRange( ROOM_LEFT, ROOM_RIGHT ) + Random.IntRange( ROOM_TOP + 1, ROOM_BOTTOM ) * WIDTH;
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -17,9 +17,6 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.List;
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import com.watabou.noosa.Scene;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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@ -27,9 +24,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.watabou.noosa.Scene;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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import java.util.List;
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public class LastShopLevel extends RegularLevel {
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public class LastShopLevel extends RegularLevel {
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{
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{
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@ -170,7 +170,7 @@ public class LastShopLevel extends RegularLevel {
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do {
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do {
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pos = roomEntrance.random();
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pos = roomEntrance.random();
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -17,9 +17,6 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.List;
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import com.watabou.noosa.Scene;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -34,11 +31,14 @@ import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.Scene;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Point;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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import java.util.List;
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public class PrisonBossLevel extends RegularLevel {
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public class PrisonBossLevel extends RegularLevel {
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{
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{
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@ -297,7 +297,7 @@ public class PrisonBossLevel extends RegularLevel {
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do {
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do {
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pos = roomEntrance.random();
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pos = roomEntrance.random();
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -17,11 +17,6 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.List;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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@ -34,12 +29,17 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfWealth;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.*;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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import com.watabou.utils.Rect;
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import com.watabou.utils.Rect;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.List;
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public abstract class RegularLevel extends Level {
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public abstract class RegularLevel extends Level {
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protected HashSet<Room> rooms;
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protected HashSet<Room> rooms;
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@ -632,7 +632,7 @@ public abstract class RegularLevel extends Level {
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Item item = Bones.get();
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Item item = Bones.get();
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if (item != null) {
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if (item != null) {
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drop( item, randomDropCell() ).type = Heap.Type.SKELETON;
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drop( item, randomDropCell() ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -17,10 +17,6 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.ArrayList;
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import java.util.List;
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import com.watabou.noosa.Scene;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Bones;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -31,10 +27,14 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.Scene;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Graph;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.List;
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public class SewerBossLevel extends RegularLevel {
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public class SewerBossLevel extends RegularLevel {
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{
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{
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@ -232,7 +232,7 @@ public class SewerBossLevel extends RegularLevel {
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do {
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do {
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pos = roomEntrance.random();
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pos = roomEntrance.random();
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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} while (pos == entrance || map[pos] == Terrain.SIGN);
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drop( item, pos ).type = Heap.Type.SKELETON;
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drop( item, pos ).type = Heap.Type.REMAINS;
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}
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}
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}
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}
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@ -43,15 +43,16 @@ public class ItemSpriteSheet {
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public static final int DEWDROP = ROW1+1;
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public static final int DEWDROP = ROW1+1;
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// Heaps (containers)
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// Heaps (containers)
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public static final int BONES = ROW1+2;
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public static final int BONES = ROW1+2;
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public static final int TOMB = ROW1+3;
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public static final int REMAINS = ROW1+3;
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public static final int CHEST = ROW1+4;
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public static final int TOMB = ROW1+4;
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public static final int LOCKED_CHEST = ROW1+5;
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public static final int CHEST = ROW1+5;
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public static final int CRYSTAL_CHEST = ROW1+6;
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public static final int LOCKED_CHEST = ROW1+6;
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public static final int CRYSTAL_CHEST = ROW1+7;
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// Placeholders
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// Placeholders
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public static final int WEAPON = ROW1+7;
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public static final int WEAPON = ROW1+8;
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public static final int ARMOR = ROW1+8;
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public static final int ARMOR = ROW1+9;
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public static final int RING = ROW1+9;
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public static final int RING = ROW1+10;
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public static final int SMTH = ROW1+10;
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public static final int SMTH = ROW1+11;
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//Row Two: Miscellaneous single use items
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//Row Two: Miscellaneous single use items
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public static final int GOLD = ROW2+0;
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public static final int GOLD = ROW2+0;
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@ -17,20 +17,19 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.ui.Button;
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public class ItemSlot extends Button {
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public class ItemSlot extends Button {
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@ -68,6 +67,9 @@ public class ItemSlot extends Button {
|
||||||
public static final Item SKELETON = new Item() {
|
public static final Item SKELETON = new Item() {
|
||||||
public int image() { return ItemSpriteSheet.BONES; };
|
public int image() { return ItemSpriteSheet.BONES; };
|
||||||
};
|
};
|
||||||
|
public static final Item REMAINS = new Item() {
|
||||||
|
public int image() { return ItemSpriteSheet.REMAINS; };
|
||||||
|
};
|
||||||
|
|
||||||
public ItemSlot() {
|
public ItemSlot() {
|
||||||
super();
|
super();
|
||||||
|
|
|
@ -69,6 +69,7 @@ public class LootIndicator extends Tag {
|
||||||
heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
|
heap.type == Heap.Type.CRYSTAL_CHEST ? ItemSlot.CRYSTAL_CHEST :
|
||||||
heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
|
heap.type == Heap.Type.TOMB ? ItemSlot.TOMB :
|
||||||
heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
|
heap.type == Heap.Type.SKELETON ? ItemSlot.SKELETON :
|
||||||
|
heap.type == Heap.Type.REMAINS ? ItemSlot.REMAINS :
|
||||||
heap.peek();
|
heap.peek();
|
||||||
if (item != lastItem || item.quantity() != lastQuantity) {
|
if (item != lastItem || item.quantity() != lastQuantity) {
|
||||||
lastItem = item;
|
lastItem = item;
|
||||||
|
|
|
@ -30,18 +30,22 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||||
|
|
||||||
public class WndInfoItem extends Window {
|
public class WndInfoItem extends Window {
|
||||||
|
|
||||||
private static final String TXT_CHEST = "Chest";
|
private static final String TTL_CHEST = "Chest";
|
||||||
private static final String TXT_LOCKED_CHEST = "Locked chest";
|
private static final String TTL_LOCKED_CHEST = "Locked chest";
|
||||||
private static final String TXT_CRYSTAL_CHEST = "Crystal chest";
|
private static final String TTL_CRYSTAL_CHEST = "Crystal chest";
|
||||||
private static final String TXT_TOMB = "Tomb";
|
private static final String TTL_TOMB = "Tomb";
|
||||||
private static final String TXT_SKELETON = "Skeletal remains";
|
private static final String TTL_SKELETON = "Skeletal remains";
|
||||||
|
private static final String TTL_REMAINS = "Heroes remains";
|
||||||
private static final String TXT_WONT_KNOW = "You won't know what's inside until you open it!";
|
private static final String TXT_WONT_KNOW = "You won't know what's inside until you open it!";
|
||||||
private static final String TXT_NEED_KEY = TXT_WONT_KNOW + " But to open it you need a golden key.";
|
private static final String TXT_NEED_KEY = TXT_WONT_KNOW + " But to open it you need a golden key.";
|
||||||
private static final String TXT_INSIDE = "You can see %s inside, but to open the chest you need a golden key.";
|
private static final String TXT_INSIDE = "You can see %s inside, but to open the chest you need a golden key.";
|
||||||
private static final String TXT_OWNER =
|
private static final String TXT_OWNER =
|
||||||
"This ancient tomb may contain something useful, " +
|
"This ancient tomb may contain something useful, " +
|
||||||
"but its owner will most certainly object to checking.";
|
"but its owner will most certainly object to checking.";
|
||||||
private static final String TXT_REMAINS =
|
private static final String TXT_SKELETON =
|
||||||
|
"This is all that's left of some unfortunate adventurer. " +
|
||||||
|
"Maybe it's worth checking for any valuables.";
|
||||||
|
private static final String TXT_REMAINS =
|
||||||
"This is all that's left from one of your predecessors. " +
|
"This is all that's left from one of your predecessors. " +
|
||||||
"Maybe it's worth checking for any valuables.";
|
"Maybe it's worth checking for any valuables.";
|
||||||
|
|
||||||
|
@ -71,22 +75,25 @@ public class WndInfoItem extends Window {
|
||||||
String info;
|
String info;
|
||||||
|
|
||||||
if (heap.type == Type.CHEST) {
|
if (heap.type == Type.CHEST) {
|
||||||
title = TXT_CHEST;
|
title = TTL_CHEST;
|
||||||
info = TXT_WONT_KNOW;
|
info = TXT_WONT_KNOW;
|
||||||
} else if (heap.type == Type.TOMB) {
|
} else if (heap.type == Type.TOMB) {
|
||||||
title = TXT_TOMB;
|
title = TTL_TOMB;
|
||||||
info = TXT_OWNER;
|
info = TXT_OWNER;
|
||||||
} else if (heap.type == Type.SKELETON) {
|
} else if (heap.type == Type.SKELETON) {
|
||||||
title = TXT_SKELETON;
|
title = TTL_SKELETON;
|
||||||
info = TXT_REMAINS;
|
info = TXT_SKELETON;
|
||||||
|
} else if (heap.type == Type.REMAINS) {
|
||||||
|
title = TTL_REMAINS;
|
||||||
|
info = TXT_REMAINS;
|
||||||
} else if (heap.type == Type.CRYSTAL_CHEST) {
|
} else if (heap.type == Type.CRYSTAL_CHEST) {
|
||||||
title = TXT_CRYSTAL_CHEST;
|
title = TTL_CRYSTAL_CHEST;
|
||||||
if (heap.peek() instanceof Artifact)
|
if (heap.peek() instanceof Artifact)
|
||||||
info = Utils.format( TXT_INSIDE, "an artifact" );
|
info = Utils.format( TXT_INSIDE, "an artifact" );
|
||||||
else
|
else
|
||||||
info = Utils.format( TXT_INSIDE, Utils.indefinite( heap.peek().name() ) );
|
info = Utils.format( TXT_INSIDE, Utils.indefinite( heap.peek().name() ) );
|
||||||
} else {
|
} else {
|
||||||
title = TXT_LOCKED_CHEST;
|
title = TTL_LOCKED_CHEST;
|
||||||
info = TXT_NEED_KEY;
|
info = TXT_NEED_KEY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user